ActionScript 3.0 :: ZoomIn / ZoomOut OnRollOver Of A Button
Nov 5, 2010
OnRollOver of a Button I want to slightly zoom it and OnRollOut i want to slightly zoom out the Button. And the conditions are I should not use TimeLines/Stage Assets etc. Every thing has to come dynamically. Including the Button creation/ZoomOut/ZoomIn effect etc. and mainly i need it in Flash Cs3/Flash Cs4.
I have a movieClip, which in turn has a nested movieClip. I need each of these to have thier own onRollOver events, the parent movieClip is OK, but the event never fires for the nested movieClip. My code goes something like this:
[Code]...
is output when mcOne is rolled over, as it should, but nothing is output when mcTwo is moused over.
Suppose position of MovieClip is x=400,y=600 height=550,width=100.
My problem was that the When I apply the zoomIn effect of image,It is not actually inside the MovieClip.Image is coming out from the MovieClip during the zoomIn effect.
I want to apply a zoomIn effect for the image in the MovieClip only.
Suppose position of MovieClip is x=400,y=600 height=550,width=100.
My problem was that the When I apply the zoomIn effect of image,It is not actually inside the MovieClip.Image is coming out from the MovieClip during the zoomIn effect.
I want to apply a zoomIn effect for the image in the MovieClip only.
I want to do a simple thing in Flash CS3, but some how I am unable to do it. Actually my requirement was....OnRollOver of a Button I want to slightly zoom it and OnRollOut. I want to slightly zoom out the Button. And the conditions are I should not use TimeLines/Stage Assets etc. Every thing has to come dynamically. Including the Button creation/ZoomOut/ZoomIn effect etc. and mainly I need it in Flash Cs3/Flash Cs4.
I have some code for a button, I'm trying to remove the onRollOver and onRollOut functions and have it automatically play the button effects. What do I need to do to just have this automatically play?
I have an image that will double as a button to make it larger if you click it. on the rollovers I have a plus and minus sign depending on which size the image is currently.if you click the image and it gets larger the cursor will probably still be on the image. Therefore the minus_mc won't play until you move your cursor off then back on the image. How can I have the rollover refresh without having the cursor move off of the image?
// This is an array, a list of the buttons used. var myButtons = [this.myButton_1, this.myButton_2, this.myButton_3, this.myButton_4]; // Loops on all buttons from the first to the last one for (var i=0; i<myButtons.length; i++) { // When the mouse rolls over this menu option... reduce size just a bit. // NOTICE: I'm not taking into consideration the problem of having the hit area going down and "moving" the // mouse area and out of the button (possible rollover flicking). This is just a simple example afterall.
[Code]...
In the above instance how would I address the problem of flickering? I think want to apply the .onRollOver to an invisible button instead. How can this be done? Im just getting started with tweening animations outside the timeline with MCTween
Obviousy if you quickly roll on and then off the MC the animation is staggergy and not a fluid animation.I would like to set it so that everytime you touch/roll on the option MC it will always play its full on animation right, then it will go to the off animation.
I have a background Nav area, that on rolling over, I want to come more clearly into focus. This is done by lightening & changing the colour on rolling over, where the background nav area is actually 2 identical boxes, and only the top one shows and lightens and de-blurs on rolling over.
The problem is, I have buttons (of course!) over this whole thing, and when someone hovers over the button...it makes the original code of the nav background think it no longer is rolled over, and goes to the onRollOut() function. It also seems to be killing my performance, so I might be doing something totally wrong.
What I would like is essentially a focus control - you are over the nav background and it lights up the way I want, but the buttons over it (both the nav and the buttons are on the main timeline - the buttons in a layer above the nav) still work normally and it stays lighted up...here is my code if I am doing something obvious, though I have only made a couple of posts so I will not blame anyone for not having a go at it...Shawn
this is in the nav background movieclip, which has a navUnder mc and a navOver mc included in it:
[code]...
p.s. it's available here, well at least in Josh's image gallery: [URL]
im trying to do is have a button that shows an animation (created by a duplicateMovieClip function) with onRollOver and stops the animation with onRollOut. It works when i roll over and it stops when i roll out, but then it continues in a loop up to the point where i rolled out (instead of cutting off completely as i would like). Id be extremely grateful if you could tell me where im going wrong.
I've got mc which onRollOver goes up and onRollOut it goes down.The problem is when I test the movie and move over the movieclip it works fine, but when I am doing it fast over it, it goes up and doesn't go down even I rollOut.
I have a simple enough Q.. I am trying to ignite an onMouseMove function with an nEnterFrame event ONLY when I rollOver a certain hotspot..Ok,Starting with:..
Code: My_mc.onRollOver = function(){ var mouse:Object = new Object();
I'm dynamically creating movieclips and using loadMovie to load jpg images from an xml file. But I cannot get the onRollOver, or any other event handler to work. Here is my code:
Code: var images:XML = new XML(); images.ignoreWhite = true;
I have two buttons. Each one calls in an external swf. I would like one of them to call it in onRollOver but nothing happens. It works fine when I change it to onRelease.This is the code I have for the two.
Code: // Instantiate MovieClipLoader Class var thumbloader:MovieClipLoader = new MovieClipLoader(); case_btn_1.onRollOut = function() {
The goal is to have a link to a url, that changes colour when you roll the mouse over it. I'd rather it wasn't a btn as there are a lot of links similar and it would be very time consuming to change them all to symbols and stuff. I'm using flash CS4 [AS2]. Currently, I have a dynamic text box on the stage and a link in the link box. ***please see attatched screenshot*** Please can someone send over some AS2 script that I can use to change the colour of the text on mouseover?
I have a movie which is serving as a button. When you rollover the image, it grows, and stops. When you rollOut, it shrinks, and stops. This code works fine.The Problem: When you scroll the mouse over quickly, the animation get stuck and doesn't execute the rollOut code.Here's my code:
I have a slideshow made up of about 21 photos and each one is on a different layer and each has a fade in and out transition applied to them. I want to be able to stop the slideshow when a rollover occurs. I've tried various types of code and none of them get close.
FLA in CS3 attached.Simple MC with over/out and onPress.All silhouettes have over/out. Silhouette on left initiates the animation.Black box in top left corner resets it.When a silhouette has been rolled over/out it does not follow timeline animation.{Rollover a single person then click left person to see issue.)I originally had the motion done in AS, but switched to timeline for trouble shooting.I'm trying to use more AS than timeline lately, so i hope someone can point me in the right direction. Also any tips in easier ways to do what i'm doing would be great... sometimes i feel like i'm taking the extended route.[code]
I currently have this button set to change the color of little dots on it to black onRollover. However, in the photoshop button sent by the client, the dots look much better. How do i use actionscript to swap one movie clip for another in a smooth fade, like it's currently being told now?
I'm "attempting" to create a tab-like login form that animates with the tweener when rolled over and rolled out. My problem is the textinput component fields can't be accessed inside the movie clip button?
I need an animation to begin playing when another button is rolled over, if the button is still rolled over, the animation will finish it's loop. If it the button is rolled out, the animation is played backwards.