ActionScript 3.0 :: Image Loader With PNG Bitmap Mask?

Aug 27, 2009

I'm trying to create a AS3 image loader with the possibility of a PNG (transparent) mask...

Tried and searched for hourse, but I won't get it right...

View 9 Replies


Similar Posts:


ActionScript 3.0 :: Image Loader To Bitmap

Apr 10, 2012

I'm loading a list of urls of pics from an fql query, then loading those urls with the loader class using this function:_loc is a MovieClip that holds the picture,[code]In onMyPictureLoaded I would like to get the bitmapdata out of loader.content and scale the image (smooth it too) that way, and then reattach it to the _obj MovieClip, but I'm having trouble reattaching that new bitmap to the object.It seems the problem is more to do with events and not having the ability to pass information (_loc, for example) from:loader.contentLoaderInfo.addEventListener(Event.CO MPLETE,onMyPictureLoaded); to the onMyPictureLoaded function.

View 11 Replies

ActionScript 3.0 :: Bitmap Smoothing With Image Loader Woes

Dec 2, 2009

I set up this sample movie clip in the hopes to figure out a problem I'm having:[code]In the above code, I can add the contents of myImageLoader to myMovieClip with no issues and it resizes as expected (and consequently artifacts appear). With the final two lines of code, apparently myBitmap is not being loaded with the contents of myImageLoader.content which will cause the final line to fail with the following error:Code:TypeError: Error #1009: Cannot access a property or method of a null object reference.at loadImageTest_fla::Main Timeline/frame1()I understand the error, I just don't get why the contents are not being loaded into the bitmap object.

View 1 Replies

ActionScript 3.0 :: Alpha Mask - Area Of The Loader Outside Of The Mask Will Visible When The Mouse Is Down

Sep 10, 2010

I have a startDrag function set up on a loader and mask that when the mouse is down on the loader it drags, when not it doesn't. There is also 2 buttons that control whether mask1 or mask2 is used. What i would like however is when the mouse is down - the area of the loader outside of the mask is visible but only by about 10/20% alpha, that way the user can see where all the image is while dragging. Is this possible? Full code can be seen below and i have attached the zip with the .fla file:

[Code]...

View 2 Replies

ActionScript 3.0 :: Converting A Bitmap Loader To A MovieClip Loader?

Aug 24, 2009

how to create an image gallery that loads external bitmaps. It also has some nice fade in/fade out effects using Tweener. I was wondering, what would I need to modify from my code to load MovieClips from the library instead of the external JPEGs.

Code:
import caurina.transitions.Tweener;
var btn:Object;
var disabledBtn:Object;

[Code].....

View 8 Replies

Flash :: Use The CS4 Tool's On A Bitmap Image After Tracing The Bitmap Image And Applying My Settings?

Aug 7, 2009

Use the flash CS4 tool's on a bitmap image after tracing the bitmap image and applying my settings?

View 10 Replies

Actionscript 3 :: Bitmap Too Big - Limitation Is In Bitmap And Loader?

Mar 30, 2011

In AS3, I am loading a png from a zip file (nochump's zip library through ByteArray to Loader). The png can be up to 45k pixels wide but only 120 tall. This creates a problem in flash, as images can only be ~8000 pixels wide. A possible solution would be to split the images into 6 columns somehow. This would probably need to be done in the ByteArray state, because the limitation is in Bitmap and Loader.

View 2 Replies

ActionScript 3.0 :: Image Viewer And Im Loading An Image To A Loader And Then Add The Loader To The Stage?

Aug 12, 2009

im working on an image viewer and im loading an image to a loader and then add the loader to the stage.I want the user to be able to drag and drop the image but since it's a loader i dont know how to do it.
I tried

imageLoader.startDrag = true;
imageLoader.content.startDrag = true;
 
but im getting an error on both.

View 2 Replies

Create Own Mask Around A Jpg Image By Drawing Around It On The Mask Layer

Dec 4, 2009

maybe point me towards a better way to mask. png file is way too big. I have been using the mask layer option to create my own mask around a jpg image by drawing around it on the mask layer. There has to be a fetter and faster way to do this. Is it possible to maybe have a specific color range have an alpha value of 0. Similar to green screening whereas If I put the item I want to clip on a green background flash will auto take out the green for me. and by auto I mean action script maybe. I think this can be done but im not finding it.

how are these guys clipping these images [URL] they have the movie clips set up where the black background on the 3 layers of shoes is getting masked out. When I go into the shoe movie clips I see there is a black background but it just disappears when I go back to main timeline.

View 3 Replies

AS3 :: Flash - Get Bitmap From Movieclip With Mask?

Feb 1, 2012

This work:

var a:BitmapData = new BitmapData(640,480);
var b:Bitmap = new Bitmap(a);
a.draw(movieClip);

[Code].....

How can I draw in my Bitmap just the visible part of a MovieClip that uses mask?

View 1 Replies

ActionScript 3.0 :: Create Irregular Mask From Bitmap

Apr 26, 2010

I am trying to create irregular Mask from Bitmap (Who has Alpha) and then apply it to Sprite. Then register mouse hover on sprite. My mask should be made considering bitmap Alpha, I need irregular shape Mask. I read somewhere that I should set cacheAsBitmap = true for Mask, then it will consider Alpha, but I can`t get it to work.

[Code]....

View 0 Replies

ActionScript 3.0 :: Flash Bitmap Failing To Mask?

Aug 26, 2010

Coding something in pure AS3 (no timeline, etc...) and am hitting a snag with masking a bitmap. Am I missing something here?

[Code]...

End result is nothing shows up whenever I set the mask property. Without setting the mask I see my noisy rectangle just fine. Can anyone see why the mask doesn't seem to be working?

View 1 Replies

ActionScript 3 :: Flash CS5 - Mask With Keyframe Prevent Bitmap Loading

Feb 12, 2012

I have a Flash app that loads a PNG as a bitmap and adds it to a MovieClip instance called test_mc on the stage. test_mc contains a placeholder clip that we hide after adding the bitmap. E.g
test_mc.addChild(bmp);
test_mc.placeholder.visible=0;
This works fine. I then move the MovieClip around the stage in the timeline with a lot of keyframes. This works fine.

I then add a layer, called layer_mask, above the layer with the movieclip on. I create a shape on layer_mask and set layer_mask to mask the movieclip's layer. This still works fine. Now I add a keyframe in layer_mask. This stops working. The bmp is no longer loaded into the movieclip, and the placeholder is no longer hidden. The bitmap is actually loaded in and displayed correctly until the keyframe in the mask is hit, at which point it reverts to displaying the placeholder without the loaded bitmap.

View 1 Replies

ActionScript 3.0 :: Text Loader Disappearing Under A Mask?

Oct 20, 2009

I created a loader class which creates a text pre loader and works fine until I add a mask over the images.Then the preloader doesn't display anymore. The preloader is called "progressOutput"

[Code]...

View 1 Replies

Facebook - From Loader To Bitmap Flex?

Mar 26, 2012

i'm trying to load images from Facebook Albums to my flex app, this is the code called when i click on a FB image:

[Code]...

View 1 Replies

ActionScript 3.0 :: Convert Loader Content To Bitmap

Oct 12, 2009

I've seen mention of there being some security risk with loading images and leaving them in loaders. A few articles I've run across said that you should always draw them as a bitmap when the loading is done.

Is there any truth to this? I have a few loaders I have left in my project, do I need to hand their content off to a bitmap? What is the advantage of always having a bitmap represent the loaded image?

View 9 Replies

ActionScript 3.0 :: Building Static Bitmap Loader?

Feb 7, 2011

I was trying to build a class that would load external bitmap images into Bitmap objects. I'm having a bit of trouble as the image loads, but does not display visually. Heres the code to instantiate it:

ActionScript Code:
var loadd:Bitmap= new Bitmap();
ImageLoad.loadImage( loadd, '../ght.png' );
this.addChild(loadd);
And heres the class:

[Code]...

View 7 Replies

ActionScript 3.0 :: How To Create Bitmap Of Loader Content And Resize It

Mar 10, 2010

I am loading a fairly large image file and want to create a bitmap of the loader content. I want to then use this Bitmap and resize it according to the current dimension of the stage. However, I also want to keep the loader content as "originally loaded" as a reference in case the stage is resized and the user wants to view this particular image again. The way my AS is written as of now, I am manipulating the loader content. How do I not do this? How do I "copy" the loader content so I can manipulate the bitmap copy while leaving the loader content unaltered?

<AS>
var lightboxImage:Bitmap = new Bitmap();
function resizeLightbox():void{
lightboxImage = myLoader.content;
lightboxImage.width = myLoader.content.width;
lightboxImage.height = myLoader.content.height;
[Code] .....

View 8 Replies

Flash :: Copy To Bitmap Loaded In Sprite From Loader

Feb 25, 2010

I want to load an external image (dest) and display it on the stage, and i want to load another image (src) which will not be visible. When i hold the left mouse button on the image that appears on the stage, then a function that start copies the src image to the dest will be invoked. Actually i want to reproduce the scratch effect on an image that hides another underneath. here is my code [ the copypixels function is triggered on mouse_move event for debug purposes ]

package
{
import flash.display.Sprite;
import flash.display.BitmapData;

[Code]....

Although the two images are loaded into memory and the first one is shown on the stage, when the mouse_move events triggers the corresponding handlers the copy does not work.

View 1 Replies

ActionScript 3.0 :: Bitmap Loader Security - Can't Access The Loaded Content

May 3, 2010

I'm writing a simple little test app consisting of 'main.as' and 'test.png', both within the same subdir on my harddrive. I'm compiling via command line with mxmlc, and testing via 'open with...' and Chrome. The code uses flash.display.Loader.load( "test.png" ) - but I can't access the loaded content (or even draw it to a bitmapdata!) due to security exceptions.

My goal is to get the image into something (preferably a bitmapdata!) I can draw to other bitmapdatas, as I understand this is fastest for gaming. I've tried all sorts of things, including creating a 'crossdomain.xml' that goes in the same dir as the above files (and doing the appropriate LoaderContext thing), tried various system.Security things and still no joy.

View 1 Replies

ActionScript 3.0 :: Place Two Or More Instances Of The Same Loaded From A Loader Bitmap In One Container??

Nov 29, 2009

Is it possible to place two or more instances of the same loaded from a loader Bitmap in one container?

View 1 Replies

ActionScript 3.0 :: Loader Will Load Images From Another Server - Get Error On Bitmap Operation?

Sep 23, 2009

I'm developing an app that currently is using Loader to get images from another server.This shouldn't currently work since we are still waiting for the owner of that server to put a crossdomain file in place.However, it does work -- sort of .

Loader can load the images fine, without an error.But then the app has a feature in which we are making a larger duplicate of the image to display in a sidebar, we do this in this manner:

var myBitmap:Bitmap = Bitmap(loader.content);

and when this runs we get a Flash player security error 2122, sandbox violation.So while I'm hoping all this will fix itself when the crossdomain.xml file is put in place,I'm confused as to why we only get the sandbox error when we make a Bitmap from the image, and not when we initially try to retrieve the image.

(Incidentally: is there a better way to make a "copy" of an image loaded by a Loader, and then change its width and height for simultaneous display in another part of the stage? I don't need to change its actual dimensions -- I just need to change its display width and height.)

View 2 Replies

ActionScript 3.0 :: Cloning Loader To Bitmap : Error 1067: Implicid Coercion

Aug 1, 2009

I'm writing a class where I load a image with Loader and then tries to copy it into a Bitmap. This goes all and well when I do this in an event but not when I try to make a function of it.

Some code.....

class variables :
var imgLoader:Loader;
From Main :
imgLoader = new Loader();

[code].....

So far so good. but when I try to make a function that returns a copy of the previous loaded image (imgLoader) I get the error :

1067: Implicit coercion of a value of type flash.display:displayObject to an unrelated type flash.display:BitmapData.

The code looks in the function looks like this :

var bm:Bitmap = new Bitmap(imgLoader.content);
var bmret:Bitmap = new Bitmap(bm.bitmapData.clone());

Why is this? All I can think off is that in the LOAD COMPLETE event i get a reference of the current target (I think this is the way it works), and are not using the class variable defined at the top in the code.

View 5 Replies

Flash - Add Image Using Loader And Make Image A Button With Event Handler?

Oct 26, 2011

How would I make an image I load using AS3's loader class into a button with an event handler on it? Below is what I have started. And below that is my error I get when I click the message.

AS:

//call function that starts loading my image
callButtons();
function callButtons():void {

[code]....

the error I am getting when I click the spanish.png on the stage is: ArgumentError: Error #1063: Argument count mismatch on MyVideoPlayer_CS4_fla::MainTimeline/playSpanish(). Expected 0, got 1.I NEEDED TO ADDED evt:MouseEvent

View 1 Replies

ActionScript 2.0 :: Image Loader Gallery - Put A Timer - Divert To The Next Image Automatically

Apr 30, 2010

I have this piece of code to change images. I was trying to figure out how you could put a timer on the code, so if the image has been displayed for say 5 seconds it diverts to the next image automatically? Also if it's not to hard, when it has played to the end to divert to the 1st image.

[Code]...

View 1 Replies

Flash CS4 Loader Class: Image Loads Initially But Error Returned When Loading New Image

Mar 22, 2011

[code]This script is for a loader image gallery in flash, as part of a class assignment. What happens is that in flash, when I open the swf file, the initial image (images/nair_evanescentautumn.png) will load fine. However, clicking on any thumbnail image (including the exact same images/nair_evanescentautumn.png), will result in an error saying the file cannot be found.I cannot figure out why it is doing this... I've tested it over. Clicking each thumbnail does go to the correct position in the two separate functions. All said full-size image links are in the folder images/, and replacing the initial loader image will load the other images in place of the default one. However, clicking on any thumbnail still results in URL not found, even though everything works correctly.[code]Before anyone asks why I'm putting this kind of content into a flash site, I'm not--this is only for a class assignment. I'm just trying to figure out why my images aren't loading right when I'm only doing the exact same thing in the functions as I am on the other pages.Of note, commissions.swf has the exact same feature, just with swf files loaded instead, and it works perfectly fine. home, traditional, digital, and photography all have the image gallery, and all have the same issue (I only referenced one page because if I can fix one page I should be able to fix all of them).As for the artworks, they are all my fiance's. The website design was built for her, and I used the website design for this project because I didn't want to have to build an entirely new interface design. Since the project also required a gallery, I felt that this interface would work just fine.

View 3 Replies

Flex :: Adding Loader Image While The Image Is Loading?

Feb 23, 2010

I need to create a gallery to load images and display them. This part is fine:

/**
* @variable image_name to store the name of the selected item
*/
private function showimage(evt:Event):void

[Code].....

where imgMain is the id the image component.

But, I need a small twist. A transition image i.e. loading image should be displayed while the the image is being loaded.

View 1 Replies

Actionscript 3 :: Mask Image With Another Image?

Jun 1, 2010

my issue is this, my users import an image with FileReference and I need to mask it and then send it to server.My problem is this: I'm be able do keep the filereference event and transfer the image data into my canvas. I'm be able to send to server the result of masking.But I'm NOT be able to mask the image that my users have load in my canvas.

View 2 Replies

ActionScript 3.0 :: Reflection Image Should Appear Under The Image / Loader

Mar 6, 2010

I've looked through a couple threads here about reflecting images... but I don't quite understand it. I will include a link to my project thus far: Final Project First of all, ignore the music/mp3 items at the bottom of the stage. Those aren't wired up yet. When you click on a bike image on the right, the reflection image should appear under the image... but it's not quite working out that way, and I've tried a few things. Here's the segment of AS3 code that is giving me trouble:

[Code]....

View 2 Replies

ActionScript 2.0 :: Using An Image As Mask

Jan 14, 2011

I'm wondering if I can use a image as a mask. For example, a shape of a dog as a mask. I want to achieve that load in the mask as a jpg or png from disk and apply it to a image. I tried it doesn't work. I don't know if there is something I did wrong.

[Code]...

View 0 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved