ActionScript 3.0 :: Added A Reflection Class But Can't See Any Reflection
Mar 6, 2009i've added this reflection class [URL] to this simple .fla file, but i can't see any reflection [URL]
View 2 Repliesi've added this reflection class [URL] to this simple .fla file, but i can't see any reflection [URL]
View 2 RepliesNot sure if this is possible but I would like to reflect a swf or swc file selected by the user at runtime to find any classes that implement a certain interface. Can this be done or do you actually need a reference to the class you want to reflect using describeType();
Note - this would be done in actionscript.
just implemented the 3D Video Flip in one of my projects and I would like to add a dynamic reflection to it. I tried using the pixelfumes class to no avail. It seems like the fact that there is a button in the mc is messing it up. The pixelfumes class is pretty close to being what I want. It just seems to create a reflection way out of range.
View 2 RepliesI am new to actionscript 3 and I wanted to know if anyone could direct me to some websites (Tutorials) which can help me create a gallery like the one in the link but using AS3. Any help would be really appricated, I am not asking for the code just tutorials I can use to create someting very similar to it. [URL]...
View 4 RepliesIs there a way to make a MovieClip reflection using fully actionscript 2?
View 5 RepliesI have a picture that I want it to look like its sitting in the water how can I do this I have no clue is there water reflection effects in AS3 Flash?If there is can I have an example?
View 1 RepliesI have been looking at how to reflect a point in a line, and found this question which seems to do the trick, giving this formula to calculate the reflected point:
Given (x,y) and a line y = ax + c we want the point (x', y') reflected on the line.
Set d:= (x + (y - c)*a)/(1 + a^2)
Then x' = 2*d - x
and y' = 2*d*a - y + 2c
However there are two problems with this implementation for my needs:
My line is not described in the form y = ax + c (so I'd have to translate it, which is easy to do, but it means the process is slower). What if a is infinity ie. a vertical line?
Is there a simple way to calculate (x', y'), the reflection of point (x, y) in a line, where the line is described by the two points (x1, y1) and (x2, y2)?
Edit:
I've found a formula which does this, but it seems as though it does not work with lines that look like they have equation y = x.
Here it is in actionscript:
public static function reflect(p:Point, l:Line):Point
{
// (l.sx, l.sy) = start of line
[Code]....
i am using 2 instances of an flv, and as you would expect they arent sync'd.so how do i 'clone' an flv in AS3 so that they are exactly the same?i have seen an example, but it was AS2, i am working with AS3, cs4..[URL]
View 5 RepliesSo I followed the 3D Carousel tutorial, the first part of it and the coding worked fine, but the reflection is not working properly. I used a .PSD file and followed the instructions step by step. I added the action script code in the end, but when I take a look at the preview, the reflection image is displayed just like the original picture. Is the .PSD format a problem?
View 1 RepliesDoes anyone know how to get rid of the reflection off the icons in the carousel?
View 3 Repliesi'm trying to create a "reflection" to scrolling text.i'm using a nice little scroller code that works very well on it's own. i thought just duplicating the movie clip and mirroring it would do the trick, but instead only the "reflection" bit is moving up and down, the rest of the items stay put.
i thought it might be a matter of changing instance names, but then the "reflection" is the same object, just mirrored vertically, so i'm not sure how one should go about doing this...i'm attaching both the FLA and SWF files...
I have an image and I want it to have a reflection and to apply an effect onMouseOver so that image bounces (like a rubber ball) until it stops.I found this example (http:url]....)that does exactly what i want (except I want it to bounce just one time per mouse over), but this is for Flex and I cant manage to translate it to Flash.
View 2 RepliesI have a .fla which loads thumb nails and when clicked shows the large image. It all works fine. I would like to have a reflection for each thumb how would I go about doing this, or how would amend my code to add the reflection.
Code:
var holder:thumbNail = new thumbNail();
var thumb:Loader;
var container:MovieClip = new MovieClip();
[code]...
I am trying to provide a reflection for the images(movieclips) that I loaded on the stage. For this purpose I am using a reflection class. The class can be used with action script 2. the reflection is working finely. Also after loading the image or movieclip, I tried to give tweening for that image or movieclips. Thus also it works finely. The reflection of that also moves along with the actual image. The problem comes with the resizing the actual image. If I resize the actual image, the reflection would not be seen under the actual image.Can anybody know why it may happening like that. After searching for a long time, I got this class.But unfortunately, the reflection would not be working when the image or moviclip resizes.
View 8 RepliesI'm working on a very simple dependency injector, reflecting on a types constructor parameters.But when ever I use the describeType on my custom classes, all I get in the constructor packet of the returned XML is something like this:
<constructor>
<parameter index="1" type="*" optional="true"/>
</constructor>
[code].....
I'm trying to create an image reflection at runtime, using this code I found on the WEB. It all seems to work fine as long as I'm loading an image from the local drive, but when I try loading an image from a remote server, the reflection no longer appears.[code]
View 13 RepliesIs there a way to "reflect on" static members of an ActionScript object (get all the static properties/methods of that type programmatically)?
Why is that flash.utils.describeType(*) can only show non-static members?
What I've done so far is using your mouse you (click & release) you shoot a ball off in that direction using radians. Now what I'd like to happen is when the ball hits the wall it bounces off in it's reflection angle. Eg. if the ball hits the right-hand-side wall travelling at in a radians of -0.65 it should bounce back in the radians of about -2.5
View 3 RepliesI have a image loaded in a sprite, the image is from a remote location [URL]. Once the image is loaded in the Loader Object i then want to create a reflection of the sprite that contains the image. Now this works when i run the application in flash IDE but when i embed this flash application inside a HTML page the reflection images do not work. Why is this, the code is below.
////////////////////////////////////////////
// Project: Flash 10 Coverflow
// Date: 10/3/09
// Author: Stephen Weber
////////////////////////////////////////////
[Code]....
I'm using the code 'rotate towards the mouse' from [URL].. It works fine to rotate the clip, but there's two things I'd like to have happen here: 1. At a certain angle of rotation, the MC that is following the mouse reflects horizontally. example: a profile of a head is following the mouse. i don't want the head to be upside down when the mouse reaches the back of the head, but rather the head flips over to watch the mouse.
2. Boundaries: is there some way to set up the code so that the MC stops following the mouse when it reaches a certain position on the Y-axis?
I'm working on a new site: [URL]. However, I've got some problems with my reflection of the mouse-pointer. The problem is that I don't know how to create the fake 3D effect, because now when you move your mouse over "Identity" the reflection is above the real mouse. I was thinking to put a mask, so the reflection cannot go above the real mouse, but then there is no reflection.
View 14 RepliesAnyone know of any dececent tutorials on mvoing text through '3d space' with a reflection? Im trying to look for an example to show you what I mean..
View 14 Replieshow to make reflection effect for movieclip?
View 4 Repliescreate a reflection of the rounder corners rectangle. I realized thet there in no beginGradientFill method in Graphics3D and the gradientHorizontalPlain creates a basic rectangle without rounded corners. Also, I doesn't look like I can use masks in 3D (at least I failed trying it).All I could do is just create a semi-transparent rectangle under, but with no reflection (fading out) effect:[URL]
View 1 RepliesI'm making a game with a moving avatar (it moves by itself ), his direction is given by a vector which only change when colliding with another object (which I called Mirrors ). So my avatar has a moveX and moveY properties ( sort of vector so ). And by clicking and holding the click to somewhere else, then releasing it, you can trace line (Mirrors) which have properties like start and end coordinates, a normalized vector for them, and a normalized normal vector. When the avatar is colliding with a mirror, its move vector change, to be redirected like with a mirror reflection.
Here are problems : The collision is only check before the avatar move, so if my avatar move 3 pixels by 3 pixels, and if my mirror is like x = 5-10, my avatar x = 1, it will move one time : avatar.x = 4, no collision. second time : avatar.x = 7 : collision, but my avatar is partially "in" the mirror, so weird... To solved it, my avatar only move 1 pixel by 1 pixel..
Second problem, when my avatar come in contact with the "bottom" or "top" of my line (imagine a vertical line), it does some strange things like go through the line and shaking.. I don't know how to manage that, it actually occurs sometimes even if it does hit at the line itself.
I'm using the code 'rotate towards the mouse' from [URL]
It works fine to rotate the clip, but there's two things I'd like to have happen here:
1. At a certain angle of rotation, the MC that is following the mouse reflects horizontally. example: a profile of a head is following the mouse. i don't want the head to be upside down when the mouse reaches the back of the head, but rather the head flips over to watch the mouse.
2. Boundaries: is there some way to set up the code so that the MC stops following the mouse when it reaches a certain position on the Y-axis?
I'm using Flash MX or MX 2k4, whichever is more convenient for this project.
how to imitate a reflection of a movie clip in a "mirror." I don't know if I should have the initial movie clip on custom cursor or have it set to drag... but either way I don't know how to make the second clip the "reflection follow along. Obviously it would need to follow at a slightly offset pattern so that you would be able to see both clips (or majority of them) at the same time.
View 2 RepliesI have a a movie clip that is duplicated. It is used twice as the image and the image's reflection. I have a mask over the reflection that gives it the effect. Is there any way I can make it that I works with any background.
View 2 RepliesWhat are the benefits of Spring Actionscript considering Dynamic Proxies are not possible in the current version of Actionscript and Reflection is quite limited.So for example I could specify my object creation in an XML application context, but why would I do that when I can simply specify that in code, and hence take advantage of static type checking etc.It is by no means my intent to belittle the work done on Spring Actionscript but more to find an application for it in my projects.
View 3 RepliesThe idea is I have 3x3 containers(Sprites) - each one holds 2 tiles of 2 two images (shown one and unvisible - laying behind) . So there are 9containers and 18 tiles. When I click on the image I get rotation of the containers, and when every container is about 90 degrees, its childs swap each oher. So in result I get second image shown. But unfortunely then, shown image is rotated by 180 degrees, that means its left side is on the right. Pre rotating containers ( of tiles gives total mess, as middle tiles seem to be right, but left side of the image and right doesnt match to rest.So I need to rotate tiles, which are bitmapData - parts of Bitmap. But I can not rotate them - there is no property .rotationY for bitmapData, and I can not use matrix's rotate() method as it traits only angle rotation and not axis rotation.If I rotate by Y axis the bitmap before slicing it to tiles nothing happens, so I guess draw method relies on default Bitmap.
So Q : How can I rotate on Y axis a bitmap to have mirror reflection of the image and then apply it reflected to the as a .bitmapData property and slice it to small pieces.