ActionScript 3.0 :: Bitmap - Adding The Picture To The Screen
Jul 21, 2009
I have an issue with Bitmap object. I have a photo gallery which I read from an XML file. Each photo has a path, id and description. When I'm adding the picture to the screen I am doing as follows:
[Code]...
My problem is that when I click the bitmap added to the container I must know what picture this is by getting an id. This way I know what gallery I am to open. A bitmap object does not have this property to be set (id and path). I have decided to create a class which extends Bitmap and then add these attributes within this class. So instead of using a bitmap I would use something like:
[Code]...
View 3 Replies
Similar Posts:
Feb 23, 2011
I make use of a bitmap picture, size 1920 x 1080, as my stage background. That image never moves ... well I may add mask to it later on, I'm not sure yet.
Nonetheless, since it is static, is it a good idea to cache it as bitmap? is it only for vector artworks?
View 1 Replies
Jul 28, 2010
We have a problem with a code as below made in AS2. By some reason 3-4 minutes after appearance the image disappears from the screen. How to keep the picture on the screen and make it possible that it would be dynamic only at the first loading, and at second and next clicks on the html links it becomes static?
var picTotal:Number = 1;var lightSpeed:Number = 5;var delay:Number = 5000;var count:Number = 0;function init():Void {var white:MovieClip = this.createEmptyMovieClip("wh", 10);with (white)
[Code].....
View 11 Replies
Jun 23, 2010
Ive made a movie but i want to get someone to add a picture of themself in an swf (either through a browse button OR simple paste into a variable box) and it appear later in this electronic card im trying to make.
*edit* . . i dont what this to be done in the flash file, on the opening screen i want the user to locate a pic on their hard drive and then slave this picture througout the swf movie ive already created all the tuts im looking at seem to have the images already in the library and they are clicking buttons to display them, i DONT want this . .
View 8 Replies
Apr 22, 2002
I want to make a picture gallery and use buttons that move you from picture to picture and backwards, but I don't want to tell button 1 to go to frame 2 and button 2 to got to frame 3 and so on (I hope you know what I mean)Can I use on button on a separate layer with the same action set? I tried something like that, but it didn't work:
on (release) {
thisframe =+1
}
[code]........
but it didn't work. I'm kind of new to any action script other than gotAndPlay, easy functions and all that.
View 2 Replies
Aug 3, 2011
I am using pictures for backgrounds in this game that I am making. About 10 pictures for each level. When the user starts a level all of the pictures needed for that level will be loaded into an array.
I can't use URL request because it won't always have access to the picture files at runtime.So I need to have a separate class for each picture. That is all okay. The picture class names are like so Level01_Picture01, Level08_Picture12, Level67_Picture01, ect... and are stored in the folder: theGame. To access them I user getDefinitionByName().This is the function that should return a MovieClip containing the picture specified in the parameters:
[Code]...
Firstly I'd like to ask: what does the @291d3121 mean? More importantly though, is it accessing the class theGame.Level01_Picture01? And if it is, how do I display the picture that belongs to that class?
View 4 Replies
Oct 5, 2010
I have what I think is a scoping issue with a listener. I have a movie clip which contains several picture management functions. I want to add a listener to it so that the next image loads before it is processed. Where do I put the listener - In the MC or in the root? At the moment, I have it in the MC but it does not run the function. I created a test function in the root which runs the listener no problem.
View 2 Replies
Feb 12, 2009
I have a baground in my swf. I want the background over the browser screen.
Code:
Select allfunction ImageonBaground(mc:MovieClip) {
}if (mc._width==0 || mc._height == 0) return;
var imagein:Number = mc._width/mc._height;
var stagein:Number = Stage.width/Stage.height;
if (stageRatio>=imagein) {
// match image width and adjust height to fit
[Code] .....
In the code are other things ( Stage.scaleMode = "NoScale" , listener an etc.) I have a problem, the picture is big. I publish the fla to html and I looked in it... in the browser the bottom of the picture cropped. Is there a possibility that the browser show me the rest of the background with a scrollbar. I have a widescreen laptop and I want to optimize for that.
View 1 Replies
Feb 18, 2012
I've been having trouble with bitmaps for some time now, haven't been able to get them to be visible on the screen. The purpose for this bitmap would eventually be blitting, if I only could get it to work. Here's my code this far[code]...
View 0 Replies
Feb 4, 2009
I have a bitmap in the library (logo.png) and would like to set it as child elements of my holder movieclip.
View 2 Replies
Apr 8, 2009
I have a bitmap in the library that is exported for actionscript (pricingQuote)
var testy:Bitmap= new pricingQuote(100, 100);
addChild(testy);
without the two variabes I get Argument count mismatch on pricingQuote(). Expected 2, got 0.with them I getType Coercion failed: cannot convert pricingQuote@413d63a1 to flash.display.Bitmap.All I want to do is add the bitmap at it's actual size. Do I really need the size parameters.
View 1 Replies
Jan 28, 2010
I have this AS3
Code:
var buttonWidth:Number = 60;
var background:Shape = new Shape();
[code]....
View 2 Replies
Jun 23, 2009
Basically, I have a BitmapData object which is acting as a virtual screen.
I have a MovieClip which I want to render to the bitmap using the same transformation as though the bitmap were the screen. However, the MovieClip is not attached directly to the root
The BitmapData.draw() method takes a Matrix as an optional parameter, which I think I need to set as the MovieClip's localToGlobal transformation matrix. However, I don't know how to obtain or construct this!
View 2 Replies
Jun 16, 2011
I have an movieclip on stage, and its' instance name is called "mc_mask".In my actionscript, I will create a bitmap that will be added to stage with addChild(). How do I add the bitmap behide the mc_mask?
View 8 Replies
Sep 26, 2011
As the heading dictates, i want to place bitmap files on the faces of the 3D object that i have created.Basically i found this tutorial code on a 3D rotating cube that is able to be rotated by the mouse. I have modified it to change its shape from a cube to a 'plane' or rectangular style object.
Code:
var vertsArray:Array = [];
var facesArray:Array = [];
[code].....
View 0 Replies
Nov 30, 2010
I'm new to as3 and programming and I'm trying to add a bitmap to a movie clip in code.However, I'm having trouble getting the bitmap location to go where I want it because it's inside the movieclip and it just shows up at 0,0 of the movieclip instead of the coordinates I want it to be: Here's some of code so you can see what I mean:
imageBitmapData3 = new Lander(63, 53);
_player = new Bitmap(imageBitmapData3);
_gameLevel.addChild(_player);
[code].......
View 5 Replies
Dec 1, 2010
I'm new to as3 and programming and I'm trying to add a bitmap to a movie clip in codeHowever, I'm having trouble getting the bitmap location to go where I want it because it's inside the movieclip and it just shows up at 0,0 of the movieclip instead of the coordinates I want it to be: Here's some of code so you can see what I mean:
imageBitmapData3 = new Lander(63, 53);
_player = new Bitmap(imageBitmapData3);
_gameLevel.addChild(_player);
[code].....
View 4 Replies
Apr 10, 2008
Got round to the point where screen grabbing an image and saving it to file is too much, so what i want to do now, is take a snapshot of a live webcam image (I have webcam display working) and display the snapshot/screen grab, next to it or anywhere in the movie. This way the screen capture can be stored temporarily in the movie. once the movie is closed, all info is lost. Once another screen grab is taken, then the previous one is overwritten. The idea is simple but having problems working out how to do it in AS3!
I have got to the idea that i may need to use the Bitmap API to copy a section of the movie, and then redraw it into a new bitmap object?
View 9 Replies
Nov 10, 2009
I'm working on a project where I keep adding children to a MC already on the screen. There are two types of these children: Sprites that I use to draw lines using moveTo, lineTo, ect. Then there's sprites that have children inside of THEM that are bitmaps.
For some strange reason, the Sprites with the bitmaps on them always have a higher depth/index (AS3 terminology is still weird for me) than the normal Sprites.
Here's a diagram of my MC/children/children layers:
---------------=> (Sprites that draw lines)
(MC on Stage) =>
---------------=> (Sprites that hold bitmaps) => (Bitmap)
View 1 Replies
Jan 19, 2012
I'm trying to add a class to the screen so the stuff I have in the class can be seen. I'm using a class called "Upgrades" to add the other class "BuyStuffContent" to the screen through [code]This is a game and I'm using Model,View, Controller if that helps. Anything added to _gameModel. screen goes on the screen. I tried this in another section of the game and it worked fine.[code]
View 3 Replies
Dec 15, 2011
so i am having trouble with adding a box randomly on the screen. I have done this before and it seems like it should have a relatively easy solution. But alas, i have not been able to figure this out. This is the info: I have a box mc with exporting as Box. I have a Box Actionscript file with this code in it:
[Code]...
Nothing happens at all but there is no errors. Also i would like to keep everything in the classes.
View 1 Replies
Dec 20, 2011
On my previous post Adding a object randomly on the screen in as3 I explained the specifics of my situation. But I will go over it again. I have a box with a class(not my document class. I do have one called Main but this one is just an AS class referencing my box.) The classes name is Box and my MC box is exported as Box. This is the codethis is in my main file on the main timline
addEventListener(Event.ENTER_FRAME, createbox);
var _box:Box = new Box;
var boxlimit:int = 2;
[code].......
View 3 Replies
Jun 27, 2011
I am having trouble accessing this movieclip and adding it to the stage.I have just started using external .as files to code game characters and this is the only part that gets me at the moment.The character works completely fine if they are already on the stage when the frame loads, but I cannot figure out how to access this movieclip and place it on the stage from the MAIN timeline, where I plan on running the main game code.I have tried tons of variations, is there anyone that can please tell me the proper way to do this with this linkage?
View 14 Replies
Dec 13, 2011
I am attempting to add a child to the stage with the following code:
Actionscript Code:
//Buttons: Adds movie clip to stage.readtomeShortA1.addEventListener(MouseEvent.CLICK, playShortAReadMe1);function playShortAReadMe1(e:TimerEvent):void{ var playShortA1:ShortAReadMe1 = new ShortAReadMe1 addChild(playShortA1); playShortA1.x = 307; playShortA1.y = 603;}
When I test the movie the following message appears,
"TypeError: Error #1034: Type Coercion failed:cannot convert flash.events::MouseEvent@212a161 to flash.events.TimerEvent," when I click the button ("readtomeShortA1"). Note the instance I am referring to is a button. When the swf is created there are compile errors that appear. The "TypeError....." only happens when I click on the button ("readtomeShortA1").
FYI, there is other code on the page which is below the code in question:
Actionscript Code:
//Button CodebackTo.addEventListener(MouseEvent.CLICK, backToShortA);function backToShortA(event:MouseEvent):void{ gotoAndPlay(1); SoundMixer.stopAll();}ForwardTo2.addEventListener(MouseEvent.CLICK, toPage2);function toPage2(event:MouseEvent):void{ gotoAndPlay("page_2"); SoundMixer.stopAll();}
View 3 Replies
Jul 15, 2010
I have a third party slideshow instance (SlideShowPro (SSP)) and have used the following code to allow SSP to resize to screen:
import net.slideshowpro.slideshowpro.*;
import flashx.textLayout.formats.BlockProgression;
stage.align = StageAlign.TOP_LEFT;
[Code]....
It all works fine. However, I am trying to put in links on the stage outside of SSP (i.e., Home, Gallery, About, etc.) as shown in this example website [URL]. When I do, the stage is truncated and part of SSP is skewed off the page.
How do I make sure that my stage containing text and SSP is captured as the SWF?
View 1 Replies
Aug 2, 2010
I've been adding some components to a Flex 4 app (it was originally Flex 3 but has been ported). Some of these components make the app go blank when it loads. I'm not even able to see the loading progress bar. Just white.
For example, adding
<s:controlBarContent>
<s:Button label="Admin" />
</s:controlBarContent>
To the root tag causes this. I also was able to make it happen when I tried setting a custom components skin from my style sheet instead of from the skinClass property.
View 1 Replies
Mar 22, 2003
I recently used the loadMovie action to load a .swf file to a target in the movie which it was being called from. Then I tried calling a picture to another target in the movie, but it did not load the picture as intended. I read about it on my book, but it didn't seem to work. Is there anyways on calling a picture into a target in the movie without placing the picture inside an swf file?
View 7 Replies
Jan 5, 2005
I have just been to a really nice website that has some really nice use of Flash on it.... I'm totally wowed by the resizing picture effect though? When each picture loads the loading frame resizes to the new picture size.
View 3 Replies
May 12, 2010
I am trying to build a site that would give users the ability to upload a picture to a picture frame on my site. I would like AS3 to dynamically re-size, and upload the file from an upload bar under the frame.
View 1 Replies
Jan 5, 2005
I'm totally wowed by the resizing picture effect though? When each picture loads the loading frame resizes to the new picture size.It must be some sort of actionscripting but how is it done?
View 3 Replies