The problem with this code is that it scales from the registration point (0,0). Due to the other transformations I'm doing to this image at various times, it isn't possible to move the registration point. The image is larger than the stage and the user is able to drag it around. I want the mouse wheel to zoom in on the place the mouse is hovering over (or at a minimum...the center of the "view" they have...aka the stage)I tried doing this:
Code: internalPoint = new Point(Map.mouseX, Map.mouseY); externalPoint = new Point(stage.mouseX, stage.mouseY); var matrix:Matrix = Map.transform.matrix;
[code]....
Which, incidentally, I'm using that whole portion of code to zoom into the state they will be in when they use the mouse wheel.
I'm new to flash (as a developer, downloaded it 2 hours ago... :-p) and I've been customizing controls that I am already familiar with... It was a pleasant surprise to know that Flash Professional CS5 supports keyboard shortcut remapping, however I can't seem to get it to map Ctrl+Mouse wheel Up as Zoom in, and Ctrl+Mouse Wheel Down as zoom out...
This code works fine but i want it to zoom in and out from the center of the stage where ever that point of the picture is.Right now it zooms in and out from the registration point in the upper left corner where I load in the image.
Code: addEventListener(MouseEvent.MOUSE_WHEEL,mouseWheel); function mouseWheel(event:MouseEvent) {
i recently doing a custom scroll bar with mouse wheel,i succes to make it scroll and wheel in internet explorer, but when it come to firefox, it can't wheel but can scroll. I wonder how can i solve this problem.Here is the script ( it actually the tutorial from kirupa, i remember some people have post it before, but i wonder he/she can wheel in firefox.)
scrolling = function () { var scrollHeight:Number = scrollTrack._height; var contentHeight:Number = contentMain._height;[code]....
I have a map application that when I use the mouse wheel the map will scale up or scale down. The next thing I want to do is to focus on the mouse pointer while zooming on the part of the map.
I have this code...
function focusMousePosition(){ onMouseMove = function (){ Stage.width = _root._xmouse; Stage.height = _root._ymouse; updateAfterEvent(); }} var mouseWheelListener = new Object();var wheelNum:Number; mouseWheelListener.onMouseWheel = function(wheelNum){ focusMousePosition(); if (wheelNum > 0){ map._xscale *= 0.9; map._yscale *= 0.9; }else{ map._xscale *= 1.1; map._yscale *= 1.1; }}Mouse.addListener(mouseWheelListener);
How to make several MCs to zoom in on mouse over and zoom out to it�s original scale on mouse out??? all this with actionscript and with some ease (elasticity) to make the motion more natural?
I would like to use the mouse wheel with a quiz I've been making.I have it set up so when you roll the mouse up it goes to the next question and when you roll it down it goes back to the previous question.It isn't working as I would like though, It doesn't scroll through increments of 1 - theres 50 questions in the test and its scrolling through them like this 1,2,4,8,16,32,FinishedIf anybody knows a way I could use the mouse wheel to scroll through the quiz.
I made a very simple AS3 event simply for demonstrating what I'm trying to ask.
import flash.events.Event; import flash.events.MouseEvent; addEventListener(MouseEvent.MOUSE_WHEEL, mousewheel_csel); function mousewheel_csel(event:MouseEvent) { var delta:int = -event.delta; trace("delta:"+delta); }
I made a full screen flash site (100% width and height), and I was hoping I could scroll it simply with the wheel, even before clicking on the site. It seems it only works if I click first, then I can scroll as intended. Is there any way to avoid clicking first this? I tried embedding with and without SWFObject 2.2.
I think the root of the problem is that my flash does not have focus, and clicking gives that. Is there any way to give focus to it?
ive been trying to modify this text drag script to enable it to use the mouse wheel. ive managed to make it scroll with the mouse, but i cant seem to make it limit itself to the boundaries of the mask, like the dragger behaves. it just keeps scrolling upwards or downwards to infinity. i was thinking if there was a way to make it behave like the dragger.here is the script if u want to take a look. at the bottom i added the mousewheel listener and attached it to the dragger, and it works perfectly, but as i said, it doesnt stop like when you click it and drag it.
I have an issue with a scrollbar I have placed inside an MC.The MC has an EVENTLISTENER attached to it, so that if you MOUSEOUT of the MC the MC closes.However if I use the scroll wheel up & down too intensely on the scroller area, the MC thinks I am mousing outside stage at top or bottom, and the EVENTLISTENER fires.
Iam using a scroll on mouse wheel function. it is working fine in Flash as well as in html published in Flash but with other html only the scroll for html is working even mouse wheeled in ScrollMC. What wud be the problem wether html r flash script needs to be changed?
Is there a way to get it so that when you scroll the mouse wheel, something will move horizontally (aka, scroll)? My first thought was to add an event listener on the mouse and call a function that changes the x position of a movieclip
I'm using AS3 and created a MOUSE WHEEL EventListener. It works fine when testing in the Flash authoring program...but not in the browser.(except In IE...which I found odd).I have looked around in different forums and many people have this problem and explanations on why it doesn't workI believe the problem cannot be solved in Flash...but through JavaScript.
If a SWF file or even a component within it has scrollbars, wouldn't it make sense that if the user is hovered over that area (it's in focus) and uses the mouse wheel, that this movement would automatically translate to the scrollbar moving.Any ideas how this is done, the events or classes used for this? I'm open to outside components or classes too. I haven't started yet, but I'll do an item renderer because it's easy to give it scrollbar.
I am trying to manipulate the following code so I can use the mouse wheel with the scroller. I am not sure how to link the two. The scroll bar works fine, I was just wondering if there is a small bit of code that will allow me to do this.
I want to use the mouse wheel to set the value of a VSlider. By default, the slider performs this automatically. My only concern is the step interval if the mouse wheel is used. It set the properties "snapInterval" and "stepsize" to 1. But if I use the mouse wheel, the next value is always +/- 3 .
I need to remap keys to mouse wheel using as3, is it possible?I found this article( stackoverflow.c o m/questions/1014793/keyboard-code-mapping-in-adobe-flash-flex-for-the-browser )but I don't need to trace whenever shift or caps lock or num pad pressed. I just need simple code like.If user scrolls mouse wheel up then instead of scrolling up the button "+" is pressedactivated (or "-" if he scrolls down).
I am creating a text field via actionscript that imports external text. I have to use the UIScrollBar to scroll the text. how to control the scroll by using the mouse wheel?
It has been brought to my attention that Safari does not recognize the Mouse Wheel in flash...and I have found a solution...but I cannot get it to work right...I have followed the instructions word for word, and I cannot get the mouse wheel to produce anything in Safari...it works fine in FF and IE...but nothing in Safari...
I found this wonderful little game on Newgrounds which somehow allows the user to scroll the mouse wheel without scrolling the HTML page.URL...Does anyone know how they've done this? I know its not a javascript solution because while the game is loading, you can scroll up and down the HTML page (even if your mouse focus is set to the SWF). But as soon as the game starts and initiates, the mouse wheel only affects the SWF and not the HTML.