ActionScript 3.0 :: Manipulate A MovieClip Instance Within That External SWF From The Main File?
Oct 6, 2009
I have searched the archives here, but cant get a clean answer on this.I am loading an external SWF sucessfully, but I need to manipulate a MovieClip instance within that external SWF from the main file.
Code:
// SLIDE 1 IMAGE LOADING
var slide1Loader:Loader = new Loader();
var image1:URLRequest=new URLRequest("slides/1.swf");
slide1Loader.load(image1);
slide1.slideImage.addChild(slide1Loader);
That is the successful code to bring it in - but now I need to be able to use a movieclip within it called COPYMC
i just recently started programming in flash and so far I have learned a lot, but new questions keep coming up
My problem is that I want to load an external swf in an empty movieclip and then manipulate this loaded swf from my main movie. For example tell it to go to a certain frame. Is such a thing possible?
I Have a flashmovie thats almost done and will soon hit the internet, but I want to add some animations into the website it�s two gears that I�m about to put at the bottom of the page and when a button releases in the main flashmovie the two bottom gears will turn a few frames and just stand still.These three movies are all separate (main movie, first gear and second gear).
It's a homepage designed in HTML and flash that has this "main flashmovie" in the middle of the screen, the size is about 1500(width)X800(height). And the gears is about 800wX200h placed at the left and right side bottom of the page. Dont worry the site is easy to apply to any screen resolution.I have been looking everywhere for any soul out there who suffering from the same problem but no success. Is it possible to script a button in the main movie to launch two separate movies in their own contents?
I've been searching around all afternoon, and am pulling my hair out. 1) I have a movieclip instance on stage (simple graphical element that represents platforms for a hero to run and jump along). I have placed it on the stage with an external class engine.as and in this class it is called myPlatform and is an object of Platforms.as. The movieClip is called platforms and from a trace(myPlatform.name) the instance name is instance3.
2) I am attempting to access the properties of myPlatform in an Enterframe event loop in my character control and collision class (called hero.as)
Basically here is the bit of code I am trying implement within Hero.as :
[Code]...
This all worked when I was writing actionscipt within the FLA file, on the timeline frame 1. I simply don't know how to access myPlatform from within the external Hero.as class! Do I need to create a variable? Is there a really easy way to do this with some syntax/command that I have not learned yet?
I am loading an external swf file/movieclip onto the main stage - it is a simple transition and once it has finished playing, I want to jump to a frame in the main stage.I've loaded the movieclip onto the stage, but don't know how to jump to another frame after it has played and stopped...what's needs to be added to this to goto a frame on the main stage........
I can't seem to remove / unload the external swf files e.g when the carousel.swf (portfolio) is displayed and I press the about button the about content is overlapping the carousel (portfolio) . How can I remove / unload an external swf file from the main flash file and load a new swf file, while at the same time removing garbage collection from memory?
I have a movieclip instance named 'placeholder' on the canvas, and I want to change the alpha of the named movieclip from it's class without effecting the alpha of all the movieclips of the same type. How would I specifically target the named movieclip instance that is on the canvas?
I'm creating a flash 3d website for a company. The idea is that there is one overall swf file - this holds the navigation and design. Once the user clicks on a button, it goes to frame 10, I have included the following script to load a swf file
the preloader works, but instead of going to frame 2 of that swf file, it goes to frame 2 of the overall swf that holds the navigation. Does anyone know how to get around this so that it goes to frame 2 in the same swf file as the preloader?
I have a video in .flv format that I have converted into .swf. And this .swf file, I have added it in into my main flash file by using Loader. And now, I want to detect when this video will finish playing so that I can go to the next frame which is not looping the video again and again.
I have a main fla, which has some buttons on the stage. When you click on a button an external swf loads(using loadMovie method) inside container_mc which is an empty movieclip.
On that specific external swf, I have created an empty movieclip called content_mc which also loads external swfs.
Is it possible to call the content_mc from the main fla? For example when clicking a button of the main fla, how can I point to content_mc which is part of the external swf?
I have loaded an external swf into an empty movie clip in my main movie. Movie clip works fine when I test the external swf by itself. Once I test the main movie and load the ext. swf file the movie clip stops working.
This movie clip will act as a button. It is a small folder tab that will move up once clicked and move down when it is clicked again. Will changing the _root to _parent work?
I have loaded an external swf into an empty movie clip in my main movie. Movie clip works fine when I test the external swf by itself. Once I test the main movie and load the ext. swf file the movie clip stops working.
This movie clip will act as a button. It is a small folder tab that will move up once clicked and move down when it is clicked again. Will changing the _root to _parent work?
AS for the movieclip: onClipEvent (load) { speed = _root.variSpeed; }
I have a main fla file that loads an external swf into a holder mc, let's call it 'swfloaderholder', when a menu item clicked. Inside the external swf's fla I have a holder mc, let's call it, 'jpgloaderholder' that loads different jpegs. Is there a way to 'talk' to the 'jpgloaderholder' from witin the main fla file?
Can you have a/s in the external swf that runs a 'gotoAndplay' in the main movie? I want the swf to be halfway through when the picture on my main swf changes.~ Seretha(I can't load the picture in with the external swf because they have to be unloaded at different times and the picture HAS to load on a level under the external swf.)
i am extreemly new to flash / website design ( i made my first site 6 months ago ) i am very interested in making a good looking flash site. I have made a simple flash site before using dynamic text loading it form .txt documents. too bad the site is realy lame and i want to make a better one. here is the url to my site here This came about throught the useage of tutorials on this site. i am using flash MX version 6 now i am in the process of making a new site for my profile which will be totaly flash, using flash movies getting imported into a main site under a certain layer.here is how it is set up.
I have want to tell a movie instance to play from a class:
`package com { import flash.display.MovieClip; public class Global extends MovieClip
[code]....
pic1m is the class, but I get 1120 undefined property error.If I just put pic1m.play(); in my main timeline action layer it works fine, but I need the function playMask to be global in AS3...
I have one swf called main.swf which has a container movieclip that gets external swf's loaded into it.
my external swf is called hosting and it calls an array of data that is loaded into a movieclip that is duplicate for each element from the database. The elements from the database are as follows:
Business Economy Power Standard
Each one of these has a button over it that when press loads information from the database into a movieclip that contains a textbox. My button code is: _root.movieclip.loadVariables("url to database");
This works flawlessly when I run the hosting.swf by itself, but when it is loaded into the contianer in the main.swf the buttons dont work. I believe that it is the _root in the button call that is causing this but I dont know how to fix it. I think the _root variable changes when hosting is loaded into the main.swf.
I finally got to link an external swf movie playing in my main movie... this external mov. has a script that when u move the mouse, a series of panels slide from left to right... when i preview the external movie, it plays fine.. but when i insert it in the main movie, and preview it, the movie plays, but the panel stays there.... static... does not move...
also, when i load a movie, how can i unload it when another is pressed?
I'm trying to get a swf file to play in a main swf file. I can get it to play, but it always appears in the top left corner. I've tried several different methods to position it but every one of them either doesn't work or won't play the file.Here's what I'm using right now.
The swf plays just fine, but it won't take the coordinates.I also need to get it to stop when I go back and the command
Actionscript Code: unloadMovieNum(circles.swf);
doesn't work.A tutor in my class showed me a method to place the swf into a box on the main stage without doing a lot of scripting, just putting in some file-name and size/position references, but he's not available right now to ask how he got that started.
In trying to keep file size down for download time... I have a SWF file that I have placed using the "UILoader" component (not sure if this is the correct thing to do)... what I would like to work out is how to make a preloader within my main timeline for this SWF file when it comes in. I hope that makes sense - I am very new to all this and struggling with terminology etc. I figured Actionscript would be what I need - but no clue right now...
So, I am tryig to load text from the loaded xml file on the main.swf and target a text field in another loaded swf filemain.swf loads xml and loads external content.swf trying something like this:
function showPage() { stopAllSounds(); _level0.ui.content_area.content.loadMovie("content/" +
I m loading an external swf file on main stage which has some links, I want if I click on any of these links the timeline of the main stage should chenge.
I have a movieclip (instance name preload), inside of it, I have another movieclip (bar) ... what i'm trying to do is a preloader for external files... i have a custom class and i what to manipulate my movieclip preload from it... you know verify the progress of the load:
Inside my class a have this function
public function loadProgress(e:ProgressEvent):void { percent=e.bytesLoaded/e.bytesTotal*100; rutaDos.preload.bar.scaleX=percent; }
rutaDos is a reference to the stage... it works, I'm sure of it... the problem is:rutaDos.preload.bar.scaleX; I upload the files but it doesn't verify the progress of the load.
i have a mp3 playlist which loads externally into my main timeline into an empty container movie clip...When user clicks play button on playlist i want some animation to happen in my main swf... So if i add an Eventlistener on my play_btn... how will Flash understand that button was clicked?
I'm loading from my main page an external js file, with a function.
I have a flash file in the main page invoking the javascript function.
Everything worked very well until when the javascript code was in the main file, but when I moved javascript to an external file the function seems not called anymore.
So... there is no way to move the javascript code to an external file ? Or any other solution ?