ActionScript 3.0 :: Replacing A Lot Of Bitmaps To Just One Bitmap?
May 18, 2011
I have a lot of bitmaps in my library, used by several movieclips.Now I got a new bitmap, and I want it to replace all the other bitmaps.
For example, I have 20 movieclips that internally use 20 different bitmaps. Now I want to replace all these different bitmaps to a single new bitmap.I don't want to go after each movieclip and replace manually the instances of the bitmaps, because there is a large number of them.
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Nov 16, 2010
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package {
import flash.display.MovieClip;
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[code]....
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Nov 14, 2011
But now the tracks are objects in an array, that will grow larger and larger (and slow down the game over time). How can I paint them on the level bitmap? And how to reload the bitmap when you restart?Have searched for an answer for days but have not found one.I know how to combine a bitmap and add it to the stage, but not how to replace it in the movie clip object:
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[code]......
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Jun 1, 2011
I'm using FlashDevelop. Below is the code I used,
package
{
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import flash.display.Sprite;
[Code]...
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Nov 15, 2009
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1. how do i take this and pass it to the class which expects a Bitmap as a parameter? if i load it externally i could say:
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Jul 31, 2009
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[Code]....
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Aug 20, 2009
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Code:
var original_bitmap: Bitmap;
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[Code]....
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