ActionScript 3.0 :: Creating Library Of Bitmaps At Compile Time
Feb 25, 2009
I have a large number of bitmaps, all of different shapes and sizes, and all with associated data (i.e. name, description, cost, weight etc). I want to get all these items into AS in a data structure.Based on what I know I could put together an XML file and parse that and then load each bitmap individually, but that could be very slow as it would mean loading lots of little bitmap files one at a time.I could put all the bitmaps into one big bitmap and store their xywidthheight in the xml as well so that I only have to load one bitmap but that seems a bit tricky, especially if I need to add or remove items.
I could embed all this into a class and have it load everything at compile time which is ok but not very friendly to people who aren't programmers and or don't have the source file to recompile.Is there something i can do using maybe flash to create bitmaps with additional properties and put them all in a swf that would be easy to edit by anyone using point and click?
how to import a SWC file directly in ActionScript, without setting a library path to the file.To exemplify, I need something like this:
package { [Embed(source = 'Library.swc')] // This line won't work, of course... import ClassInsideSWC;
[code]....
Besides, I don't want to (I can't, in fact) import the SWC by loading it with Loader class.
Edited Just to add more info about the problem, I'll showcase my scenario with more details...I have a class SubClass that wil be independent from the rest.It will extend a class SuperClass that is inside the SWC/SWF...This SWC/SWF have the whole framework.I can't compile every class inside a single SWF.Every part of my framework is a SWF apart and will be downloaded by Loader class on runtime.
I'm using Flash Develop to build an as3 application using the Flex compiler. In the constructor of a particular class I have written the following code
Code: //constructor public function Test(par1:int, arr:/*int*/Array = [1, 2]){ <----- compiler shows error here
Both of these are saved in files with the name same as the classes.
Both are saved a folder which also contains an fla file name hello.fla.So,when test the movie(hello.fla),after choosing the document class as WavyBall,I get these errors: 1046: Type was not found or was not a compile-time constant: Ball.
Source: var Ball:Ball; 1120: Access of undefined property stage. Source:Ball.x=stage.stageWidth/2; 1120: Access of undefined property stage. Source:Ball.y=stage.stageHeight/2; 5000: The class 'WavyBall' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.What is wrong?
I've been learning AS3 for a while now, and it's my first Actionscript language, but not my first coding language. I've learned a lot so far, but I started off doing things in the not so efficient, or correct ways. I was putting all of my actionscript on frames. I'm trying to get in the habit of doing it the right way now. But I'm having a basic problem. I can't figure out how to load a bitmap from the library in AS3.
what's the fastest way to dump your data (not from a file) into a bitmap for display?I have it working with setPixels and colored rects but that's way too slow.Is there a way to load in the raw bytes or hijack the loader class to put in custom loader data?
I want to compile my actionscript to library,and obfuscate this library.Then other person can quote this obfuscated library.
My question is which command can I use for library, I only know to use mxmlc command to compile actionscript as file to swf file,but I want to know how to create a library and other person how to quote this obfuscated library.
I have a code library that I have built. It relies on 2 other (third party) libraries. At the moment, when I compile the library into a swc, both third party libraries are included. I am looking for a way to compile my code library against the third party libraries, but without including them in the compiled swc.
This would obviously mean that anyone using my library would need both libraries as well, but I would prefer it this way. I am not using Flex/Flashbuilder which I know allows you to choose the classes to include in a swc.
ldr = new Loader(); var req:URLRequest = new URLRequest("SWF/Somefile.swf"); ldr.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler); ldr.load(req); Object.addChild(ldr);
That I use to load SWF movies into a flash file. I do this because I am unable to compile clips and put them into my main movie library without breaking the actionscript and causing everything to go haywire.The problem with this is that it will only work so long as the swf movie file is within the vicinity of the SWF/Somefile.swf. I need to make a standalone SWF for my purposes.
I'm working in a Flash Builder 4 Actionscript project and trying to figure out how to embed a css file into the project at "compile-time". Just as we did when we use MXML's <fx:Style> tag.
I'm trying to figure out the best way to compare a single bitmap against perhaps an array of saved bitmaps to see how close of a match it may be to any one of the bitmaps stored in the array. Right now I'm running a for loop that uses the bitmapData.compare() method to try to compare to see how much of a variance there is but... to be honest I'm at a loss as to how to use the resulting data to do so. Does anyone know of any good method to accomplish what I am trying to do? Forget looking at my code it's a waste of time because simply, it's not working.
I have a master file where all of my code is. I to need to publish several versions (for example, a volume 1, volume 2, etc.). Each volume has it's own set of assets that needs to be called (basically movieclips). Can I create and store all of the volume 1 assets, all the volume 2 assets, etc.?
In a class file I have a button (GameButton) which I want to all the instances act the same. I found this code in a tutorial but when I run it I get the error: "Type was not found or was not a compile-time constant:MouseEvent." And then it names 2 of my public functions. Here's all the code in my class file:
I can access this variable if I "hardcode" it into my codebase, as so: public static const PLUGIN_COMPILED_TIME:String = NAMES::PluginCompileTime; However, I would like to be able to do this at runtime using something like getDefinitionByName(): var value:* = flash.utils.getDefinitionByName("NAMES::PluginCompileTime"); This throws the following error: ReferenceError: Error #1065: Variable PluginCompileTime is not defined. Does anyone know of a way to accomplish loading a compile-time constant in a namespace at runtime?
Is it possible to inject data, for example a collection of assets (video, images...), in an swf at compile time?
We have a flex application that needs to be able to export an swf at runtime that contains all the necessary data, because it needs to run as a standalone application (on- and offline).
The idea so far was to create a server side script that calls the flex compiler and feed it the data it needs. This approach seems to work fine using the [Embed] tag for single files, but it gets kind of messy when trying to inject collections of data that vary in length for each exported swf.
We could generate an mxml file with one embedded variable for each asset and include it at compile time, but that approach seems for from ideal.
We've looked into some actionscript bytecode libraries, but those do not seem to be fit for this.
I have a piece of art I made on the timeline that I want to turn into a button, so I comverted it to a symbol and exported it to actionscript with a linkage class, but when I compile it and run it I get the error, 1046 type was not found or was not a compile time constant: playButton22.[code]
I am testing files for a project and am wondering if it's possible to print out to the screen what time it was COMPILED, so I can then create a build number. I can't use get date or anything like that, becauise it will update at runtime. I need it to, once set, stay in place, so I then know exactly which version I am looking at. I could look at the dates of the files, but really need to get it on screen.
I'm building a video player using Flash CS4 (hereby referred to as "Flash") to create the graphic symbols and compiling and debugging with Flash Builder 4 ("FB4"). Here are the steps I take in my current workflow: --Create the graphic symbols in Flash. I've created a few different symbols for the player, but I'll focus on just the play/pause button ("ppbutton") here. --In the Library panel, I go to the ppbutton symbol's Linkage properties and link to a class named assets.PlayPauseButtonAsset that extends MovieClip. I do not actually have an assets package nor do I have a class file for PlayPauseButtonAsset as Flash will create them for me when I publish.
--In Flash's Publish settings, I set the project to export a SWC that will be used in FB4, called VideoPlayerAssets.swc. --After the SWC is created, I create my FB4 project called "VideoPlayer" and add the SWC to my path. FB4 creates the class VideoPlayer in the default package automatically. --In VideoPlayer.as, I import assets.*, which imports all of the symbol classes I created in Flash and are available via VideoPlayerAssets.swc. I can now instantiate the ppbutton and add to the stage, like this:
I have a AS3 need to call 2 functions in a WS to get 2 return parameters.
But, it has
Compile Error: 1046: Type was not found or was not a compile-time constant: OperationEvent. function onResult(e:OperationEvent):void { function onFault(e:OperationEvent):void { function onResult1(e:OperationEvent):void {
I have been using the embed feature of flex to embed fonts at compile time.[code]I realize this isnt the entire line. Im just putting in the pertinent parts.Either one works fine. My question is , what if I dont know what font i need where this line exists. For example let say i want to instantiate a new object of type SomeField. And as an arguement i want to pass in a string , an associative id of the system font, like "Arial" or "Tahoma". Then inside the SomeField class where the :[code]where $Some var is a string assigned by the caller of the child. The idea is to have the developer be able to import a class , create a new instance of that class , and pass in a string , being the name of the font theyd like to dynamically embed. All this could be done without ever having to go into the acutal class defintion for the object and manually chaning the 'systemFont' or 'source' linakge.
There is some way to make the flash put the content of one text file in a string, or at least put it in the .swf, so the user don't need to download it?
Is there a way to set the value of a private static const identifier from a config file during compile time in Actionscript 3?Also, it would be nice if I can do this in the mxmlc ANT task.
I want to pulish SWF file from .fla file. I have some scripts there, but when I pulished them - they don't work. I get error from compiler:
1046: Type was not found or was not a compile-time constant
**Warning** The linkage identifier 'scrollableContent' was already assigned to the symbol 'pop_ups/__pop_up_other_elements/scrollableContent', and cannot be assigned to the symbol 'pop_ups/__pop_up_other_elements/scrollable_game_content', since linkage identifiers must be unique.