ActionScript 2.0 :: Bitmap Exporter And Loading JPGs?
Jul 20, 2007
I'm building an app that allows the user to load JPGs, edit them, and then save them back to their computer.So I have run into some sort of bug. Whenever I load a JPG from another site then the bitmap exporter will just trace a blank image. So it has come down to this: the moment I a jpg, my traced bitmap is broken. It will work at every point before that. I am using loadClip to load the jpgs (flash 8 pro/as2.0).
now the instance of image1+2 are 2 deep in the movie, not sure if that matters? but when i preview in flash perfect, when i publish perfect, but once up online nothing? anyone knwowhy
I'm justing starting to learn some actionscript. I can't figure out why my jpgs are flickering when I go from one scene to another. Do they have to reload each time? Here is a link: http:[url].....I have each animation as a separate scene, and you'll see that the buttons flicker when the new scene loads.
I've designed a site that dynamically calls in jpgs into a swf. I've done it before on other sites and haven't had a problem. However on this site (www.jefftse.com), sometimes the jpgs load and sometimes they do not on IE on a mac. Which is bizzare. Why would it not work occasionally?
well i have 3 mcs (mc1,mc2,mc3), each loads .jpg files in it randomly. The question is how to make each of them not repeat previously loaded one.Example of code that im using
I would like to have a flash movie load a picture as the background image of a symbol or otherwise be viewable. The picture would be referenced via a URL on another site.Example. putting in a URL ending in '.jpg' would make another object show the pic from that URL.
I'm loading a txt file that I use to load jpg's (no PHP): PHP Code: <a href="asfunction:_global.loadMovie,flag_1.jpg">flag 1 </font></a> It works like a charm, but now I want the "container" to fade in the jpg's.
Code: _global.loadMovie = function(url) { container.loadMovie(url); fadein(); }; function fadein() { [Code] ..... The container fades in, but not 100% _alpha(about 40% I guess)!
I'm having a hell of a time optimizing my loading sequence for a gallery site I'm working on. This is the way it works:
1. I load and parse an XML containing the URLs to the thumbs and large versions of the photos. - This step is fast and works the way I want.
2. I load the thumbnails in sequence jumping back and forth between two functions - one initiating loading of a thumb, and the other the event handler for that particular thumb which iterates a value, and then calls the initiating function again. I suspect this is where the major slow down happens.
3. When the iterating value has reached the same number as the number of URLs to load, the class dispatches a complete event, and all is well - except so much time has passed that no one will ever have waited to see the content ...
I have an app that "loadmovies" a slideshow.swf in a sub-folder. THis sub-folder also contains an xml file and numbered jpgs.But when I run the main app, and click on the button to load the sub SWF files, the images do not appear. I assume it is a directory issue.
But if I run the slideshow.swf directly from it's folder, the images appear fine.I am using the xml_photogallery from this site for the main actionscript, is there something I can change here to point to the jpgs path?
All I need is a simple example, of loading jpgs into flash as3 and a function for applying a transition effect on them. Something like: Code: import com.greensock.*; TweenLite.to(image[1], 2, {alpha:1});
I have designed a homepage that has 4 boxes on the right hand side that are of different size. I would like to have a movie loader that loads .jpgs randomly from a specified folder into each box. At the same time I don't want any repeats in any of the 4 boxes. Also is it possible to resize the images according to the box size without having to resize them outside of flash? I can have all the images in the external folder the same size, but then if I can just shrink them with whichever image falls into the box the random script assigns.
I am having trouble with classes and loading external files, specifically .jpgs.I have a simple class, that looks like this,
Code: dynamic class test extends MovieClip { var nn; function test() {[code]....
I have it attached to the stage, it traces nn repetitively until i load the jpg, when i load the jpg into it, it loses all of it class properties it seems...it stops the onEnterFrame and the nn is no longer there.
I have an app that "loadmovies" a slideshow.swf in a sub-folder. THis sub-folder also contains an xml file and numbered jpgs.But when I run the main app, and click on the button to load the sub SWF files, the images do not appear. I assume it is a directory issue.
But if I run the slideshow.swf directly from it's folder, the images appear fine.I am using the xml_photogallery from this site for the main actionscript, is there something I can change here to point to the jpgs path? (If I add the "subfolder/" in the xml it doesn't seem to help)
I have 100 mc's loading external thumbnail jpgs via loadMovie(). I need a preloader of some sort to show the status of the thumbnails. The problem is that each of the mc's are loading JPG individually and I am not sure of how to combine their loading statuses into a preloader. The other option I had planned to use was to make one thumbnail larger in file size than the others so that it would load last and therefore I could use some onload function for this particular thumbnail, but I do not know what would be best to use in this case.
I'm loading multiple instances of the same jpg dynamically to my swf. It works just fine locally, but when I upload it, it only executes the first loading code it encounters in the timeline. I was doing things fairly complexly with 'for' loops and dynamic name generation and stuff, but I've stripped it down to the basics in an effort to get this to work.
as you can see, I'm using two different methods of loading the jpgs, just in an effort to pin down exactly what is going on. Locally, they all load fine. When I upload to the server, only the first instance of the loading code is run (so mc1 will get its jpg, but the rest won't). I've tried to swap the order, place the loading code in different areas, try to load different jpgs into each empty mc, but nothing works except that first instance flash gets to in the timeline.
The swf and jpgs are all in the same folder, both locally and on the server. The server the swf is hosted on is Windows 2003 box if that matters. I tried uploading it to a different windows box and got the same problem.
Essentially, I've got a MC container that's created dynamically based off an XML file (basically for every <title></title> I've got, it makes a new "card"). Now within the context of each <title></title> grouping I've got <imgs></imgs> in which I specify the path to images that are related.All of that works perfectly, save for the external jpg files actually appearing on the stage. The MC I add them to does, but the external image doesn't.My problem is- I can't add the external images until they're completely loaded (or so it appears). The thumbnail BG I use is blank. So I know for a fact that the thumbnail BG isn't occluding the loaded thumbnails.
I have spent quite a few hours looking into loading bitmap fonts to use and I cant seem to find anything on it. I have a bitmap font saved in a png file and I'm thinking I will need to create a new font, set the dimensions etc.
So I have inherited this flash project which when completely published is basically a tutorial video for software. It is set up such that there is one large movie that loads other flash movies via actionscript (I guess).
The project was supposed to be designed so that it would be easy to make translated versions, so all the software UI items (File menu, tool box, etc.) are cut into pieces and in the library. In theory a person could go and just switch out the library graphics and presto, you have a French version instead of English.
While all these elements are in the library, you can never actually see them on the stage in Flash. When you publish the project, all the items are in place. I have hunted through the actionscript and don't see the images called up.
Does anyone know how these images are being called up into the actual final swf?
In the following application images are attaching from library as bitmap. But i want to load it externally.Actually what I am trying to do is that i want to divide an image in to several pieces and giving a disolve effect for transition. I got a code in which images are loading from the library as bitmap object. I changed it and loaded externally using bitmap, but i cant divide images in to small pieces. I think its due to the problem of loading as bitmap.i just want to modify the following code to load image externally.
I am trying to load an sprite into a bitmap, but cannot get the sprite to fill the bitmap. Here is the results I am getting: [URL]
here is the applicable part of the code I am using that gets these results:
function(){return A.apply(null,[this].concat($A(arguments)))}addChild(container); //add sprite to see true sizebd = new BitmapData(container.width,container.height,false,0xff0000); //colored for effectb = new Bitmap(bd);bd.draw(container);addChild(b); // add bitmap to compare to sprite
I built a game that grabs a tileSheet (bitmap image) and some xml files from an outside source (not from the library). Turns out that this is a bad idea if I want to post my game on most sites. Cause majority sites only give me ability to load a single file. NOW, I need to figure an alternative. I tried doing the cross-domain thing but that is a pain cause I am running into some security issues in which I do not know how to get by. I made a seperate post for that issue, with my code in it. But now I need to know if there is some better hope.It makes sense that maybe I could load a bitmap image from the library.
I have a image loaded in a sprite, the image is from a remote location [URL]. Once the image is loaded in the Loader Object i then want to create a reflection of the sprite that contains the image. Now this works when i run the application in flash IDE but when i embed this flash application inside a HTML page the reflection images do not work. Why is this, the code is below.
I have created a class called LoadXML that loads an XML file and parses the data returning various arrays consisting of url paths: background urls (called "hintergrund"), image urls ("pfad") etc. In the main class I am trying to load each of these background urls and insert them each in a seperate cover (for a CoverFlow carousel). The images will then be loaded in the same cover and should appear on top of the background.I havent been able to insert multiple images in one bitmap. This is what my image loading methods look like:(I also added my LoadXML class and xml file in the attachments).
I just want to know that when loading three consecutive images in a row (via LOADER() and URLREQUEST()), if I only need to watch for the completion of the last image load. Or, will all three files load simultaneously (the smallest file completing first)?URL...