I am following the code from a site in which a text has light rays effect. But it the light ray effect is continuing even after the end of the movie. stopping the light ray effect of the text. The code for the light ray effect is as follows: i = "1";
I would like to create a rectangle inside of a rectangle, starting approximately 15% inward from the right side of the other rectangle.
I know how to create rectangles with:
Code: var newHotRect:MovieClip = new MovieClip(); newHotRect.graphics.beginFill(0x00FF00); newHotRect.graphics.drawRect(0, 0, 100, 100); addChild(newHotRect);
But how would I make another rectangle on top of that (the black one pictured) that is approximately 15% from the right?
I toyed around with .right, and .bottomright with no success. Can anyone lead me in the right direction? or even finding the x and y of the upper right or bottom right side of a rectangle?
I am trying to obtain an effect which the car is getting gradually blotted out with the zooming black rectangle but how to get it right, from a few frames and on the car still appears, do I need further masking?
Heres my file: Attachments: Upload to adobe forum.swf (175.5 K)
I need to access the text inside the moieclip.. i am creating a emptymovieclip(name : _root.holder.contentMC) in this i am loading a swf file.. now i am creating another movieclip as _root.holder.contentMC.drawRect1.. the drawrect1 movieclip is used for drawing a rectangle in that swf file.. (for ex: in PDF file we will draw a rectangle to select the text)
problem:now i need to get the text availabgle inside the drwarect1 movieclip.. i dont know how to do this ..
I am building a site with some features of google map. I want to pan, zoom in out a map with tweening effect.But when I zoom the map(Movie clip) it zooms out of the rectangular boundary. I also want to wrap the map(when scrolled). How can I do all these?
Experimenting with adding a square shape inside a rectangle, in the following code, the compiler bounced the error: "Call to a possibly undefined method addChild through a reference with static type flash.display:Shape".
how to limit the region an object can be dragged in if the region is an irregular shape. I've tried with the 'set bounds' command and tried making a shape out of rectangles - but no joy.
I'm wondering how I can create a dynamic rectangle wich has some text in it, the text is dynamic so the rectangle has to adapt to the length of the text. How to approach this?
i need to check if a point is within a rotated rectangle. I have to do this mathematically, as none of the objects are on the stage so i can't use hitTestPoint. I know the position and rotation of the rectangle, and if necessary can get the four corners as points as well.
I kind of feel silly asking this, because i am pretty sure it's not a hard thing to do, i just can't work it out and so far any google searches just bring up hitTestPoint.
I can create a MovieClip using the follwing process:
1. Select rectangle tool from ToolsWindow and draw a rectangle by dragging through mouse.
2. Then press F8 by selecting the drawn rectangle, select radio-button with "MovieClip" and click "OK".
3. Now give the instance-name to this newly created Movieclip(say,myMovie). Now, we are able to use this MovieClip.
But, I don't like to use this process and I like to use ActionScript 3.0 code as a sole to create a custom-sized MovieClip(here, size depends on MovieClip's "width & height" properties) upon which I need to place as many no. of text-fields( say, "n")& "n" value is known dynamically upon requirement. Hence the MovieClip size must be increased/decreased as per our requirement depending on "n"(i.e., no. of TextFields.
And my code writte in "Actions" panefor changing the MovieClip's size dynamically upon requirement looks like this:
HTML Code: myBtn.addEventListener(MouseEvent.CLICK,onSubmit); function onSubmit(evnt:MouseEvent):void {
1.) I need ActionScript 3.0 code to create a Rectangle shape which must be a MovieClip. So, I need to pass/access MouseEvent_CLICK events on this MovieClip.
2.) Now, this newly created MovieClip(or rectangle) should not be created with same/static size always. Instead, it's size is dependable on some value(say,var index:int).
In this case, I think it is better and good programming practice to write the code for dynamic-sized MovieClip in a user-defined method(say, createDynaMovieClip()).
I need the full requirement in ActionScript 3.0 code format only.
I got struck up with this problem and the sample code which I developed till now is as shown below(which creates the required rectangle):
Code: import flash.display.MovieClip; var rectangle:Shape = new Shape(); rectangle.graphics.beginFill(0xF3FAB8);
I have made a small rectangle in the flash with the tweening effect and export in to the FLEX. When i publish in the FLEX i could see the rectangle with out tweening effects.How can i see the tweening effects.
I can create a MovieClip using the follwiFirst, select rectangle tool from ToolsWindow and draw a rectangle by dragging through mouse.Then press F8 by selecting the drawn rectangle, select radio-button with "MovieClip" and click "OK". Now give the instance-name to this newly created Movieclip(say,myMovie). Now, we are able to use this MovieClip.But, I need to create a custom-sized MovieClip upon which I place text-fields(not known i.e., it is dynamically known(say, "x" no. of text-fields are required)). Hence the MovieClip size must be increased/decreased as per our requirement
The following code is supposed to create a rectangle that magnifies the underling bitmap ("island2.jpg", attached) as it is dragged around by the mouse. However, only the upper left portion of the rectangle is functioning.[code]
How to create class files in flash. I am trying to create a rectangle with the class file here is the code also.
class hotSpotClass extends MovieClip { function hotSpotClass(logoToLoad:String){ var myName:String; var hotSpotX1:Number; var hotSpotY1:Number; [Code] .....
I am accessing all the methods working fine but the rectangle was not created. I have wrtien this code in my FLA file. import hotSpotClass; var testObj:Object = new hotSpotClass() testObj.addHotSpot(5,15,45,0,1,0xffcc00,100,0x9999 99,15)
How can I create a rounded rectangle with a dashed line? I've seen several routines that draw their own straight lines, but nothing for rounded rectangles.
I'd like to create a component like that. Each rectangle may be empty half or full according user notation. So I'd mike to do the same with flex and AS3 but I don't found how. Actually, I create a 2D rectangle with no relief.
For those of you still with me, I am tasked with making some scrollable content in Flash. Load in a TextFile using LoadURL(), then display it. To get the text, we've written our own class TextFieldExtended, which is basically just there to give the textfile location to the constructor and then have the class do the various steps of getting it and loading it for you.So I needed to get a Scrollbar, which I got hereThe thing is, it works with Sprites.After trying to get it to accept TextFieldExtended, I bumped into a block, since the scrollbar relied heavily on a Sprite property that TextFieldExtended didn't have or could have.
So I tried adding the TextFieldExtended instance to a Sprite instance using addchild.A problem occurs here that I do not know how to handle. It seems that a Rectangle is drawn and the Text is drawn on that. I say this because the scrollbar moves the Rectangle up and down a bit, but the text doesn't scroll, just the Rectangle it is positioned in and the text then moves along with it.My question: can this be fixed, or is does this implementation of scrollbars need a lot of adaptations before this is possible?
I draw a rectangle i should see a little bold circle to indicate a perfect rectangle, I seemed to lost mine, can somebody please tell me how to get it back!
I am trying to convert a rectangle(actually multiple rectangles) to a curved rectangle. I think it should be pretty easy but I guess i am stupid. Basically I would have a start position and stop position (many of these), and they would be converted to curved rectangles and follow in a cicrle around.
how to respond when a rectangle hits another rectangle? I already know how to detect the collision, I just don't know how to respond to it. I'm just trying making a simple side-scrolling platform game where I have platforms I can walk on and bump against on all sides. I have searched everywhere and just can't find the tutorials I'm looking for.
I am trying to make a text effect where the colours fill up inside the logo lettering as if water was being poured in. Is there a way of doing this either by Actionscript or some form of advanced masking perhaps?[URL]
Suppose position of MovieClip is x=400,y=600 height=550,width=100.
My problem was that the When I apply the zoomIn effect of image,It is not actually inside the MovieClip.Image is coming out from the MovieClip during the zoomIn effect.
I want to apply a zoomIn effect for the image in the MovieClip only.
I'm brand-new to Flash (taking a course in it), and I'm wondering if the effect I'd like to achieve is possible or not:
I have a graphic of a silk background. I'd like to add bones inside it and set poses so that the silk seems to ripple slightly. Is this possible with a bitmap image? Or only with shapes? (I've had no success so far -- as soon as I attempt to set a pose, the image disappears.) I wish I could draw silk, but I can't make it look realistic.
Suppose position of MovieClip is x=400,y=600 height=550,width=100.
My problem was that the When I apply the zoomIn effect of image,It is not actually inside the MovieClip.Image is coming out from the MovieClip during the zoomIn effect.
I want to apply a zoomIn effect for the image in the MovieClip only.
I'm using Flash CS3 and want to create a custom ComboBox. I've followed the steps outlined in "Editing component skins in a new document" (http:/[url]...), but every time I get to the step where I drag the ComboBox Assets folder from the HaloTheme.fla library into my library, if I test movie at that point my combobox has become an unclickable white rectangle with no label, button or anything.