IDE :: Importing Bitmap To Library Creates A New Graphic Symbol Everytime

Apr 20, 2010

Is there a way to avoid this? I import A LOT of bitmaps all the time and it's really really annoying to have to delete the graphic symbol flash creates with it.

Couldn't find a way to toggle this "feature" off in preferences.

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Inside Flash, I have a symbol with type graphic in my library and I want to add it to stage using Actionscript 3. Is this possible?

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Actionscript 3 :: Library Symbol Extend Another Library Symbol / Assuming Each Are Linked To Class?

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Library symbol "Card" is linked to class "Card" which extends "MovieClip". Library symbol "Card" contains a card background image.Library symbol "Ace" is linked to class "Ace", which extends class "Card". Library symbol "Ace" contains a TextField with a big letter "A".So we have Ace extends Card which extends MovieClip. Ace therefore extends MovieClip, but does not DIRECTLY extend MovieClip.When I drop an instance of Ace on the stage and compile the clip, all that shows up is the big letter A. However, I expected the background image from Card to be included, since Ace extends Card, and the Card symbol contains the background.It seems like Flash ignores symbol content unless it belongs to the top-level class being instantiated.I think it's LAME that one symbol can't extend another. The IDE could easily draw Card as a non-editable background while I'm editing Ace which extends it, and it should instantiate Card's content and then Ace's content when an Ace is instantiated.

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Professional :: Photo Import Vs Result - Difference Between Importing To The Stage And Importing To The Library

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I am importing a picture in flash and i found out that there is a difference between importing to the stage, and importing to the library... [URL] I've placed both picture close of each other and if you look closely, you'll notice that one of them is losing some resolution. Both picture come from the same file, a png. The picture imported to the stage is sharper than the one imported to the library. is there a way to import that picture to the library without losing any resolution?

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ActionScript 3.0 :: Text To Bitmap Error (Creates Rectangle)?

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I'm doing a basic reflection class that will take any MovieClip, create a copy (using BitmapData), and do the flipping, alpha, gradient mask, etc to create a nice reflection.The class works great, with the exception of dynamic text.I've done quite a bit of searching, and I realize that you must put the TextField into a MovieClip and then take the BitmapData of the MovieClip.

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ActionScript 3.0 :: Creates An Instance Of The Library MovieClip?

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I am having an issue with some code I found for a custom cursor.

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Graphic Symbol Glitch?

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I've created a small animation containing a few images which i have converted to graphic symbols so I can alpha-tween them. I tweened the first image then copy/pasted the frames to do the next using the swap symbol function. When swapping the symbol I selected the desired symbol and pressed okay but nothing happened - I then dragged the desired symbol out of the library and onto the stage then deleted the previous symbol. As soon as I did that the new symbol I had just dragged out switched back to the previous symbol.

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ActionScript 2.0 :: Make A Button That When Pressed Creates A Movie Clip From The Library?

Jun 21, 2011

1. How to make a button that when pressed, creates a movie clip from the library? So let's say there's a movie clip called "Guy". When I press the button, it creates "Guy" at a certain position.

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[Code]...

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Replace A Graphic Symbol That Contains Text?

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How do I replace a graphic symbol ?  It is actually made up of 3 layers including a textbox and bullet.  When I double click on the symbol, I get the Text Properties menu.
 
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Professional :: Use A Graphic Symbol Over A Movie_clip?

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Is there anything a graphic symbol can do, that a movie clip can't? So many tutorials I look at, use Movie Clips for so many things, including one frame objects, and buttons etc...So, is there any benefit to ever using a graphic symbol over a movie clip?

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Flash 9 :: Masking With Graphic Symbol?

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I was trying some stuff with masking. I have a shape on one layer. And there is another layer which acts as mask for first one. In the mask layer, I keep adding a graphic symbol to be able to reveal first layer's portions.

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I am attaching my fla for your reference.

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ActionScript 3.0 :: Add A Bitmap Graphic To A Movieclip?

Dec 1, 2010

I'm trying to add a bitmap to a movie clip in code. However, I'm having trouble getting the bitmap location to go where I want it because it's inside the movieclip and it just shows up at 0,0 of the movieclip instead of the coordinates I want it to be: Here's some of code so you can see what I mean:

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I have a motion tween that adds effect to a Symbol of type Graphic. My question is this:How can I change the graphic dynamically? I want to change the graphic to one inside my xml file. I am reading through my xml file fine, I just need to know how I can take the url to my new image and put it into my symbol.

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All I'm trying to do is move one graphic (converted to symbol) from one side to another.  However, when I try to put in the 'motion tween' it keeps saying "Multiple objects are selected, you must convert them to a symbol in order to tween them.  Do you want to convert them and create a tween?"  If I click 'Ok'  it comes up with "The tween could not be applied to some of the selected frames.  This could be due to the frame containing ActionScript, Multiple objects, non-tweenable objects or being on a layer that cannot be a tween layer"

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I am making a very simple stick figure animation which will be intended for tv, specifically HDTV 1080p.I have no idea how i did it but I did the animation and before I knew it it was not on scene 1, but on the graphic symbol timeline. I think it is because I made my character a symbol, and i guess everything followed. But when I put them on the stage from the library, only part of the animation shows up, the part with the character i made into a symbol...not only that, but if I copy and paste all the frames from the symbol timeline onto the main timeline, it is HUGE! it doesn't match the size or placement it was on in the other timeline..Also, are there any specific requirements for editing with intent for hdtv? I read you can't use movie clips but as for size, etc? What do you have to set at the beginning and what will change when it is exported or converted for tv?

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I'm working on some fairly detailed character animations, and accordingly have made most of the characters parts into graphic symbols. For instance, his hand is a graphic symbol which has multiple frames for each perspective or pose of the fingers, and I set the symbol to the proper frame in the characters main timeline. I've been having issues, however, when tweening these symbols. I noticed this first when I was working on a jump animation and I just wanted the hand, once its pose is in a state which will be used for the majority of its frames, to tween up and rotate with the arm and body. When I create this tween, however, it forces all other frames of that graphic symbol to be set to that same frame. The start and end frames of the tween are set to the same first frame, and even after trying to manually fix the subsequent frames of the symbol, it wont let me. I've triple checked all my symbol names, frame numbers and settings, and anything else I can think of and everything is in place, so I really have no clue why this is happening

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ActionScript 2.0 :: Change Color Of Graphic Symbol?

Sep 17, 2005

I just wanna ask if I can change color of graphic symbol or i have to convert symbol to MC?

example: I make a rectangle, now i wanna with some color picker or buttom change a color of rectangle.

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ActionScript 2.0 :: Set And Change Different Properties Of A Graphic Symbol?

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if you can set and change different properties of a graphic symbol using AS? I know you can change MC's and buttons. I also know that you can change graphic symbol properties using the prop inspector. I was thinking that since you can change properties like _alpha in the Prop Inspector, how to you set and control them using AS.

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ActionScript 3.0 :: How To Get Scrollbar With Text In Graphic Symbol

Jan 2, 2012

How can I get a scrollbar with text in a graphic symbol in flash? I cannot use my customize scrollbar with button images in a graphic symbol....

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ActionScript 3.0 :: Adding A Bitmap Graphic To A Movieclip?

Nov 30, 2010

I'm new to as3 and programming and I'm trying to add a bitmap to a movie clip in code.However, I'm having trouble getting the bitmap location to go where I want it because it's inside the movieclip and it just shows up at 0,0 of the movieclip instead of the coordinates I want it to be: Here's some of code so you can see what I mean:

imageBitmapData3 = new Lander(63, 53);
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[code].......

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Graphic Symbol Of A Circle That Has A Radial Gradient Fill?

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I have a graphic symbol of a circle that has a radial gradient fill of yellow to red. All I want to do is have it change from yellow to red to red to yellow. I tried the advanced color settings but that doesnt quite do what I want. With the color settings.. it changes the complete tint of the object. I want it to look like it is tweening the gradient not the object. So if the object had a yellow center with a red outer edge I want it to chenge to a red center with a yellow outer edge. How do I accomplish this?

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Actionscript :: Make A Graphic Symbol Draggable In FLASH?

Dec 24, 2009

Could you tell how the actionscript code would look like for such a job?

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IDE :: Creating Image Gallery With Thumbnails - Graphic Symbol?

Mar 11, 2009

I am creating an image gallery with thumbnails on the right inside a symbol so that they can all fade in at the same time, and the bigger images on the left that also fade in. I can only fit 8 thumbnail images at a time, and want to have more than that. So I'll add an arrow below the thumbs so that when you click on it, you can see the other thumbs. I have the first 8 thumbs on the first frame of a symbol and the rest on the second frame.

My problem is that the symbol that contains the thumbs is a graphic symbol, so that the thumbs in it, that are button symbols can be clicked on. I tried using button and movie clip symbols for the thumbnails container but then the buttons (thumbs) can't be clicked any more. That was not a problem till I had to add more than 8 thumbs, cause i need to give the container an instance name, and graphic symbols can't have one.

Here is the link to download the .fla [URL]
In case I didn't make my self clear, what I need is to know if there's a way to have a movie clip or button symbol that can have buttons in it that can be clicked on.

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ActionScript 3.0 :: Adding A Bitmap Graphic To A Movieclip In Code?

Dec 1, 2010

I'm new to as3 and programming and I'm trying to add a bitmap to a movie clip in codeHowever, I'm having trouble getting the bitmap location to go where I want it because it's inside the movieclip and it just shows up at 0,0 of the movieclip instead of the coordinates I want it to be: Here's some of code so you can see what I mean:

imageBitmapData3 = new Lander(63, 53);
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[code].....

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ActionScript 3.0 :: Bitmap Smoothing On A Graphic Already Placed Inside A MovieClip?

Feb 19, 2009

I have searched several threads, and no answer has been found to apply a bitmap smoothing to an image already inserted inside a movie clip on stage (not dynamically loaded). Any suggestions on what to do to apply smoothing to an image inside a clip? Trying to come up with an answer as I am getting a funny fuzz around a logo that I'd like to see disappear. It appears clean and crisp within the png file, but not in the compiled swf.

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ActionScript 2.0 :: Load A Bitmap/graphic In A Movie Clip Using CS3?

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I am having a problem loading a bitmap/graphic into the place of a movie clip using AS 2.0 on Flash CS3.You see, I am uploading an image into a library, for example, Bitmap1.jpg, and I upload another image to turn into a movie clip, for example, Bitmap2.jpg turns into Symbol 1.I place Symbol 1 onto the screen and I've been trying code after code and I'm not sure how to load Bitmap1.jpg in the place of Symbol 1 using the 'if statement'. I've tried the 'load' functions, but since I've just bought CS3 and I don't have Flash 8, a lot of the functions have changed.Here's an example of my code:

ActionScript Code:
stop();
if(Junior == "Stranger") {
loadMovie("Bitmap1.jpg")
}

Cut to the chase, I'm trying to load "Bitmap1.jpg" or my library name (Bitmap) into the place of Symbol 1 (my MovieClip) when Junior is equal to Stranger, using AS 2.0 on Flash CS3. This code doesn't work on CS3.

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