It has been brought to my attention that Safari does not recognize the Mouse Wheel in flash...and I have found a solution...but I cannot get it to work right...I have followed the instructions word for word, and I cannot get the mouse wheel to produce anything in Safari...it works fine in FF and IE...but nothing in Safari...
i recently doing a custom scroll bar with mouse wheel,i succes to make it scroll and wheel in internet explorer, but when it come to firefox, it can't wheel but can scroll. I wonder how can i solve this problem.Here is the script ( it actually the tutorial from kirupa, i remember some people have post it before, but i wonder he/she can wheel in firefox.)
scrolling = function () { var scrollHeight:Number = scrollTrack._height; var contentHeight:Number = contentMain._height;[code]....
I've searched and searched on this but with no exact answer. I have a script for scroll wheel support (which I shamefully purchased due to time constraints) but it only works in Internet Explorer. Can some one kindly look at this script and tell me why the scroll wheel only works in IE but not firefox and safari? From my searching it looks like a common issue but I cannot find a resolution to it.
I am experiencing no scrolling below a certain scroll velocity on both mouse and trackpad on my Macbook in Safari 4.I have the mouse wheel events working on my mac through the javascript bridge from http:[url]..... I also have normalized the delta in my actionscript to be -2 if below 0, and +2 if above 0. Testing the delta on the javascript side, the mouse wheel at the slowest I can scroll it reads well above or below 0, and the trackpad reads around .025 to -.025... so I'm wondering why is it that Safari doesn't see this until higher speeds?Scrolling works, I just have to give the wheel some speed before it kicks in. It works perfectly in Firefox.
I know you can use the mouse wheel to scroll through text in the flash componenet scroll pane, but is there a way to set it up to work with the code I have posted below?
fscommand("allowscale", "false"); bar.useHandCursor = dragger.useHandCursor=false; space = 5;[code].....
I am having endless trouble trying to get flash to scroll with a mouse scroll wheel on both PC and Mac. Pixel Breakers code "swfmacmousewheel" seems to be the way to go but despite everyone raving about how amazing it is and showing many version of it working very nicely, I cant get it to work. I've followed all the instructions I can find as carefully as possible but I get nothing. I just want something similar to this > [URL]
Iam using a scroll on mouse wheel function. it is working fine in Flash as well as in html published in Flash but with other html only the scroll for html is working even mouse wheeled in ScrollMC. What wud be the problem wether html r flash script needs to be changed?
Is there a way to get it so that when you scroll the mouse wheel, something will move horizontally (aka, scroll)? My first thought was to add an event listener on the mouse and call a function that changes the x position of a movieclip
I am creating a text field via actionscript that imports external text. I have to use the UIScrollBar to scroll the text. how to control the scroll by using the mouse wheel?
the problem is that delta is always 3 or -3 (I can see it in my output window), no matter if I rotate my mouse whell just one "click" or try to roll it as much as I can in one go... its always 3 or -3...
I'm using a scrollbar and textbox that I got here at Kirupa. I was wondering if there is any way to make this scrollbar function when a user tries to scroll it with the scrroll wheel on their mouse. Does anybody know if this is possible? If so, how?
Here is the scollbar I used: [URL]
And here is my code for my scrollbar:
loadText = new LoadVars(); loadText.load("news.txt"); loadText.onData = function(myLoadedText) {
I have a custom class that extends List which I am using as a container. However, the scroll speed is too fast on the mouse wheel, as in it scrolls loads even if you only move the wheel a tiny bit. I tried adding an event listener to my list for MouseEvent.MOUSE_WHEEL and setting the value of event.delta but this has had no effect. Does anyone know how I can make it slower?
I have a component extending a Spark List, and when I scroll using the mouse wheel it scrolls too much in one go. I have tried looking for the handler that deals with mouse wheel scrolling in the List class and VerticalLayout class to override but I cannot find it.
I have a 700px heigh movie, which makes the browser scrollbar appear on most resolutions. If I focus on the html part the mouse wheel works fine; however if I bring the focus to the flash movie (simply clicking on it) it doesn't work anymore! This started to happen when I added the numericStepper component to the stage even if the focus is not on it.
else I'm going to get my hears pulled by the flash-accessibility-sucks people.
What do I do to make this rotate the line_mc move clip in a counterclockwise rotation when I scroll the mouse wheel up instead of down. Currently it rotates the movie clip in a clockwise fashion regardless of which way I scrool the mouse wheel.
[Code]...
ps. is there anyway to get this thing to ease when it rotates... instead of the jerky rotation it does now.
I'm trying to listen to the mouseWheel event when a user hovers an object and scroll the mouse wheel. My problem is that the event only dispatches when the object with the listener has been clicked.
After the object (or the stage) has been clicked the mouseWheel event dispatches as expected.
How can I make it dispatch witchout clicking the stage/object? I've attached a simple sample file to show you what I mean. Hover the colored box and use the mouse wheel. Then click anywhere on the stage and hover the box again and use the mouse wheel.
These issues only appear on Safari and Firefox on Mac.I tested with Opera and Chrome and Windows (inc. IE), but they work fine.
Mac OS 10.6.8 Firefox 5.0.1 Safari 5.1 Flash CS5.5
1 Hiding the original black arrow cursor (Firefox only)When cursor rollovers to an Invisible button (oneBtn), I want to show custom cursor (newCursor) and hide mouse. But Firefox shows the custom cursor as well as the black arrow...
2. Mouse.show doesn't work only on Safari, Mac.When rollout to the invisible button (oneBtn), the custom cursor (newCursor) hides but the mouse doesn't appear. This happens only on Safari.
I have a map application that when I use the mouse wheel the map will scale up or scale down. The next thing I want to do is to focus on the mouse pointer while zooming on the part of the map.
I have this code...
function focusMousePosition(){ onMouseMove = function (){ Stage.width = _root._xmouse; Stage.height = _root._ymouse; updateAfterEvent(); }} var mouseWheelListener = new Object();var wheelNum:Number; mouseWheelListener.onMouseWheel = function(wheelNum){ focusMousePosition(); if (wheelNum > 0){ map._xscale *= 0.9; map._yscale *= 0.9; }else{ map._xscale *= 1.1; map._yscale *= 1.1; }}Mouse.addListener(mouseWheelListener);
I have a Flash application in which I would like the user to scroll a UI element by moving the scroll wheel on the mouse. My problem is that the Flash application is embedded in an iframe that also has scroll bars. So when I use the scroll wheel, even when the mouse is above the Flash application, both the Flash application scrolls (like it should) but the webpage also scrolls, which I would like to avoid.
So is there some way to avoid this behavior? Can the flash application capture the mouse so that hte events no longer bubble up to the containing page?
The problem with this code is that it scales from the registration point (0,0). Due to the other transformations I'm doing to this image at various times, it isn't possible to move the registration point. The image is larger than the stage and the user is able to drag it around. I want the mouse wheel to zoom in on the place the mouse is hovering over (or at a minimum...the center of the "view" they have...aka the stage)I tried doing this:
Code: internalPoint = new Point(Map.mouseX, Map.mouseY); externalPoint = new Point(stage.mouseX, stage.mouseY); var matrix:Matrix = Map.transform.matrix;
[code]....
Which, incidentally, I'm using that whole portion of code to zoom into the state they will be in when they use the mouse wheel.
Flex - scroll wheel ok using IE, but not on FF or Chrome?Switching between browsers during debugging and noticed the scroll wheel does not work in Firefox or Chrome, but is fine in Internet Explorer. Anyone else notice this? Suppose I could use a scroll listener and manually do it, but would much rather not!
how I would add scroll wheel capability to the scrolling? I've tried a few methods, but I'm not very good at class based coding, and from I've read, it's necessary to perform that function.