ActionScript 2.0 :: Loading 24 External Images In 4 Rows
Feb 13, 2009
I want to load 24 external images in 4 rows each containing 6 images. I am using the below script to load images from xml file. But this script displays all images in one single row.
Code:
myPhoto = new XML();
myPhoto.ignoreWhite = true;
myPhoto.load("xmlphoto.xml");
myPhoto.onLoad = function(success) {
numimages = this.firstChild.childNodes.length;
[Code] .....
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Jun 1, 2009
I want to load multiple images from an xml document into rows, one on top the other on a y axis?
here is my xml:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<cardRewards>
<rewardImage path="images/redStar1.jpg" />
[Code].....
right now i'm just trying to trace each image name and it's height through the for loop, but what i would like to do is stack each image, 1 following the other.
when i run the trace, the output repeats just the last images name and image height. There is something wrong in my loop, right? Also i should mention that each image has a different height dimension.
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Apr 13, 2010
I am making a flash site of all of my lingerie that I sell. There are over 200 pictures that amount to over 20 Mb. I would like to know if placing these images externally would be better than trying to put them in the flash movie file?
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Jan 19, 2011
I want to add specific images to a datagrid row, depending on the data displayed on that row. These images need to be functional buttons with click handlers and everything.For example, if a row displays status of a certain element, like "Editable" then the image displayed in the cell next to it needs to be a green flag, if it isn't Editable then I red flag should appear.
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Jan 18, 2010
I have this group of images loaded around 5 rows. When I mouseover at the edge on the right or on the left, the image will scroll. As I scroll, i want the images to loop.
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Nov 15, 2008
I'm loading a external image and want a preloader for this progress.I found this code for a preloader, but how do I connect it so it preloads the image?
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Apr 15, 2009
I'm new to AS3 but trying to learn. Please be kind and forgiving. I just want to load an external image. I have been cruising the Web for days. Why doesn't this work:
var imageLoader:Loader = new Loader(); imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoadComplete); var request:URLRequest = new
[code]......
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Sep 1, 2010
I am trying to change the images the following calls up. (Using CS4 and AS 2.0)
onClipEvent (load)
{
imageProperties = _root.getCurrentImageName(0);
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[code]....
I get that I could find the image in the directory and just change it out with the same name/pixel size, but I'd also like to add more images to this particular project with the same conditions.
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May 27, 2008
I am trying to load external images and .swf's for the first time and was wondering if anyone had any tips, or tutorials they could send my way. I am working with large imagery inside a flash banner animation and I know there has to be a quicker way to get them to load.
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Apr 1, 2010
I have just started messing around in flash and made a pretty cool site (...design wise, the action script part is my major problem right now) which is suppose to go online sometime soon. I used the following script to load an external SWF into my main SWF: (I placed this script in the main timeline of my 'main' movie on frame 100 or something)
[as]
if(this.contentHolder == Number(this.contentHolder)){
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[/as]
The external swf is al working fine, the preloader, buttons and thumbnails behaviour. All except for one thing: the photos wont load when i click on the thumbnails. The external SWF is a photogallery with thumbnails. The script for the small thumbnails is as following: (I placed this on the first frame inside a movie clip of a movie clip which is staged in the main timeline).
[as]
var frameNum:Number;
function photoChange(){
_root.photos.gotoAndStop("img"+frameNum);
_root.photos.fader.gotoAndPlay(2);
} btn1.onRelease = function(){
[Code] .....
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Jul 4, 2006
I've included the .fla and source files I'm working on. Here is what I need some help to figure out:
1. How can I show the items in rows of 4 and 4.. Instead of just repeat them vertical?
2. How can I load the thumbnails in the menu items?
3. How can I load the image for the chosen item in the image placeholder?
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Sep 25, 2009
First of I'm using Flash CS4 and AS 3.0 I'm trying to make a photo gallery for my website. I have the gallery all setup and made and now I need a preloader for loading my images. Right now my gallery is setup like this:
-A list of clickable thumbnails. (20 thumbnails)
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Actionscript: I have an array with 20 images. I have 20 different event listeners for each thumbnail.
The eventlistener looks like this:
thumbs.thumbs1.t1_btn.addEventListener(MouseEvent. CLICK, loadP1);
The function looks like this:
[Code]....
The UILoader is inside 2 moveclips because of a transition effect I have. The buttons are also 2 movieclips deep because of motion tweens.specific reason.
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Aug 25, 2008
I want to rapidly load an image over and over again. Basically it's from a security camera that has a web server running. on it, and it stores the current image in a file called now.jpg. I can do this from AS2 fairly easily as I can just keep calling a loadMovie() on the image, replacing the old one. At one point, I had what looked like 15fps going with that. BUT, with AS3, I can't seem to get this going very fast at all. It takes at least a second to load each image. I am using the code attached to do this. It uses an interval to load, but could be done through other methods. I can run the video out of the security cam into a converter and bring it in USB with the Video() and Camera() classes, but that only gives me 640x480. The camera is actually able to generate 1280x1024 images, which is what I am loading with my AS2 code. So,any ideas as to rapidly load these images? The web server on the camera can display a live image by using javascript to keep loading the image. There must be a way to do it in AS3 if it can be done in AS2 and javascript.
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"This is what I got so far"
load_btn.addEventListener(MouseEvent.CLICK, LoadBox);
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Oct 22, 2010
I have created invisible buttons which when clicked will load an image into a UILoader. When testing, an output error message comes up saying:
Error #2044: Unhandled ioError:. text=Error #2035: URL Not Found. URL: file:///E|/butcher1/images/cut0.jpg
I thought it might have been incorrect naming conventions or instance names but I have checked and I'm sure i've got it all right.
Could it possibly have something to do with my setup of the timeline as I have all my layers on the same line.
Should I start all over?
This is what some of the code looks like an i have done the same for the rest of the invisible buttons
this is what part of the code looks like...
cut7_btn.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler_3); function fl_MouseClickHandler_3(event:MouseEvent):void{ // Start your custom code // This example code displays the words "Mouse clicked" in the Output panel. trace("cut7_btn"); probackground.iloader.source = "images/cut7.jpg"; // End your custom code}
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Sep 25, 2009
I created a flash slideshow which preloads the images. After preloading the images, it proceeds to load an external flash file and then the images. The problem is, very very occasionally, it will fail to actually load the images into view, and I'll just see the preloading animation, but it might still load the external swf. Additionally, it might do the reverse, and load the images and not load the external swf.
Here is the (I think) relevant code:
function onXMLLoadComplete(e:Event):void {
// create new xml with the received data
xmlSlideshow = new XML(e.target.data);
// get total slide count
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[Code] .....
The live site is here: [URL]
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I'm using the Loader class in AS3.0 to load external images. I need to load a random image each time and I'm using a timer to load a new image after 5 seconds or so. When I load the first image,
[Code]...
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My code feels like a bit of a hack...is there a nicer way that actually works...?
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Jun 23, 2010
i got a problem with my gallery. my script only loads the loadImageComplete function, when all Thumb-Images are loaded. I want the loadImageComplete-function for every Thumb/Image.
Code:
function loadThumbs(src:Array,name:Array) {
var xPos:Number = thumbXStart;
var yPos:Number = thumbYStart;
[Code]......
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Sep 1, 2010
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Nov 17, 2010
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Here is the main code:
import mx.video.FLVPlayback;
var picnums;
var my_format:TextFormat = new TextFormat();
my_format.font = "Arial";
my_format.size=14;
[Code] ......
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Sep 1, 2010
I'm a flash newbie and I am trying to change the images the following calls up. (Using CS4 and AS 2.0)
onClipEvent (load)
{
imageProperties = _root.getCurrentImageName(0);
[code].....
View 1 Replies
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My boss bought some pre-made actionscript that traces the mouse position when it's held down to display a certain frame at a certain position. He uses this for 360 product display. Then he asks me to find a way to load the jpg images each frame externally.
I did, one jpg per frame using this:
this.createEmptyMovieClip("logo_mc", this.getNextHighestDepth());
logo_mc.createEmptyMovieClip("container_mc",0);
logo_mc.container_mc.loadMovie("0.jpg");
logo_mc.onPress = function() {
trace("It works");};
However, when you switch from one frame to another, there's a delay in loading the next jpg, even when it's local. So, when you go from one frame to another, there's this strobe light effect. I'm assuming that what one would do to solve this is to load an array and set each jpg visibility to 0 until the frame calls to that movie to set the visablity on a specfic container.
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I am learning about loadmovie.How do you load a movie on the press of a button - into a specific frame? A frame that was targeted by the button's actionscript.(Basically, I have set up a portfolio flash site. I have all of my images in the .swf so the file is larger than it could be. In the portfolio section of my .swf I have thumbnails that on pressing them go to a different frame within that clip to display the larger version of the image. Naturally, I want to load these larger images in only when the thumbs are clicked on.)
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Code:
var numOfItems:Number;
var radiusX:Number = 200;
[code]....
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I have a website which needs to load 3 external images into 3 movieclips when the page loads. The page gets the URLs for the 3 images from an XML document, ie.
<imgurl>graphics/panda.jpg</imgurl>
<imgurl>graphics/panda2.jpg</imgurl>
<imgurl>graphics/panda3.jpg</imgurl>
[code].....
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I've been racking my brain on this one and I just want to do something quite basic. I have 2 external images loading in my "Action" layer on the first frame. These load into movieclip containers which I want to tween / fade etc.The images load OK into the containers only when both motion tweens start at frame one. As soon as I move the 2nd image along the timeline the second image does not display (only the container rectangle tweens).If there is an easier way to do this then fantastic. for example should i use UIloader instead.I want to load multiple images and have them as a slideshow that moves.[code]
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I am about to build an image slideshow. I have a mainmovie.swf and a slideshow.swf. I will be loading my slideshow.swf into the mainmovie.swf. I have about 10 images to go into my slideshow.
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How can I load jpg files into a flash archive? Do they necesarily be converted into swf files? Can I apply a mask on the flash file without changing the original image file?
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