I have a image loaded in a sprite, the image is from a remote location [URL]. Once the image is loaded in the Loader Object i then want to create a reflection of the sprite that contains the image. Now this works when i run the application in flash IDE but when i embed this flash application inside a HTML page the reflection images do not work. Why is this, the code is below.
The idea is I have 3x3 containers(Sprites) - each one holds 2 tiles of 2 two images (shown one and unvisible - laying behind) . So there are 9containers and 18 tiles. When I click on the image I get rotation of the containers, and when every container is about 90 degrees, its childs swap each oher. So in result I get second image shown. But unfortunely then, shown image is rotated by 180 degrees, that means its left side is on the right. Pre rotating containers ( of tiles gives total mess, as middle tiles seem to be right, but left side of the image and right doesnt match to rest.So I need to rotate tiles, which are bitmapData - parts of Bitmap. But I can not rotate them - there is no property .rotationY for bitmapData, and I can not use matrix's rotate() method as it traits only angle rotation and not axis rotation.If I rotate by Y axis the bitmap before slicing it to tiles nothing happens, so I guess draw method relies on default Bitmap.
So Q : How can I rotate on Y axis a bitmap to have mirror reflection of the image and then apply it reflected to the as a .bitmapData property and slice it to small pieces.
So I have inherited this flash project which when completely published is basically a tutorial video for software. It is set up such that there is one large movie that loads other flash movies via actionscript (I guess).
The project was supposed to be designed so that it would be easy to make translated versions, so all the software UI items (File menu, tool box, etc.) are cut into pieces and in the library. In theory a person could go and just switch out the library graphics and presto, you have a French version instead of English.
While all these elements are in the library, you can never actually see them on the stage in Flash. When you publish the project, all the items are in place. I have hunted through the actionscript and don't see the images called up.
Does anyone know how these images are being called up into the actual final swf?
I built a game that grabs a tileSheet (bitmap image) and some xml files from an outside source (not from the library). Turns out that this is a bad idea if I want to post my game on most sites. Cause majority sites only give me ability to load a single file. NOW, I need to figure an alternative. I tried doing the cross-domain thing but that is a pain cause I am running into some security issues in which I do not know how to get by. I made a seperate post for that issue, with my code in it. But now I need to know if there is some better hope.It makes sense that maybe I could load a bitmap image from the library.
I have a Flash app that loads a PNG as a bitmap and adds it to a MovieClip instance called test_mc on the stage. test_mc contains a placeholder clip that we hide after adding the bitmap. E.g test_mc.addChild(bmp); test_mc.placeholder.visible=0; This works fine. I then move the MovieClip around the stage in the timeline with a lot of keyframes. This works fine.
I then add a layer, called layer_mask, above the layer with the movieclip on. I create a shape on layer_mask and set layer_mask to mask the movieclip's layer. This still works fine. Now I add a keyframe in layer_mask. This stops working. The bmp is no longer loaded into the movieclip, and the placeholder is no longer hidden. The bitmap is actually loaded in and displayed correctly until the keyframe in the mask is hit, at which point it reverts to displaying the placeholder without the loaded bitmap.
I'm building an image viewer that has violent content (video games), and so it requires users to enter their birthdays. Problem is that because of company policy, I can't expose any of the source images being viewed in the event that someone might use their resources/net tabs (or just sniff the request) and get the direct link to the image. (I know that they could screenshot it, but that's out of anyone's control and not something I'm worried about.)Is there anyway to inherently mask loaded resources (images)? I've been using sockets, which is great, but there's also the problem of actually loading the image binary (after HTTP request headers are removed) as a Bitmap in Flash.
I have been looking at how to reflect a point in a line, and found this question which seems to do the trick, giving this formula to calculate the reflected point:
Given (x,y) and a line y = ax + c we want the point (x', y') reflected on the line.
Set d:= (x + (y - c)*a)/(1 + a^2) Then x' = 2*d - x and y' = 2*d*a - y + 2c
However there are two problems with this implementation for my needs:
My line is not described in the form y = ax + c (so I'd have to translate it, which is easy to do, but it means the process is slower). What if a is infinity ie. a vertical line?
Is there a simple way to calculate (x', y'), the reflection of point (x, y) in a line, where the line is described by the two points (x1, y1) and (x2, y2)?
Edit:
I've found a formula which does this, but it seems as though it does not work with lines that look like they have equation y = x.
Here it is in actionscript:
public static function reflect(p:Point, l:Line):Point { // (l.sx, l.sy) = start of line
What I've done so far is using your mouse you (click & release) you shoot a ball off in that direction using radians. Now what I'd like to happen is when the ball hits the wall it bounces off in it's reflection angle. Eg. if the ball hits the right-hand-side wall travelling at in a radians of -0.65 it should bounce back in the radians of about -2.5
I have an invisible movie clip I want to go to the NEXT page, as it goes to that page, I want it to essentially remove itself (page1.swf). e.g. page1.swf (contains fancy.swf - [AS2], 4 images, several invisible MCs with code) has an invisible MC + on click = remove page1.swf.
To be clear, this does work. It goes to page2.swf and page2.swf goes to page1.swf as it should. The issue is that if the user repeatedly does this (just 2 or 3 times) the fancy.swf becomes impossible to control and Flash (CS5) crashes. I think this is due to the fact it's not unloading the entire thing, it's only unloading fancy.swf on click (I hope). So underneath page2.swf is page1.swf, and when the user clicks back to page1.swf, page2.swf AND page1.swf are underneath that, and so on and so forth.
how to activate the animation that removes the previous page items before loading new page when you click on a menu button. like this website [URL] When you click on a menu button, current items are removed with nice animation before new items appears.
I'm attempting to code a system to handle real-time refraction and reflection of light in 2 dimensions (on an x, y Cartesian plane, basically) and I'm hitting my head against the wall even figuring out where to start on this. My concept for how this should behave goes like this: There is an object that shoots a ray of light (a laser beam or something) toward a target object. When the ray intersects with the surface of the target, somehow I need to find the normal vector to the surface of the shape at the point of intersection and apply some equations from first year physics to alter the path of the ray appropriately. The same refraction effect takes place as the ray exits the object. At the moment, I'm grasping for straws. I'm not even sure what kinds of objects exist in Flash's libraries that will work for me with this. The existing libraries for shapes won't let me create lenses like I want to, and I'm not sure what I'll need to make for an adequate "light" projectile or line to take on this behaviour.
I'm using loadVars to load a PHP URL with lots of sensitive information required for the Flash application.Only problem is that URL can be accessed via a web browser which raises security issues if someone gets a hold of this URL. Is it possible to have the PHP page only accessible via my Flash application?
I would like someone to tell me if there is a way to load html or php page in flash just like a movieclip without actually navigating from the flash player(by using getURL code). Basically, I am wondering if there is a way to load a html file just like we load movieclips and perform all the functions of html page.
I have recently uploaded a website (using a temporary page for the first couple of days) but on the Gallery page of my site, the Flash file loads up to 95% and then stops. Link to the page is below:
What I am after is some code that will load an alternative page if the user doesn't have flash installed - I think its using the onload code in the html of the flash page. "I've figured out how to load an alternative page using "onload" as part of the body tag if no flash player is found" - alas he is not around to post it though.
I have a source file (test.fla) in the file i have a symbol called "vrviewer". I am trying to load an HTML page inside the viewer (vrviewer). The html page loads 28.ivp using the supplied ivp player called "pureplayer.swf" (this is called out in HTML (28.html). I would much rather load the ivp file right into flash (if i could) but do not know how to even begin doing that. I tried using the geturl function to call the html file into "vrviewer", but that did not work.
There is an event class called IVPEVENT in cs3 but im not sure if i can load my ivp file using just the class
i have attached a ZIP file with all the files i just mentioned.
so I have created a basic flash navigation menu bar for my website. I have added the bar into a frame on my dreamweaver page. I was just wondering if it was possible to link the buttons on my flash bar to open the pages into a different frame, the main frame below, my navigation bar? The code I have at the moment for my "home" button is the following:
[Code]...
and this is opening the "home" page in a new window. Is it possible to make it open it in my main frame (called mainFrame)? When I change _blank to _self it opens the page in the same frame where the menu bar is, not the mainFrame below it.
I need my swf to be able to see the domain of the page that it's loaded on. Normally to to this I would just look at window.location over ExternalInterface, but in this particular case the swf is going to be embedded with allowscriptaccess="never", so that's not going to work. Is there an actual api that will give me that or do I have to resort to ugly hacks?
I have a html page that has a link, which links to another html page with a flash file on. What I need is when this flash page is accessed I need a new movie to load, which would usually load from the navigation when someone clicks on a button. Is there anyway to link to a page which then loads a new movie into the main movie. can this be done???
Unfortunately the search function on the site doesnt seem to be working. I have a website [URL]. We have created a loading page so that the user enters the site when the site is fully loaded. Unfortunately this doesnt work for those parts of the website that are being loaded externally i.e. through XML files.
An example of this can be seen on the showcase section on the left side of the Home Page.
Can I also mention that there are over 250 images being loaded externally through the XML files as well as a number of text blocks. I as a web developer are completely against this amount of images but the client wants them in so unfortunately they have to stay.
I seem to have an issue with a flash I have written. The person who I made it for is telling me that first time he loads the page with the Flash in it, it loads fine. However, at this point if he navigates to another portion of the site, then goes back to the Flash page, he says it freezes on the loading bar. Consistently everytime, but only on his work computer, not home computer or lap-top. I think it might be a caching issue in IE, but I am kind of stumped, anyone ever experience this?
I have a html paga which loads a flash(flex) swf file. Using https it loads successfully with Chrome, Safari and Firefox, but not with Internet Explorer.Another page, a simple aspx page, does load in Internet Explorer using https (and no flash in it).Haven't found anything so far on the internet to solve this... Anyone?UPDATE: When I right click on the white screen, 'About Adobe Flash Player 10...' appears... so Flash is loaded. Also, in Charles (http sniffer tool) I can see that the swf is loaded over the network.
So, apparently, Flash Player is running inside my html page, the swf is loaded over the internet but the swf is not displayed in internet explorer browser... Very strange. How can I debug this further to see what the problem is?Meanwhile, in the left down corner, IE keeps on saying: 'Waiting for https://....In all other browsers it works like a charm.You can see that IE shows a Certificate Error, but that's also the case in other browsers. I already clicked on Certificate Error to install the Certificate, but with no success.
I have spent quite a few hours looking into loading bitmap fonts to use and I cant seem to find anything on it. I have a bitmap font saved in a png file and I'm thinking I will need to create a new font, set the dimensions etc.
In the following application images are attaching from library as bitmap. But i want to load it externally.Actually what I am trying to do is that i want to divide an image in to several pieces and giving a disolve effect for transition. I got a code in which images are loading from the library as bitmap object. I changed it and loaded externally using bitmap, but i cant divide images in to small pieces. I think its due to the problem of loading as bitmap.i just want to modify the following code to load image externally.
I am trying to load an sprite into a bitmap, but cannot get the sprite to fill the bitmap. Here is the results I am getting: [URL]
here is the applicable part of the code I am using that gets these results:
function(){return A.apply(null,[this].concat($A(arguments)))}addChild(container); //add sprite to see true sizebd = new BitmapData(container.width,container.height,false,0xff0000); //colored for effectb = new Bitmap(bd);bd.draw(container);addChild(b); // add bitmap to compare to sprite
I'm building an app that allows the user to load JPGs, edit them, and then save them back to their computer.So I have run into some sort of bug. Whenever I load a JPG from another site then the bitmap exporter will just trace a blank image. So it has come down to this: the moment I a jpg, my traced bitmap is broken. It will work at every point before that. I am using loadClip to load the jpgs (flash 8 pro/as2.0).
I have created a class called LoadXML that loads an XML file and parses the data returning various arrays consisting of url paths: background urls (called "hintergrund"), image urls ("pfad") etc. In the main class I am trying to load each of these background urls and insert them each in a seperate cover (for a CoverFlow carousel). The images will then be loaded in the same cover and should appear on top of the background.I havent been able to insert multiple images in one bitmap. This is what my image loading methods look like:(I also added my LoadXML class and xml file in the attachments).