ActionScript 3 :: Creating Dynamic Rectangle With Text Inside
Jan 3, 2011
I'm wondering how I can create a dynamic rectangle wich has some text in it, the text is dynamic so the rectangle has to adapt to the length of the text. How to approach this?
I would like to create a rectangle inside of a rectangle, starting approximately 15% inward from the right side of the other rectangle.
I know how to create rectangles with:
Code: var newHotRect:MovieClip = new MovieClip(); newHotRect.graphics.beginFill(0x00FF00); newHotRect.graphics.drawRect(0, 0, 100, 100); addChild(newHotRect);
But how would I make another rectangle on top of that (the black one pictured) that is approximately 15% from the right?
I toyed around with .right, and .bottomright with no success. Can anyone lead me in the right direction? or even finding the x and y of the upper right or bottom right side of a rectangle?
I need to access the text inside the moieclip.. i am creating a emptymovieclip(name : _root.holder.contentMC) in this i am loading a swf file.. now i am creating another movieclip as _root.holder.contentMC.drawRect1.. the drawrect1 movieclip is used for drawing a rectangle in that swf file.. (for ex: in PDF file we will draw a rectangle to select the text)
problem:now i need to get the text availabgle inside the drwarect1 movieclip.. i dont know how to do this ..
For those of you still with me, I am tasked with making some scrollable content in Flash. Load in a TextFile using LoadURL(), then display it. To get the text, we've written our own class TextFieldExtended, which is basically just there to give the textfile location to the constructor and then have the class do the various steps of getting it and loading it for you.So I needed to get a Scrollbar, which I got hereThe thing is, it works with Sprites.After trying to get it to accept TextFieldExtended, I bumped into a block, since the scrollbar relied heavily on a Sprite property that TextFieldExtended didn't have or could have.
So I tried adding the TextFieldExtended instance to a Sprite instance using addchild.A problem occurs here that I do not know how to handle. It seems that a Rectangle is drawn and the Text is drawn on that. I say this because the scrollbar moves the Rectangle up and down a bit, but the text doesn't scroll, just the Rectangle it is positioned in and the text then moves along with it.My question: can this be fixed, or is does this implementation of scrollbars need a lot of adaptations before this is possible?
I want to generate a mc for each rep with 6 text fields containg the 6 values for eash rep.So for this xml there would be 3 mc's with 6 text fields in each. This is one of my first times really diving in to xml parsing in Flash.
I have many countries like netherland,italy,beligum etc.. I am creating empty movieClip, inside that empty movieClip am creating dynamic text field and assigning the different countries text.. but that font is not dispalying as such in the text Field..
here is my code public function loadtext():void{ var text_arry:Array=new Array(xmldata.child(0).name); student_name.text=String(text_arry); } I called this function inside my timeline action window. but it is not working it said undefined...
I want to import an html file that contains just plain tet inside of a dynamic text box. The things that I have tried jus tmake the html file pop-up as a new page, but i want the information inside of that textbox.
I'm pulling text from an xml file into a dynamic text field and I need to highlight the text one paragraph at a time depending on where the timeline playhead is. I was thinking of doing this by changing the color of the text but I don't know how to do it inside the CDATA tags.At the moment one CDATA populates one text field.Another option is that there would be a movie clip behind the text that would jump to highlight a specific paragraph but then I would need to know how much vertical space each paragraph takes.
I'm trying to create a dynamic text field contained in a button symbol.
I created a box then added text on top of it. I then selected dynamic text, gave it an instance name, and chose all for embedded characters. I select both the box and dynamic text then convert to symbol (button) and give it an instance name.
Im having some trouble creating buttons from an xml file ive loaded in.. What i need it to do is create a button (movieclip with a onRollOver funciton) for every item that is in the XML file, ive tried this in the For loop but i cant get it to work..
Also is it possible to duplicate a text field and populate this each time with a field from the xml file as im having some difficulties targeting the name of the duplicate field? ive included my code below...
var arrImages:Array = new Array(); var info:Array = new Array(); var link:Array = new Array();
I have dynamic text inside a Movieclip. The text can be changed at runtime, to anything the user types. The Movieclip can also be changed at runtime, in size.
Thus, when the MC is changed, the text sometimes will not all fit on the visible screen, and sometimes it will, but parts of the text will roll onto the next line.
I've got a project that loads video clips and text via XML. I'm trying to add buttons but I am not sure how to code them. The problem is, I'm creating 4 transparent buttons over four dynamic text fields. In the XML doc I have 11 different sections or groups of content. Those text fields with the transparent buttons change when each video finishes and a new section is loaded.
What I want to do is get the changing value of any of those 4 buttons that I click while one of the sections is playing and load that new section. At first I thought I'd just check to see what the current section is that's playing and then if I click on the button that represents the next section I would increase the value+1. If I click on the button that's supposed to represent the third section from the current one then I would code the button, current section+3 and so on.
That would work fine but If I'm on section 9 in the XML and there's only 11 sections, I can't add "current section+3" because that would go to section 12 and there isn't a section 12. I would want it to go and load section 0.
I'd like to create a Hangman game, only instead of having the player enter a letter, I'd like to have 26 clickable buttons on the screen. Now, I could make 26 symbols, but that seems ridiculous when I could create a letter_button.as class and just create 26 instances of letter_button, where I can just do something like letter_button.letter_id to get the value. That part's easy. The hard part is, uh. Well. 1- How do I create a button that will accept dynamic text? How do I add these buttons to the stage? Will parent.addChild(new letter_button(letter)) work? Or do I need something else?
Here's how far I've gotten in my solution, tell me if I'm barking up the wrong tree. To begin, I created a button called "Letter_Button". It has a text field on it called "letter_text". It's a MovieClip and it links to Letter_Button.as
creating a simple scrollbar that scrolls dynamic text. What I am looking to do now is be able to scroll a movie clip with text and an image in it. How do I do that?
how work with resizing the width of of a movie clip according to the size of dynamic text inside it. I did it by creating a text field 'myText' and then converted it to a MovieClip symbol and named the MovieClip as myClip. The text in myText is assigned at run-time and its width changes according to the text.
I did it as follows:- myClip.myText.selectable = false; myClip.mouseChildren = false; myClip.useHandCursor = true; myClip.buttonMode = true; myClip.myText.width = myClip.myText.textWidth + 5;
On doing this I found the clickable area change according to the size of the text field but the text field doesn't appear at all in the swf.
I'm getting an odd little problemwhen I have a movieclip I can go:Quote:movieClip.dynamicText.text = "yo";but why doesn't it work with buttons?Quote:randomButton.dynamicText.text = "yo";How can I access a dynamaic text inside a button?
I am trying to make hitsplats that are activated when I hit an "Attack" button on my main layer. I have placed a Dynamic text box with the variable Hitsplat and I made an animation with stop(); on the first frame, having it off of the stage. what can I do to activate the hitsplat, and change the number in it, to the damage being dealt by the button? [code]hitsplatmc would be the movie clip containing the dynamic text I wish to become the dmg and move upward. I am assuming the problem lies with the fact that _root.hitsplat lies in another MC.
I am working on flash & AS file, in flash file (main.fla) dynamic text is inside that movieClip (myButton) .I will like to send some text to that particular dynamic text field inside the movieClip (myButton) from AS file as file code is var myButton:Button; var myText:text; myButton.myText.text="Custom Msg";
I have a dynamic text field on stage wich storages a movieclip instance name dynamically. I have a movieClip on stage with an action at the last frame with the code below:
import flash.*; var CartaSelecionadaA = root.mca.text; //trying to get the text field value var CartaSelecionadaB = root.mcb.text; //trying to get the text field value
I have a dynamic text box inside a movieclip that is generating load percentage eg: 40% etc. I have two Scenes, the first scene preloads the entire movie (this works fine, has the numbers plus percentage).
The second scene runs a movieclip preloader (while reusing the same dynamic text box in the same movieclip) - For some reason the % is not showing up after the numbers, I know its working because when I trace what the text is in the dynamic textbox during the script it shows the % sign after the numbers in the output window.This also occurs with all the other punctuation glyphs I try, not just the % sign...
I am building a site with some features of google map. I want to pan, zoom in out a map with tweening effect.But when I zoom the map(Movie clip) it zooms out of the rectangular boundary. I also want to wrap the map(when scrolled). How can I do all these?
Experimenting with adding a square shape inside a rectangle, in the following code, the compiler bounced the error: "Call to a possibly undefined method addChild through a reference with static type flash.display:Shape".
how to limit the region an object can be dragged in if the region is an irregular shape. I've tried with the 'set bounds' command and tried making a shape out of rectangles - but no joy.
I want to be able to change the dynamic text inside a button in as3, but this does not work.trying to change the text like so: movieclip1. clip1. inner1.btn1.dyntext1.text="hello" ;would result in the following error:ReferenceError: Error #1069: Property dyntext1 not found on flash. display. SimpleButton and there is no default value.I know that this method works perfectly well if the dynamic text is inside a movieclip, but not a simplebutton.So how do you get around this limitation? surely there is a way to create dynamic text buttons in flash as3?