ActionScript 2.0 :: Loading Multiple Jpgs Dynamically?
Oct 18, 2003loding jpegs dynamically. My question is can you alter the script, and with the click of the same button load next jpg, then next etc?
View 4 Repliesloding jpegs dynamically. My question is can you alter the script, and with the click of the same button load next jpg, then next etc?
View 4 RepliesI'm loading multiple instances of the same jpg dynamically to my swf. It works just fine locally, but when I upload it, it only executes the first loading code it encounters in the timeline. I was doing things fairly complexly with 'for' loops and dynamic name generation and stuff, but I've stripped it down to the basics in an effort to get this to work.
Here's some code:
loadMovie('1.jpg', mc1.empty_mc);
loadMovie('1.jpg', mc2.empty_mc);
mcLoader.loadClip('1.jpg', mc3.empty_mc);
mcLoader.loadClip('1.jpg', mc4.empty_mc);
mcLoader.loadClip('1.jpg', mc5.empty_mc);
as you can see, I'm using two different methods of loading the jpgs, just in an effort to pin down exactly what is going on. Locally, they all load fine. When I upload to the server, only the first instance of the loading code is run (so mc1 will get its jpg, but the rest won't). I've tried to swap the order, place the loading code in different areas, try to load different jpgs into each empty mc, but nothing works except that first instance flash gets to in the timeline.
The swf and jpgs are all in the same folder, both locally and on the server. The server the swf is hosted on is Windows 2003 box if that matters. I tried uploading it to a different windows box and got the same problem.
Essentially, I've got a MC container that's created dynamically based off an XML file (basically for every <title></title> I've got, it makes a new "card"). Now within the context of each <title></title> grouping I've got <imgs></imgs> in which I specify the path to images that are related.All of that works perfectly, save for the external jpg files actually appearing on the stage. The MC I add them to does, but the external image doesn't.My problem is- I can't add the external images until they're completely loaded (or so it appears). The thumbnail BG I use is blank. So I know for a fact that the thumbnail BG isn't occluding the loaded thumbnails.
View 2 RepliesI am new to Flash, and I am taking the tutorialon loding jpegs dynamically. My question is canyou alter the script, and with the click of the samebutton load next jpg, then next etc
View 4 Repliesi just need a preloader for my dynamically loading jpgs.
fyi, i don't need buttons or anything for this...it's a very simple slideshow where the images come in every 100 frames...that's it.
does anyone know what code i should put it so that my images will preload at the beginning so the slideshow doesn't stutter?
I would like to have a flash movie load a picture as the background image of a symbol or otherwise be viewable. The picture would be referenced via a URL on another site.Example. putting in a URL ending in '.jpg' would make another object show the pic from that URL.
View 8 RepliesI'm setting up an online picture gallery. I'm trying to make it easy for the client to insert specific images, dynamically loaded, have them appear at 63 percent. If the user clicks on one, it enlarges to 100 percent. Trouble is, when the image is at 63 percent, it is not smooth and looks terrible,All the BitmapData class solutions posted online work for individual images. But I can't figure out how to automate the process in a for loop. At this point I'm not even worrying about the enlarging. I just want the images to load at 63 percent and look smooth.Below is the code for two images. Later I'll increase this to 25.
On the stage are two colored rectangle movie clips: toon1 and toon2. I want the dynamically loaded jpegs to load inside them. The client will manually edit the last lines whenever she feels like it, to choose which images to load.What I need is an elegant AS2 solution in which any dynamically loaded jpeg will be smoothed.
for (i=1; i<=2; i++) { this["toon"+i].createEmptyMovieClip("cartoon",this.getNextHighestDept h()); this["toon"+i].cartoon._xscale = this["toon"+i].cartoon._yscale=63;
[code].....
I wont to dynamically load jpgs randomly in my FLA.
View 5 RepliesI'm trying to create a slideshow that loads pics (jpg) from an external folder ("pics/") into dynamically created MCs.What I want is for the script to detect how many pics are in the folder (for future changes), create as many instances of the MC, and load the pics into each one. The MCs will need to take the W and H of the pics, and line up next to each other. This last part is not as important, I'm just wondering how to determine the number of pics in the folder. Do I need XML or will AS 1.0 or 2.0 do this?
View 1 RepliesI've read a few of the other threads on this subject but still had no luck. I'm loading jpgs via an xml file and the pics are all diffrent sizes. I'm trying to figure out how to center the image once loaded, but am running into brick wall after brick wall.[code]...
View 1 RepliesI'm trying to create a slideshow that loads pics (jpg) from an external folder ("pics/") into dynamically created MCs.What I want is for the script to detect how many pics are in the folder (for future changes), create as many instances of the MC, and load the pics into each one. The MCs will need to take the W and H of the pics, and line up next to each other.This last part is not as important, I'm just wondering how to determine the number of pics in the folder. Do I need XML or will AS 1.0 or 2.0 do this?
View 1 RepliesI'm currently making a xml driven photo gallery. The first stage is loading in the thumbnails, each thumbnail will preload individually. I pretty close to acheiving this except my current script only loads in the first jpeg. I have tried everything and I jsut can't find a problem. Anyway my code is below if anyone gets a chance to look. Sorry its a bit hefty. I think the problem is with the ThumbLoadingEnterFrame and LoadNextThumb functions.
PHP Code:
count = 0;
var thumbImage = new Array();
var thumbClip = new Array();
var jpegImage = new Array();
[code]....
I am trying to perform the following:
1. Create a series of movie clips on the stage
2. Give each one a specific name (i.e. movieClip1_mc)
3. Load an image into each one
4. Add three unique listeners to them (MOUSE_OVER, MOUSE_OFF and CLICK)
Afterwards I want to create one single function that will handle all the above boxes depending on which box is clicked.
Obviously the 1st part is simple enough and I have no problem there. Without relying on the "multiple movie clip" parts, I can easily handle the next three - just can't get it to work when working with multiple dynamic movie clips. Where I get stuck will always be giving each one a name and then moving forward. One big issue I continuously face is creating one dynamic function that will handle based on which movie clip the user interacts with.
Code:
// Array of external clips to use. Variable index refers to next clip to be displayed.
var clips:Array = ["clips/clip0.swf", "clips/clip1.swf", "clips/clip2.swf", "clips/clip3.swf"];
[Code]....
I am hoping to modify it so I don't have to "hard-code" the "folder/filename.swf" into the var clips:Array line...that way anyone can upload swfs into the "clips" folder and thisLoader will take care of the rest...
I'm trying to go through a for loop, create a movieclip for each database entry, add the image by url stored. The problem is the code I have only does the last image. I know it's because something is not incrementing and they all have the same name. Do I need to increment the name of my loader?[code]...
View 11 Replies[Code]...
now the instance of image1+2 are 2 deep in the movie, not sure if that matters? but when i preview in flash perfect, when i publish perfect, but once up online nothing? anyone knwowhy
I'm creating an interactive tour (pretty much a controllable slideshow) and I have multiple pictures now that, if in the correct order, will walk you around my school. You can turn left or right at doors (the picture that you're stopped at will wait for input from either the up, left, or right button and when clicked will take you to the corrisponding picture) and will eventually lead you out another entrance of the school and take you back to the main map.
My problem lies in the pictures... I have hundreds of pictures each one needing to be referanced. The only thing I have figured out is that I need to use arrays to organize these pictures and make them easier to access. I have considered using XML to organize the lists of pictures but I cannot spend hours typing out all the names of the pictures.access my pictures from outside my flash AS3 project.
how can you load external Jpgs into a swf instead of loading them and compiling the swf. so that they appear in the cache.
View 1 RepliesI'm justing starting to learn some actionscript. I can't figure out why my jpgs are flickering when I go from one scene to another. Do they have to reload each time? Here is a link: http:[url].....I have each animation as a separate scene, and you'll see that the buttons flicker when the new scene loads.
View 4 RepliesI've designed a site that dynamically calls in jpgs into a swf. I've done it before on other sites and haven't had a problem. However on this site (www.jefftse.com), sometimes the jpgs load and sometimes they do not on IE on a mac. Which is bizzare. Why would it not work occasionally?
View 2 Replieswell i have 3 mcs (mc1,mc2,mc3), each loads .jpg files in it randomly. The question is how to make each of them not repeat previously loaded one.Example of code that im using
Code:
filename = ["image"+random(7)+".jpg"];
path = "img/";
[code]......
I'm building an app that allows the user to load JPGs, edit them, and then save them back to their computer.So I have run into some sort of bug. Whenever I load a JPG from another site then the bitmap exporter will just trace a blank image. So it has come down to this: the moment I a jpg, my traced bitmap is broken. It will work at every point before that. I am using loadClip to load the jpgs (flash 8 pro/as2.0).
View 2 RepliesI'm loading a txt file that I use to load jpg's (no PHP):
PHP Code:
<a href="asfunction:_global.loadMovie,flag_1.jpg">flag 1
</font></a>
It works like a charm, but now I want the "container" to fade in the jpg's.
Code:
_global.loadMovie = function(url) {
container.loadMovie(url);
fadein();
};
function fadein() {
[Code] .....
The container fades in, but not 100% _alpha(about 40% I guess)!
I want to know how can I load external jpgs into a "frame" and depending on the size of the jpg resize this "frame" as you can see here:
View 9 RepliesI'm having a hell of a time optimizing my loading sequence for a gallery site I'm working on. This is the way it works:
1. I load and parse an XML containing the URLs to the thumbs and large versions of the photos. - This step is fast and works the way I want.
2. I load the thumbnails in sequence jumping back and forth between two functions - one initiating loading of a thumb, and the other the event handler for that particular thumb which iterates a value, and then calls the initiating function again. I suspect this is where the major slow down happens.
3. When the iterating value has reached the same number as the number of URLs to load, the class dispatches a complete event, and all is well - except so much time has passed that no one will ever have waited to see the content ...
[Code]...
I have an app that "loadmovies" a slideshow.swf in a sub-folder. THis sub-folder also contains an xml file and numbered jpgs.But when I run the main app, and click on the button to load the sub SWF files, the images do not appear. I assume it is a directory issue.
But if I run the slideshow.swf directly from it's folder, the images appear fine.I am using the xml_photogallery from this site for the main actionscript, is there something I can change here to point to the jpgs path?
All I need is a simple example, of loading jpgs into flash as3 and a function for applying a transition effect on them. Something like:
Code:
import com.greensock.*;
TweenLite.to(image[1], 2, {alpha:1});
I have designed a homepage that has 4 boxes on the right hand side that are of different size. I would like to have a movie loader that loads .jpgs randomly from a specified folder into each box. At the same time I don't want any repeats in any of the 4 boxes. Also is it possible to resize the images according to the box size without having to resize them outside of flash? I can have all the images in the external folder the same size, but then if I can just shrink them with whichever image falls into the box the random script assigns.
View 2 RepliesI am having trouble with classes and loading external files, specifically .jpgs.I have a simple class, that looks like this,
Code:
dynamic class test extends MovieClip {
var nn;
function test() {[code]....
I have it attached to the stage, it traces nn repetitively until i load the jpg, when i load the jpg into it, it loses all of it class properties it seems...it stops the onEnterFrame and the nn is no longer there.
I have an app that "loadmovies" a slideshow.swf in a sub-folder. THis sub-folder also contains an xml file and numbered jpgs.But when I run the main app, and click on the button to load the sub SWF files, the images do not appear. I assume it is a directory issue.
But if I run the slideshow.swf directly from it's folder, the images appear fine.I am using the xml_photogallery from this site for the main actionscript, is there something I can change here to point to the jpgs path? (If I add the "subfolder/" in the xml it doesn't seem to help)