ActionScript 3.0 :: Adding Bitmaps From The Library?

Apr 25, 2007

I have a jpg in the library with a class name Test(autogenerated) and my code

Code:
var bmp:Bitmap=new Bitmap();
bmp.bitmapData=new Test();
addChild(bmp);

[Code]....

View 11 Replies


Similar Posts:


ActionScript 3.0 :: Loading Bitmaps From The Library?

Feb 11, 2009

I've been learning AS3 for a while now, and it's my first Actionscript language, but not my first coding language. I've learned a lot so far, but I started off doing things in the not so efficient, or correct ways. I was putting all of my actionscript on frames. I'm trying to get in the habit of doing it the right way now. But I'm having a basic problem. I can't figure out how to load a bitmap from the library in AS3.

View 6 Replies

ActionScript 3.0 :: Creating Library Of Bitmaps At Compile Time

Feb 25, 2009

I have a large number of bitmaps, all of different shapes and sizes, and all with associated data (i.e. name, description, cost, weight etc). I want to get all these items into AS in a data structure.Based on what I know I could put together an XML file and parse that and then load each bitmap individually, but that could be very slow as it would mean loading lots of little bitmap files one at a time.I could put all the bitmaps into one big bitmap and store their xywidthheight in the xml as well so that I only have to load one bitmap but that seems a bit tricky, especially if I need to add or remove items.

I could embed all this into a class and have it load everything at compile time which is ok but not very friendly to people who aren't programmers and or don't have the source file to recompile.Is there something i can do using maybe flash to create bitmaps with additional properties and put them all in a swf that would be easy to edit by anyone using point and click?

View 8 Replies

ActionScript 3.0 :: Attaching Dynamically-named Bitmaps From Library?

Jun 23, 2009

I've been attempting to attach bitmaps from the library in AS3, and have settled on a piece of code which works:

PHP Code:
var myBitmap:Bitmap = new Bitmap(new pic1(0,0));
myMovieClip.addChild(myBitmap); 

[code]......

View 6 Replies

ActionScript 3.0 :: Adding Event Listeners To Dynamic Bitmaps?

Sep 24, 2009

I've created this code to loop through an array of image names and load them to the stage. Currently I'm just stepping them down 175 pixels each, which eventually I'll want to offset by the height of each of them (but I'm having an issue with that too  lol ). Anyway...my question is, I've seen code to add event listners to each movie clip dynamically, but that code was working on static movie clips. I want to add the listners to my dynamic images and I'm not sure what that should look like.

[Code]....

I know this isn't correct, specifically in the captureAllClicks function...but I'm not sure how else to reference the current item since it was dynamically generated.

View 14 Replies

ActionScript 3.0 :: Library Bitmaps - Pass String To The Class Which Expects A Bitmap As A Parameter?

Nov 15, 2009

i have a bitmap in the library with export name Dots

1. how do i take this and pass it to the class which expects a Bitmap as a parameter? if i load it externally i could say:

[Code]...

View 5 Replies

ActionScript 3.0 :: Comparing And Matching Bitmaps Against An Array Of Saved Bitmaps

Jul 31, 2009

I'm trying to figure out the best way to compare a single bitmap against perhaps an array of saved bitmaps to see how close of a match it may be to any one of the bitmaps stored in the array. Right now I'm running a for loop that uses the bitmapData.compare() method to try to compare to see how much of a variance there is but... to be honest I'm at a loss as to how to use the resulting data to do so. Does anyone know of any good method to accomplish what I am trying to do? Forget looking at my code it's a waste of time because simply, it's not working.

View 4 Replies

ActionScript 3.0 :: Adding Child From Library?

Jan 28, 2009

I am currently working on a project that has me adding and removing a notepad that is a movieclip. Initially, I put the notepad to the outside of the stage and just moved it in with a button click, but now I want to make it so that it appears and disappears from the stage.

I tried the following code and kept getting a 1010 error. Property undefined for "addNotepad".

View 1 Replies

ActionScript 3.0 :: Adding Movieclips From Library?

Dec 1, 2008

I want to add 20 Moviclips at a time by Loop, from Library. so can any body tell me how could it possible.I can add one MovieClip just by as:

var mc:Movieclip = new MovieName();

But i need some string type method which can add multiple MovieClips from Library at a time.in AS2 there was a method for attchMovie, in which we can add Linkage name with Name0, Name1, Name2 as 'Name'+i.....

View 10 Replies

Professional :: Adding A Datagrid To The Library?

Jul 24, 2010

After adding a datagrid to the library in layer3 frame 15 the inputTexts x2 in frame 1 are not editable (cannot input) not even by using Tab. when i remove the dataGrid from the library everything is OK again

View 1 Replies

Professional :: Instance Name When Adding From Library?

Nov 11, 2010

When addressing nested movieclips like so: _root.movieclip.movieclip.variable they need to have an instance name set, otherwise they count as undefined. So I can set that in the properties no problem, but when deleting it from the stage and then readding (manually or by actionscript) the instance name is gone thus I can not address nested clips by action script.
 
I don't understand how this will work then, since every time I add a clip by code it will have no instance name. The only alternative for me so far was keeping the clip on the stage the whole time, just out of bounds or invisible so I can still do stuff like _root.movieclip.movieclip.variable or _root.movieclip.movieclip.gotoAndStop(2).

View 8 Replies

ActionScript 3.0 :: Adding To Stage From Library?

Jul 7, 2009

just wondering why this code returns: 1137: Incorrect number of arguments. Expected no more than 0.when relating to this:var cm:collectionsMenu = new collectionsMenu('cm');

[Code]...

View 1 Replies

ActionScript 3.0 :: Adding Movieclips From A Library?

Jul 20, 2009

I'm still new to AS3, so firstly, is there a place to read up on the structure of AS3?

2ndly, I'm trying to place a movieclip from the library into a class that extends movieclip like so:

the library movieclip is named "player" for example.

[Code]...

View 2 Replies

ActionScript 3.0 :: Dynamic Adding To Library?

Oct 2, 2009

what I want to do is dynamically when the movie is running add a MC to the library only, I don't want it on stage, I just want to create it, add the content to it and that's it, I just want it sitting in the library. I saw this code on another post, but I don't know if this is it or if this relates to a component of some sort:

ActionScript Code:
itemexists = fl.getDocumentDOM().library.itemExists("Service1");
if (itemexists == false) {

[code]....

I've tried searching everywhere I can think of, and in CS3 the help has no documentation to the getDocumentDOM function or adding to the library on the fly. how do I add to this said MC in the library, the same as I would any other MC or is it different?

View 6 Replies

ActionScript 3.0 :: Adding A Swf And Targeting Its Library

Oct 7, 2009

I'm developing a site in AS3 and want to set up each section as a seperate SWF file. I have one main movie and a movieclip on it which I want to load my section swfs into. I want to be able to load in the target swf and add its library items to the stage - but I can't seem to do it The problem I'm encountering is that if I load a swf into a movieclip on my main movie (via addChild), I cannot access that loaded swfs library

View 1 Replies

ActionScript 3.0 :: Adding A Bitmap From The Library?

Feb 4, 2009

I have a bitmap in the library (logo.png) and would like to set it as child elements of my holder movieclip.

View 2 Replies

ActionScript 3.0 :: Adding A Clip From The Library?

Mar 31, 2009

Is there any way to test if a clip exists in the library before you add it to the stage?

View 3 Replies

ActionScript 3.0 :: Adding A Bitmap From Library?

Apr 8, 2009

I have a bitmap in the library that is exported for actionscript (pricingQuote)

var testy:Bitmap= new pricingQuote(100, 100);
addChild(testy);

without the two variabes I get Argument count mismatch on pricingQuote(). Expected 2, got 0.with them I getType Coercion failed: cannot convert pricingQuote@413d63a1 to flash.display.Bitmap.All I want to do is add the bitmap at it's actual size. Do I really need the size parameters.

View 1 Replies

ActionScript 3.0 :: Adding Clickevent To MovieClip In Library?

Oct 12, 2011

In actionscript3.0 how to make an movieclip in library clickable?? i have intially a button on the stage when i click tis button, then the movieclip should appear and then when i click the movieclip a new bitmap should appear.. my problem is when i click the button, then the MovieClip from library gets loaded. But "WHEN I CLCIK THE MOVIECLIP ITS NOT LOADING THE BITMAP DATA FROM THE URL I HAVE GIVEN..."

my coding are lik tis
var s : s1 = new s1();// s is the instance name given to movieclip whose
class is s1
function dsip(event:MouseEvent):void{

[Code]....

View 9 Replies

Professional :: FLVPlayback Adding To Stage Or Library?

Jun 17, 2011

I am unable to add the Action Script 3 FLVPlayback component to my stage or library in Flash CS5.5 when working with an action script 3 document.
 
Under components in the video folder i click and drag anyone of the FLVPlayback components (FLVPlayback, FLVPlayback 2.5 or FLVPlaybackCaptioning) to the stage and nothing happens. I am unable to add it to my library as well. All the other actionscript 3 components under the Video folder work. (BackButton, BufferingBar, CaptionButton, If I create an actionscript 2 document the FLVPlayback component drags to the stage and adds to the library just fine. So this appears to be an actionscript 3 issue only.
 
I have 2 other employees in my office using the same product and none of them have this issue. Only me.
 
I have tried to uninstall the product and reinstall but nothing helps. I have Flash CS3 installed on my PC and the product has the same symptoms as the Flash CS5.5 trial version that I am running.
 
I did not try this with Flash CS3 before I installed the CS5 trial. So I do not know if it worked prior to my CS5 evaluation.

View 4 Replies

ActionScript 3.0 :: Adding Image Dynamically From The Library?

Oct 4, 2009

I am in the process of creating an info box Object, which displays one of the five organizational informations, dynamically on the user's choice. All the code is in the associated Class.I am stuck with one issue. It requires adding a PNG image, from a set of 5 small images, placed in the Library, on the top-left corner of the movie; appropriate to the contents. I tried adding an image container movieclip at the required position; but don't know how to attach the image, from the library, to this container.

View 2 Replies

ActionScript 3.0 :: MovieClip On Stage - Adding Instance From Library

Sep 8, 2009

I have created a movie clip on the stage and in symbol properties I have checked "Export for ActionScrip" the MC name is "slide" and the class is "slide" base class is flash.display.MovieClip.

When I test the movie I get this error.
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at main_fla::MainTimeline/frame1()

Here is my code:
PHP Code:
var slide = getChildByName("slide"); //add instance from library?
function slideRollOver(event:MouseEvent):void {
// trace("OK");
} slide.addEventListener(MouseEvent.ROLL_OVER, slideRollOver);

View 5 Replies

ActionScript 3.0 :: Adding MC From Library To Stage From External Class

Oct 14, 2009

I'm trying to create an application with an extensive user interface. I've come pretty far and decided I wanted to really take advantage of the object oriented features that AS3 has to offer.

I've started off by created a few classes: User, Background and Main. Main is the document class of course. In the document class I have a function "resetStage" that clears the display list of all children. This is because I have many layers of images making up the UI and they all show up at startup unless I remove them. Besides I want to see where the stuff is positioned in the Authoring tool so I don't want to just create movieclips and then delete them.

My issue is with my Background class. Basically what I want to do is create a new DisplayObjectConatiner called bgContainer or something and then put all the background stuff in it. (The main background image and a status bar image). Then add the bgContainer and its children to the stage. This should all happen when the object is constructed.
 
Main .as
---------------------
package
{
public class Main extends MovieClip
{

[Code].....

View 4 Replies

ActionScript 3.0 :: Adding Images From My Library To Empty Mc In Loop

Apr 3, 2011

I am 1 step away from finishing my for loop. I have a item mc I have duplicated 8 items (indexarray.length) and what my loop currently does is display these 8 blank movieclips on the screen positioned 4 in each row. Inside this blank item mc I have a dynamic text field name_text within this item that call on names from a previously declared array. I also have a empty movieclip called image_holder with property name imageHolder. So far the below displays my 8 items with names but without the image:
 
function displayItems()
{
var xPos = 0;
var yPos = 0;

[Code]...
 
All my images are in my library in movieclips name item0 to item 7 to fit in accordingly. What do I need to add to the above code to get these images inside my image_holder mc?

View 5 Replies

Flash :: Dynamically Adding Children From Library Using Array?

Feb 1, 2010

i'm porting an old AS2 project to AS3, And have encounter a problem. I've tried a few different things but had no success.

in AS2 when dynamically attaching a MC from the library i would sometimes use an array. the array would hold linkage reference's, like so;

var mc:String = state_ar[currentState];
this.container.attachMovie(mc,mc,this.getNextHighestDepth());
targetMC = this.container[mc];

How would i do this in AS3?

View 3 Replies

ActionScript 3.0 :: Flexibly Adding Library Movieclips / Images

Oct 22, 2009

I am trying to add movieclips from the library to my view elements. now yeah the static way is known, just name it, create a : new XClip() and here ya go. But what if I want to add it dynamicaly meaning I create one class to add clips and just ahdn it iver a variable t know which clip to add like : new myClipNameVar() nyone know what i mean? anyone know how to do this. if it sonly movieclips, fine, if someone knows how to do this for bitmaps (PNGS, etc) grandeur!

View 4 Replies

ActionScript 3.0 :: Dynamically Adding Children From Library Using Array?

Jan 31, 2010

i'm porting an old AS2 project to AS3, And have encounter a problem. I've tried a few different things but had no success.in AS2 when dynamically attaching a MC from the library i would sometimes use an array. the array would hold linkage reference's, like so;

ActionScript Code:
var mc:String = state_ar[currentState];
this.container.attachMovie(mc,mc,this.getNextHighestDepth());

[code].....

View 7 Replies

ActionScript 2.0 :: Embed Fonts Dynamicly Without Adding It To The Library?

Jan 12, 2011

How do I embed fonts for dynamic text fields using actionscript without adding the font to the library? The text fields are created using actionscript, with a user-defined text format, whereas one of the properties the user defines is the font, hence the need for embedding the font without adding it to the library first.

View 4 Replies

ActionScript 2.0 :: Embed Fonts Dynamicly Without Adding It To The Library

Jul 19, 2006

How do I embed fonts for dynamic text fields using actionscript without adding the font to the library? The text fields are created using actionscript, with a user-defined text format, whereas one of the properties the user defines is the font, hence the need for embedding the font without adding it to the library first..

View 1 Replies

ActionScript 3.0 :: Adding Objects From Library Vs Directly On Stage?

Dec 7, 2009

I am a flash developer and I've got some experience in games and applications, but there is a problem that always comes back and that I solve in sometimes discussing manners, but I've decided to find the "good way" of doing it.Ok, here's my problem :I have a game where I set the publish setting to export in Frame 10. Most of the graphic content is already on the stage on the frame 10, but there are a few MovieClips that I add and remove using AS from the stage (a "How To Play" movieclip, for example).All the movieclips I want to use with AS are set to export in Frame 10 and are used in different custom classes.Everything works just fine if I set everything to export on Frame 1 and all my graphics are on frame 10, but not if I export in any other frame than 1.The workaround I've found is to create an instance of the objects I want to load outside of the stage, but I hate that way of doing things :I get no error if I create an instance of my movieclips through AS, but they won't show up when added to the display list (yes, I know how to use addChild )

View 5 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved