ActionScript 3.0 :: Create A Rectangle That Magnifies Underling Bitmap
Aug 21, 2011
The following code is supposed to create a rectangle that magnifies the underling bitmap ("island2.jpg", attached) as it is dragged around by the mouse. However, only the upper left portion of the rectangle is functioning.[code]
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Sounds great... but when I actually do this, the BitmapData that is display on the screen is a box (like a bounding rectangle around the text) that is filled with white.
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I just started working with bitmaps and I do not get them at all, I've read the entire page adobe has on bitmap and bitmapdata. I've got this code together but all it does is displays a white rectangle and not my image.
ActionScript Code:
package {
import flash.display.MovieClip;
import flash.display.Loader;
import flash.display.Bitmap;
import flash.display.BitmapData;
This code should load the image into the bitmap (which works), then crop it with the rectangle (which just crops the fill from the bitmapdata)
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I can create a MovieClip using the follwing process:
1. Select rectangle tool from ToolsWindow and draw a rectangle by dragging through mouse.
2. Then press F8 by selecting the drawn rectangle, select radio-button with "MovieClip" and click "OK".
3. Now give the instance-name to this newly created Movieclip(say,myMovie). Now, we are able to use this MovieClip.
But, I don't like to use this process and I like to use ActionScript 3.0 code as a sole to create a custom-sized MovieClip(here, size depends on MovieClip's "width & height" properties) upon which I need to place as many no. of text-fields( say, "n")& "n" value is known dynamically upon requirement. Hence the MovieClip size must be increased/decreased as per our requirement depending on "n"(i.e., no. of TextFields.
And my code writte in "Actions" panefor changing the MovieClip's size dynamically upon requirement looks like this:
HTML Code:
myBtn.addEventListener(MouseEvent.CLICK,onSubmit);
function onSubmit(evnt:MouseEvent):void
{
[Code].....
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May 23, 2009
My need is:
1.) I need ActionScript 3.0 code to create a Rectangle shape which must be a MovieClip. So, I need to pass/access MouseEvent_CLICK events on this MovieClip.
2.) Now, this newly created MovieClip(or rectangle) should not be created with same/static size always. Instead, it's size is dependable on some value(say,var index:int).
In this case, I think it is better and good programming practice to write the code for dynamic-sized MovieClip in a user-defined method(say, createDynaMovieClip()).
I need the full requirement in ActionScript 3.0 code format only.
I got struck up with this problem and the sample code which I developed till now is as shown below(which creates the required rectangle):
Code:
import flash.display.MovieClip;
var rectangle:Shape = new Shape();
rectangle.graphics.beginFill(0xF3FAB8);
[Code]....
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Apr 20, 2009
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I have tried to do this here [URL] but what I want is not this
but rather the equivalent of this. I don't see how:
action script 3 code below:
package {
import flash.display.*;
import flash.text.*;
import flash.net.URLRequest;
[Code]....
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var hotSpotY1:Number;
[Code] .....
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import hotSpotClass;
var testObj:Object = new hotSpotClass()
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[Code].....
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