ActionScript 3.0 :: Library Bitmaps - Pass String To The Class Which Expects A Bitmap As A Parameter?
Nov 15, 2009
i have a bitmap in the library with export name Dots
1. how do i take this and pass it to the class which expects a Bitmap as a parameter? if i load it externally i could say:
[Code]...
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Mar 1, 2011
I have a very odd problem with Flash 10 and ExternalInterface. I am currently using a homemade bridge to use RTMFP with Javascript and whenever I try to pass data that contains JSON, I get a wierd Javascript error that comes from Flash[code]...
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Dec 16, 2011
I have seen this code in ultitouch gesture samples. But I don't kno how can I pass a bitmap parameter to the statement [Embed(source="imagenes/prueba.jpg")], how can I use this code with other bitmaps using parameters in this class?
package
{
import flash.display.Bitmap;
import flash.display.Sprite;
[Code]....
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May 31, 2010
I have an application that gets its variable data in XML file.
This application is used for different clients with different data.
Some of the data I pass to the Document class from the first frame. I would prefer to pass url to the XML file the same way, without the necessity to update the document class. But now I have to hardcode this url in the class every time, because I cannot get parameters from the first frame to the class at once, only after some time (like after loading XML with hardcoded url).
Is there a way to force executing of the code on the first frame before the code in the class will proceed?
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Feb 5, 2009
I have written a class that works fine, but as soon as I try make it re-usable and pass a parameter. It gives me this error "1120: Access of undefined property xmlList_0."
Here is ActionScript Code:
package Classes{
import flash.display.*;
import flash.events.*;
import flash.net.*;
public class Carousel extends MovieClip {
[Code] .....
This is the code in my fla.file to run this class:
ActionScript Code:
import Classes.Carousel;
var carousel:Carousel = new Carousel(xmlList_0);
addChild(carousel);
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Sep 10, 2009
I ran into a problem today. Since I wanna pass a class name as a function parameter. In that function I wanna make instances of that class,
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Dec 28, 2010
I am creating a class to handle some audio in an app I am building. This class will need to accept the XML element path as a passed parameter and or a getter.
examples of some XML elements I would like to pass to the the audio handler class to access them.
Dialog.introScreen.text
or
Dialog.secondScreen.main.text
ect.
I pretty sure this is not a string data type and thus cannot be passed as a string (I could be wrong though), if not, what data type would I pass it as?
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Nov 7, 2004
I have a class that has a constructor which accepts some parameters.
Code:
class MyClass {
var myNumber:Number;
function MyClass(number) {
myNumber = number;
}}
Is there a way I can link this to a movieclip and pass the parameter? From what I've found there are two ways to link the class to a movieclip, one using the registerClass and another typing the name intro the Linkage Box in the Library. But in both cases there are no parameters being setup.
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Feb 15, 2010
I have a movie clip that holds one bitmap image, some simple AS3 to change the image displayed, and a ton of bitmaps I've imported into my library.Currently, I swap the images by changing the bitmapData
holder.bitmapData = new test2(1,1);
but this requires me to check off 'Export for ActionScript' in every symbol. I'd rather not go through every bitmap in the library and do this, is there some way to reference them by their library name?
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Aug 7, 2010
I want a way to pass a string statement from one base class to an other. The two classes are CLICK and READ.What's an easy way to do this? I haven't worked in classes that often to know some of the simple tricks.
[Code]...
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May 29, 2010
I am trying to pass FlashVars into public class EventDispatcher to set the path to data.xml. I need it because the name and path of the xml file will be dynamically created. I need to use Flashvar in order to access the correct path. I was able to pass Flashvar from html page on timeline this way:
PHP Code:
var Flashvars:String = LoaderInfo(stage.loaderInfo).parameters.xmlfile;
Then, I was able to use it for new UrlRequest;
PHP Code:
var request:URLRequest = new URLRequest(Flashvars);
This method works really good, but this solution only works on timeline. I need to implement this technique in the class. Before I setup a static var for with the path to xml file. I'd like to be able to get FlashVar withing this class and assign this string to 'public static var DATA_XML_URL:String' I have there. This way I can pass Flashvar to the project I already have.
Below is the class where I can implement it:
PHP Code:
import flash.events.Event;
import flash.events.EventDispatcher;
import flash.display.Sprite;
import flash.display.LoaderInfo;
import flash.display.MovieClip;
[Code] ......
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May 28, 2011
How can I convert a string to a class without getDefinitionByName because that class is not linked to a library item and getDefinitionByName only works with classes that are linked to library or allready initialized! Is there a way? Or I have to initialize every class I want to use?!
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Aug 20, 2009
I know the topic of "duplicating" movieclips is a hot issue with the new virtual machine. Luckily, I understand the implications. I only am [currently] interested in duplicating a Bitmap. See, I load an image from an URL using 'flash.display.Loader.load', which is a non-blocking operation in Flash Player.However,I may use multiple copies of the loaded image (which is reported to be a Bitmap, naturally) in the display list at the same time.Hence, I naturally do not want to load the image from an URL every time, because I don't want to wait for a non-blocking call to complete. Nor do I need to - I mean one copy is already loaded, so it should be possible to just "duplicate" it, right?
My idea is to do use the bitmapData property of a Bitmap and pass it to the constructor of a new Bitmap object. I have not tried the following in action, but I want to hear whether any of you did and if the following would not work, what would:
Code:
var original_bitmap: Bitmap;
var copy_of_original_bitmap: Bitmap = new Bitmap(original_bitmap.bitmapData);
LiveDocs mention that the BitmapData being passed to a Bitmap constructor is "being referenced", which to me might suggest it cannot be used twice? There is also the BitmapData::clone() method, which I am not sure is applicable here or not.I know this is a lot of talk instead of just trying this out, but I test so much Flash Player code daily just to see "what works" (which should be documented instead by Adobe),
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May 18, 2011
I have a lot of bitmaps in my library, used by several movieclips.Now I got a new bitmap, and I want it to replace all the other bitmaps.
For example, I have 20 movieclips that internally use 20 different bitmaps. Now I want to replace all these different bitmaps to a single new bitmap.I don't want to go after each movieclip and replace manually the instances of the bitmaps, because there is a large number of them.
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Jun 16, 2011
I have a custom class being constructed from my main class. In the custom class it has another custom class that is passed in as a parameter. I would like to strictly type the parameter variable but when I do, 'the type is not a compile type constant etc'.This, I understand, is because the custom class used as a parameter has not yet been constructed.It all works when I use the variable type ( * ) to type the parameter.I suspect this is a design flaw, in that I am using an incorrect design pattern.It is actually hand-me-down code, having received a large project from someone else who is not entirely familiar with oop concepts and design patterns.
I have considered using a dummy constructor for the parametered class in my main class but the passed in class also takes a custom class (itself with a parametered constructor). I am considering using ... (rest) so that the custom classes' parameters are optional.Is there any other way to control the order of construction of classes? Would the rest variables work?edit)in main.as within the constructor or another function
var parameter1:customclass2;
customclass1(parameter1);
in customclass1 constructor:
[code].....
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Jun 1, 2011
I'm using FlashDevelop. Below is the code I used,
package
{
import flash.display.Loader;
import flash.display.MovieClip;
import flash.display.Sprite;
[Code]...
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Apr 25, 2007
I have a jpg in the library with a class name Test(autogenerated) and my code
Code:
var bmp:Bitmap=new Bitmap();
bmp.bitmapData=new Test();
addChild(bmp);
[Code]....
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Feb 11, 2009
I've been learning AS3 for a while now, and it's my first Actionscript language, but not my first coding language. I've learned a lot so far, but I started off doing things in the not so efficient, or correct ways. I was putting all of my actionscript on frames. I'm trying to get in the habit of doing it the right way now. But I'm having a basic problem. I can't figure out how to load a bitmap from the library in AS3.
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Aug 14, 2009
Forgive me for this stupid noob question but I want to call a function (loadList) that originally gets triggered after a mouseevent from another function (addToXML) that does not have an event.
The loadList function takes info from a XML var, sticks it into an array which then gets loaded into a tile list and that is working fine.
The addToXML function when called adds elements to the XML var after which I want to call the first function with the event parameter so it refreshes the items in the tile list.
I know it can do this by creating a new array and loading that into the tile list in the addToXML function, but it be much simpler to just recall the function.
I have tried things like
Code:
addToXML.addEventListener(Event.COMPLETE, loadList);
but all the event constants I have tried give me error messges like "1061: Call to a possibly undefined method addEventListener through a reference with static type Function."
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Feb 25, 2009
I have a large number of bitmaps, all of different shapes and sizes, and all with associated data (i.e. name, description, cost, weight etc). I want to get all these items into AS in a data structure.Based on what I know I could put together an XML file and parse that and then load each bitmap individually, but that could be very slow as it would mean loading lots of little bitmap files one at a time.I could put all the bitmaps into one big bitmap and store their xywidthheight in the xml as well so that I only have to load one bitmap but that seems a bit tricky, especially if I need to add or remove items.
I could embed all this into a class and have it load everything at compile time which is ok but not very friendly to people who aren't programmers and or don't have the source file to recompile.Is there something i can do using maybe flash to create bitmaps with additional properties and put them all in a swf that would be easy to edit by anyone using point and click?
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Jun 23, 2009
I've been attempting to attach bitmaps from the library in AS3, and have settled on a piece of code which works:
PHP Code:
var myBitmap:Bitmap = new Bitmap(new pic1(0,0));
myMovieClip.addChild(myBitmap);
[code]......
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May 6, 2010
im having problems with the following code:
for (var i:Number=0; i<numFaces;i++){
var faceLoader:Loader = new Loader();
faceLoader.contentLoaderInfo.addEventListener( Event.INIT,
function(fle:Event){
[code]....
The problem is that im sending the variable i to the function LoadCara on every iteration, and its always called with the last value of i. I would like this function to be called with the appropiate index.
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Jun 14, 2009
I'm trying to get a URL parameter in my flash...The parameter is a xml url...
testXML = new XML();
testXML.load(xmlurl);I tried every code I can find on the web and couldn't find a solution to get xmlurl
I tried var xmlurl:String = String(_root.loaderInfo.parameters.xmlurl); but it didn't work...
_global.xmlurl didn't work either
Here is my HTML:
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="590" height="300" id="test" align="middle">
<param name="allowScriptAccess" value="sameDomain" />
<param name="movie" value="test.swf?xmlurl=data.xml" />
[code]....
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Jun 21, 2010
When I create a custom component, I define a property which is array that could accept values from the enumeration, see code below:[code]...
I would like to know how I can pass array of values to my component from MXML application that uses my custom component.
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Mar 14, 2011
How can I pass the keyword this OR an instance name as a parameter inside a function?
function (reference:InstanceName):void // kind of what I want
{
reference.gotoAndPlay("frameLabel");
}
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Jan 18, 2012
I have an AIR application that is downloaded from a webpage. In order to download the application, one must be logged in. I would like the first time the user opens the application, to be able to acces the userId that was logged in.
Is there any way do pass that information?
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Oct 12, 2008
I would like to pass a mouse event : MouseEvent.CLICK as a parameter.
example:
ActionScript Code:
activateEvent(MouseEvent.Click,clickedEvent);
function activateEvent(event:MouseEvent,destination):void{[INDENT]
[Code].....
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Dec 19, 2009
I must be missing something obvious. I'm trying to pass a parameter from a URL into a text field in flash, but it doesn't seem to work. I've got a dynamic text field (display as html is checked), with an instance name txt_txt. Here's the only line of code in the file:
txt_txt.htmlText="test "+this.loaderInfo.parameters.nameVar;
And, when I upload it and use the following, I get "test undefined" as my return!? [URL]
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Feb 24, 2012
I'm just looking for clarification on the passing of a parameter and why/how it works.
In this example, it looks like you create a parameter to be passed in called 'evt', but I don't see it used anywhere in the function. [code]...
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Sep 20, 2006
explain with 1 example how to pass parameter from ASP to FLASH..or otherwise direct me to the right tutorial site
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