ActionScript 3.0 :: Manipulate A Bitmap Loaded Through FileReference.load()?
Apr 11, 2012
I'm loading a bitmap with FileReference.load() and than dump the byteArray into a Loader object and than add that loader object to stage.The problem is that regardless if I load the loader into a Sprite or add it to the stage, neither the loader or the sprite don't have width or height. It's always 0. So I can't scale the image as I don't know it's dimensions
View 5 Replies
Similar Posts:
May 2, 2011
I need to be able to manipulate the bitmap data of an externally loaded image (an image from the internet), however there seem to be security protocols preventing access to this.Is there a way I can gain access to the bitmap data of an image loaded from an external source? What I'm after is being able to save the image to disk, or pass the image to the printer. (I can do both of these things, but I'm not being given proper access to an external image)I've done a few work arounds and the best I've been able to get is it working for a few images, but not all images. Even if the image loads properly and can be displayed in flash, I'm not guaranteed access to the bitmap data.
View 1 Replies
Jul 29, 2007
i just recently started programming in flash and so far I have learned a lot, but new questions keep coming up
My problem is that I want to load an external swf in an empty movieclip and then manipulate this loaded swf from my main movie. For example tell it to go to a certain frame. Is such a thing possible?
View 1 Replies
Nov 11, 2009
I am trying to use the load method of FileReference object to load the data and use it to display a thumbnail of the selected image.However, after calling fr.load(), fr.data remains null.I'm using Flex Builder 3.0.2 on Windows 7 with Flex SDK 3.4 and Flash Player 10 Debug. If I evaluate fr.load() in Eclipse's watch variables list, I get an error reading "No such variable: load."
View 4 Replies
Jul 12, 2004
I load 2 movies at the same time using loadmovie() function onto 2 different locations on the flash page. i would like to know if i can have a button in the second movie that can control, lets say play, the first movie when this button is released.
View 14 Replies
Jul 12, 2004
I load 2 movies at the same time using loadmovie() function onto 2 different locations on the flash page. i would like to know if i can have a button in the second movie that can control, lets say play, the first movie when this button is released.
View 14 Replies
Oct 21, 2010
I'm using FileReference to download an image directly from Flash. Works fine in my standalone SWF, but it throws the following error when it is loaded into another SWF:
ReferenceError: Error #1069: Property save not found on flash.net.FileReference and there is no default value.
Here's the code I'm using:
public function downloadImage():void {
var imageData:BitmapData = new BitmapData(photoFrame.width, photoFrame.height);
imageData.draw(stage, new Matrix(1, 0, 0, 1, -photoFrame.x, -photoFrame.y));
var jpgEncoder:JPGEncoder = new JPGEncoder(85);
var saveFile:FileReference = new FileReference();
saveFile.save(jpgEncoder.encode(imageData), "myImage.jpg");
}
View 2 Replies
Nov 10, 2009
To load 3 files locally into the Flash Player, one might using something like this manage the sequence after the user has chosen the files...
private function uploadList(evt:Event):void{
var arr:Array = fileReferenceList.fileList;
for each(var item:FileReference in arr){
item.addEventListener(Event.COMPLETE, onFileLoadComplete);
item.load();
[Code]...
View 1 Replies
Aug 14, 2009
Can I implement the "load" method in FileReference in other way? My client use FP 9 and this method is implemented in FP 10. I am using BlazeDS + Spring and I want to upload images.
View 1 Replies
Dec 26, 2009
I used Flash player 10, and Flex SDK 3.4. The code as followings:
// Following comes callbacks
function imageLoadOpenCallback(evt:Event):void
{
trace("in--open");
}
function imageLoadCompleteCallback(evt:Event):void
[Code]...
Only the imageSelectCancelCallback handler get called when I select some files in the dialog. But no load/open/io_error handler get called at all. I have Google some code example, in which it used FileReference instead of FileReferenceList. I don't know the reason,
View 3 Replies
Oct 28, 2009
im trying to load an xml file into my AS3 and CS4 swf. I can successfully save an xml file, but loading one is causing me some difficulty. I can get the following code to load images, but not xml.
Code:
private function loadLevel():void
{
[code]....
View 2 Replies
Feb 10, 2010
I have a basic photo editor I am building in flash but I want the user to be able to load an image into flash before its output to the server. Can this be done or does it have to go to the server first then have flash load it from the server? Trying to avoid the overhead and traffic of sending it on place then downloading the same thing back.
View 8 Replies
Feb 20, 2010
Let me start by saying I have no intention of using php and I can't wait until flash cs5 comes out with its new read/write capabilities want to load and save XML files (stored on my local hard-drive) in AS3.I am using the FileReference class.Firstly I have noticed that when using FileReference.save if you replace an existing file instead of writing over the file data is appended to the end of the file. Can I make it so the file is overwritten (as it should be) or make it impossible for the user to save in such a situation.Secondly I want to load in text from an external file using FileReference.load I know that somehow you use FileReference.browse first to get it to work but I want to know exactly how to do it.I have looked for a tutorial about loading text in this manner and have not found one.
View 5 Replies
Jun 29, 2010
I would like to store a FileReference object somehow and load it when the SWF loads again. I tried to use the SharedObject class but it does not seem to work. I suspect that what I want to do is not doable due to security issues (not using Adobe AIR), but I wanted to check. Any way to store a FileReference object please and load it when the SWF is restarted?
View 1 Replies
Nov 12, 2010
I want to load a user's file to a specific size within the stage then after a user uploads their image and places stickers on it, I want them to be able to save their image including part of the artwork from the stage (ex. a framing element).
View 1 Replies
Jun 28, 2011
I am currently using filereference in as3 to load a file from the users local disk and display instantly within a loader on the stage. This works fine but i am now needing to load files that are already stored on a server not the local disk, is this possible?
I have tried loading the url into a loader object but this takes far too long if the image is quite big where is filereference is almost instant.
My current code is:
Code:
var mFileReference:FileReference;
browseButton.addEventListener(MouseEvent.CLICK, onBrowseButtonClicked);
function onBrowseButtonClicked(event:MouseEvent):void {
[Code]....
Is there anyway i can take out the browse and selected stages and just load the server based image?
View 3 Replies
Jul 8, 2011
access raw file data as FileReference.load() loads it in memory?
View 2 Replies
Nov 24, 2011
I'm going to implement a file uploading application using flex 3.5 and php. In the flex code I need to read the content of the uploaded file without calling the FileReference.load() method (Since it is a big issue when uploading large files). I checked many online articles and didn't find a way to do this in flex.access the content of this file without using FileReference.load() method?
View 1 Replies
Jan 22, 2011
The purpose of this is too allow a user to upload an image from their machine to be displayed on a website. The code's pretty straight forward and i have it all working fine, but have come across an issue. When certain portrait images are selected to be loaded and displayed, they get rotated at some point in the process and become landscape? There doesn't appear to be any consistency to the way they are rotated. Some are clockwise, some counter clockwise.
The one thing i've noticed though, is that it doesn't appear to be an issue with images that have been re-saved (so simply taken into photoshop and then saved without any modification), only images that are the original source of an image taken by a digital camera? This has got me wondering whether there's a possible issue with flash reading the meta data of the source image? The attached zip file contains the source code and swf, a selection of images from 2 different camera's and a modified image.
Just to note, due to the dimensions of the images, in the source code the bitmap is scaled to 0.1 so that the result can be clearly seen. I've tested this without the scaling and the image still gets rotated. There's a trace in the Event.COMPLETE handler of the Loader.loadbytes() method and you can see from this that the width and height of the loaded image have been switched? Note - due to the size of the zip file (4.6MB) because of the images, i've put them up on my server for download instead.[URL]
View 5 Replies
Jun 2, 2010
I have developed a script that loads a few images and rotates them based on a timer. Well now I want to use those same loaded images for some thumbnails across the bottom.
Here is some of the code from my initial attempt:
//CREATE ARRAYS TO HOLD BITMAP DATA
var loadedImages:Array = new Array();
var loadedThumbs:Array = new Array();
[Code].....
View 6 Replies
Nov 8, 2009
Trying to set the smoothing of a dynamically loaded, through XML, JPEG set to true using AS2. I've seen an example of that would do this with this code:
createEmptyMovieClip("myMC",getNextHighestDepth()) ;
loadBitmapSmoothed("mypic.jpg",myMC);
In my code I'm loading a series of products from an XML file. Each bit of information for each product gets loaded into a seprate array. I have a 'zoomy box' image, which loads an image, but at 200%, which I want to smooth...
The code:
nZoompic1[i] = (childs.childNodes[EEE].childNodes[i].childNodes[18].firstChild.nodeValue);
What the syntax would be for getting it to work?
View 4 Replies
Mar 16, 2011
The motionbase animatorFactory addTarget() function in my code won't work with a straight loaded bitmap image.
View 3 Replies
Oct 1, 2009
Im trying to draw a bitmap of an dynamically loaded image via xml, and ofcourse i'd like to apply smoothing to my images, as my page resizes with the browser and creates a mess.
The images are loaded with a timer event, which fires every 200ms, and each time this occurs, I'd like to quickly draw the bitmapdata of the image so i can apply the smoothing.
My problem that im having is that the images aren't completely loaded when I run the draw method and so im left with a white box instead.
Currently im using:
Code:
function itemHandler(event:Event):void
{
loadThumbs(event);
thumbLoader.unload();
[Code].....
View 3 Replies
Jan 6, 2010
why I cannot convert a loaded jpeg to a bitmap.I've found similar posts on this forum but the solutions provided are not working for me. I have a very simple example of what I'm trying to do below:
Code:
private function loadImage():void
{
var imageLoader:Loader = new Loader();[code]...
For whatever reason I get the error:
Code: TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Bitmap@3a0926d1 to Function.at com.ncnmar.interphaz::People01/loadedImage()
View 1 Replies
May 6, 2009
I am trying to resize an image and display it on stage but i get the.......... error 1119: Access of possibly undefined property bitmapData through a reference with static type flash.display:BitmapData........this is driving me a bit mad because i got most of the code out of essential actionscript 3.0.....I've tried to debug it myself but my debugging skills aren't very good yet
PHP Code:
package NetConnections.PicClick{
import flash.display.*;
[code].....
View 2 Replies
Jul 8, 2009
I have a Moiveclip in my library exported with the class of Circle. Inside that movieclip I have 3 nested clips, with instance names of arms, feet, eyes. These moviclips are to act as place holders for loaded images and are animated on the timeline.In the Main class I load in an image called image.gif and create a new instance of Circle passing the images to the constructor.I use addChild on the Main class to add the Circle to the stage. Inside of the Circle class I can use addChild and pass the BitmapData image. But I get a null reference when I try to use eyes.addChild but I can add it to the Circles display list with addChild fine.My question is can you add to a nested movieclips display list and if not what would be the best way to set this up?
View 5 Replies
Oct 14, 2009
I've tried a bunch of options but can't seem to smooth a dynamically loaded bitmap from another domain. I've come to believe this is impossible without a cross domain file. Is it possible or not possible?
I keep getting:
SecurityError: Error #2123: Security sandbox violation: LoaderInfo.content: http://....swf cannot access http://...png. No policy files granted access.
at flash.display::LoaderInfo/get content()
at Main/showLogo()
So outside of putting a crossdomain.xml file out there, any options?
View 2 Replies
Oct 23, 2009
If I drag a bitmap onto the stage, and add a slider to scale it, I can scale it immensely large, over 80,000 pixels wide. Yet when I load the bitmap using the Loader class, it disappears when scaled beyond a width over 8000pixels. What's going on that makes one seemingly infinitely scalable, and the other limited?
View 3 Replies
Aug 21, 2009
I have loaded a SWF which is created in Flash CS9 (AS3). I'm having problem passing Bitmap (or BitmapData) from the flex app to the loaded SWF.
Invoking of other functions in the loaded from Flex works, but when I try to pass a Bitmap to the loaded SWF, nothing happens. Here's a sample code:
[Code]...
View 2 Replies
Feb 25, 2010
I want to load an external image (dest) and display it on the stage, and i want to load another image (src) which will not be visible. When i hold the left mouse button on the image that appears on the stage, then a function that start copies the src image to the dest will be invoked. Actually i want to reproduce the scratch effect on an image that hides another underneath. here is my code [ the copypixels function is triggered on mouse_move event for debug purposes ]
package
{
import flash.display.Sprite;
import flash.display.BitmapData;
[Code]....
Although the two images are loaded into memory and the first one is shown on the stage, when the mouse_move events triggers the corresponding handlers the copy does not work.
View 1 Replies