Actionscript 3 :: Replacing Bitmap In A Movieclip In Flash?

Nov 14, 2011

But now the tracks are objects in an array, that will grow larger and larger (and slow down the game over time). How can I paint them on the level bitmap? And how to reload the bitmap when you restart?Have searched for an answer for days but have not found one.I know how to combine a bitmap and add it to the stage, but not how to replace it in the movie clip object:

var newLevel:BitmapData = new BitmapData(grassLevel.width, grassLevel.height);
var newDebree:BitmapData = new BitmapData(debree.width, debree.height);
newLevel.draw(grassLevel);

[code]......

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package {
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[code]....

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[Code]...

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This work:

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[Code].....

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[Code]...

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[Code]...

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Below is how it's now pretty much working for me,

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[Code].....

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Code below:

function mouseDownHandler(e:MouseEvent):void
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[Code] .....

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[Code] .....

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