ActionScript 3 :: Flash CS5 - Mask With Keyframe Prevent Bitmap Loading
Feb 12, 2012
I have a Flash app that loads a PNG as a bitmap and adds it to a MovieClip instance called test_mc on the stage. test_mc contains a placeholder clip that we hide after adding the bitmap. E.g
test_mc.addChild(bmp);
test_mc.placeholder.visible=0;
This works fine. I then move the MovieClip around the stage in the timeline with a lot of keyframes. This works fine.
I then add a layer, called layer_mask, above the layer with the movieclip on. I create a shape on layer_mask and set layer_mask to mask the movieclip's layer. This still works fine. Now I add a keyframe in layer_mask. This stops working. The bmp is no longer loaded into the movieclip, and the placeholder is no longer hidden. The bitmap is actually loaded in and displayed correctly until the keyframe in the mask is hit, at which point it reverts to displaying the placeholder without the loaded bitmap.
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Mar 12, 2012
I have a MovieClip, named "thing", that's in one position and in another position on the next frame. I added an eventlistener to "thing" to advance frames. Very simple, everything works fine.I then add "thing.alpha = 0.5" in the button's event listener. Now when I publish the file, thing fades but doesn't move.
p.s. For reference, here's the entirety of my AS3 on the first frame:
import flash.events.MouseEvent;
stop();
thing.addEventListener(MouseEvent.CLICK, doClick);
[code]....
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Feb 1, 2012
This work:
var a:BitmapData = new BitmapData(640,480);
var b:Bitmap = new Bitmap(a);
a.draw(movieClip);
[Code].....
How can I draw in my Bitmap just the visible part of a MovieClip that uses mask?
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Aug 26, 2010
Coding something in pure AS3 (no timeline, etc...) and am hitting a snag with masking a bitmap. Am I missing something here?
[Code]...
End result is nothing shows up whenever I set the mask property. Without setting the mask I see my noisy rectangle just fine. Can anyone see why the mask doesn't seem to be working?
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Sep 16, 2009
I'm having issues with something I used to do all the time in previous version of Flash.On my Main Timeline I have a "looping" MovieClip (myArrows_mc). This MovieClip's timeline just has some simple animation,for instance some arrows that run across screen.There are no stop() actions, so once the playhead reaches the end of the MovieClip's timeline, it just goes back frame 1 and plays again.
Now I want to animate a simple shape Mask over top of the MovieClip. However, everytime the playhead gets to a keyframe in the Mask Layer, the MovieClip getting masked goes back to frame 1 and plays.
In other words, let's say myArrows_mc has 100 frames of arrow animation. On the Mask layer, I have tweened a simple oval shape from 1 side of the stage to the other. The shape tween has keyframes at frame 1, 50, and 64.
When I test the movie, everything looks fine (the arrows are looping) until the playhead reaches frame 50. Then the myArrows_mc, even though it hasn't reached the end of the arrows animation (frame 100), goes back to frame 1 and plays. Then when the main playhead reaches 64, myArrows_mc again resets to frame 1 and plays.
How can I animate a Mask over a MovieClip (not a Graphic) at authortime?Also, I need the Mask to be either a shape/motion tween or a graphic... it can't be it's own MovieClip, because I need to keep it "tied" to the Main Timeline.
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Mar 15, 2012
I have a simple flash that has 2 layers 2 images. one image is on the first frame and the other image is on the second keyframe. Actionscript starts on 1st keyframe. What I have it doing is loading frame one stop() reads the actionscript checks the date if the date is met it goes and stops on frame 2 and plays other image:
Everytime the flash refreshes it plays frame one then jumps to frame 2 if the date is met. How do I avoid playing frame one if the date is met what it's doing is playing the first image before the date change and a split second after it plays frame 2. (you see a hiccup)
i need the flash to "preload, check the actionscript before it loads if the date is met automataclly go to frame 2 avoiding frame one all together.
actionscript used on frame one:
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[Code].....
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Nov 4, 2011
I am trying to show the page displayed using StageWebView as a bitmap. As per thedocumentation we need to use DrawViewPortToBitMapData. While displaying the bitmap in a
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webView.drawViewPortToBitmapData(bitmapData);
[code].....
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Aug 27, 2009
I'm trying to create a AS3 image loader with the possibility of a PNG (transparent) mask...
Tried and searched for hourse, but I won't get it right...
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Apr 26, 2010
I am trying to create irregular Mask from Bitmap (Who has Alpha) and then apply it to Sprite. Then register mouse hover on sprite. My mask should be made considering bitmap Alpha, I need irregular shape Mask. I read somewhere that I should set cacheAsBitmap = true for Mask, then it will consider Alpha, but I can`t get it to work.
[Code]....
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Mar 16, 2005
When I place some codes in a keyframe, these codes are showing on all the following frames up till the next keyframe with codes. My question is, does Flash execute codes only in the keyframe or it execute whatever is in the frame regardless whether its a keyframe or not?
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Mar 10, 2010
I am using Flash CS3 and Actionscript 2.
So I have inherited this flash project which when completely published is basically a tutorial video for software. It is set up such that there is one large movie that loads other flash movies via actionscript (I guess).
The project was supposed to be designed so that it would be easy to make translated versions, so all the software UI items (File menu, tool box, etc.) are cut into pieces and in the library. In theory a person could go and just switch out the library graphics and presto, you have a French version instead of English.
While all these elements are in the library, you can never actually see them on the stage in Flash. When you publish the project, all the items are in place. I have hunted through the actionscript and don't see the images called up.
Does anyone know how these images are being called up into the actual final swf?
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Feb 7, 2010
I built a game that grabs a tileSheet (bitmap image) and some xml files from an outside source (not from the library). Turns out that this is a bad idea if I want to post my game on most sites. Cause majority sites only give me ability to load a single file. NOW, I need to figure an alternative. I tried doing the cross-domain thing but that is a pain cause I am running into some security issues in which I do not know how to get by. I made a seperate post for that issue, with my code in it. But now I need to know if there is some better hope.It makes sense that maybe I could load a bitmap image from the library.
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Nov 20, 2011
I have a image loaded in a sprite, the image is from a remote location [URL]. Once the image is loaded in the Loader Object i then want to create a reflection of the sprite that contains the image. Now this works when i run the application in flash IDE but when i embed this flash application inside a HTML page the reflection images do not work. Why is this, the code is below.
////////////////////////////////////////////
// Project: Flash 10 Coverflow
// Date: 10/3/09
// Author: Stephen Weber
////////////////////////////////////////////
[Code]....
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Mar 29, 2006
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Mar 20, 2007
i'm making a game and to score some extra performance im rendering every frame of every entity into an array of bitmapdata's the first time the frame is seen, and it works well, but its wasting alot of memory because we have alot of animations, and most of them are double framed at least, so more than half of the bitmaps could be ignored if there was a way to determine if a frame is a keyframe or not
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Jun 13, 2010
I have simple button, which calls loader to load external swf. It works well, but after some time, when I click button again it loads swf from the start. Is there any way to load swf permanently? It will be great if second click on the button would run complete event without loading process.
edit: I use unloadAndStop when I remove loaded swf from the stage. Maybe it has something to it.
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Sep 11, 2010
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Jul 31, 2009
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ActionScript Code:
var backgroundloader:MovieClipLoader = new MovieClipLoader();
backgroundloader.addListener(this);
function onLoadInit(_mc:MovieClip) {
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_mc._width = Stage.width;
[Code] .....
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Sep 19, 2011
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Dec 13, 2010
I have a MC in my library exported for AS called list_item_mc. Here's its contents:A placeholder MC for an image with the instance name img_holder_mcA placeholder dynamic textbox with the instance name list_txtHere's my code Below it I will explain what's going on and what my issues are:
var loader:URLLoader = new URLLoader();
loader.addEventListener(Event.COMPLETE, onLoaded);
var xml:XML;
[code].....
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Dec 19, 2009
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[Code]...
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[Code]...
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May 13, 2010
I am trying to load an sprite into a bitmap, but cannot get the sprite to fill the bitmap. Here is the results I am getting: [URL]
here is the applicable part of the code I am using that gets these results:
function(){return A.apply(null,[this].concat($A(arguments)))}addChild(container); //add sprite to see true sizebd = new BitmapData(container.width,container.height,false,0xff0000); //colored for effectb = new Bitmap(bd);bd.draw(container);addChild(b); // add bitmap to compare to sprite
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PHP Code:[code].....
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