ActionScript 2.0 :: Load An External Swf In An Empty Movieclip And Then Manipulate This Loaded Swf From Main Movie
Jul 29, 2007
i just recently started programming in flash and so far I have learned a lot, but new questions keep coming up
My problem is that I want to load an external swf in an empty movieclip and then manipulate this loaded swf from my main movie. For example tell it to go to a certain frame. Is such a thing possible?
I have a problem with buttons and transitions and it is similar to a problem I had a couple of days ago that I posted and that was sorted out. I have two buttons onstage (they're inside a movie clip) inside the movie, on the button one I have the following
[Code]....
I have similar code on button two and this does indeed make the buttons move into place as required. My problem is this, I need to load in external swf files into an empty movie clip on the main stage called container. These External SWF files have transitions and this is where my problem is. If I place a normal button on the stage it works but not if the button is inside a movie clip and has actions applied as above. The code next is what I have believe should also be placed on the button to make swf transition one load in.
I have searched the archives here, but cant get a clean answer on this.I am loading an external SWF sucessfully, but I need to manipulate a MovieClip instance within that external SWF from the main file.
Code: // SLIDE 1 IMAGE LOADING var slide1Loader:Loader = new Loader(); var image1:URLRequest=new URLRequest("slides/1.swf"); slide1Loader.load(image1); slide1.slideImage.addChild(slide1Loader);
That is the successful code to bring it in - but now I need to be able to use a movieclip within it called COPYMC
I want to load an external swf and dynamically attach the mc's in the loaded swf to the main movie. Is it possible to reference the linkage properties of the externally loaded swf in this way?
_root.loadMovie(_root.gamename, _root.game); ... that is the code im using to load a movie into an empty mc on the main .swf This code is in a movie that is also loaded from an empty mc in my main .swf 'gamename' is defined in the _root movie and 'game' is the instance of the empty mc where I want it to load. However, when the swf loads, it just loads at 0,0 in my main .swf and not where the instance of game is located.
I want to load six seperate .swf's into the main movie while the main movie loads too. So in simpler words, i want to be able to load all of the swf's the same time i am loading the main swf.
In AS2 I would normally create an empty MovieClip, give it an instance name and then in the actions I would make the linkage with emptyMC_mc.loadMovieClip("intro.flv");
In AS3 I'm breaking out to figure this out..., I'm making a game and I want the first frame to load an external FLV, then when the FLV is over, go to frame 2 and load another external FLV and then when this second FLV is over, go to frame number 3..
I'm creating an image gallery and looking for a simple way to preload external jpegs (with % loaded) into an empty movie clip.I'm using thumbnails- there are no "next" or previous "buttons".[code]I've been googling/ searching all day.
I've loaded an external .swf into a movieclip in my parent .swf using the loadMovie(); function. The file loads perfectly and in the right position, however I can no longer access the functions of the external .swf. When I load the file into a level rather than a movieclip, the functions (buttons and timeline) of the external .swf work properly. Is there any way to use the functions of the external .swf when I load it into an empty movie clip?
I have a problem with buttons and transitions.I have two buttons onstage (they're inside a movie clip) inside the movie, on the button one I have the following code:
on (release) { if (_root.externaltwo._currentframe == 7) { _root.externaltwo.gotoAndPlay(8);[code]....
I have similar code on button two and this does indeed make the buttons move into place as required. My problem is this, I need to load in external swf files into an empty movie clip on the main stage called container. These External SWF files have transitions and this is where my problem is. If I place a normal button on the stage it works but not if the button is inside a movie clip and has actions applied as above. The code next is what I have believe should also be placed on the button to make swf transition one load in.
on (release) { if (_root.currMovie == undefined) { _root.currMovie = "externalone";[code].....
Obviously a similar code would be placed on button two so the transitions could take place.I am uploading my file so you can see exactly what I am talking about. Also in this file will be a folder containg a version that works but without the buttons moving up and down which is the effect I wish to have
I have a button when I click on it it is suppose to load an external swf into a empty movie clip. But everytime I clicked it, it juz loops the whole flash animation of this very whole flash the button is currently in which it should actually load the external swf to the empty MC. I can't attack my file here since it is too big.
my problem is that i need to make a reisze, cause the screen resolution for other users. My main and news movie works perfect, but the others movies re-scale everything bigger. The problem of the external loaded movie is: this movie needs the funktion:
Stage.scaleMode = "noScale"; Stage.align = "TL";
If i dont have this code inside the movie is not going to resize fullscreen into the main movie. Inside this movie im scalling photos and some mc's You can take a look what i mean under: [URL]
If you take a look to the bar where the Number of pictures (30) are you will see that the lower bar and the pictures is not going to scale to fill the full screen if i delete the this code;
Im making a movie with a menu that loads movie clips according to which menu is selected simple enough. However, the newly loaded movie clip also needs to allow the user to load another movie into the main movie effectively swapping the first movie clip with the second. This needs to be done without using the main menu.
I'm loading a bitmap with FileReference.load() and than dump the byteArray into a Loader object and than add that loader object to stage.The problem is that regardless if I load the loader into a Sprite or add it to the stage, neither the loader or the sprite don't have width or height. It's always 0. So I can't scale the image as I don't know it's dimensions
I have one swf called main.swf which has a container movieclip that gets external swf's loaded into it.
my external swf is called hosting and it calls an array of data that is loaded into a movieclip that is duplicate for each element from the database. The elements from the database are as follows:
Business Economy Power Standard
Each one of these has a button over it that when press loads information from the database into a movieclip that contains a textbox. My button code is: _root.movieclip.loadVariables("url to database");
This works flawlessly when I run the hosting.swf by itself, but when it is loaded into the contianer in the main.swf the buttons dont work. I believe that it is the _root in the button call that is causing this but I dont know how to fix it. I think the _root variable changes when hosting is loaded into the main.swf.
I am trying to load external swf files in a main movie.I have created 3 different movies. Main movie is named "Container". Another 2 movies are named "movie1.swf" and "movie2.swf".Main movie "Container" is having some navigation buttons and template sort of thing in it. On the lowest layer in main movie I have created an empty movie clip in which I am trying to load "movie1.swf".Now problem is when I load "movie1.swf" instead of loading the external movie in target mc, it clears all the contents in main movie.
loading external mac x menu into my main movie. My main movie contains emty mc named "container" to load external.swf's and another emty MC named "menu" to load external "menu.swf" the problem i have once i load menu.swf into a level of my main.swf then the menu functions won't work at all.
I load external swf file into main movie. and i give that child a name page0 there is a bit of code.
[Code]....
so after its loaded i want to insert some text into external swf using main movie. i managed to remove external swf, like this ActionScript Code: holder_mc0.removeChild(holder_mc0.getChildByName("pages0")); but i wonder how to insert text into that swf. i don't understand how hierarchy works, when you addChild, what name should i use for my external files. for example ActionScript Code: holder_mc0. ?????? .mainTemplate.tContent.text = "TEXT"
I am making a Flash portfolio for a college class. I am trying to make it when I click on a button, it will load an external .swf. When I click on another button, it will replace the previous .swf.I have it working, but the code is sloppy, .Also, within cleaning up the code, is there a better way to load the first external .swf when the main movie loads?
Code: // FULL MENU ACTIONSCRIPT // import flash.events.MouseEvent; import flash.display.*;[code].........
im using a load targetscript to load external swfs into the main timeline of my movie, however im keeping much of the other layers/mc's loaded, and the external swf is loading over them, the level the blank movie clip is created in doesnt seem to be working propperlly?? whats going wrong?
[code]What I'm trying to do is load an external movie into my main flash site, but I want the main flash site to wait till the movie is loaded then the main time line starts to play again. I would told that the onClipEven(data) would give me this option. So I thought I said that when it's loaded go and play frame 6 of the main time line.My external movie works fine, and it has a preloader, just want the main timeline to wait till that movie is loaded to start to play again
I went through Claudio's preloader transition tutorial on kirupa ([URL]). I have tried to apply it to my own fla and everything seems to work fine EXCEPT I can't get any of the external swfs to load into the empty movie clip called "content". And yes, I have checked and rechecked to make sure that all MCs have instance names!
I have loaded an external swf into an empty movie clip in my main movie. Movie clip works fine when I test the external swf by itself. Once I test the main movie and load the ext. swf file the movie clip stops working.
This movie clip will act as a button. It is a small folder tab that will move up once clicked and move down when it is clicked again. Will changing the _root to _parent work?