Flash :: FlexLoader.loadBytes(): Bitmap Is Loaded As MovieClip?

Sep 7, 2011

I've got a code, which caches loaded resources (both images and swfs) and saves its bytes to flash SharedObject:

var cache:SharedObject = SharedObject.getLocal('dataCache');
cache.data[url] = (loader.contentLoaderInfo as LoaderInfo).bytes;

When there's a query to load new resource, the code checks if the resource is in cache and then loads its bytes:

var loader:FlexLoader = new FlexLoader();
// handlers skipped
var lc:LoaderContext = new LoaderContext();
lc.applicationDomain = new ApplicationDomain(ApplicationDomain.currentDomain);

[Code]......

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ActionScript 3.0 :: Attach Loaded Bitmap Into Nested Movieclip

Jul 8, 2009

I have a Moiveclip in my library exported with the class of Circle. Inside that movieclip I have 3 nested clips, with instance names of arms, feet, eyes. These moviclips are to act as place holders for loaded images and are animated on the timeline.In the Main class I load in an image called image.gif and create a new instance of Circle passing the images to the constructor.I use addChild on the Main class to add the Circle to the stage. Inside of the Circle class I can use addChild and pass the BitmapData image. But I get a null reference when I try to use eyes.addChild but I can add it to the Circles display list with addChild fine.My question is can you add to a nested movieclips display list and if not what would be the best way to set this up?

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Flash :: Loading Image By Loader.loadBytes(byteArray)?

Nov 13, 2011

i like to ask about one thing If i create Loader and load external image by URLRequest , ill have result :

loader.content is Bitmap loader.content.bitmapData is BitmapData But if I use Loader.loadBytes(ImageBytes) , result is different even if ImageBytes is loader.contentLoaderInfo.bytes :

bytesLoader.content is MovieClip
bytesLoader.content.getChildAt(0) is BitmapData
bytesLoader.content.getChildAt(0).bitmapData is BitmapData

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Actionscript 3 :: Flash CS3 Swf Loaded Inside Flex (Bitmap)?

Aug 21, 2009

I have loaded a SWF which is created in Flash CS9 (AS3). I'm having problem passing Bitmap (or BitmapData) from the flex app to the loaded SWF.

Invoking of other functions in the loaded from Flex works, but when I try to pass a Bitmap to the loaded SWF, nothing happens. Here's a sample code:

[Code]...

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Flash :: Copy To Bitmap Loaded In Sprite From Loader

Feb 25, 2010

I want to load an external image (dest) and display it on the stage, and i want to load another image (src) which will not be visible. When i hold the left mouse button on the image that appears on the stage, then a function that start copies the src image to the dest will be invoked. Actually i want to reproduce the scratch effect on an image that hides another underneath. here is my code [ the copypixels function is triggered on mouse_move event for debug purposes ]

package
{
import flash.display.Sprite;
import flash.display.BitmapData;

[Code]....

Although the two images are loaded into memory and the first one is shown on the stage, when the mouse_move events triggers the corresponding handlers the copy does not work.

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AS3 :: Flash - Get Bitmap From Movieclip With Mask?

Feb 1, 2012

This work:

var a:BitmapData = new BitmapData(640,480);
var b:Bitmap = new Bitmap(a);
a.draw(movieClip);

[Code].....

How can I draw in my Bitmap just the visible part of a MovieClip that uses mask?

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Flash - Making Bitmap Copy Of MovieClip

Apr 19, 2011

I am developing a Paint Application is AS3. What I am trying is to basically mimick the MS Paint. I am using vector graphics to implement tools like pencil,line,curve and bitmap to implement bucket tool,spray and eraser. But I faced a problem. While its possible to draw bitmap over vector its not possible to draw vector over bitmap if every drawing is in the same layer.

So the idea that I have is to make it into two layers
Top layer where the vector drawing is done.
In the bottom layer layer after each vector drawing on MOUSE_UP a bitmap copy of the top layer is made and kept on the bottom layer. Keep the top layer fully transparent so that bottom layer is always visible.
Things like flood-fill(bucket tool), spray and eraser will be directly applied to bottom layer.
After each vector is drawn on MOUSE_UP the top layer will be cleared but everything will be visible because it has been re created in the bottom layer and the top layer is full transparent.

My questions are: Is there any flaw in my logic. How to make a bitmap copy of the movie clip on top. I tried but maybe I am stupid it does not work. The name of the MovieClips are topLayer_mc and bottomLayer_mc. What is need to have is to have a function to create a bitmap copy of topLayer_mc on every MOUSE_UP of pencil,line and add it to bottomLayer_mc. I mean create a bitmap copy of topLayer_mc on every MOUSE_UP of pencil, line and add it to bottomLayer_mc. A function will do.

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Actionscript 3 :: Replacing Bitmap In A Movieclip In Flash?

Nov 14, 2011

But now the tracks are objects in an array, that will grow larger and larger (and slow down the game over time). How can I paint them on the level bitmap? And how to reload the bitmap when you restart?Have searched for an answer for days but have not found one.I know how to combine a bitmap and add it to the stage, but not how to replace it in the movie clip object:

var newLevel:BitmapData = new BitmapData(grassLevel.width, grassLevel.height);
var newDebree:BitmapData = new BitmapData(debree.width, debree.height);
newLevel.draw(grassLevel);

[code]......

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Flash :: Save A MovieClip (Bitmap And Audio) To FLV?

Jan 4, 2012

This is my first question here :D, first sorry about my english. My question is basically how can i save a flash Movie Clip to FLV. The Movie Clip is generated by users and it has various sounds and animations and i need to save an FLV to send it to Youtbue. What have I tried: I found some question here about using an Alchemy Lib that I am using to grab the Movie Clip frame to frame and save it to Bitmap. The Alchemy Lib converts those frames to FLV like a charm and supports saving chunks of sound using ByteArray.

In this situation my Problem is, how can i grab the sound of Movie Clip to send it to Alchemy Lib? Iīve tried using:SoundMixer.computeSpectrum(sndData, false, 2); Witch returns me a byteArray in sndData variable but is useless since itīs used for render Audio Wave forms on screen. Thougth aboud using Sound.extract(); but i believe the sound class is used only for one MP3 sound and I need to grab the mixed sounds generated by Movie Clip.

[Code]...

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Flex :: Loader.loadBytes And GetDefinitionByName?

Feb 6, 2010

I am currently working on a project that will load a swc, inspect it and allow the user to view the classes inside.I load the library.swf using Loader.loadBytes (the bytes come from the unzip library I use). I create an instance of the class using getDefinitionByName.This all works fine as long as getDefinitionByName is called on the next frame. If I call it straight away I get a reference error. To get round this I've come up with a rather hacky solution:

private function processLibraries( event : Event ) : void
{
_zipFiles.forEach( processSwfs );[code].......

I really don't like using the enter frame event on the top level application. I also don't want to have to set up a timer. That's just as nasty.Loader.loadBytes doesn't fire a complete event so I don't know where I listen for an event for when the bytes have been fully loaded into the ApplicationDomain.

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Flash :: Flex - What Are The Advantages And Disadvantages Over The Bitmap And MovieClip

Apr 6, 2010

What are the Advantages and Disadvantages over the Bitmap and MovieClip in Flash.

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Flash :: Movieclip Saves Bitmap At Wrong Coordinates?

Oct 8, 2011

I have a MovieClip inside a stage that is mostly(not accurately) centered to the middle of the stage.

When I try to save the MovieClip into a bitmap in order to upload it to facebook, I either get a cropped image or a white image(blank). Here is the code for generating the bitmap:

var source:BitmapData = new BitmapData(board.width, board.height);
source.draw(board);
var bitmap:Bitmap = new Bitmap(source);

The result I am getting is the yellow area in the following image:

[Code]...

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Flash :: Forward MouseEvent In Transparent Bitmap To Underlying MovieClip

Mar 24, 2011

So I'm Bitmaping some heavy stuff to try bring down the [pre-render] and [render] which is quite high according to FlashBuilder's profiling. I thought this was going well until I realised that as soon as you change a MovieClip to a Bitmap, you lose the pixel based accuracy of the mouse move events (Over, Out, Move...), all your left with is the entire bounding box of the Bitmap, something which is less than desirable. I've got a game where many Bitmapped assets would be on top of each other in a scene, on the stage, arranged in various ways and need to have that pixel accuracy moving between each one and have exhausted my efforts as to how to achieve the same mouse move results with the Bitmapped guys as normal.

This, [URL], is a FLA which shows this operation, and you can see how it works here, [URL]. When it loads up, both items on stage are drawn Shapes, encapsulated in MovieClips, both that get a glow, if you hover over them. If you click the stage at all, the purple guy gets turned into a Bitmap and now, his 'hit area', when it comes to MouseEvents is his whole bounding box and you can only get through to the back green item at the edge slivers.

I'm also tracing the pixel which the mouse is over, so I can clearly tell when the mouse is over a transparent area, it's 0, but how can I tell the event to forward itself on down the chain to the green MovieClip?

Below is how it's now pretty much working for me,

var bitmap:Bitmap = this['bitmap'];
var shouldMouseOver:Boolean = bitmap.bitmapData.getPixel(event.localX - bitmap.x, event.localY - bitmap.y);
if(shouldMouseOver)

[Code].....

I shut off mouseEnabled for my item, when I know it's wrong, then I search for another item that properly fits the bill and if there is one, send an Event to that and break. If that one's also wrong, it'll do the same again, but each time taking themselves out of the loop.

This does work exactly how I want it to, but I'd always prefer to keep things like globalToLocal and looping, and reading from arrays for not frequently updated methods like listeners to MOUSE_MOVE. Is there a more efficient way to do this?

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ActionScript 2.0 :: Load A Swf File In Bytes Through Loadbytes Method?

Jan 29, 2010

Is it possible to load a swf file in bytes through loadbytes method? Instead of giving the URL(URLRequest = "sample.swf"); i want to load through bytes.

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ActionScript 3.0 :: Flash MovieClip / Bitmap X,y, Width,height After Scaling For CopyPixels Function?

May 18, 2010

I have a 50x50 fixed rectangle in the center of the stage. I am using this rectangle as a "hit area" to copy pixels of a bitmap that is draged by the user to line up an area of the image he/she would like to crop.I have preview of the hit area displayed while the bm is being dragged which works well. However, once the bitmap is scaled using the slider component the preview area no longer reflects what is in the hit area.

Code below:

function mouseDownHandler(e:MouseEvent):void
{
// Contraint #8 - Define drag bounds[code].....

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Flash :: Access Dynamically Loaded Movieclip (stage > Scrollpane > Myloader > Movieclip)?

Oct 16, 2011

what I'm trying to do is accessingsnapText = scrollPane.source.textSnapshot;from an external swf. I've tried:

trace("-->: "+scrollPane.source.textSnapshot.getText(0, 1000));
trace("-->: "+myLoader.content.textSnapshot.getText(0, 1000));
trace("-->: "+mc.textSnapshot.getText(0, 1000));

[code].....

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Actionscript 3 :: Image - LoaderInfo COMPLETE Event Doesn't Fire After Load() And LoadBytes()?

Sep 16, 2011

I'm trying to load PNG images with ActionScript with a Loader object. This works fine for some of the images (the INIT and COMPLETE events are fired as expected), for some other it doesn't. I've read in this thread that a URLLoader might help, so I tried that, using the loadBytes() function afterwards. Still doesn't work: the URLLoader fires the COMPLETE event, but the LoaderInfo object does not.I've written a sample class that demonstrates the problem with two files (one working, the other one not).

public class LoaderTest extends MovieClip {
var output:TextField;
var loader:Loader;[code].....

All images were generated with the PHP GD library and I'm compiling with SWFTools's as3compile.The two images map_in_big.png and map_us_big.png are in the same folder (not allowed to post more hyperlinks).

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ActionScript 3.0 :: Duplicate A Loaded Bitmap?

Jun 2, 2010

I have developed a script that loads a few images and rotates them based on a timer. Well now I want to use those same loaded images for some thumbnails across the bottom.
 
Here is some of the code from my initial attempt:
 
//CREATE ARRAYS TO HOLD BITMAP DATA
var loadedImages:Array = new Array();
var loadedThumbs:Array = new Array();

[Code].....

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ActionScript 2.0 :: Smoothing Bitmap Dynamically Loaded Through XML

Nov 8, 2009

Trying to set the smoothing of a dynamically loaded, through XML, JPEG set to true using AS2. I've seen an example of that would do this with this code:

createEmptyMovieClip("myMC",getNextHighestDepth()) ;
loadBitmapSmoothed("mypic.jpg",myMC);

In my code I'm loading a series of products from an XML file. Each bit of information for each product gets loaded into a seprate array. I have a 'zoomy box' image, which loads an image, but at 200%, which I want to smooth...

The code:
nZoompic1[i] = (childs.childNodes[EEE].childNodes[i].childNodes[18].firstChild.nodeValue);
What the syntax would be for getting it to work?

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ActionScript 3.0 :: Convert A Loaded Bitmap Into A Symbol?

Mar 16, 2011

The motionbase animatorFactory addTarget() function in my code won't work with a straight loaded bitmap image.

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ActionScript 3.0 :: Bitmap Draw Once Fully Loaded?

Oct 1, 2009

Im trying to draw a bitmap of an dynamically loaded image via xml, and ofcourse i'd like to apply smoothing to my images, as my page resizes with the browser and creates a mess.

The images are loaded with a timer event, which fires every 200ms, and each time this occurs, I'd like to quickly draw the bitmapdata of the image so i can apply the smoothing.

My problem that im having is that the images aren't completely loaded when I run the draw method and so im left with a white box instead.

Currently im using:

Code:
function itemHandler(event:Event):void
{
loadThumbs(event);
thumbLoader.unload();

[Code].....

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ActionScript 3.0 :: Cannot Convert Loaded Jpeg To Bitmap?

Jan 6, 2010

why I cannot convert a loaded jpeg to a bitmap.I've found similar posts on this forum but the solutions provided are not working for me. I have a very simple example of what I'm trying to do below:

Code:
private function loadImage():void
{
var imageLoader:Loader = new Loader();[code]...

For whatever reason I get the error:

Code: TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Bitmap@3a0926d1 to Function.at com.ncnmar.interphaz::People01/loadedImage()

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ActionScript 3.0 :: FileReference.load() -> Loader.loadBytes() - Allow A User To Upload An Image From Their Machine To Be Displayed On A Website?

Jan 22, 2011

The purpose of this is too allow a user to upload an image from their machine to be displayed on a website. The code's pretty straight forward and i have it all working fine, but have come across an issue. When certain portrait images are selected to be loaded and displayed, they get rotated at some point in the process and become landscape? There doesn't appear to be any consistency to the way they are rotated. Some are clockwise, some counter clockwise.

The one thing i've noticed though, is that it doesn't appear to be an issue with images that have been re-saved (so simply taken into photoshop and then saved without any modification), only images that are the original source of an image taken by a digital camera? This has got me wondering whether there's a possible issue with flash reading the meta data of the source image? The attached zip file contains the source code and swf, a selection of images from 2 different camera's and a modified image.

Just to note, due to the dimensions of the images, in the source code the bitmap is scaled to 0.1 so that the result can be clearly seen. I've tested this without the scaling and the image still gets rotated. There's a trace in the Event.COMPLETE handler of the Loader.loadbytes() method and you can see from this that the width and height of the loaded image have been switched? Note - due to the size of the zip file (4.6MB) because of the images, i've put them up on my server for download instead.[URL]

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ActionScript 3.0 :: Converting MovieClip Containing MovieClip To Bitmap?

Jan 4, 2012

If I have a MovieClip, containing several MovieClips inside, how can I convert this scene to Bitmap, without converting every element individually?

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ActionScript 3.0 :: Resize Externally Loaded Bitmap Image?

May 6, 2009

I am trying to resize an image and display it on stage but i get the.......... error 1119: Access of possibly undefined property bitmapData through a reference with static type flash.display:BitmapData........this is driving me a bit mad because i got most of the code out of essential actionscript 3.0.....I've tried to debug it myself but my debugging skills aren't very good yet

PHP Code:
package NetConnections.PicClick{
import flash.display.*;

[code].....

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ActionScript 3.0 :: Smooth A Dynamically Loaded Bitmap From Another Domain

Oct 14, 2009

I've tried a bunch of options but can't seem to smooth a dynamically loaded bitmap from another domain. I've come to believe this is impossible without a cross domain file. Is it possible or not possible?

I keep getting:

SecurityError: Error #2123: Security sandbox violation: LoaderInfo.content: http://....swf cannot access http://...png. No policy files granted access.
at flash.display::LoaderInfo/get content()
at Main/showLogo()

So outside of putting a crossdomain.xml file out there, any options?

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ActionScript 3.0 :: Width Limit When Bitmap Is Loaded Externally?

Oct 23, 2009

If I drag a bitmap onto the stage, and add a slider to scale it, I can scale it immensely large, over 80,000 pixels wide. Yet when I load the bitmap using the Loader class, it disappears when scaled beyond a width over 8000pixels. What's going on that makes one seemingly infinitely scalable, and the other limited?

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ActionScript 3.0 :: Manipulate A Bitmap Loaded Through FileReference.load()?

Apr 11, 2012

I'm loading a bitmap with FileReference.load() and than dump the byteArray into a Loader object and than add that loader object to stage.The problem is that regardless if I load the loader into a Sprite or add it to the stage, neither the loader or the sprite don't have width or height. It's always 0. So I can't scale the image as I don't know it's dimensions

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ActionScript 3.0 :: Add Loaded Bitmap Or BitmapData To Papervision 3D Project?

Dec 22, 2009

I have a class that loads an image and offers you the ability to have it in a bitmap or bitmap data object available after the image has loaded. But when I try this:

[Code]....

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ActionScript 3.0 :: Cannot Change A Target Point Of Loaded Bitmap?

Apr 28, 2010

I have gallery which I want to modify. Now, I load big image on the stage by clicking thumbnail menu. I can see a small preview of that thumbnail on mouse over. Thumbnail preview is done by cloning thumbnail image and nest that image into thumbnail preview window.

[Code]...

However, it did not work yet. I do something wrong. I am wondering if someone can help me to figure it out. I spent a lot of time to modify it as It looked like a simple thing but without any success. I will provide more information if needed. The project consists of many classes I can explain more if the information I provided is not enough.

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