ActionScript 3.0 :: Adding A Shape Inside A Rectangle
Oct 23, 2009
Experimenting with adding a square shape inside a rectangle, in the following code, the compiler bounced the error: "Call to a possibly undefined method addChild through a reference with static type flash.display:Shape".
I would like to create a rectangle inside of a rectangle, starting approximately 15% inward from the right side of the other rectangle.
I know how to create rectangles with:
Code: var newHotRect:MovieClip = new MovieClip(); newHotRect.graphics.beginFill(0x00FF00); newHotRect.graphics.drawRect(0, 0, 100, 100); addChild(newHotRect);
But how would I make another rectangle on top of that (the black one pictured) that is approximately 15% from the right?
I toyed around with .right, and .bottomright with no success. Can anyone lead me in the right direction? or even finding the x and y of the upper right or bottom right side of a rectangle?
I have drawn something onto a bitmap. But I now want to copy pixels in a shape other than a rectangle (as specified by copyPixels documentation) how would i do it? pull pixels line by line or something?
works: bitmapDatatemp.copyPixels(bitmapData, rectangle, new Point(0,0)); need: bitmapDatatemp.copyPixels(bitmapData, triangleetc, new Point(0,0));
I need to have a shape (black rectangle) that will cover the stage. It should resize with the stage when needed. I'm trying it with the following code, but when it's resizing, there is a clipping effect that is visible and it is not fluid. How can I prevent this? Code: Select all stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = StageAlign.TOP_LEFT; stage.addEventListener(Event.RESIZE, resizeHandler); var blinder:Shape = new Shape(); [Code] ......
I am having some problems regarding image crop.I am able to crop an image but with the use of rectangle class or in rectangular shape.But i would like to crop in circular shape(for example go to URL...).
If I draw a rectangle or trapezium, how might I go about drawing bitmap data into that shape? I need to give a slight perspective to a loaded photo. Native 3D rotations seem to leave the bitmap really blurry, and a full 3D engine is too heavy for this project.
I want to make an editor like this site. [URL] If you browse this link you will find "Button. If you press this button you will navigate to a editor to design your layout. After draw a rectangle or circle or line you can resize that or can rotate that. When you finish if press the "you will back to the previous page where your desinged layout display. If you press the "" again then you will navigate the editor with the previously designed layout. I want to make a site like this. I want to use the flash cs4 to make the editor. Anybody knows how to draw a rectangle or circle shape with mouse and how to scale by setting the point and how to rotate by setting the rotation point also by using flash cs4 and as3?.
So I like the whole convert stroke to fill option in the Modify menu, but what if I want to apply a stroke to a fill?
In other words, if I created a circle, then delete the stroke, is there any way to the regenerate the stroke? I mean, if I press A I can see the contours of the fill - can I just turn that into a stroke? In the properties menu, if I click on stroke (which as its colour has the white box with a red diagonal line) it's all greyed out. Am I missing something obvious?
I'm trying to make a modal pop up in my Flash application, not unlike the ASP.NET version seen here. I've already got the dialog box made, but I'm trying to add a semi-transparent gray rectangle over everything behind the pop-up, again like the one used in ASP.NET. Is there a way to do this in ActionScript? It needs to be semi-transparent, not fully, so you can still partially see what's behind it. I'm assuming you could apply this property to a Shape class somehow.
I had to create dynamic with AS some rectangular on stage using moveTO and lineTo. I had a button and when I press it should add a new rectangle on stage but it doesn't. Because the array that I am storing the MovieClip created are overriding I guess
var i:Number =0; button_name.onRelease = function() { i++; var instancename:String ="new_mc"+i; var mcClip:MovieClip=createEmptyMovieClipinstancename,this.getNextHighestDepth); [Code] .....
I need to access the text inside the moieclip.. i am creating a emptymovieclip(name : _root.holder.contentMC) in this i am loading a swf file.. now i am creating another movieclip as _root.holder.contentMC.drawRect1.. the drawrect1 movieclip is used for drawing a rectangle in that swf file.. (for ex: in PDF file we will draw a rectangle to select the text)
problem:now i need to get the text availabgle inside the drwarect1 movieclip.. i dont know how to do this ..
I am building a site with some features of google map. I want to pan, zoom in out a map with tweening effect.But when I zoom the map(Movie clip) it zooms out of the rectangular boundary. I also want to wrap the map(when scrolled). How can I do all these?
how to limit the region an object can be dragged in if the region is an irregular shape. I've tried with the 'set bounds' command and tried making a shape out of rectangles - but no joy.
I have done this same thing in ActionScript 3, but am not familiar with ActionScript 2, which I am forced to use for this project. I am loading products into a SWF via XML and attempting to add a click event to each dynamically-created movieclip. Simply tracing the text from a node in XML will do for now. I'd like to assign a property called "desc" or "description" to each movieclip and have it trace that property's value when clicked. Here is the relevant portion of my code as it stands:
ActionScript Code: var iXML:XML = new XML(); iXML.ignoreWhite = true;
I'm wondering how I can create a dynamic rectangle wich has some text in it, the text is dynamic so the rectangle has to adapt to the length of the text. How to approach this?
i need to check if a point is within a rotated rectangle. I have to do this mathematically, as none of the objects are on the stage so i can't use hitTestPoint. I know the position and rotation of the rectangle, and if necessary can get the four corners as points as well.
I kind of feel silly asking this, because i am pretty sure it's not a hard thing to do, i just can't work it out and so far any google searches just bring up hitTestPoint.
I have a class; "Game".I have a bitmap in the library; "Grass"I want to be able to run a function from the main timeline that uses the bitmap inside of a movieClip.My current attempt is as follows; I make an instance of "Game" and have an .as file for Game that has:PHP Code:
draw a shape on the stage, make it into a movieclip, registration point wherever, tl is fine, name it mc, and put his code:
trace(mc.getChildAt(0).y);
now get inside a movieclip and move that shape around (away from registration point) for example above registration point, or wherever and output will always be 0.
I'm facing another problem, this time I wan't to move a object around inside a shape.The red/orange rectangle is the supposed to be dragged around inside the gray shape,the rectangle shouldn't ever be outside the shape.
i want simulate Billiard ball in my project. but my code does not work good. when start with (for example) 34 degree , when hit with wall(stage in this example) return with true degree. in flash , as3
For those of you still with me, I am tasked with making some scrollable content in Flash. Load in a TextFile using LoadURL(), then display it. To get the text, we've written our own class TextFieldExtended, which is basically just there to give the textfile location to the constructor and then have the class do the various steps of getting it and loading it for you.So I needed to get a Scrollbar, which I got hereThe thing is, it works with Sprites.After trying to get it to accept TextFieldExtended, I bumped into a block, since the scrollbar relied heavily on a Sprite property that TextFieldExtended didn't have or could have.
So I tried adding the TextFieldExtended instance to a Sprite instance using addchild.A problem occurs here that I do not know how to handle. It seems that a Rectangle is drawn and the Text is drawn on that. I say this because the scrollbar moves the Rectangle up and down a bit, but the text doesn't scroll, just the Rectangle it is positioned in and the text then moves along with it.My question: can this be fixed, or is does this implementation of scrollbars need a lot of adaptations before this is possible?
I draw a rectangle i should see a little bold circle to indicate a perfect rectangle, I seemed to lost mine, can somebody please tell me how to get it back!
I am trying to convert a rectangle(actually multiple rectangles) to a curved rectangle. I think it should be pretty easy but I guess i am stupid. Basically I would have a start position and stop position (many of these), and they would be converted to curved rectangles and follow in a cicrle around.
how to respond when a rectangle hits another rectangle? I already know how to detect the collision, I just don't know how to respond to it. I'm just trying making a simple side-scrolling platform game where I have platforms I can walk on and bump against on all sides. I have searched everywhere and just can't find the tutorials I'm looking for.
ActionScript Code: package { import flash.display.MovieClip; public class Base extends MovieClip { public var baseHP:int = 50; var newRect:Shape = new Shape();
1046: Type was not found or was not a compile-time constant: Shape. 1180: Call to a possibly undefined method Shape. What does it mean by "undefined method"? I am somewhat of a newby, so sorry if there are any stupid errors