ActionScript 2.0 :: Preloader For Dynamically Loading Jpgs?
Jul 28, 2003
i just need a preloader for my dynamically loading jpgs.
fyi, i don't need buttons or anything for this...it's a very simple slideshow where the images come in every 100 frames...that's it.
does anyone know what code i should put it so that my images will preload at the beginning so the slideshow doesn't stutter?
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May 18, 2009
Essentially, I've got a MC container that's created dynamically based off an XML file (basically for every <title></title> I've got, it makes a new "card"). Now within the context of each <title></title> grouping I've got <imgs></imgs> in which I specify the path to images that are related.All of that works perfectly, save for the external jpg files actually appearing on the stage. The MC I add them to does, but the external image doesn't.My problem is- I can't add the external images until they're completely loaded (or so it appears). The thumbnail BG I use is blank. So I know for a fact that the thumbnail BG isn't occluding the loaded thumbnails.
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May 24, 2002
I would like to have a flash movie load a picture as the background image of a symbol or otherwise be viewable. The picture would be referenced via a URL on another site.Example. putting in a URL ending in '.jpg' would make another object show the pic from that URL.
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Oct 18, 2003
loding jpegs dynamically. My question is can you alter the script, and with the click of the same button load next jpg, then next etc?
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Dec 13, 2005
I'm loading multiple instances of the same jpg dynamically to my swf. It works just fine locally, but when I upload it, it only executes the first loading code it encounters in the timeline. I was doing things fairly complexly with 'for' loops and dynamic name generation and stuff, but I've stripped it down to the basics in an effort to get this to work.
Here's some code:
loadMovie('1.jpg', mc1.empty_mc);
loadMovie('1.jpg', mc2.empty_mc);
mcLoader.loadClip('1.jpg', mc3.empty_mc);
mcLoader.loadClip('1.jpg', mc4.empty_mc);
mcLoader.loadClip('1.jpg', mc5.empty_mc);
as you can see, I'm using two different methods of loading the jpgs, just in an effort to pin down exactly what is going on. Locally, they all load fine. When I upload to the server, only the first instance of the loading code is run (so mc1 will get its jpg, but the rest won't). I've tried to swap the order, place the loading code in different areas, try to load different jpgs into each empty mc, but nothing works except that first instance flash gets to in the timeline.
The swf and jpgs are all in the same folder, both locally and on the server. The server the swf is hosted on is Windows 2003 box if that matters. I tried uploading it to a different windows box and got the same problem.
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Jan 19, 2004
I am having a lot of trouble to get a preloader working for this code.
Short Desc: i have a listbox which gets the data from XML page. once i click on any on of the lable in the listbox, a image loads in a movieclip.
I am trying to add a preloader to the moviclip. the code below is what iam using:
Code:
_root.procent = Math.round((_root.scrollpane_sp.getBytesLoaded()/_root.scrollpane_sp.getBytesTotal())*100);
[Code].....
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Jan 19, 2004
I am having a lot of trouble to get a preloader working for this code.
Short Desc: i have a listbox which gets the data from XML page. once i click on any on of the lable in the listbox, a image loads in a movieclip.
I am trying to add a preloader to the moviclip. the code below is what iam using:
[Code]....
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Jul 14, 2005
That was supposed to be my first preloader dealing with an XML file and external jpgs ... searched the forum, found something that looked/sounded like it would work, tried to adapt it to my particular situation and ... (surprise!) ... it doesn't work. Let me add at this point that I'd consider myself a "very casual" ActionScripter (if there is such a thing), meaning that most of the time, I try to learn as I go along, without any *real* background knowledge. Here's my situation - methinks it's rather straightforward: SWF file (project.swf), XML file (config.xml) and a bunch of jpgs all in the same directory - nothing exotic so far. Here's the AS I (try to) use in my SWF file to load the xml and the imgs therein:
[Code]...
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Dec 14, 2010
I'm using TLF text, so there's a RSL involved. I get that there's a way to include the library in my own code, but I'd rather not do that unless there's no other solution.
In Advanced Action Script Settings > Preloader Method, there's a choice between "Preloader SWF" (five black dots, the default thing) and "Custom preloader loop". My first question is then how to use this Custom preloader loop thing? What is it referencing? Do I have to write a special thingy somewhere? What?
And I already made a simple "bar filling up" kind of preloader, which I'm testing by using the aforementioned "Custom preloader loop" setting and simulating download. (My project no longer compiles when not simulating download [VerifyError: Error #1014: Couldn't find flashx.textLayout.container::ContainerController class.] which led to the conclusion that I'm doing something wrong here.) It does fill up, but it starts at about 60%. From my earlier badly worded Google searches, I think my problem is that I am using a bunch of external .as files which are loading before the preloader. Is there any way to tie the .as files later, or something?(That, or my preloader actually takes up 60% of the project's data, which would surprise me but isn't impossible because it's still very bare.
I'm making a game and I'm sorta kinda using tiles to render the map screen. So I have a bunch of sprites on screen, for which I created a Refresh() method that I call whenever necessary. In this method, I use a Loader object to load desired bitmaps (which aren't in the project's Library), then add this Loader as a child. The main reason I did it that way is because I could then reference the images to load with a string, and so include arguments in there.
(I don't know if I'm clear, so let my try to be more descriptive. I basically have an array containing the map data. I'll read that array and pass some properties as arguments to my Refresh() method to draw the screen correctly. I'll then be able to load the image ["sprite" + arg1 + arg2 + ".png"] by using that string to create a new URLRequest (and then use that in the Loader).If I understand the way this works correctly (and I probably don't ), I'm downloading the images all over again each time I call Refresh instead of having them "cached" somewhere, which is inefficient (because they're tiles and I'm reusing them multiple times). Am I correct in that assumption?
I thought the more "efficient" way would be to import my tiles in the project Library and export these for ActionScript. (They're PNGs, so they inherit from BitmapData.) My problem with this method is that to use these images, I now have to instantiate a class, so there's no string involved, and so I can't concatenate variables with a string anymore to fetch the right PNG to display, which is really, really annoying.
So I'd like to have the best of both worlds: cache images while still being able to refer to them with a string. Is that possible? And more generally, what's the "right" way to dynamically render images in the context of a tile-based map?
EDIT:public vars vs. getters and setters I have classes with properties. I've gathered that it's good programming practice to declare these properties as private vars and then define getter and setter functions to access them. It's easier to just declare these variables as public and move on. What are the pros and cons of both methods?
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Oct 5, 2007
i am currently using this script to run through an array:
swfArray = new Array("images/indep/1.jpg", "images/indep/2.jpg", "images/indep/3.jpg", "images/indep/4.jpg", "images/indep/5.jpg", "images/indep/6.jpg", "images/indep/7.jpg", "images/indep/8.jpg", "images/indep/9.jpg", "images/indep/10.jpg", "images/indep/11.jpg", "images/indep/12.jpg", "images/indep/13.jpg");
this.createEmptyMovieClip("target1",2);
[code]...
is there a way i can add my current preloader to the array script so i pull in jpgs instead of swf files?
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May 12, 2009
I'm setting up an online picture gallery. I'm trying to make it easy for the client to insert specific images, dynamically loaded, have them appear at 63 percent. If the user clicks on one, it enlarges to 100 percent. Trouble is, when the image is at 63 percent, it is not smooth and looks terrible,All the BitmapData class solutions posted online work for individual images. But I can't figure out how to automate the process in a for loop. At this point I'm not even worrying about the enlarging. I just want the images to load at 63 percent and look smooth.Below is the code for two images. Later I'll increase this to 25.
On the stage are two colored rectangle movie clips: toon1 and toon2. I want the dynamically loaded jpegs to load inside them. The client will manually edit the last lines whenever she feels like it, to choose which images to load.What I need is an elegant AS2 solution in which any dynamically loaded jpeg will be smoothed.
for (i=1; i<=2; i++) { this["toon"+i].createEmptyMovieClip("cartoon",this.getNextHighestDept h()); this["toon"+i].cartoon._xscale = this["toon"+i].cartoon._yscale=63;
[code].....
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Oct 18, 2003
I am new to Flash, and I am taking the tutorialon loding jpegs dynamically. My question is canyou alter the script, and with the click of the samebutton load next jpg, then next etc
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Sep 25, 2003
I wont to dynamically load jpgs randomly in my FLA.
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Nov 16, 2004
I'm trying to create a slideshow that loads pics (jpg) from an external folder ("pics/") into dynamically created MCs.What I want is for the script to detect how many pics are in the folder (for future changes), create as many instances of the MC, and load the pics into each one. The MCs will need to take the W and H of the pics, and line up next to each other. This last part is not as important, I'm just wondering how to determine the number of pics in the folder. Do I need XML or will AS 1.0 or 2.0 do this?
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Apr 20, 2006
I've read a few of the other threads on this subject but still had no luck. I'm loading jpgs via an xml file and the pics are all diffrent sizes. I'm trying to figure out how to center the image once loaded, but am running into brick wall after brick wall.[code]...
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Nov 16, 2004
I'm trying to create a slideshow that loads pics (jpg) from an external folder ("pics/") into dynamically created MCs.What I want is for the script to detect how many pics are in the folder (for future changes), create as many instances of the MC, and load the pics into each one. The MCs will need to take the W and H of the pics, and line up next to each other.This last part is not as important, I'm just wondering how to determine the number of pics in the folder. Do I need XML or will AS 1.0 or 2.0 do this?
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Mar 22, 2005
[Code]...
now the instance of image1+2 are 2 deep in the movie, not sure if that matters? but when i preview in flash perfect, when i publish perfect, but once up online nothing? anyone knwowhy
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Jan 19, 2004
how can you load external Jpgs into a swf instead of loading them and compiling the swf. so that they appear in the cache.
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Sep 2, 2010
I'm justing starting to learn some actionscript. I can't figure out why my jpgs are flickering when I go from one scene to another. Do they have to reload each time? Here is a link: http:[url].....I have each animation as a separate scene, and you'll see that the buttons flicker when the new scene loads.
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Oct 11, 2005
I've designed a site that dynamically calls in jpgs into a swf. I've done it before on other sites and haven't had a problem. However on this site (www.jefftse.com), sometimes the jpgs load and sometimes they do not on IE on a mac. Which is bizzare. Why would it not work occasionally?
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Nov 23, 2005
well i have 3 mcs (mc1,mc2,mc3), each loads .jpg files in it randomly. The question is how to make each of them not repeat previously loaded one.Example of code that im using
Code:
filename = ["image"+random(7)+".jpg"];
path = "img/";
[code]......
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Jul 20, 2007
I'm building an app that allows the user to load JPGs, edit them, and then save them back to their computer.So I have run into some sort of bug. Whenever I load a JPG from another site then the bitmap exporter will just trace a blank image. So it has come down to this: the moment I a jpg, my traced bitmap is broken. It will work at every point before that. I am using loadClip to load the jpgs (flash 8 pro/as2.0).
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Apr 3, 2004
I'm loading a txt file that I use to load jpg's (no PHP):
PHP Code:
<a href="asfunction:_global.loadMovie,flag_1.jpg">flag 1
</font></a>
It works like a charm, but now I want the "container" to fade in the jpg's.
Code:
_global.loadMovie = function(url) {
container.loadMovie(url);
fadein();
};
function fadein() {
[Code] .....
The container fades in, but not 100% _alpha(about 40% I guess)!
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Apr 8, 2004
I want to know how can I load external jpgs into a "frame" and depending on the size of the jpg resize this "frame" as you can see here:
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Jan 8, 2010
I'm having a hell of a time optimizing my loading sequence for a gallery site I'm working on. This is the way it works:
1. I load and parse an XML containing the URLs to the thumbs and large versions of the photos. - This step is fast and works the way I want.
2. I load the thumbnails in sequence jumping back and forth between two functions - one initiating loading of a thumb, and the other the event handler for that particular thumb which iterates a value, and then calls the initiating function again. I suspect this is where the major slow down happens.
3. When the iterating value has reached the same number as the number of URLs to load, the class dispatches a complete event, and all is well - except so much time has passed that no one will ever have waited to see the content ...
[Code]...
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Jan 26, 2005
I have an app that "loadmovies" a slideshow.swf in a sub-folder. THis sub-folder also contains an xml file and numbered jpgs.But when I run the main app, and click on the button to load the sub SWF files, the images do not appear. I assume it is a directory issue.
But if I run the slideshow.swf directly from it's folder, the images appear fine.I am using the xml_photogallery from this site for the main actionscript, is there something I can change here to point to the jpgs path?
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Jan 31, 2011
All I need is a simple example, of loading jpgs into flash as3 and a function for applying a transition effect on them. Something like:
Code:
import com.greensock.*;
TweenLite.to(image[1], 2, {alpha:1});
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Jul 30, 2009
I have designed a homepage that has 4 boxes on the right hand side that are of different size. I would like to have a movie loader that loads .jpgs randomly from a specified folder into each box. At the same time I don't want any repeats in any of the 4 boxes. Also is it possible to resize the images according to the box size without having to resize them outside of flash? I can have all the images in the external folder the same size, but then if I can just shrink them with whichever image falls into the box the random script assigns.
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Aug 19, 2004
I am having trouble with classes and loading external files, specifically .jpgs.I have a simple class, that looks like this,
Code:
dynamic class test extends MovieClip {
var nn;
function test() {[code]....
I have it attached to the stage, it traces nn repetitively until i load the jpg, when i load the jpg into it, it loses all of it class properties it seems...it stops the onEnterFrame and the nn is no longer there.
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Jan 26, 2005
I have an app that "loadmovies" a slideshow.swf in a sub-folder. THis sub-folder also contains an xml file and numbered jpgs.But when I run the main app, and click on the button to load the sub SWF files, the images do not appear. I assume it is a directory issue.
But if I run the slideshow.swf directly from it's folder, the images appear fine.I am using the xml_photogallery from this site for the main actionscript, is there something I can change here to point to the jpgs path? (If I add the "subfolder/" in the xml it doesn't seem to help)
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