Flex :: Emebed Css At Compile-time

Jun 3, 2010

I'm working in a Flash Builder 4 Actionscript project and trying to figure out how to embed a css file into the project at "compile-time". Just as we did when we use MXML's <fx:Style> tag.

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ActionScript 3.0 :: Flash - Compile Error Parameter Initializer Unknown Or Is Not A Compile-time Constant?

Jun 7, 2010

I'm using Flash Develop to build an as3 application using the Flex compiler. In the constructor of a particular class I have written the following code

Code:
//constructor
public function Test(par1:int, arr:/*int*/Array = [1, 2]){ <----- compiler shows error here

[code].....

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Flex :: Inject Data In A Swf At Compile Time?

Nov 29, 2010

Is it possible to inject data, for example a collection of assets (video, images...), in an swf at compile time?

We have a flex application that needs to be able to export an swf at runtime that contains all the necessary data, because it needs to run as a standalone application (on- and offline).

The idea so far was to create a server side script that calls the flex compiler and feed it the data it needs. This approach seems to work fine using the [Embed] tag for single files, but it gets kind of messy when trying to inject collections of data that vary in length for each exported swf.

We could generate an mxml file with one embedded variable for each asset and include it at compile time, but that approach seems for from ideal.

We've looked into some actionscript bytecode libraries, but those do not seem to be fit for this.

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Flash :: Flex: Type Was Not Found Or Was Not A Compile-time Constant?

Aug 6, 2010

I am trying to build a pure as3 project in flex and I got the following error:

type was not found or was not a compile-time constant: Button

type was not found or was not a compile-time constant: TextField

[Code]....

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Flex :: FlashBuilder 4.5 : Type Was Not Found Or Was Not A Compile-time Constant

Nov 17, 2011

First I create a new ActionScript Project, then add a Library Project's bin folder to the build path, and reference the Library Project. I code the new project, and everything works fine. But later, when I'm optimizing the code, I'll create a new ActionScript class file in the Library Project, save it, and then change an already defined function within the ActionScript Project to use this new ActionScript class in the Library Project instead of some other class in the Library Project. The class file is in the Library Project's src folder, under (default package), same as all the other files the ActionScript Project is using successfully.At this point, FlashBuilder shows an error "Type was not found or was not a compile-time constant: PEArrays."

Here is the Library Project file:

package
{
public class PEArrays
{

[code]...

I have included import PEArrays; or, import PEArrays.*; and both result in the same error.Also, I tried exiting and re-entering FlashBuilder, didn't help. Cleaning the ActionScript Project had no effect on this error. I also right-clicked on the project folder and selected Refresh, but it didn't help.

I verified that the needed classes are correctly selected by going to Project>Properties>Flex Library Build Path and reviewing the Classes tab. I'm just a single developer so there's no version control system in place.

After troubleshooting a bit, I now find that the ActionScript Project folder's bin directory is empty. When I run the .as file in the ActionScript Project's src folder, I get an error that the ASname.html file cannot be found (where ASname is the ActionScript Project name and also the .as file name, e.g. ASname.as, in the src folder, which is run). This ASname.html file is not found in the html-template folder. What process generates this needed .html file?

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Flex :: Move File Assets From Src Into Bin At Compile Time In FDT5

Jan 26, 2012

Flash Builder has a nice feature that will allow you to have it move files such as images, fonts, xml files and so forth into the bin-debug directory an compile time. The reason for doing this would be to mock up some data or test pulling in assets dynamically but having them in source directory so you can version control the assets during development. Typically we don't add the bin directory to version control so being able to have the IDE move files over to bin for you is very helpful if you are on a large team.

Is there a feature within FDT5 that will do this like Flash Builder?

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Flex - Compile Multple Independent Mxml Files At One Time?

Jun 11, 2009

Our application has over 15 different top-level mxml files to create individual controls that are used in our pages. We are using Ant to do our automated builds, and are calling the mxmlc task for each mxml file separately (See question 78230 similar example). Running the compiler separately for each mxml file, however, is already adding up to a considerable amount of time. Our build time is approaching 10 minutes, 5 minutes for compiling our flex apps, and 5 minutes for compiling hundreads of java classes, building jars, installer etc. Each flex compile run is reasonably quick (15-20 seconds), but they add up.

Is there a way to compile all of them with one call to mxmlc?

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Flex :: Get This Error : 1046: Type Was Not Found Or Was Not A Compile-time Constant?

May 14, 2010

I'm trying to use the Flex 4 SDK's mx.rpc package in a Flash application.I imported Flex's rpc.swc (AdobeAdobe Flash Builder 4sdks4.0.0frameworkslibs pc.swc) into my project by adding it to the list in Flash's "Publish Settings/Flash/ActionScrip 3.0 Settings/Library Path". It seems like I have access to the classes, however when I compile I get this error:

1046: Type was not found or was not a compile-time constant: [mx.rpc]::IResponder.

There's no location or line for the error either.

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Flash :: Compilation - Compile Time Jumps When Moving From Flex Build

Oct 15, 2010

I moved from using the Flex Builder 3 IDE to Flash Builder a couple weeks ago and have noticed a ridiculous jump in compile times with the same project. It almost seems like every time I build it does a clean build. The project I am working with is pretty big, but when it takes more than 4 mins to build, something is wrong. I tried adding more memory to eclipse and all the tricks I could find on the web but the compile time never really changed. I am running under Windows 7 32bit, and I get the same performance from the plugin and stand alone version of the IDE.

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Flex 4 :: Flash Change Theme Dynamically At Runtime / Not At Compile Time?

Dec 9, 2010

flash builder 4 comes with a couple of cool spark themes, and there are tons of others out there on the web, I want to be able to change the theme at runtime, without recompiling.

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ActionScript 3.0 :: Run Time Errors 1046 : Type Was Not Found Or Was Not A Compile-time Constant?

May 5, 2010

I use CS4.

Code:
package {
import flash.display.Sprite;
import flash.events.Event;[code]...........

Both of these are saved in files with the name same as the classes.

Both are saved a folder which also contains an fla file name hello.fla.So,when test the movie(hello.fla),after choosing the document class as WavyBall,I get these errors: 1046: Type was not found or was not a compile-time constant: Ball.

Source: var Ball:Ball;
1120: Access of undefined property stage.
Source:Ball.x=stage.stageWidth/2;
1120: Access of undefined property stage.
Source:Ball.y=stage.stageHeight/2;
5000: The class 'WavyBall' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.What is wrong?

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Flex :: Type 1046: Type Was Not Found Or Was Not A Compile-time Constant: NetworkInfo

Jun 15, 2010

Just started playing with the new AIR functions NetworkInfo and NetworkInterface, but can't build ...

This is the example I started from: tourdeflex But these lines cause errors:

var networkInfo:NetworkInfo = NetworkInfo.networkInfo;
var networkInterfaces:Vector.<NetworkInterface> = networkInfo.findInterfaces();

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Flex :: AS3 Flash Compile - Exclude Functions From Compile?

Jun 7, 2011

There is probably no way for this but does anyone know a method of excluding certain functions from a build by use of a meta tag and or compiler option?I want to expose some functions for testing but not have them bloat the application on production. I could create separate testing classes and test for a complier directive or option and only load them if necessary but I like the idea of having the test function on the actual object (in the class).

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ActionScript 3.0 :: Compile Time And Run Time

Feb 11, 2011

can any say what is "compile time" and "run time"? And what is the difference between them?

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ActionScript 3.0 :: Speeding Up Compile Time?

Aug 12, 2010

I'm looking to speed up compile time. Back in the day I used MTASC and it would just update the code of the swf.

Since AS3 I need to publish the movie from the IDE and it takes forever because of the images and fonts in the library.

Is there anything that works like MTASC these days? Or does anybody have a real smart work flow I should consider?

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ActionScript 3.0 :: Import Assets At Compile Time?

Jan 14, 2011

I have a master file where all of my code is. I to need to publish several versions (for example, a volume 1, volume 2, etc.). Each volume has it's own set of assets that needs to be called (basically movieclips). Can I create and store all of the volume 1 assets, all the volume 2 assets, etc.?

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ActionScript 3.0 :: Why Is MouseEvent Not A Compile-time Constant

Mar 28, 2011

In a class file I have a button (GameButton) which I want to all the instances act the same. I found this code in a tutorial but when I run it I get the error: "Type was not found or was not a compile-time constant:MouseEvent."  And then it names 2 of my public functions. Here's all the code in my class file:

[Code].....

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Actionscript 3 :: Get Compile-time Variable At Runtime

Sep 14, 2010

I am trying to use the "define" mxmlc compiler option to embed compile-time constants into my SWF files.

<mxmlc ...>
<define name="NAMES::PluginCompileTime" value="Hello World!"/>
</mxmlc>

I can access this variable if I "hardcode" it into my codebase, as so: public static const PLUGIN_COMPILED_TIME:String = NAMES::PluginCompileTime; However, I would like to be able to do this at runtime using something like getDefinitionByName(): var value:* = flash.utils.getDefinitionByName("NAMES::PluginCompileTime"); This throws the following error: ReferenceError: Error #1065: Variable PluginCompileTime is not defined. Does anyone know of a way to accomplish loading a compile-time constant in a namespace at runtime?

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AS3 :: Exported Class Is Not A Compile Time Constant

Dec 8, 2011

I have a piece of art I made on the timeline that I want to turn into a button, so I comverted it to a symbol and exported it to actionscript with a linkage class, but when I compile it and run it I get the error, 1046 type was not found or was not a compile time constant: playButton22.[code]

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ActionScript 2.0 :: Displaying The Compile Date/time Of Swf?

Dec 17, 2006

I am testing files for a project and am wondering if it's possible to print out to the screen what time it was COMPILED, so I can then create a build number. I can't use get date or anything like that, becauise it will update at runtime. I need it to, once set, stay in place, so I then know exactly which version I am looking at. I could look at the dates of the files, but really need to get it on screen.

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ActionScript 3.0 :: Type Was Not Found Or Was Not A Compile-time Constant

Jul 21, 2009

I have a AS3 need to call 2 functions in a WS to get 2 return parameters.

But, it has

Compile Error:
1046: Type was not found or was not a compile-time constant: OperationEvent.
function onResult(e:OperationEvent):void {
function onFault(e:OperationEvent):void {
function onResult1(e:OperationEvent):void {

[Code].....

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ActionScript 3.0 :: Dynamic Font Embed At Compile Time

Dec 10, 2009

I have been using the embed feature of flex to embed fonts at compile time.[code]I realize this isnt the entire line. Im just putting in the pertinent parts.Either one works fine. My question is , what if I dont know what font i need where this line exists. For example let say i want to instantiate a new object of type SomeField. And as an arguement i want to pass in a string , an associative id of the system font, like "Arial" or "Tahoma". Then inside the SomeField class where the :[code]where $Some var is a string assigned by the caller of the child. The idea is to have the developer be able to import a class , create a new instance of that class , and pass in a string , being the name of the font theyd like to dynamically embed. All this could be done without ever having to go into the acutal class defintion for the object and manually chaning the 'systemFont' or 'source' linakge.

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Actionscript 3 :: Read File Text At Compile Time?

Feb 2, 2010

There is some way to make the flash put the content of one text file in a string, or at least put it in the .swf, so the user don't need to download it?

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Flash :: Type Was Not Found Or Was Not A Compile-time Constant

Mar 20, 2010

I keep getting the error: "Type was not found or was not a compile-time constant: Team" on my constructor for this class:

package ncaa.Data
{
import ncaa.Data.Team;

[Code]....

The class, Team is imported on the third line, what's going on?

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Actionscript 3 :: Set Constant Value From A Config File During Compile Time?

Nov 23, 2010

Is there a way to set the value of a private static const identifier from a config file during compile time in Actionscript 3?Also, it would be nice if I can do this in the mxmlc ANT task.

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Flash :: Found Or Was Not A Compile-time Constant 1046

Oct 2, 2011

I want to pulish SWF file from .fla file. I have some scripts there, but when I pulished them - they don't work. I get error from compiler:

1046: Type was not found or was not a compile-time constant

**Warning** The linkage identifier 'scrollableContent' was already assigned to the symbol 'pop_ups/__pop_up_other_elements/scrollableContent', and cannot be assigned to the symbol 'pop_ups/__pop_up_other_elements/scrollable_game_content', since linkage identifiers must be unique.

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ActionScript 3.0 :: Type Was Not Found Or Was Not A Compile-time Constant?

Nov 9, 2008

I've got this movieclip that I made into a button with ActionScript. When clicked, it should go to a frame in my main timeline labeled "beansbus", but whenever I try to test the movie out, Flash gives me this error:

1046: Type was not found or was not a compile-time constant: bus.

I've looked around on the internet and I've been told that this error can crop up if the instance name is the same as a library object. That WAS the problem, but I renamed the library object to Cutebus, so that should have fixed it, I hope. There was another fix that involved something called TextFields in my movieclip, but I don't have those...

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ActionScript 3.0 :: Creating Library Of Bitmaps At Compile Time

Feb 25, 2009

I have a large number of bitmaps, all of different shapes and sizes, and all with associated data (i.e. name, description, cost, weight etc). I want to get all these items into AS in a data structure.Based on what I know I could put together an XML file and parse that and then load each bitmap individually, but that could be very slow as it would mean loading lots of little bitmap files one at a time.I could put all the bitmaps into one big bitmap and store their xywidthheight in the xml as well so that I only have to load one bitmap but that seems a bit tricky, especially if I need to add or remove items.

I could embed all this into a class and have it load everything at compile time which is ok but not very friendly to people who aren't programmers and or don't have the source file to recompile.Is there something i can do using maybe flash to create bitmaps with additional properties and put them all in a swf that would be easy to edit by anyone using point and click?

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IDE :: Type Was Not Found Or Was Not A Compile-time Constant: EVENT?

Apr 25, 2009

Im new to AS3 and just want to get my button (labled button1 in the properties instance box) to move me onto the next frame in the timeline(frame labled start) and play from there, when you hover over it Button is on first frame on a different layer to actions & labled frames.this is the code Ive copied and adapted from a tutorial its in the first keyframe on the action layer....

stop();
button1.AddEventListener(MouseEvent.MOUSE_OVER, mouse_overbutton1);
function mouse_overbutton1 (event:EVENT) :void

[code].....

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ActionScript 3.0 :: Compiling Terminology And Time It Takes To Compile?

May 4, 2011

Ok, so using Flash IDE, compiling takes a long time on my laptop because it all compiles at run time I guess? So it checks for errors, warnings, etc only after you test or compile it.In say, C# or Flashbuilder, everything is checked prior to you having to test or compile, so it is immediate.If I have a 20 megabyte FLA using the Flash IDE, it will take me approximately 20-25 seconds to merely test my program. Disabling the warnings in publish settings reduces this drastically (20-30%?) but still, so time consuming when I need to test every minute after changing some code.

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