ActionScript 3.0 :: Adding Clickevent To MovieClip In Library?
Oct 12, 2011
In actionscript3.0 how to make an movieclip in library clickable?? i have intially a button on the stage when i click tis button, then the movieclip should appear and then when i click the movieclip a new bitmap should appear.. my problem is when i click the button, then the MovieClip from library gets loaded. But "WHEN I CLCIK THE MOVIECLIP ITS NOT LOADING THE BITMAP DATA FROM THE URL I HAVE GIVEN..."
my coding are lik tis
var s : s1 = new s1();// s is the instance name given to movieclip whose
class is s1
function dsip(event:MouseEvent):void{
I have created a movie clip on the stage and in symbol properties I have checked "Export for ActionScrip" the MC name is "slide" and the class is "slide" base class is flash.display.MovieClip.
When I test the movie I get this error. TypeError: Error #1009: Cannot access a property or method of a null object reference. at main_fla::MainTimeline/frame1()
Here is my code: PHP Code: var slide = getChildByName("slide"); //add instance from library? function slideRollOver(event:MouseEvent):void { // trace("OK"); } slide.addEventListener(MouseEvent.ROLL_OVER, slideRollOver);
Okay, so I decided to try putting some child movieclip switches into the .as instead of in the frames. After a lot of Googling and reading, I think I learned that each of those movieclips need to be in their own .as. Anyway, I tried to do it and the movieclip, which is located in the .fla library and does have export checked off, is not showing up when I play the file. The movieclip has this .as to itself:
How to add random movie clip to stage from many different movie clips in library? If I wanted to add one movie clip to stage I would do liko so:
Code: stage.addEventListener(MouseEvent.MOUSE_MOVE, onMove); function onMove(e:MouseEvent):void { var mc:MovieClip = new Ball(); mc.x = mouseX; mc.y = mouseY; addChild(mc); }
Code above works perfect but I tried following but with no success, no errors, but nothing happens - no mc's are added to stage. I have 6 movie clips in library and they all are linked, exported for actionscript. On MouseOver I want to add random movie clip from those six movie clips to the stage.
Code: var myArray:Array = [mc1, mc2, mc3, mc4, mc5, mc6]; stage.addEventListener(MouseEvent.MOUSE_OVER, onLoop); function onLoop(e:MouseEvent):void { for (var i:int = 0; i< myArray.length; i++) { var randomMc:Number = Math.floor(Math.random()*i); var mc:MovieClip = new myArray[randomMc]; addChild(mc); mc.x = mouseX; mc.y = mouseY; }}
I am currently working on a project that has me adding and removing a notepad that is a movieclip. Initially, I put the notepad to the outside of the stage and just moved it in with a button click, but now I want to make it so that it appears and disappears from the stage.
I tried the following code and kept getting a 1010 error. Property undefined for "addNotepad".
I want to add 20 Moviclips at a time by Loop, from Library. so can any body tell me how could it possible.I can add one MovieClip just by as:
var mc:Movieclip = new MovieName();
But i need some string type method which can add multiple MovieClips from Library at a time.in AS2 there was a method for attchMovie, in which we can add Linkage name with Name0, Name1, Name2 as 'Name'+i.....
After adding a datagrid to the library in layer3 frame 15 the inputTexts x2 in frame 1 are not editable (cannot input) not even by using Tab. when i remove the dataGrid from the library everything is OK again
When addressing nested movieclips like so: _root.movieclip.movieclip.variable they need to have an instance name set, otherwise they count as undefined. So I can set that in the properties no problem, but when deleting it from the stage and then readding (manually or by actionscript) the instance name is gone thus I can not address nested clips by action script.
I don't understand how this will work then, since every time I add a clip by code it will have no instance name. The only alternative for me so far was keeping the clip on the stage the whole time, just out of bounds or invisible so I can still do stuff like _root.movieclip.movieclip.variable or _root.movieclip.movieclip.gotoAndStop(2).
just wondering why this code returns: 1137: Incorrect number of arguments. Expected no more than 0.when relating to this:var cm:collectionsMenu = new collectionsMenu('cm');
what I want to do is dynamically when the movie is running add a MC to the library only, I don't want it on stage, I just want to create it, add the content to it and that's it, I just want it sitting in the library. I saw this code on another post, but I don't know if this is it or if this relates to a component of some sort:
ActionScript Code: itemexists = fl.getDocumentDOM().library.itemExists("Service1"); if (itemexists == false) {
[code]....
I've tried searching everywhere I can think of, and in CS3 the help has no documentation to the getDocumentDOM function or adding to the library on the fly. how do I add to this said MC in the library, the same as I would any other MC or is it different?
I'm developing a site in AS3 and want to set up each section as a seperate SWF file. I have one main movie and a movieclip on it which I want to load my section swfs into. I want to be able to load in the target swf and add its library items to the stage - but I can't seem to do it The problem I'm encountering is that if I load a swf into a movieclip on my main movie (via addChild), I cannot access that loaded swfs library
I have a bitmap in the library that is exported for actionscript (pricingQuote)
var testy:Bitmap= new pricingQuote(100, 100); addChild(testy);
without the two variabes I get Argument count mismatch on pricingQuote(). Expected 2, got 0.with them I getType Coercion failed: cannot convert pricingQuote@413d63a1 to flash.display.Bitmap.All I want to do is add the bitmap at it's actual size. Do I really need the size parameters.
I am unable to add the Action Script 3 FLVPlayback component to my stage or library in Flash CS5.5 when working with an action script 3 document.
Under components in the video folder i click and drag anyone of the FLVPlayback components (FLVPlayback, FLVPlayback 2.5 or FLVPlaybackCaptioning) to the stage and nothing happens. I am unable to add it to my library as well. All the other actionscript 3 components under the Video folder work. (BackButton, BufferingBar, CaptionButton, If I create an actionscript 2 document the FLVPlayback component drags to the stage and adds to the library just fine. So this appears to be an actionscript 3 issue only.
I have 2 other employees in my office using the same product and none of them have this issue. Only me.
I have tried to uninstall the product and reinstall but nothing helps. I have Flash CS3 installed on my PC and the product has the same symptoms as the Flash CS5.5 trial version that I am running.
I did not try this with Flash CS3 before I installed the CS5 trial. So I do not know if it worked prior to my CS5 evaluation.
I am in the process of creating an info box Object, which displays one of the five organizational informations, dynamically on the user's choice. All the code is in the associated Class.I am stuck with one issue. It requires adding a PNG image, from a set of 5 small images, placed in the Library, on the top-left corner of the movie; appropriate to the contents. I tried adding an image container movieclip at the required position; but don't know how to attach the image, from the library, to this container.
I'm trying to create an application with an extensive user interface. I've come pretty far and decided I wanted to really take advantage of the object oriented features that AS3 has to offer.
I've started off by created a few classes: User, Background and Main. Main is the document class of course. In the document class I have a function "resetStage" that clears the display list of all children. This is because I have many layers of images making up the UI and they all show up at startup unless I remove them. Besides I want to see where the stuff is positioned in the Authoring tool so I don't want to just create movieclips and then delete them.
My issue is with my Background class. Basically what I want to do is create a new DisplayObjectConatiner called bgContainer or something and then put all the background stuff in it. (The main background image and a status bar image). Then add the bgContainer and its children to the stage. This should all happen when the object is constructed.
Main .as --------------------- package { public class Main extends MovieClip {
I am 1 step away from finishing my for loop. I have a item mc I have duplicated 8 items (indexarray.length) and what my loop currently does is display these 8 blank movieclips on the screen positioned 4 in each row. Inside this blank item mc I have a dynamic text field name_text within this item that call on names from a previously declared array. I also have a empty movieclip called image_holder with property name imageHolder. So far the below displays my 8 items with names but without the image:
function displayItems() { var xPos = 0; var yPos = 0;
[Code]...
All my images are in my library in movieclips name item0 to item 7 to fit in accordingly. What do I need to add to the above code to get these images inside my image_holder mc?
I am trying to add movieclips from the library to my view elements. now yeah the static way is known, just name it, create a : new XClip() and here ya go. But what if I want to add it dynamicaly meaning I create one class to add clips and just ahdn it iver a variable t know which clip to add like : new myClipNameVar() nyone know what i mean? anyone know how to do this. if it sonly movieclips, fine, if someone knows how to do this for bitmaps (PNGS, etc) grandeur!
i'm porting an old AS2 project to AS3, And have encounter a problem. I've tried a few different things but had no success.in AS2 when dynamically attaching a MC from the library i would sometimes use an array. the array would hold linkage reference's, like so;
ActionScript Code: var mc:String = state_ar[currentState]; this.container.attachMovie(mc,mc,this.getNextHighestDepth());
How do I embed fonts for dynamic text fields using actionscript without adding the font to the library? The text fields are created using actionscript, with a user-defined text format, whereas one of the properties the user defines is the font, hence the need for embedding the font without adding it to the library first.
How do I embed fonts for dynamic text fields using actionscript without adding the font to the library? The text fields are created using actionscript, with a user-defined text format, whereas one of the properties the user defines is the font, hence the need for embedding the font without adding it to the library first..
I am a flash developer and I've got some experience in games and applications, but there is a problem that always comes back and that I solve in sometimes discussing manners, but I've decided to find the "good way" of doing it.Ok, here's my problem :I have a game where I set the publish setting to export in Frame 10. Most of the graphic content is already on the stage on the frame 10, but there are a few MovieClips that I add and remove using AS from the stage (a "How To Play" movieclip, for example).All the movieclips I want to use with AS are set to export in Frame 10 and are used in different custom classes.Everything works just fine if I set everything to export on Frame 1 and all my graphics are on frame 10, but not if I export in any other frame than 1.The workaround I've found is to create an instance of the objects I want to load outside of the stage, but I hate that way of doing things :I get no error if I create an instance of my movieclips through AS, but they won't show up when added to the display list (yes, I know how to use addChild )
I need to use both components in an AS3 project, so I'm trying to put them both in the library. When I add ComboBox on top of ColorPicker, I get a library conflict. If I choose to replace items, the ComboBox works but ColorPicker starts producing errors, if I choose to use the existing items, the ComboBox doesn't work.
How to add random movie clip onMouse Move to stage from many (lets say 50) different movie clips in library? If I wanted to add one movie clip to stage I would do liko so:
ActionScript Code: stage.addEventListener(MouseEvent.MOUSE_MOVE, onMove); function onMove(e:MouseEvent):void { var mc:MovieClip = new Ball();