ActionScript 3.0 :: ZoomIn Effect Of Image, Not Actually Inside The MovieClip?
Dec 10, 2009
Suppose position of MovieClip is x=400,y=600 height=550,width=100.
My problem was that the When I apply the zoomIn effect of image,It is not actually inside the MovieClip.Image is coming out from the MovieClip during the zoomIn effect.
I want to apply a zoomIn effect for the image in the MovieClip only.
Suppose position of MovieClip is x=400,y=600 height=550,width=100.
My problem was that the When I apply the zoomIn effect of image,It is not actually inside the MovieClip.Image is coming out from the MovieClip during the zoomIn effect.
I want to apply a zoomIn effect for the image in the MovieClip only.
I'm brand-new to Flash (taking a course in it), and I'm wondering if the effect I'd like to achieve is possible or not:
I have a graphic of a silk background. I'd like to add bones inside it and set poses so that the silk seems to ripple slightly. Is this possible with a bitmap image? Or only with shapes? (I've had no success so far -- as soon as I attempt to set a pose, the image disappears.) I wish I could draw silk, but I can't make it look realistic.
I'm trying to kind of create an effect of 3d with a movie clip that rotates round its centre on all three axis. Is there any way of using just xscale, yscale, and _rotation properties of an image to give this effect (once you know rotation round z axis, y axis and x axis). I know it can be done I just can't get my head round the flipping over. Its ok when its at only one angle like imagine a photo spinning like some spinning doors but as soon as the angle changes is where I'm having problems. This is as far as I've got but its clearly wrong, it shrinks to zero size. Use right up and down arrow keys [URL].
I am trying to unmask an image using a movieclip when the mouse hovers the stage. (like a paint brush effect). my_mc = image my_mask = mask movieclip (square)
this is what I have so far
ActionScript Code: package { import flash.display.Sprite; import flash.events.MouseEvent; //Main Class public class Artist extends Sprite{ private var drawing:Boolean; [Code] .....
I tried putting the masking property in the constructor ( image.mask = imagemask ). but that gave me an error because imagemask is defined in the draw function. If I define imagemask (privately) ontop of the constructor and add the masking properties to the constructor it doesn't work correctly.e
how would I LOAD an image.. into a movieclip.. then resize the movieclip to the size of the image..
now I know how to put the image inside of the movieclip with addChild(), but then when I try to resize the movieclip to the size of the IMAGE, it changes the size of the image inside the movieclip.. now I know that when a movieclip scales so does everything else.. so my question is.. how to go about modifying this to make it work no matter what
basically I have a editor so to speak and when you drag the blips it will resize it.. but the problem is actually LOADING the image into the movieclip because once it is same width/height as the movieclip (and shows that way on the screen) my script will handle it perfectly. is there a trick to this.. here is the code I've got so far..
Code: function dispatch(e:Event):void { this.removeChildAt(2); var l:LoaderInfo = imageLoader.contentLoaderInfo;
[Code]....
the loader can change so I remove it from the movieclip when the dispatch function gets called, imageLoader is the loader which loads the image.. sizes just returns either max sized resized proportions or regular height of the image.. note "this" or rather the element I'm using is by default 100x100.
OnRollOver of a Button I want to slightly zoom it and OnRollOut i want to slightly zoom out the Button. And the conditions are I should not use TimeLines/Stage Assets etc. Every thing has to come dynamically. Including the Button creation/ZoomOut/ZoomIn effect etc. and mainly i need it in Flash Cs3/Flash Cs4.
I have 170 images that I need to place on the same place on the left side of the stage and and have them move across the stage one at a time, increase in size and then fade out after 10 sec. The sequence then continues for all 169 images. My initial thoughts are to animate the first image inside a movie clip, duplicate it and swap the image. When I tried this it worked fine until the image had shape tweened to the larger size (at this point the image displays for 10 sec and fades out). At the key frame at this point the image changed back to the original one. What do I need to do to make the new image visible throughout the whole movie clip when I swap the image like this? Is there a better way to produce this type of animation? I am using Flash Professional 8 and quite new to the world of Flash and Action Script.
I have 4 Movieclips on stage, each called btn1, btn2, btn3 and btn4. Inside each movieclip is an image and then a layer above it called cover_mc.The piece of code i have here, which is located on the main timeline, should be registering a MOUSE_OVER command and then fading out the cover_mc movieclip from within that particular Movieclip im hovering over.
I'm trying to create a movie clip with images that will slide from one image to another using next and previous buttons. I want a sliding effect. For example on this site: [URL] The right side large image you can slide the image by using the arrows. That's exactly what I want...but in flash.
I am trying to create a gallery where each thumb is housed inside of it's own movie clip that will have more data, but it keeps failing because it won't let me refer to the newly created instance of the movie clip. Below is what I am trying to do.
var xml:XML; var xmlReq:URLRequest = new URLRequest("xml.xml"); var xmlLoader:URLLoader = new URLLoader();
I am trying to make a text effect where the colours fill up inside the logo lettering as if water was being poured in. Is there a way of doing this either by Actionscript or some form of advanced masking perhaps?[URL]
I am trying to make a text effect where the colours fill up inside the logo lettering as if water was being poured in. Is there a way of doing this either by Actionscript or some form of advanced masking perhaps?
I'm trying to use this effect for a flash image banner that I have, but something is missing from these instructions because when I test the movie, all I get are large white lines covering my images rather than the transparency of the mask over the image http:[url].....
There's this cool site [URL] it has great image views, was wondering, how do they do that scrolling before and after effect? I am not too great at scripting, but would like to learn, seems great for portfolio presentation.
I would like to know how to do the image flip effect featured on this site:[URL] Things I noticed: the images fade to white a little between flips. The flips are contained within a clear but drop-shadowed rectangular container. The images have a very flexible quality to them, bending kind of like a sheet in the wind. The flipping isnt prompted by anything, it just plays in a loop and the images are randomized.I decompiled the flash but was not able to find anything of use; the flipping images just appear as blue boxes in my window. I suspect these flipping images are really individual flash pieces embedded into the main flash doc?
I'm working with the fading grid effect and I got it to work perfectly. I was just wondering if there is a way to make an image map after the effect is done. ie: If I'm using the effect on a menu.
I am using the panning image effect from the URL below:
[URL]
The problem i have is that I only want the image to start panning left and right at the point the mouse reaches the edge of the table. At the moment you get movement no matter where you are on the screen.
I'm working with the fading grid effect and I got it to work perfectly. I was just wondering if there is a way to make an image map after the effect is done. ie: If I'm using the effect on a menu.
I am trying to activate a rollOver-function when the mouse rolls over a movieclip inside of a movieclip.On the main window (root), first you rollOver a button where a window shows up with more options (movieclips).From stage, my first movieclip is called "catapultas_read_more" which leads to amother movieclip called "pic1_mc". The label that is going to play when mouse over on pic1_mc is "rollOn".I tried this.gotoAndPlay("rollOn); directly inserted to the movieclip, but the movieclip inside pic1_mc never starts
I'm creating a menu bar that is a movieclip and inside the movieclip consists of the buttons.Now the menu bar is twice as WIDE as what is visible on the stage.The only part you can see is the text 'menu' on a bar.Then when the mouse hits the bar, it flies across the screen to the otherside of the bar where the menu buttons are.Now the menu bar does its animation over 20 frames - the last frame being the frame where the menu buttons are now visible.
I have been using TweenLite for all of my easing. I was wondering what the code is for having a button inside a movieclip not active while the movieclip is tweening.Then when the movieclip does finish tweening the button then becomes active.