Actionscript 3 :: Loading A Bitmap From The Flash Library?

Feb 7, 2010

I built a game that grabs a tileSheet (bitmap image) and some xml files from an outside source (not from the library). Turns out that this is a bad idea if I want to post my game on most sites. Cause majority sites only give me ability to load a single file. NOW, I need to figure an alternative. I tried doing the cross-domain thing but that is a pain cause I am running into some security issues in which I do not know how to get by. I made a seperate post for that issue, with my code in it. But now I need to know if there is some better hope.It makes sense that maybe I could load a bitmap image from the library.

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AS3 :: Flash - Load Bitmap Data From The Library Without Specifying A Class Name For Linkage?

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I have a movie clip that holds one bitmap image, some simple AS3 to change the image displayed, and a ton of bitmaps I've imported into my library.Currently, I swap the images by changing the bitmapData

holder.bitmapData = new test2(1,1);

but this requires me to check off 'Export for ActionScript' in every symbol. I'd rather not go through every bitmap in the library and do this, is there some way to reference them by their library name?

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ActionScript 2.0 :: Stuck On Flash Bitmap Loading

Mar 10, 2010

I am using Flash CS3 and Actionscript 2.

So I have inherited this flash project which when completely published is basically a tutorial video for software. It is set up such that there is one large movie that loads other flash movies via actionscript (I guess).

The project was supposed to be designed so that it would be easy to make translated versions, so all the software UI items (File menu, tool box, etc.) are cut into pieces and in the library. In theory a person could go and just switch out the library graphics and presto, you have a French version instead of English.

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Nov 20, 2011

I have a image loaded in a sprite, the image is from a remote location [URL]. Once the image is loaded in the Loader Object i then want to create a reflection of the sprite that contains the image. Now this works when i run the application in flash IDE but when i embed this flash application inside a HTML page the reflection images do not work. Why is this, the code is below.

////////////////////////////////////////////
// Project: Flash 10 Coverflow
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////////////////////////////////////////////

[Code]....

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I've been trying to embed a bitmap from the library (a jpg, class = Test, export for AS set) into my swf. The compiler pukes with "1136: Incorrect number of arguments. Expected 2 for bmp.bitmapData=new Test();"
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var bmp:Bitmap = new Bitmap(new Test());
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ActionScript 3.0 :: Attach A Bitmap From The Library?

Sep 17, 2008

I need code to attach a bitmap from the library. I have this code but it dose not work:

var bmp:Bitmap = new Bitmap(Photo1);
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Feb 4, 2009

I have a bitmap in the library (logo.png) and would like to set it as child elements of my holder movieclip.

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ActionScript 3.0 :: Adding A Bitmap From Library?

Apr 8, 2009

I have a bitmap in the library that is exported for actionscript (pricingQuote)

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without the two variabes I get Argument count mismatch on pricingQuote(). Expected 2, got 0.with them I getType Coercion failed: cannot convert pricingQuote@413d63a1 to flash.display.Bitmap.All I want to do is add the bitmap at it's actual size. Do I really need the size parameters.

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ActionScript 2.0 :: Changing Bitmap Path On Library

Jan 5, 2007

Is there a way to dynamically change the path of the Bitmap on the Library? Using actionscript?

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ActionScript 3 :: Flash CS5 - Mask With Keyframe Prevent Bitmap Loading

Feb 12, 2012

I have a Flash app that loads a PNG as a bitmap and adds it to a MovieClip instance called test_mc on the stage. test_mc contains a placeholder clip that we hide after adding the bitmap. E.g
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I then add a layer, called layer_mask, above the layer with the movieclip on. I create a shape on layer_mask and set layer_mask to mask the movieclip's layer. This still works fine. Now I add a keyframe in layer_mask. This stops working. The bmp is no longer loaded into the movieclip, and the placeholder is no longer hidden. The bitmap is actually loaded in and displayed correctly until the keyframe in the mask is hit, at which point it reverts to displaying the placeholder without the loaded bitmap.

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IDE :: Importing Bitmap To Library Creates A New Graphic Symbol Everytime

Apr 20, 2010

Is there a way to avoid this? I import A LOT of bitmaps all the time and it's really really annoying to have to delete the graphic symbol flash creates with it.

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ActionScript 3.0 :: Loading The Image Binary (after HTTP Request Headers Are Removed) As A Bitmap In Flash?

Sep 11, 2010

I'm building an image viewer that has violent content (video games), and so it requires users to enter their birthdays. Problem is that because of company policy, I can't expose any of the source images being viewed in the event that someone might use their resources/net tabs (or just sniff the request) and get the direct link to the image. (I know that they could screenshot it, but that's out of anyone's control and not something I'm worried about.)Is there anyway to inherently mask loaded resources (images)? I've been using sockets, which is great, but there's also the problem of actually loading the image binary (after HTTP request headers are removed) as a Bitmap in Flash.

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ActionScript 3.0 :: Library Bitmaps - Pass String To The Class Which Expects A Bitmap As A Parameter?

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[Code]...

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I have a series of PNG files I need to use in a Flash project.Usually I bulk load my PNGs via an xml or json page.I'm just wondering, what is the difference between loading PNG files this way and adding a PNG to the stage via the Library (say, if you imported a PNG file to the library and then added it to the stage via Actionscript OR if you just dragged it on the stage)

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ActionScript 3.0 :: Flash Garbage Collection For MP3 Loading Library?

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I am creating an CS5 flash application that is based largely on a library for loading MP3 files located on a user's computer using file references.

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Code:
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.net.FileFilter;

[code]....

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ActionScript 2.0 :: How To Use Loading Bitmap Fonts

Jan 3, 2010

I have spent quite a few hours looking into loading bitmap fonts to use and I cant seem to find anything on it. I have a bitmap font saved in a png file and I'm thinking I will need to create a new font, set the dimensions etc.

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ActionScript 3.0 :: Stuck On Bitmap Loading

Mar 5, 2011

I'm trying to do is load a Bitmap from a URL Request. 2 problems really.

1. the mLoader.width and height doesn't return anything
2. When I input the loader manually, nothing comes up just some dots on the screen.

It's part of a vehicle class, I've been searching hours on end for a solution. Even copy and pasted code. Nothing works..[code]

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ActionScript 1/2 :: Loading Images As Bitmap From Externally?

Jul 16, 2009

In the following application images are attaching from library as bitmap. But i want to load it externally.Actually what I am trying to do is that i want to divide an image in to several pieces and giving a disolve effect for transition. I got a code in which images are loading from the library as bitmap object. I changed it and loaded externally using bitmap, but i cant divide images in to small pieces. I think its due to the problem of loading as bitmap.i just want to modify the following code to load image externally.

[Code]...

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ActionScript 3.0 :: Loading A Display Object Into A Bitmap?

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I am trying to load an sprite into a bitmap, but cannot get the sprite to fill the bitmap. Here is the results I am getting: [URL]
 
here is the  applicable part of the code I am using that gets these results:
 
function(){return A.apply(null,[this].concat($A(arguments)))}addChild(container); //add sprite to see true sizebd = new BitmapData(container.width,container.height,false,0xff0000); //colored for effectb = new Bitmap(bd);bd.draw(container);addChild(b); // add bitmap to compare to sprite

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ActionScript 2.0 :: Bitmap Exporter And Loading JPGs?

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ActionScript 3.0 :: Loading Multiple Images In One Bitmap?

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I have created a class called LoadXML that loads an XML file and parses the data returning various arrays consisting of url paths: background urls (called "hintergrund"), image urls ("pfad") etc. In the main class I am trying to load each of these background urls and insert them each in a seperate cover (for a CoverFlow carousel). The images will then be loaded in the same cover and should appear on top of the background.I havent been able to insert multiple images in one bitmap. This is what my image loading methods look like:(I also added my LoadXML class and xml file in the attachments).

PHP Code:[code].....

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ActionScript 3.0 :: Loading Three Consecutive External Bitmap Images

Mar 8, 2011

I just want to know that when loading three consecutive images in a row (via LOADER() and URLREQUEST()), if I only need to watch for the completion of the last image load.  Or, will all three files load simultaneously (the smallest file completing first)?URL...

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ActionScript 3.0 :: Loading Image Into Bitmap And Crop It With Rectangle

Jul 31, 2010

I just started working with bitmaps and I do not get them at all, I've read the entire page adobe has on bitmap and bitmapdata. I've got this code together but all it does is displays a white rectangle and not my image.

ActionScript Code:
package {
import flash.display.MovieClip;
import flash.display.Loader;
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This code should load the image into the bitmap (which works), then crop it with the rectangle (which just crops the fill from the bitmapdata)

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ActionScript 2.0 :: MovieClipLoader - Loading Bitmap In Holder Image Container

Aug 30, 2007

I'm trying to load a bitmap using this: [URL]. It seems like the preload is working fine. I'm just having trouble loading the bitmap from here. it works without the preloader but I can't figure out what's not making it load when it's done.

Code:
function loadTransBitmap(id){
this.createEmptyMovieClip("holder_img", this.getNextHighestDepth());
var mcl:MovieClipLoader = new MovieClipLoader();
preload = new Object();
mcl.addListener(preload);
[Code] .....

I noticed after the load is complete, I traced the width for targetMC, which is where the image should be preloaded..and it comes up as 0. So it seems like there's nothing in the holder_img container. But it preloads something so I don't know what the problem is.
Also: 'id' from the function is just the image (images/1.jpg)

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Aug 7, 2009

Use the flash CS4 tool's on a bitmap image after tracing the bitmap image and applying my settings?

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it is said [URL]You can download the JSON library as part of the core ActionScript 3 library.but when clicking on the link it doesn't work

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Loading An Item From The Library

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I've been quite frustrated over a very simple flash program I have, where I try to use code to add an item from the library to the stage. I've attached the .fla file. The errors I'm getting are: 1046: Type was not found or was not a compile-time constant: playerShip. 1180: Call to a possibly undefined method playerShip.

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I want to load a mc's with a button click from the library.

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IDE :: Loading Movieclips From Library?

Nov 9, 2009

i used this code with linkage to load a movieclip from library using flash action script 3

btn.addEventListener(MouseEvent.MOUSE_UP,goLayersS ite);
function goLayersSite(Event)
{
var myMovieClip:MovieClip = new Tree();
empty.addChild(myMovieClip);
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i want to know how am i able to load a flash movie clip from my current library into my stage with using a button via flash action script 2.

since im using other codes in action script 2 i can not cancel them and i really need to load a movie clip in my AS2 FLA.

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