ActionScript 3.0 :: Loading Three Consecutive External Bitmap Images
Mar 8, 2011
I just want to know that when loading three consecutive images in a row (via LOADER() and URLREQUEST()), if I only need to watch for the completion of the last image load. Or, will all three files load simultaneously (the smallest file completing first)?URL...
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Jul 16, 2009
In the following application images are attaching from library as bitmap. But i want to load it externally.Actually what I am trying to do is that i want to divide an image in to several pieces and giving a disolve effect for transition. I got a code in which images are loading from the library as bitmap object. I changed it and loaded externally using bitmap, but i cant divide images in to small pieces. I think its due to the problem of loading as bitmap.i just want to modify the following code to load image externally.
[Code]...
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Oct 16, 2009
I have created a class called LoadXML that loads an XML file and parses the data returning various arrays consisting of url paths: background urls (called "hintergrund"), image urls ("pfad") etc. In the main class I am trying to load each of these background urls and insert them each in a seperate cover (for a CoverFlow carousel). The images will then be loaded in the same cover and should appear on top of the background.I havent been able to insert multiple images in one bitmap. This is what my image loading methods look like:(I also added my LoadXML class and xml file in the attachments).
PHP Code:[code].....
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Mar 11, 2012
Bascially what I'm trying to do is load 2 or more external images, all the same size and resolution, then combine or composite them one on top of the other, then save that result as a new image using a jpeg or png encoder.
I don't want to take a snapshot of the stage, I'd like to save the images with thier original resolution. So far the only thing I've been able to do is load two images, and composite them on the stage. thats about it.
I'm using flash pro CS5.5, and writing code in a class file, not on the timeline. Here is a copy of the code.
[Code]...
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Sep 2, 2009
I load data from xml and want a list of thumbnails with text to be lined up. A handful of text-attributes to the xml-rows, including a src-attribute, which links to an image, goes through as wanted - text is shown, and images are shown. The image order, however, varies when I have more than two rows and is completely wrong. The text-attribute-order to each thumbnail remains perfect in all scenarios.The images bitmapData is taken etc., and the images are scaled to a proper thumbnail size. This might be where something goes wrong?
ActionScript Code:
function xmlLoaded(e:Event):void
{
[code]....
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Nov 30, 2004
I have a long animated demo (approx. 5 minutes) that I want to shrink down to several small movie clips. This way if I have to go back and make changes I don't have to continue modifying a huge timeline. So what I want to have happen is to have a sequence1 loaded from the library on the stage. When sequence 1 is finished playing sequence 2 is loaded in it's place
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Nov 30, 2004
I have a long animated demo (approx. 5 minutes) that I want to shrink down to several small movie clips. This way if I have to go back and make changes I don't have to continue modifying a huge timeline.So what I want to have happen is to have a sequence1 loaded from the library on the stage. When sequence 1 is finished playing sequence 2 is loaded in it's place, etc.?
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Mar 11, 2011
I have 2 swf files that I would like to play back to back. What is the best approach for that? The first movie needs to finish playing and then be followed immediately by the second movie.
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Apr 13, 2010
I am making a flash site of all of my lingerie that I sell. There are over 200 pictures that amount to over 20 Mb. I would like to know if placing these images externally would be better than trying to put them in the flash movie file?
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Nov 15, 2008
I'm loading a external image and want a preloader for this progress.I found this code for a preloader, but how do I connect it so it preloads the image?
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Apr 15, 2009
I'm new to AS3 but trying to learn. Please be kind and forgiving. I just want to load an external image. I have been cruising the Web for days. Why doesn't this work:
var imageLoader:Loader = new Loader(); imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoadComplete); var request:URLRequest = new
[code]......
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Sep 1, 2010
I am trying to change the images the following calls up. (Using CS4 and AS 2.0)
onClipEvent (load)
{
imageProperties = _root.getCurrentImageName(0);
loadMovie(_root.url + imageProperties.name, this.cont.pic);
[code]....
I get that I could find the image in the directory and just change it out with the same name/pixel size, but I'd also like to add more images to this particular project with the same conditions.
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May 27, 2008
I am trying to load external images and .swf's for the first time and was wondering if anyone had any tips, or tutorials they could send my way. I am working with large imagery inside a flash banner animation and I know there has to be a quicker way to get them to load.
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Apr 1, 2010
I have just started messing around in flash and made a pretty cool site (...design wise, the action script part is my major problem right now) which is suppose to go online sometime soon. I used the following script to load an external SWF into my main SWF: (I placed this script in the main timeline of my 'main' movie on frame 100 or something)
[as]
if(this.contentHolder == Number(this.contentHolder)){
loadMovieNum("content1.swf",this.contentHolder);
} else {
this.contentHolder.loadMovie("content1.swf");
[/as]
The external swf is al working fine, the preloader, buttons and thumbnails behaviour. All except for one thing: the photos wont load when i click on the thumbnails. The external SWF is a photogallery with thumbnails. The script for the small thumbnails is as following: (I placed this on the first frame inside a movie clip of a movie clip which is staged in the main timeline).
[as]
var frameNum:Number;
function photoChange(){
_root.photos.gotoAndStop("img"+frameNum);
_root.photos.fader.gotoAndPlay(2);
} btn1.onRelease = function(){
[Code] .....
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Sep 25, 2009
First of I'm using Flash CS4 and AS 3.0 I'm trying to make a photo gallery for my website. I have the gallery all setup and made and now I need a preloader for loading my images. Right now my gallery is setup like this:
-A list of clickable thumbnails. (20 thumbnails)
-A UILoader
-You click a thumbnail and it loads an external image into the UILoader.
Actionscript: I have an array with 20 images. I have 20 different event listeners for each thumbnail.
The eventlistener looks like this:
thumbs.thumbs1.t1_btn.addEventListener(MouseEvent. CLICK, loadP1);
The function looks like this:
[Code]....
The UILoader is inside 2 moveclips because of a transition effect I have. The buttons are also 2 movieclips deep because of motion tweens.specific reason.
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Aug 25, 2008
I want to rapidly load an image over and over again. Basically it's from a security camera that has a web server running. on it, and it stores the current image in a file called now.jpg. I can do this from AS2 fairly easily as I can just keep calling a loadMovie() on the image, replacing the old one. At one point, I had what looked like 15fps going with that. BUT, with AS3, I can't seem to get this going very fast at all. It takes at least a second to load each image. I am using the code attached to do this. It uses an interval to load, but could be done through other methods. I can run the video out of the security cam into a converter and bring it in USB with the Video() and Camera() classes, but that only gives me 640x480. The camera is actually able to generate 1280x1024 images, which is what I am loading with my AS2 code. So,any ideas as to rapidly load these images? The web server on the camera can display a live image by using javascript to keep loading the image. There must be a way to do it in AS3 if it can be done in AS2 and javascript.
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Sep 29, 2010
I want to make a photo uploader and after uploading the photo to the server you can load all the photo's that are in a folder in kind of a library.I can load one single image because I name it in AS but I want to load the whole "images" folder so I can see all the pictures that are in it.
"This is what I got so far"
load_btn.addEventListener(MouseEvent.CLICK, LoadBox);
function LoadBox(event:MouseEvent):void { //create a Loader instancevar myImageLoader:Loader = new Loader();//create a URLRequest instance to indicate the image sourcevar myImageLocation:URLRequest = new URLRequest("url to website");// load the bitmap data from the image source in the Loader instancemyImageLoader.load(myImageLocation);//add the Loader instance to the display listaddChild (myImageLoader);
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Oct 22, 2010
I have created invisible buttons which when clicked will load an image into a UILoader. When testing, an output error message comes up saying:
Error #2044: Unhandled ioError:. text=Error #2035: URL Not Found. URL: file:///E|/butcher1/images/cut0.jpg
I thought it might have been incorrect naming conventions or instance names but I have checked and I'm sure i've got it all right.
Could it possibly have something to do with my setup of the timeline as I have all my layers on the same line.
Should I start all over?
This is what some of the code looks like an i have done the same for the rest of the invisible buttons
this is what part of the code looks like...
cut7_btn.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler_3); function fl_MouseClickHandler_3(event:MouseEvent):void{ // Start your custom code // This example code displays the words "Mouse clicked" in the Output panel. trace("cut7_btn"); probackground.iloader.source = "images/cut7.jpg"; // End your custom code}
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Sep 25, 2009
I created a flash slideshow which preloads the images. After preloading the images, it proceeds to load an external flash file and then the images. The problem is, very very occasionally, it will fail to actually load the images into view, and I'll just see the preloading animation, but it might still load the external swf. Additionally, it might do the reverse, and load the images and not load the external swf.
Here is the (I think) relevant code:
function onXMLLoadComplete(e:Event):void {
// create new xml with the received data
xmlSlideshow = new XML(e.target.data);
// get total slide count
// misc xml data
[Code] .....
The live site is here: [URL]
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Jan 19, 2010
Is it possible to load an image(jpg, png, gif) from another domain and manipulate the pixels? I guess when the image is downloaded/copied it is in my domain.
Using the Loader and add the content to an Image component I get an error in my debugger. I guess there are some cross domain polices at work here.
But I need to be more sure how this works before moving on. I guess, if it is not possible to load the image directly I could create a local proxy.
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Aug 16, 2010
I'm using the Loader class in AS3.0 to load external images. I need to load a random image each time and I'm using a timer to load a new image after 5 seconds or so. When I load the first image,
[Code]...
The problem is that my fading routine does not work. One image loads, and the next one appears straight away when it is finished loading.
My code feels like a bit of a hack...is there a nicer way that actually works...?
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Feb 13, 2009
I want to load 24 external images in 4 rows each containing 6 images. I am using the below script to load images from xml file. But this script displays all images in one single row.
Code:
myPhoto = new XML();
myPhoto.ignoreWhite = true;
myPhoto.load("xmlphoto.xml");
myPhoto.onLoad = function(success) {
numimages = this.firstChild.childNodes.length;
[Code] .....
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Jun 23, 2010
i got a problem with my gallery. my script only loads the loadImageComplete function, when all Thumb-Images are loaded. I want the loadImageComplete-function for every Thumb/Image.
Code:
function loadThumbs(src:Array,name:Array) {
var xPos:Number = thumbXStart;
var yPos:Number = thumbYStart;
[Code]......
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Sep 1, 2010
I am trying to change the images the following calls up. (Using CS4 and AS 2.0)[code]Where is the getCurrentImageName calling the image up from? or..Where is the imageProperties.link ToOpen pointing to?Honestly, I get that I could find the image in the directory and just change it out with the same name/pixel size, but I'd also like to add more images to this particular project with the same conditions.I'm probably one of those girls that knows enough to cause more damage than good, so at least point me in the right direction.
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Nov 17, 2010
I have built an image/video scroller in Flash 8. It loads images and flv files from an external xml file. It allows you to scroll through the images using a left and right button. The image in the middle is clickable, and when you click on it, it loads the cooresponding flv for that image and plays the flv. It all works great, except from time to time, the video control components become unactive - they are there, but do not work. Currently, I just have the playpause button. When this happens it becomes active again at the end of the video. It seems to happen more frequently in FF than in IE. If you contact me I can give you a link to a page where this is working.
Here is the main code:
import mx.video.FLVPlayback;
var picnums;
var my_format:TextFormat = new TextFormat();
my_format.font = "Arial";
my_format.size=14;
[Code] ......
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Sep 1, 2010
I'm a flash newbie and I am trying to change the images the following calls up. (Using CS4 and AS 2.0)
onClipEvent (load)
{
imageProperties = _root.getCurrentImageName(0);
[code].....
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Jan 24, 2005
How can I load jpg files into a flash archive? Do they necesarily be converted into swf files? Can I apply a mask on the flash file without changing the original image file?
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Apr 12, 2005
My boss bought some pre-made actionscript that traces the mouse position when it's held down to display a certain frame at a certain position. He uses this for 360 product display. Then he asks me to find a way to load the jpg images each frame externally.
I did, one jpg per frame using this:
this.createEmptyMovieClip("logo_mc", this.getNextHighestDepth());
logo_mc.createEmptyMovieClip("container_mc",0);
logo_mc.container_mc.loadMovie("0.jpg");
logo_mc.onPress = function() {
trace("It works");};
However, when you switch from one frame to another, there's a delay in loading the next jpg, even when it's local. So, when you go from one frame to another, there's this strobe light effect. I'm assuming that what one would do to solve this is to load an array and set each jpg visibility to 0 until the frame calls to that movie to set the visablity on a specfic container.
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Jul 30, 2005
I am learning about loadmovie.How do you load a movie on the press of a button - into a specific frame? A frame that was targeted by the button's actionscript.(Basically, I have set up a portfolio flash site. I have all of my images in the .swf so the file is larger than it could be. In the portfolio section of my .swf I have thumbnails that on pressing them go to a different frame within that clip to display the larger version of the image. Naturally, I want to load these larger images in only when the thumbs are clicked on.)
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Apr 9, 2009
I modified a 3D spinning carousel that loads images by an external XML file to give it a 2D circle look. Then I took out all the code for the movement so it would remain stationary, but kept the code to adjust radius etc.This is great, except now the client would like the icons to be displayed in a spiral instead of a circle. I'm not the greatest when it comes to mathWhat do I need to change or add etc in order to get the images to display in a spiral (say starting in the middle and spiraling out clockwise)? Do I need to add more math in the sin and cos parts? or maybe there is a much simpler way to do this?In the flash file, I have a 600x600 pixel stage with this code on the first frame:
Code:
var numOfItems:Number;
var radiusX:Number = 200;
[code]....
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