ActionScript 2.0 :: GotoAndplay In Main From External .swf File?
Apr 18, 2003
Can you have a/s in the external swf that runs a 'gotoAndplay' in the main movie? I want the swf to be halfway through when the picture on my main swf changes.~ Seretha(I can't load the picture in with the external swf because they have to be unloaded at different times and the picture HAS to load on a level under the external swf.)
I have a main swf that loads 2 external swfs. I click on button to see content of external swf #1 and see stuff. I do something that causes external swf to show other stuff (i.e. not at beginning state)
In the main swf I click on button to see content of external swf #2. External swf #1 content is made invisible and I see content of external swf stuff. NOW, if I click on button to take me back to see external swf #1, I see it's content in current state. I want to force it to start over again at frame #1 which will reset content.
However, no matter what I try, I can't seem to control which frame to go to in external swf using gotoAndplay.
I Have a flashmovie thats almost done and will soon hit the internet, but I want to add some animations into the website it�s two gears that I�m about to put at the bottom of the page and when a button releases in the main flashmovie the two bottom gears will turn a few frames and just stand still.These three movies are all separate (main movie, first gear and second gear).
It's a homepage designed in HTML and flash that has this "main flashmovie" in the middle of the screen, the size is about 1500(width)X800(height). And the gears is about 800wX200h placed at the left and right side bottom of the page. Dont worry the site is easy to apply to any screen resolution.I have been looking everywhere for any soul out there who suffering from the same problem but no success. Is it possible to script a button in the main movie to launch two separate movies in their own contents?
I have two files, the regular .fla file and an external .as file.Basicly at one point in the .as file I get information of what tag to send the timeline and play and have to use the function gotoAndPlay from the timeline in the .fla file.
I can't seem to remove / unload the external swf files e.g when the carousel.swf (portfolio) is displayed and I press the about button the about content is overlapping the carousel (portfolio) . How can I remove / unload an external swf file from the main flash file and load a new swf file, while at the same time removing garbage collection from memory?
I'm creating a flash 3d website for a company. The idea is that there is one overall swf file - this holds the navigation and design. Once the user clicks on a button, it goes to frame 10, I have included the following script to load a swf file
the preloader works, but instead of going to frame 2 of that swf file, it goes to frame 2 of the overall swf that holds the navigation. Does anyone know how to get around this so that it goes to frame 2 in the same swf file as the preloader?
I have a video in .flv format that I have converted into .swf. And this .swf file, I have added it in into my main flash file by using Loader. And now, I want to detect when this video will finish playing so that I can go to the next frame which is not looping the video again and again.
I have a main fla file that loads an external swf into a holder mc, let's call it 'swfloaderholder', when a menu item clicked. Inside the external swf's fla I have a holder mc, let's call it, 'jpgloaderholder' that loads different jpegs. Is there a way to 'talk' to the 'jpgloaderholder' from witin the main fla file?
i am extreemly new to flash / website design ( i made my first site 6 months ago ) i am very interested in making a good looking flash site. I have made a simple flash site before using dynamic text loading it form .txt documents. too bad the site is realy lame and i want to make a better one. here is the url to my site here This came about throught the useage of tutorials on this site. i am using flash MX version 6 now i am in the process of making a new site for my profile which will be totaly flash, using flash movies getting imported into a main site under a certain layer.here is how it is set up.
I have a main navigation bar on my main stage that is constant through out. I have converted the bar to a movie clip. How do i then tell the movie clip to look at the main stage, not inside the mc, when a button/mouse event is clicked. This is what i have.
stop(); name_btn.addEventListener(MouseEvent.CLICK, enterMovie); function enterMovie(myEvent:MouseEvent):void{
I finally got to link an external swf movie playing in my main movie... this external mov. has a script that when u move the mouse, a series of panels slide from left to right... when i preview the external movie, it plays fine.. but when i insert it in the main movie, and preview it, the movie plays, but the panel stays there.... static... does not move...
also, when i load a movie, how can i unload it when another is pressed?
I'm trying to get a swf file to play in a main swf file. I can get it to play, but it always appears in the top left corner. I've tried several different methods to position it but every one of them either doesn't work or won't play the file.Here's what I'm using right now.
The swf plays just fine, but it won't take the coordinates.I also need to get it to stop when I go back and the command
Actionscript Code: unloadMovieNum(circles.swf);
doesn't work.A tutor in my class showed me a method to place the swf into a box on the main stage without doing a lot of scripting, just putting in some file-name and size/position references, but he's not available right now to ask how he got that started.
In trying to keep file size down for download time... I have a SWF file that I have placed using the "UILoader" component (not sure if this is the correct thing to do)... what I would like to work out is how to make a preloader within my main timeline for this SWF file when it comes in. I hope that makes sense - I am very new to all this and struggling with terminology etc. I figured Actionscript would be what I need - but no clue right now...
So, I am tryig to load text from the loaded xml file on the main.swf and target a text field in another loaded swf filemain.swf loads xml and loads external content.swf trying something like this:
function showPage() { stopAllSounds(); _level0.ui.content_area.content.loadMovie("content/" +
I m loading an external swf file on main stage which has some links, I want if I click on any of these links the timeline of the main stage should chenge.
I'm trying to play a frame label that is on the main timeline by clicking on a button inside of a movieclip.Here is the error I'm getting. I most definitely have a page1 label on the frame.[code]
My main timeline ends at 1018 with a stop() and the movieclip "shipattack_mc" plays out its 1000 or so frames. I am testing some things towards the end of the shipattack and want a button to skip to the end.
i have a mp3 playlist which loads externally into my main timeline into an empty container movie clip...When user clicks play button on playlist i want some animation to happen in my main swf... So if i add an Eventlistener on my play_btn... how will Flash understand that button was clicked?
I'm loading from my main page an external js file, with a function.
I have a flash file in the main page invoking the javascript function.
Everything worked very well until when the javascript code was in the main file, but when I moved javascript to an external file the function seems not called anymore.
So... there is no way to move the javascript code to an external file ? Or any other solution ?
I load external swf file into main movie. and i give that child a name page0 there is a bit of code.
[Code]....
so after its loaded i want to insert some text into external swf using main movie. i managed to remove external swf, like this ActionScript Code: holder_mc0.removeChild(holder_mc0.getChildByName("pages0")); but i wonder how to insert text into that swf. i don't understand how hierarchy works, when you addChild, what name should i use for my external files. for example ActionScript Code: holder_mc0. ?????? .mainTemplate.tContent.text = "TEXT"
I'm importing a cool external photo gallery .swf; however I can't figure out the stage settings. I created an empty movie clip and added the import script in there. Works good and can align clip where I want, but the .swf file is not appearing as a 550px X 413px contained .swf. It stretches to fit the main stage.
I am using the transition preloader on url]... to load in external swfs (http:url...). I have Spark's calendar component on one of the external swfs. All text appears fine when testing the calendar page itself but the text seems to disappear when it's loaded as an external swf into the main file. Is this a path issue?
I am using flashmx 2004. I am creating a presentation where the main (suppose "main.swf" )movie has seven "lebels" on the timeline. I am require to link to external swf files for each lebel which I can do by using the button script :
on (release) { loadMovieNum("externalmovie1.swf", 0); }
I am loading an external swf file/movieclip onto the main stage - it is a simple transition and once it has finished playing, I want to jump to a frame in the main stage.I've loaded the movieclip onto the stage, but don't know how to jump to another frame after it has played and stopped...what's needs to be added to this to goto a frame on the main stage........
I have searched the archives here, but cant get a clean answer on this.I am loading an external SWF sucessfully, but I need to manipulate a MovieClip instance within that external SWF from the main file.
Code: // SLIDE 1 IMAGE LOADING var slide1Loader:Loader = new Loader(); var image1:URLRequest=new URLRequest("slides/1.swf"); slide1Loader.load(image1); slide1.slideImage.addChild(slide1Loader);
That is the successful code to bring it in - but now I need to be able to use a movieclip within it called COPYMC
I have a main timline with MCs in it. when the MC gets to the last frame, there's an onEnterFrame event telling the main timline to go back to frame 129 (labled "b1") and play.
I got the MovieClip(root).gotoAndPlay("b1"); part added to my function to call the root. however, when I test the movie, it does everything correct except play. it goes to b1 and stops. here's my as3:
code: this.addEventListener(Event.ENTER_FRAME,goBack); function goBack(e:Event):void { MovieClip(root).gotoAndPlay("b1"); }
why it won't play? I've tried using just the frame number and that won't help either. there's nothing else on the main timeline to stop the movie...
I`m a AS2 user, having a few problems getting adjusted to AS 3. What I want to do: In my stage I have 3 movieclips:
- Intro (frame 1) - Main (2) - End (3)
In the movieclip Intro i show some pictures etc, when it comes to the end, i want to go to the 2nd frame on the MAIN timeline. This used to be _root.gotoAndPlay("main"); using the hierarchy allways starting from _root or _level0. or _parent... I have tried searching but am not sure how to lookup this problem. I would be really happy if someone could post me a link how to address movieclips through other movieclips or starting from the root in AS3 and for the right code to use the function gotoAndPlay to go 1 frame further in the main timeline.