ActionScript 3.0 :: Adding A Bitmap From The Library?
Feb 4, 2009I have a bitmap in the library (logo.png) and would like to set it as child elements of my holder movieclip.
View 2 RepliesI have a bitmap in the library (logo.png) and would like to set it as child elements of my holder movieclip.
View 2 RepliesI have a bitmap in the library that is exported for actionscript (pricingQuote)
var testy:Bitmap= new pricingQuote(100, 100);
addChild(testy);
without the two variabes I get Argument count mismatch on pricingQuote(). Expected 2, got 0.with them I getType Coercion failed: cannot convert pricingQuote@413d63a1 to flash.display.Bitmap.All I want to do is add the bitmap at it's actual size. Do I really need the size parameters.
I've been trying to embed a bitmap from the library (a jpg, class = Test, export for AS set) into my swf. The compiler pukes with "1136: Incorrect number of arguments. Expected 2 for bmp.bitmapData=new Test();"
With this code:
var bmp:Bitmap = new Bitmap(new Test());
this.addChild(bmp);
I need code to attach a bitmap from the library. I have this code but it dose not work:
var bmp:Bitmap = new Bitmap(Photo1);
addChild(bmp);
bmp.x = 100;
bmp.y = 100;
//where Photo1 is the linkage class
I built a game that grabs a tileSheet (bitmap image) and some xml files from an outside source (not from the library). Turns out that this is a bad idea if I want to post my game on most sites. Cause majority sites only give me ability to load a single file. NOW, I need to figure an alternative. I tried doing the cross-domain thing but that is a pain cause I am running into some security issues in which I do not know how to get by. I made a seperate post for that issue, with my code in it. But now I need to know if there is some better hope.It makes sense that maybe I could load a bitmap image from the library.
View 3 RepliesIs there a way to dynamically change the path of the Bitmap on the Library? Using actionscript?
View 9 RepliesI have this AS3
Code:
var buttonWidth:Number = 60;
var background:Shape = new Shape();
[code]....
I have a movie clip that holds one bitmap image, some simple AS3 to change the image displayed, and a ton of bitmaps I've imported into my library.Currently, I swap the images by changing the bitmapData
holder.bitmapData = new test2(1,1);
but this requires me to check off 'Export for ActionScript' in every symbol. I'd rather not go through every bitmap in the library and do this, is there some way to reference them by their library name?
Is there a way to avoid this? I import A LOT of bitmaps all the time and it's really really annoying to have to delete the graphic symbol flash creates with it.
Couldn't find a way to toggle this "feature" off in preferences.
I have an issue with Bitmap object. I have a photo gallery which I read from an XML file. Each photo has a path, id and description. When I'm adding the picture to the screen I am doing as follows:
[Code]...
My problem is that when I click the bitmap added to the container I must know what picture this is by getting an id. This way I know what gallery I am to open. A bitmap object does not have this property to be set (id and path). I have decided to create a class which extends Bitmap and then add these attributes within this class. So instead of using a bitmap I would use something like:
[Code]...
I have an movieclip on stage, and its' instance name is called "mc_mask".In my actionscript, I will create a bitmap that will be added to stage with addChild(). How do I add the bitmap behide the mc_mask?
View 8 RepliesAs the heading dictates, i want to place bitmap files on the faces of the 3D object that i have created.Basically i found this tutorial code on a 3D rotating cube that is able to be rotated by the mouse. I have modified it to change its shape from a cube to a 'plane' or rectangular style object.
Code:
var vertsArray:Array = [];
var facesArray:Array = [];
[code].....
I'm new to as3 and programming and I'm trying to add a bitmap to a movie clip in code.However, I'm having trouble getting the bitmap location to go where I want it because it's inside the movieclip and it just shows up at 0,0 of the movieclip instead of the coordinates I want it to be: Here's some of code so you can see what I mean:
imageBitmapData3 = new Lander(63, 53);
_player = new Bitmap(imageBitmapData3);
_gameLevel.addChild(_player);
[code].......
But now in Flash CS5 the new font embedding window is changed, and there is no Bitmap text checkbox, so how am I to create dynamic Text Fields with ActionScript, and embed the fonts in them using Bitmap text [no anti-alias]?
View 4 RepliesI'm new to as3 and programming and I'm trying to add a bitmap to a movie clip in codeHowever, I'm having trouble getting the bitmap location to go where I want it because it's inside the movieclip and it just shows up at 0,0 of the movieclip instead of the coordinates I want it to be: Here's some of code so you can see what I mean:
imageBitmapData3 = new Lander(63, 53);
_player = new Bitmap(imageBitmapData3);
_gameLevel.addChild(_player);
[code].....
i have a bitmap in the library with export name Dots
1. how do i take this and pass it to the class which expects a Bitmap as a parameter? if i load it externally i could say:
[Code]...
I am currently working on a project that has me adding and removing a notepad that is a movieclip. Initially, I put the notepad to the outside of the stage and just moved it in with a button click, but now I want to make it so that it appears and disappears from the stage.
I tried the following code and kept getting a 1010 error. Property undefined for "addNotepad".
I want to add 20 Moviclips at a time by Loop, from Library. so can any body tell me how could it possible.I can add one MovieClip just by as:
var mc:Movieclip = new MovieName();
But i need some string type method which can add multiple MovieClips from Library at a time.in AS2 there was a method for attchMovie, in which we can add Linkage name with Name0, Name1, Name2 as 'Name'+i.....
After adding a datagrid to the library in layer3 frame 15 the inputTexts x2 in frame 1 are not editable (cannot input) not even by using Tab. when i remove the dataGrid from the library everything is OK again
View 1 RepliesWhen addressing nested movieclips like so: _root.movieclip.movieclip.variable they need to have an instance name set, otherwise they count as undefined. So I can set that in the properties no problem, but when deleting it from the stage and then readding (manually or by actionscript) the instance name is gone thus I can not address nested clips by action script.
I don't understand how this will work then, since every time I add a clip by code it will have no instance name. The only alternative for me so far was keeping the clip on the stage the whole time, just out of bounds or invisible so I can still do stuff like _root.movieclip.movieclip.variable or _root.movieclip.movieclip.gotoAndStop(2).
just wondering why this code returns: 1137: Incorrect number of arguments. Expected no more than 0.when relating to this:var cm:collectionsMenu = new collectionsMenu('cm');
[Code]...
I'm still new to AS3, so firstly, is there a place to read up on the structure of AS3?
2ndly, I'm trying to place a movieclip from the library into a class that extends movieclip like so:
the library movieclip is named "player" for example.
[Code]...
what I want to do is dynamically when the movie is running add a MC to the library only, I don't want it on stage, I just want to create it, add the content to it and that's it, I just want it sitting in the library. I saw this code on another post, but I don't know if this is it or if this relates to a component of some sort:
ActionScript Code:
itemexists = fl.getDocumentDOM().library.itemExists("Service1");
if (itemexists == false) {
[code]....
I've tried searching everywhere I can think of, and in CS3 the help has no documentation to the getDocumentDOM function or adding to the library on the fly. how do I add to this said MC in the library, the same as I would any other MC or is it different?
I'm developing a site in AS3 and want to set up each section as a seperate SWF file. I have one main movie and a movieclip on it which I want to load my section swfs into. I want to be able to load in the target swf and add its library items to the stage - but I can't seem to do it The problem I'm encountering is that if I load a swf into a movieclip on my main movie (via addChild), I cannot access that loaded swfs library
View 1 RepliesI have a jpg in the library with a class name Test(autogenerated) and my code
Code:
var bmp:Bitmap=new Bitmap();
bmp.bitmapData=new Test();
addChild(bmp);
[Code]....
Is there any way to test if a clip exists in the library before you add it to the stage?
View 3 RepliesIn actionscript3.0 how to make an movieclip in library clickable?? i have intially a button on the stage when i click tis button, then the movieclip should appear and then when i click the movieclip a new bitmap should appear.. my problem is when i click the button, then the MovieClip from library gets loaded. But "WHEN I CLCIK THE MOVIECLIP ITS NOT LOADING THE BITMAP DATA FROM THE URL I HAVE GIVEN..."
my coding are lik tis
var s : s1 = new s1();// s is the instance name given to movieclip whose
class is s1
function dsip(event:MouseEvent):void{
[Code]....
I am unable to add the Action Script 3 FLVPlayback component to my stage or library in Flash CS5.5 when working with an action script 3 document.
Under components in the video folder i click and drag anyone of the FLVPlayback components (FLVPlayback, FLVPlayback 2.5 or FLVPlaybackCaptioning) to the stage and nothing happens. I am unable to add it to my library as well. All the other actionscript 3 components under the Video folder work. (BackButton, BufferingBar, CaptionButton, If I create an actionscript 2 document the FLVPlayback component drags to the stage and adds to the library just fine. So this appears to be an actionscript 3 issue only.
I have 2 other employees in my office using the same product and none of them have this issue. Only me.
I have tried to uninstall the product and reinstall but nothing helps. I have Flash CS3 installed on my PC and the product has the same symptoms as the Flash CS5.5 trial version that I am running.
I did not try this with Flash CS3 before I installed the CS5 trial. So I do not know if it worked prior to my CS5 evaluation.
I am in the process of creating an info box Object, which displays one of the five organizational informations, dynamically on the user's choice. All the code is in the associated Class.I am stuck with one issue. It requires adding a PNG image, from a set of 5 small images, placed in the Library, on the top-left corner of the movie; appropriate to the contents. I tried adding an image container movieclip at the required position; but don't know how to attach the image, from the library, to this container.
View 2 RepliesI have created a movie clip on the stage and in symbol properties I have checked "Export for ActionScrip" the MC name is "slide" and the class is "slide" base class is flash.display.MovieClip.
When I test the movie I get this error.
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at main_fla::MainTimeline/frame1()
Here is my code:
PHP Code:
var slide = getChildByName("slide"); //add instance from library?
function slideRollOver(event:MouseEvent):void {
// trace("OK");
} slide.addEventListener(MouseEvent.ROLL_OVER, slideRollOver);