I have a component extending a Spark List, and when I scroll using the mouse wheel it scrolls too much in one go. I have tried looking for the handler that deals with mouse wheel scrolling in the List class and VerticalLayout class to override but I cannot find it.
I have a custom class that extends List which I am using as a container. However, the scroll speed is too fast on the mouse wheel, as in it scrolls loads even if you only move the wheel a tiny bit. I tried adding an event listener to my list for MouseEvent.MOUSE_WHEEL and setting the value of event.delta but this has had no effect. Does anyone know how I can make it slower?
I have an Application displaying a spark.List. Every item of my list must be visible (no vertical scroll).
I need my Application to be scrollable in a web browser, so I've add a Scroller containing all my components. When the browser window is too small to contain all my application, scrollBar appears.
I have a spark List with an item renderer and a tile layout. If I scroll by clicking with the mouse on the scroll bar and trying to scroll with the mouse wheel after that, there is a problem: The interval of the scrolling is oversized, instead of scrolling one item down (or up) the List scrolls 4 items down (or up).
The 'recommendations' dataProvider is an ArrayCollection of String, which are generally sentences about as long as this one. By setting the variableRowHeight and wordWrap properties as shown, if a sentence is too long to fit on a single line, everything works fine- the row expands and the messages show on two lines, or occasionally three.
The space allocated for this panel within the entire canvas means if the total text size of 'recommendations' exceeds six lines, I need for the entire list scroll. This is also working just fine. The trouble is when using the mouse wheel to do the scrolling- Flex scrolls both the entire list and the single item where the mouse is hovering. Often this results in only the second half of a sentence being visible. Non-programmer friends I have asked to look at this noticed this, and tell me it as a problem. If a user does not notice the dual scrolling, and sees only a fragment of a sentence, it will be perceived as an error in the application.
i recently doing a custom scroll bar with mouse wheel,i succes to make it scroll and wheel in internet explorer, but when it come to firefox, it can't wheel but can scroll. I wonder how can i solve this problem.Here is the script ( it actually the tutorial from kirupa, i remember some people have post it before, but i wonder he/she can wheel in firefox.)
scrolling = function () { var scrollHeight:Number = scrollTrack._height; var contentHeight:Number = contentMain._height;[code]....
I have a custom class that extends List which I am using as a container. However, the scroll speed is too fast on the mouse wheel, as in it scrolls loads even if you only move the wheel a tiny bit. I tried adding an event listener to my list for MouseEvent.MOUSE_WHEEL and setting the value of event.delta but this has had no effect. Does anyone know how I can make it slower?My custom class is nothing special, I just created it so I could have a different itemRenders for different item types. It looks like:[code]
I'm setting selected element in s:List component with Actionscript, it works, but List doesn't scroll to selected item -- need to scroll with scrollbar or mouse. Is it possible to auto-scroll to selected item
I have a Spark List (spark.components.List) backed by an ArrayCollection for its dataProvider. The List has a vertical scrollbar when there's too many rows to display. What I want is when a new row is added to the List for it to scroll to the bottom to show that new row.
I've tried calling List's ensureIndexIsVisible from a listener on the ArrayCollection. This doesn't work because the List hasn't yet fully rendered the new row. It will either scroll to the second from the last row, or throw the exception:
I know you can use the mouse wheel to scroll through text in the flash componenet scroll pane, but is there a way to set it up to work with the code I have posted below?
fscommand("allowscale", "false"); bar.useHandCursor = dragger.useHandCursor=false; space = 5;[code].....
I am having endless trouble trying to get flash to scroll with a mouse scroll wheel on both PC and Mac. Pixel Breakers code "swfmacmousewheel" seems to be the way to go but despite everyone raving about how amazing it is and showing many version of it working very nicely, I cant get it to work. I've followed all the instructions I can find as carefully as possible but I get nothing. I just want something similar to this > [URL]
[code]When I hover the upper (red) part of the List (I would like to have the List scroll downward, the higher the mouse position is, the faster it should scroll). Similarly, If the mouse hovers over the bottom (red) part, the List scrolls upwards, and the lower the mouse is hovered, the faster the list would scroll. The current code does work - Though, the trace outs make it obvious that:this.layout.verticalScrollPosition += (mouseY - 220)*0.5.or this.layout.verticalScrollPosition += (mouseY -86)*0.5;are giving jumping effects, is there a way to make these values change more linearly or smoother? I created an AnimateProperty, but that works well only if I would like to scroll to a selectedIndex, In this case, I would like the scroller to keep scrolling linearly as the mouse is hovered to a particular red area, and increase in speed when I scroll to either extremity.The Objective: While the mouse is over the Bottom (red part )of the List, the verticalScrollPosition scrolls faster as it gets farther than the center of the ticket list... yet there is jumping effect going on, I suppose due to the EnterFrame. the Same with Upper Part... the higher the cursor is, the faster the List should scroll.I feel this is a common problem to Flash CSx developers.
I have a custom component, containing a List displaying items from an XMLListCollection:
[Code]....
Also if I click twice, only 1 mouse click will cause my custom event to be dispatched (because obviously there is no change between the items). how to make my List only react to mouse clicks? UPDATE: Yes, I've tried using "change" event for the List before, but then I have the problem that it is fired, even if the List scrollbar is clicked.
Iam using a scroll on mouse wheel function. it is working fine in Flash as well as in html published in Flash but with other html only the scroll for html is working even mouse wheeled in ScrollMC. What wud be the problem wether html r flash script needs to be changed?
Is there a way to get it so that when you scroll the mouse wheel, something will move horizontally (aka, scroll)? My first thought was to add an event listener on the mouse and call a function that changes the x position of a movieclip
I am creating a text field via actionscript that imports external text. I have to use the UIScrollBar to scroll the text. how to control the scroll by using the mouse wheel?
It has been brought to my attention that Safari does not recognize the Mouse Wheel in flash...and I have found a solution...but I cannot get it to work right...I have followed the instructions word for word, and I cannot get the mouse wheel to produce anything in Safari...it works fine in FF and IE...but nothing in Safari...
the problem is that delta is always 3 or -3 (I can see it in my output window), no matter if I rotate my mouse whell just one "click" or try to roll it as much as I can in one go... its always 3 or -3...
I'm using a scrollbar and textbox that I got here at Kirupa. I was wondering if there is any way to make this scrollbar function when a user tries to scroll it with the scrroll wheel on their mouse. Does anybody know if this is possible? If so, how?
Here is the scollbar I used: [URL]
And here is my code for my scrollbar:
loadText = new LoadVars(); loadText.load("news.txt"); loadText.onData = function(myLoadedText) {
I wrote a short AS program to create a tileList and it functions fine, but I need to be able to scroll the list of pics according to the position of the mouse with out actually moving the scroll bar.... example of what I mean: the farther to the right mouseX is on stage, the faster my tileList scrolls to the right, if mouseX moves to the left of the stage, so does the scroll bar...Here`s my code so far:
import flash.display.Sprite;import fl.controls.TileList;import fl.controls.ScrollBarDirection;import flash.text.TextFormat; var tlc:TileList;[code]........
I have a 700px heigh movie, which makes the browser scrollbar appear on most resolutions. If I focus on the html part the mouse wheel works fine; however if I bring the focus to the flash movie (simply clicking on it) it doesn't work anymore! This started to happen when I added the numericStepper component to the stage even if the focus is not on it.
else I'm going to get my hears pulled by the flash-accessibility-sucks people.
What do I do to make this rotate the line_mc move clip in a counterclockwise rotation when I scroll the mouse wheel up instead of down. Currently it rotates the movie clip in a clockwise fashion regardless of which way I scrool the mouse wheel.
[Code]...
ps. is there anyway to get this thing to ease when it rotates... instead of the jerky rotation it does now.
I'm trying to listen to the mouseWheel event when a user hovers an object and scroll the mouse wheel. My problem is that the event only dispatches when the object with the listener has been clicked.
After the object (or the stage) has been clicked the mouseWheel event dispatches as expected.
How can I make it dispatch witchout clicking the stage/object? I've attached a simple sample file to show you what I mean. Hover the colored box and use the mouse wheel. Then click anywhere on the stage and hover the box again and use the mouse wheel.