ActionScript 3.0 :: Loading Image Into Bitmap And Crop It With Rectangle
Jul 31, 2010
I just started working with bitmaps and I do not get them at all, I've read the entire page adobe has on bitmap and bitmapdata. I've got this code together but all it does is displays a white rectangle and not my image.
I am having some problems regarding image crop.I am able to crop an image but with the use of rectangle class or in rectangular shape.But i would like to crop in circular shape(for example go to URL...).
Does anyone know a way to crop a SWF like you would crop an image in Photoshop? I'm building a Flash Banners application in my Flash portfolio website and I'm loading a SWF using addChild via a URL loader object. There is no way to mask the outsides of the SWF because addChild puts the SWF at the front of the display list so the masks would just show up anyway and the masks will just be huge white sheets that will look dreadful. I need to LITERALLY crop the SWF down to 550 X 325 pixels.
Im working on this project where I get a stream and eventually a bitmap from a webcam. Right now I'm kind of stuck trying to crop a subset from theis bitmap along a path of x,y coordinates. The path will always contain four corners, but these are not necessarily 90 degrees, so It is usually a somewhat skewed square. what classes to use for a custom crop ( not really keen to make one fresh)
I want to be able to crop an image based on what is viewable through the mask and then saved that cropped image out to a new file. I'm not exactly sure how to do this though
I'm trying to load a bitmap using this: [URL]. It seems like the preload is working fine. I'm just having trouble loading the bitmap from here. it works without the preloader but I can't figure out what's not making it load when it's done.
Code: function loadTransBitmap(id){ this.createEmptyMovieClip("holder_img", this.getNextHighestDepth()); var mcl:MovieClipLoader = new MovieClipLoader(); preload = new Object(); mcl.addListener(preload); [Code] .....
I noticed after the load is complete, I traced the width for targetMC, which is where the image should be preloaded..and it comes up as 0. So it seems like there's nothing in the holder_img container. But it preloads something so I don't know what the problem is. Also: 'id' from the function is just the image (images/1.jpg)
I load data from xml and want a list of thumbnails with text to be lined up. A handful of text-attributes to the xml-rows, including a src-attribute, which links to an image, goes through as wanted - text is shown, and images are shown. The image order, however, varies when I have more than two rows and is completely wrong. The text-attribute-order to each thumbnail remains perfect in all scenarios.The images bitmapData is taken etc., and the images are scaled to a proper thumbnail size. This might be where something goes wrong?
ActionScript Code: function xmlLoaded(e:Event):void {
I have been trying to figure out a good strategy to perform a bitmap crop using Actionscript3. For example: I have a picture of a car and I want to crop out the car from the image alone and feather the edges so that they do not look jagged.
I am a flash noob and have only been using it for a couple of weeks. I've tried a couple of options and here is the last one that I have come up with it: I place red dots on stage that are draggable so that you can outline the object you want to crop and the dots are the bounds for a gradientFill that is used as the bitmap's mask. (I am using a radial gradient ... so the results are far from what I want, since the car is not an oval).
[Code]...
1) How can I fade just the edges of this custom-shaped fill outlined by the red dots?
2) I want to save the image out to a file once it's cropped. What strategy would be better for doing this using a BitmapFill or a GradientFill as a Mask (If it's possible with both)?
3) I may be using this strategy to crop faces later on.. anyone know of any good face detection APIs for as3? (also edge detection APIs)
I'm building an image viewer that has violent content (video games), and so it requires users to enter their birthdays. Problem is that because of company policy, I can't expose any of the source images being viewed in the event that someone might use their resources/net tabs (or just sniff the request) and get the direct link to the image. (I know that they could screenshot it, but that's out of anyone's control and not something I'm worried about.)Is there anyway to inherently mask loaded resources (images)? I've been using sockets, which is great, but there's also the problem of actually loading the image binary (after HTTP request headers are removed) as a Bitmap in Flash.
I'm doing a basic reflection class that will take any MovieClip, create a copy (using BitmapData), and do the flipping, alpha, gradient mask, etc to create a nice reflection.The class works great, with the exception of dynamic text.I've done quite a bit of searching, and I realize that you must put the TextField into a MovieClip and then take the BitmapData of the MovieClip.
Sounds great... but when I actually do this, the BitmapData that is display on the screen is a box (like a bounding rectangle around the text) that is filled with white. Other relevant info:
The following code is supposed to create a rectangle that magnifies the underling bitmap ("island2.jpg", attached) as it is dragged around by the mouse. However, only the upper left portion of the rectangle is functioning.[code]
I've been croping my pictures to use in my flash in photoshop but I want to crop the pictures so they fit the size of my page in flash. Does anyone know how to crop pictures in flash?
I have this image over which i have a circular crop. The user can move the underlying image and when he is ok with the result hits the crop button. How can i crop only that part of the image which is under the mask?
If I draw a rectangle or trapezium, how might I go about drawing bitmap data into that shape? I need to give a slight perspective to a loaded photo. Native 3D rotations seem to leave the bitmap really blurry, and a full 3D engine is too heavy for this project.
I'm doing a mini app in AS2 where the user can upload an image into Flash and be able to crop, scale, and rotate and image, and after they're done, save the edited image to the server.I know I have to load an image into the BitmapData, after that I'm lost.
I'm doing a mini app in AS2 where the user can upload an image into Flash and be able to crop, scale, and rotate and image, and after they're done, save the edited image to the server.I know I have to load an image into the BitmapData, after that I'm lost.
I am creating an application where users can upload their images on the canvas and they can resize the image. I need to know if its possible to make some handles for the uploaded image so the users can use those handles to crop the image? [URL]drag a clipart onto the stage and take a look at those Orange handles around the image.I just need to create that kind of effect in flash actionscript 2.
I've been following this tutorial to crop images in flex: [URL]
At the heart of its cropping is using a method called "copyPixels". However, this method takes as one of its arguments a rectangular shape for its crop region. Are there other strategies I can use to crop it not using a rectangle.
I am going after letting the user specify the region that should be cropped using a series of points.
I'm running a web application built on Seam. I would like to have an image upload + crop component. Preferably on client side, so the image uploaded to the server would be the result of the crop. I read this can be made with Flash 10. I was thinking flex is also a possibility. Does anyone has good hints to give me, what component to choose or what is the best way to connect the backing bean I have with the flash/flex?
How can I crop letteraly crop a part of an imported image into a specific irregular shape that already exists on the stage as a MovieClip... a jigsaw puzzle piece for example ? (it would be prefered not to use masks).
I have a little question:How can I crop letteraly crop a part of an imported image into a specific irregular shape that already exists on the stage as a MovieClip... a jigsaw puzzle piece for example ? (it would be prefered not to use masks)
I've been playing with the Jpeg encoder now for a while and haven't come much further than just realising how to turn an image into a ByteArray of numbers. The code below is incredibly useful at turning a movieclip on the stage into a Jpeg and downloading it to the user. Unfortunately I need to amend the Bytearray first with a crop tool before creating the jpeg. e.g. delete the array value if the image is outside of the rectangle? And a rotate tool, e.g. all the values in the array switch places 90 degrees!? (the X and Y values switch over).Also it downloads to the user, but I need it to save onto the server so I can keep using it in flash, before then emailing the jpeg to a known email address.
(E.g. if a 10px x 10px bitmap, would have 100 values in the array, to crop it into a 5 x 5 image, I would delete array entries where X < 2 and X > 7 and Y < 2 and Y> 7. Or to rotate it, X for 1st pixel becomes the Y for the 1st pixel and vice versa)....