Professional :: Ripple Effect Inside A Bitmap Image?
Sep 25, 2010
I'm brand-new to Flash (taking a course in it), and I'm wondering if the effect I'd like to achieve is possible or not:
I have a graphic of a silk background. I'd like to add bones inside it and set poses so that the silk seems to ripple slightly. Is this possible with a bitmap image? Or only with shapes? (I've had no success so far -- as soon as I attempt to set a pose, the image disappears.) I wish I could draw silk, but I can't make it look realistic.
i am working on a project in which i want to have the water ripple effect when i click the mouse where ever on the stage. so here is the problem i have created a file which produces the water ripple effect all across the stage randomly by using "flash.filters.DisplacementMapFilter " when playing the movie i want the ripples to appear on mouse down state and only one ripple not multiple ripples and exactly at the place where i click. now what i have done is i have put all the script i have in " mouseListener.onMouseDown = function() { " but what happens is the ripples appear when i click but not the whole movie clip for ripple is played its like i have to click fast after each other for the ripple to be continuous and full.what should i do?
I'm a web designer, but I deal with HTML, PHP, JavaScript, not so much ActionScript. I have a new client, and they've already had a website designed completely in Flash. Now they only want certain elements of it, and the rest in HTML. See, the website uses the ripple effect to make images and text look as if you were sticking your finger in water - it follows the mouse. So, I want to take 3 different smaller Flash movies out of this huge, big one. But when I do, the ripple effect no longer works. Here is the action code:
import flash.display.BitmapData; var map1:BitmapData = new BitmapData(900, 600, true, 0xFF0000); this.createEmptyMovieClip("bmp1", 10);bmp1.attachBitmap(map1, 0, "auto", true ); var blur = new flash.filters.BlurFilter(8,8,5); [Code] .....
I know I'll need to change L2 - the 900 to whatever width and the 600 to whatever height, but that's about all I understand.
I have tried for weeks and am wanting to create a water ripple effect when mousing over an image on my website. I have downloaded various files, but to no avail. Can someone assist me please, with where I can go to download an extension to allow me to do this? I am using Flash CS4.
I've posted this in the AS2 section as well. Just wondering if someone can tell me how to make this awesome water ripple effect, found on this page: [URL] I want it so bad and am nearly going to pay the $3 for it. But thought someone might know how to do it for free ..
Can anyone tell me how to make a cool water ripple effect? I saw one that I loved on URL... (you'll see it on both the intro and the contact page).Does anyone know how to do that?
I'm trying to get a water ripple effect that can follow the mouse, or be triggered by a mouse rollover. I found a tutorial here: [URL]. I have been able to figure out how the ripple effect works, and have been able to get the movieclip to follow the mouse. The problem is that I need the enlarged background inside the movieclip to stay stationary or to counteract the mouse movement. If you comment out the script you can see the ripple looks fine, but once the mc follows the mouse the two images do not align properly. I basically want to rollover an image with "water ripples" similar to dragging your hand across water.
Suppose position of MovieClip is x=400,y=600 height=550,width=100.
My problem was that the When I apply the zoomIn effect of image,It is not actually inside the MovieClip.Image is coming out from the MovieClip during the zoomIn effect.
I want to apply a zoomIn effect for the image in the MovieClip only.
Suppose position of MovieClip is x=400,y=600 height=550,width=100.
My problem was that the When I apply the zoomIn effect of image,It is not actually inside the MovieClip.Image is coming out from the MovieClip during the zoomIn effect.
I want to apply a zoomIn effect for the image in the MovieClip only.
I have encountered a bitmap problem while embeding my image into my project. Since event listeners don't work on Bitmaps I am having troubles on what to do next so I can use event listeners on my image. Main Class - The section that adds the image in the class:
There's a bug that only shows up in Windows, not Mac. When a player moves a card from one pile to another, a copy of the card image shows up in the left corner and stays there until the player moves another card. When the player moves the mouse over the image the image erases.
Any link or flash file which explain how to apply mouse move effect on images of gallery. I mean image sof gallery simply move with mouse direction and stop on mouse stop.
I'm trying to get a transparent image to fly in from the side. So, I *thought* I was doing the correct thing by moving the "symbol" off of the visible portion of the stage, and creating a motion tween to move it onto the stage. The motion works, but the quality of the image in general (and the text in specific) looks pixelated.Thus, I did a little bit of snooping, and everyone said that you should start with a bitmap. So I saved the image from Photoshop into .bmp format, and was able to set the properties to "allow smoothing" and with lossless compression. So far, so good. Now, as I expected, the transparency is no longer there...
So here's the question: how can I make this image retain its quality, still have transparency, and a motion tween?It seems like this is some set of characteristics that don't play well together, even though I see this type of thing online ALL the time.I tried "Trace Bitmap" to convert to a raster image, and tried to follow some suggestions online, but when I do "Trace Bitmap", it ends up looking like it has a bunch of grayish dots on the image... definitely NOT what I was expecting.
I have 170 images that I need to place on the same place on the left side of the stage and and have them move across the stage one at a time, increase in size and then fade out after 10 sec. The sequence then continues for all 169 images. My initial thoughts are to animate the first image inside a movie clip, duplicate it and swap the image. When I tried this it worked fine until the image had shape tweened to the larger size (at this point the image displays for 10 sec and fades out). At the key frame at this point the image changed back to the original one. What do I need to do to make the new image visible throughout the whole movie clip when I swap the image like this? Is there a better way to produce this type of animation? I am using Flash Professional 8 and quite new to the world of Flash and Action Script.
in this code i add a bitmap and apply a blur effect to a mc (waves). Then a onMouseOver event is added, but that doesnt work and keep sending back this message:Error #1009: Cannot access a property or method of a null object reference.at CoverC/:nMouseOver()
I have a bitmap and it set to black and white using a colorMatrixFilter. Im trying to create an effect that will tween the bitmap from black and white to colour.
I found a tutorial on how to make a cool water effect in as3 using bitmap data and a displacement filter. It works great but it is very heavy on the computer.
here is my code
Code: var bmd:BitmapData = new BitmapData(700, 398); var dmf:DisplacementMapFilter = new DisplacementMapFilter(bmd, new Point(0,0), 1, 2, 10, 30); var p1:Point = new Point(0, 0); var p2:Point = new Point(0, 0);
I am developing some Text effects in AS3. I did complete curve text effect but are getting problem with bulge text. Because bulge text distort each characters so i have to convert the text to bitmap format to distort. The problem is the quality is not good enough, especially when we resize the object. I see in some websites they solved this issue and it works pretty good, like as [URL].
I'm trying to create a movie clip with images that will slide from one image to another using next and previous buttons. I want a sliding effect. For example on this site: [URL] The right side large image you can slide the image by using the arrows. That's exactly what I want...but in flash.
I have searched several threads, and no answer has been found to apply a bitmap smoothing to an image already inserted inside a movie clip on stage (not dynamically loaded). Any suggestions on what to do to apply smoothing to an image inside a clip? Trying to come up with an answer as I am getting a funny fuzz around a logo that I'd like to see disappear. It appears clean and crisp within the png file, but not in the compiled swf.
I am trying to create a gallery where each thumb is housed inside of it's own movie clip that will have more data, but it keeps failing because it won't let me refer to the newly created instance of the movie clip. Below is what I am trying to do.
var xml:XML; var xmlReq:URLRequest = new URLRequest("xml.xml"); var xmlLoader:URLLoader = new URLLoader();
Is there a way to put a ripple transition on a menu button? In Final Cut Pro I can add a transition from one video to another or end a video with a ripple effect like you have just touched water. Is there a way to create that ripple effect on a pop up menu in my flash file so that the menu will ripple dissolve when I press a button instead of the menu just vanishing?
This seems like it should be simple, but... I've been trying to figure out how to do the following, and I can't seem to make it work. It all works except for the hit test part. I have a working drag and drop application. I need something different to happen when the user drops an object while the mouse x,y is, or is not over a certain (very irregularly shaped) bitmap inside a movieClip. how to do this? I have found some complicated ways to hit test between 2 bitmaps, but not 1 bitmap and mouse x,y.
I need a Bitmap to make a color map inside certain symbols. What I do is import the png file and export it to as3. After that I drag and drop it inside the Symbols that need it in the correct position. What I need to know is how to get a Bitmap child inside a symbol that belongs to a class if I can't set the instance name of that Bitmap. for ex: a Symbol of the class MyClass has an img exported as Class MyBitmapClass and Base Class flash.display.BitmapData. I want, through as3, to get this MyBitmapClass object.