ActionScript 2.0 :: Stopping The Light Ray Effect Of The Text
Nov 21, 2005
I am following the code from a site in which a text has light rays effect. But it the light ray effect is continuing even after the end of the movie. stopping the light ray effect of the text. The code for the light ray effect is as follows: i = "1";
I am working on a file that emerges with a vibration / random alpha effect, but I don't want the effect to last forever... I want it to stop.Here's my code, which is placed on the first keyframe (actions) in the timeline:
var vibration = 0; var xShift = random(vibration * 2+1) - vibration; var yShift = random(vibration * 2+1) +- vibration;[code].......
After a few moments, I want it to come into focus (end of timeline has a normal image, in focus).
I am using the downloaded snow effect from the following link. [URL]. I want to add a link to the movie. I use this: Code: var link:URLRequest = new URLRequest ([URL]); button_mc.addEventListener(MouseEvent.CLICK, gooo); function gooo(event:MouseEvent):void { navigateToURL(link); } But it stops the snow - and I'm not sure that the links work either.
Secondly here is my NEW problem.... I have some buttons on my page that fade as you roll over them, and they were working fine, UNTILL i changed my Publishing Settings>Flash >JPEG settings.. from 80 % to 100%. But even if i changed it to 81% it still messes up the fade. When i say messes up i mean the fade stops fading, and it just snaps from the pic to black.
I really like the text effect Pom used in the footer contest, and would like to use the same grid-type method of creating mc letters but with a different effect. i understand how to change the parameters and shapes of the letters, but can't seem to figure out which piece of code is purely for the explosion effect. basically, i want the letters but with the 'Repel' effect from[URL] here is Pom's AS:
[AS] cellSize=3; radius=10; damp=.85;
[code]....
and here is the .fla using the repel effect using pre-made mc:
i have a snow effect in a movie with the code below. i want to stop the effect midway through the movie without stopping the movie. how do i use a stop command to do this?
I have an input text box where users enter search words and whenever you hit enter it clears the contents.This is obvioulsy annoying as users would expect to hit enter after they have typed the word(s) and have the search performed, not have what they typed removed.How do I stop this?How do I assign the event listener I have on my submit button to the enter key as well?
I am still using flash MX. I'm pulling random text from a textfile (array.txt) into movieclip instance textbox.[code]All is good, but now my question is if I can have a text effect as well. For example having the random quotes typed out as they appear.
I am using flash 8 and I have succeeded so far in loading variables from a text file that contains around 20 lines and have the variables displayed in texboxes. The problem is that it goes directly to the last line and displays those variables. I need it to read the first line only and stop so I can add a "next" and "previous" buttons and be able to navigate through the database.
I am new to flash, i am trying to make a simple text annimation that has a word fly into the document from off the screen and only play once, not repeat itself.
I want it to while still easing into place like the iphone does. For example my stage is 550px. The drag and throw MC is 1650. That's 550x3. If the first image is showing starting at x axis 0 and you drag to the left it will ease into place stopping and showing the second image stopping the image at x axis 0. And the same thing scrolling to the next one and scrolling back. So the code is below and I've attached the movie that I'm working on.
i got this scene, with this specific bgm , individual frame layer. and the sounds at another layer. what i want is to stop the sound without stopping the bgm . (yes, i know the above code wouldn't work as it stops all sounds)
I have a 6 button menu system: when user clicks on a main menu link it will highlight red and light up a light right to the left of the link letting them know they have clicked successfully. After the initial click it will bring down a sub menu with links. However, after they release the mouse button, the little green indicator light goes off. I want that little green light to stay on until they move the mouse outside of the slide panel with the sublinks. how do I keep that light on until user moves mouse outside of the bounding area of the sub-panel with sub links? what code do I need to insert?SECOND:When I go to publish in html, my slide panel which contains the sublinks is chopped off. How do make it were the submenu goes over and on top of my webpage contents right below it instead of increasing the size of my table.
Here is a copy of my code. I will be posting an image in about 30 minutes or less: // ON CLICK EFFECT - The main menu's sub-menus will slide down once user clicks on a button.// The sub-menu will raise up and disapper once the user's mouse leaves the sub-panel area.
I am making a character walk. This code will make him wobble to the right and when thats done it will trigger him to wobble to the left and then call the function again to continue the loop.I can get the loop to work fine by calling the function but how do I STOP the function? Also I want to call it later on. Is there a way to start and stop a function?
I want to make a pulsating spot that looks like red light. The pulsating effect is done but the circle with gradient red goes from red center to black. I want it to go from red to nothing/transparent, so that whatever background can be seen through the edge of the "light". Is that possible? I use Flash 8.
I am in the middle of designing a 16 x 16 grid sequencer with a row of buttons that light up and sweep across the screen as shown in the attached picture. Basically i was wondering would this be best done in flash cs5 as its hopefully going to be coded with actionScript or should i use other adobe apps like illustrator etc? I was also wondering how to get the lights to trail behind as the lights travel across the buttons?
Just a quick query, i work with Lightwave 10 on the mac and i was wondering it it can be incorporated into flash cs5 at all?
Does anyone know, is it possible to control the camera flash or light With as3.Also the camera flash on the android.For instance can I turn on the camera flash light on android?
in order to use removeMovieClip, I think I have to use attachMovieClip first, right? What I want to happen is drag and item with the mouse, and then on release make it stop dragging and make it look like it returns to its original spot.
ActionScript Code: mirror_inv.onPress = function () { mirror_inv.swapDepths(1);[code]....
Also the commands attachMovieClip and removieMovieClip don't light up in AS. However just attachMovie and removeMovie do light up, not sure if that is same thing..
Our game is a bird-eye view game, with a dark atmosphere. The player carries a flashlight which can be used to brighten up the environment.So far, we've tried using masks, and although it works, it's not very effective. Every object needs a seperate mask, it tends to use a lot of CPU and is generally a mess to work with.I've considered using a system of black tiles at 90% alpha all over the room, which change their transparancy when the player moves near - but I was unsure.
I am really new to Flash n Actionscript and have been dropped in to make a switch that will make a light come on in the first click and off on the second, on on the third and off on the forth etc... I have created the switch as a button and the light on/off as two movie clips.... What coding would i be looking to add to make this switch work...
Previously I have been given this... but its not working //this is for the button (switch) on(release) { if (_root.light_on:active == 1) { setProperty("_root.light on", _visible, "1"); _root.light_on:active = "0"; } else { _root.light_on:active = "1"; setProperty("_root.light_on", _visible, "0"); }}
//This is for the light on onClipEvent (load) { active = "1"; setProperty("_root.light_on", _visible, "0"); }
I'm trying to get a light that is hanging from the top of the page by a chord to be drag-able and then for them to be able to let go and the light swing back and forth. Right now I've got a pretty cool as that is onLoad it will swing and gradually slows down until it is sitting still, but I'd like to have it have a little more elasticity added to it for them to be have some fun with the hanging light..
I'm using shapes drawn to sprites to try and get a fog of war effect.Basically, I have a large black rectangle that goes over the screen as darkness, and I need to have multiple towers that have vision fields that would cancel out the darkness.I'm using masks too, but I can't get the right effect.
n Actionscript and have been dropped in to make a switch that will make a light come on in the first click and off on the second, on on the third and off on the forth etc... etc...
i have created the switch as a button and the light on/off as two movie clips... what coding would i be looking to add to make this switch work...
previously i have been given this... but its not working //this is for the button (switch) on(release) { if (_root.light_on:active == 1) {
Was just wondering that tool do i need (an open source tool) to create a very simple table with a blinking light on an image and turn that into an .exe?
So I was working on making a button that will light up when I scroll over it, not instantly but more realisticly. The button starts out gray and when I scroll over it I want it to fade to red.
So I made a new AS3 Flash file and drew a simple gray box, made it a button, and inside the button I made the box a Movie Clip, shape tweened it so that it fades from gray to red in a period of 5 frames.
Now I'm just stuck on the scripting part, I made a new layer inside the movie clip for the script and have this typed in:
Code: import flash.events.MouseEvent; rectangle_mc.addEventListener(MouseEvent.MOUSE_OVER, mcOver); function mcOver(event:MouseEvent)void{ play.rectangle_mc }
I don't even know what import flash.events.MouseEvent; even means.
But what I'm trying to accomplish here is to make the shape tween Movie Clip only play when the cursor is over the button. So that when I scroll over the button it fades from gray to red. Sounds like a plan, but I can't figure out the function part where it says play.rectangle_mc,
I have got this menu from intronet and got it working, now am trying to be tricky, I want to have a way to make certain buttons light up when on a particular page, so for example I have got Brian's Vision button taking me to frame 2. How can I get certain buttons to be highlighted on that frame?Basically in my code so far I can listen to a button that is clicked and determine what text it has.. so who can I identify a button with a certain text and make it do something (without clicking on it?)
So, I'm in physics, but we didn't get to the light and lenses part yet... Anyway, I'm making a simple program showing how a laser would pass through a circular lens. I have the design down and it works and stuff... but the light bending isn't accurate. My source of the light is at an infinite distance (meaning the beams are parallel) My question is:How would light bend as it passed through a circular lens?