ActionScript 3.0 :: GotoAndPlay From Mc To Main Timeline?

Nov 23, 2009

I'm trying to play a frame label that is on the main timeline by clicking on a button inside of a movieclip.Here is the error I'm getting. I most definitely have a page1 label on the frame.[code]

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IDE :: GotoAndPlay The Main Timeline?

Dec 6, 2005

I have a main navigation bar on my main stage that is constant through out. I have converted the bar to a movie clip. How do i then tell the movie clip to look at the main stage, not inside the mc, when a button/mouse event is clicked. This is what i have.

stop();
name_btn.addEventListener(MouseEvent.CLICK, enterMovie);
function enterMovie(myEvent:MouseEvent):void{

[code].....

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ActionScript 1/2 :: GotoAndPlay With A _mc On The Main Timeline

Dec 6, 2011

I am trying to use a button on frame 1 to go to a movie clip that is on frame 1018 ( i put the movie clip on the main timeline on frame 1018)
 
so main(root) --> 1018 --> shipattack_mc ---> "endtest"
 
I have tried using these commands and a few variations of the same thing. _parent this.

shipattack.gotoAndPlay('endtest")
gotoAndPlay("endtest")
 
My main timeline ends at 1018 with a stop() and the movieclip "shipattack_mc" plays out its 1000 or so frames. I am testing some things towards the end of the shipattack and want a button to skip to the end.

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Aug 12, 2009

I have a main timline with MCs in it. when the MC gets to the last frame, there's an onEnterFrame event telling the main timline to go back to frame 129 (labled "b1") and play.

I got the MovieClip(root).gotoAndPlay("b1"); part added to my function to call the root. however, when I test the movie, it does everything correct except play. it goes to b1 and stops. here's my as3:

code: this.addEventListener(Event.ENTER_FRAME,goBack);
function goBack(e:Event):void {
MovieClip(root).gotoAndPlay("b1");
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why it won't play? I've tried using just the frame number and that won't help either. there's nothing else on the main timeline to stop the movie...

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ActionScript 3.0 :: GotoAndPlay From Inside A MC To The Main Timeline

Aug 15, 2009

I`m a AS2 user, having a few problems getting adjusted to AS 3. What I want to do: In my stage I have 3 movieclips:

- Intro (frame 1)
- Main (2)
- End (3)

In the movieclip Intro i show some pictures etc, when it comes to the end, i want to go to the 2nd frame on the MAIN timeline. This used to be _root.gotoAndPlay("main"); using the hierarchy allways starting from _root or _level0. or _parent... I have tried searching but am not sure how to lookup this problem. I would be really happy if someone could post me a link how to address movieclips through other movieclips or starting from the root in AS3 and for the right code to use the function gotoAndPlay to go 1 frame further in the main timeline.

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ActionScript 2.0 :: GotoAndPlay A Frame On The Main Timeline?

May 8, 2008

I am working on a site that involves a dropdown gallery menu. I have placed four buttons inside the dropdown menu and it works only with the geturl function, but i want it to gotoAndPlay a particular frame outside of the movie clip. is that possible? Here is the link. TJ2 Studios

Im sorry if i am not clear. My actionscript is coming along very slowly. I created a dropdown menu inside a button. This button is supposed to gotoAndPlay frame 365 outside of the mc i created within that button, ie on the main timeline. But it does not work. However when put the script getURL it goes to the site i commanded.

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ActionScript 2.0 :: Use GotoAndPlay To Direct Main Timeline

Sep 30, 2004

How do I use the gotoAndPlay to direct the the main timeline to goto frame 2, and not frame 2 of _root.circle MC? with _parent? I know this might be a simple question, but my brain hurts from the previous 'debugging'.[code]

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Button Inside Of ScrollPane To GotoAndPlay Frame On The Main Timeline?

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I have a scrollPane on my stage, and I have a movieClip inside of it with a bunch of buttons. When you click on one of the buttons, I need it to gotoAndPlay a frame label on the main timeline. So far I cannot get this to work.

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ActionScript 2.0 :: Use The GotoAndPlay To Direct The The Main Timeline To Goto Frame 2

Sep 30, 2004

After the HitTest, How do I use the gotoAndPlay to direct the the main timeline to goto frame 2, and not frame 2 of _root.circle MC? with _parent?

I know this might be a simple question, but my brain hurts from the previous 'debugging'.....

both of these give me the same results.

onClipEvent (enterFrame) {
if (_root.circle.hitTest(_root.box1)) {
gotoAndPlay(2);
;

[Code].....

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ActionScript 2.0 :: Using GotoAndPlay From Inside A Movie Clip To Go Back To The Main Timeline

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I have a ten-frame Flash doc. Seven of these frames have movie clips. What I want to do is be able to have a user navigate to another frame in the main timeline by clicking a button at the end of each movieclip.

I'm using this code:

on(release){
gotoAndPlay("Scene 1",6);
}

[Code]....

And I"m not getting errors but it's not working when I launch the movie.

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ActionScript 3.0 :: Code The Button Inside The Movieclip To GotoAndPlay To Frame 1 On The Main Timeline?

May 11, 2011

ive made a simple game for a uni project, when you get game over a movieclip comes up and inside the movie clip there is a button to restart the game. how to i code the button inside the movieclip to gotoAndPlay to frame 1 on the main timeline?

[Code]...

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ActionScript 2.0 :: GotoAndPlay - Link A Button In Main Timeline To A Label- Frame In A Movie Clip

May 18, 2010

I want to link a button in my main timeline to a label- frame in a movie clip. The movie clip is called "Adetail" and the label is "on01"... I type in the following script

[Code]...

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I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that?

see the code and comments

public function mainClass()
{
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[Code]....

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why the timeline inside these movie clips and the timeline on the main scene have to correspond to work. [URL]

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I cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.

[Code]...

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I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.

[Code]...

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I have a file comprised of 1 scene and two movie clips. The clips are instanced into the Main Timeline and occupy Frames 1 and 2 respectively.MovieClip1 is an animation that has navigation buttons that appear at the end of the clip. I'm trying to get mouse click navigation to make Frame 2 on the Main Timeline active.

Here is what I'm trying but it is not working:

btExplore.addEventListener(MouseEvent.CLICK, ExploreClick);
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this takes the animation to Frame 2 of the Movie Clip Timeline not Frame 2 the Main Timeline.

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I'm having some problem with the workflow of flash.I make web banners everyday att my work att it is important to me to have the banners easy structured so I can copy effects, tweens and symbols to a new banner. I have Flash CS3 pro.I always start by making a symbols. And then in the symbols own timeline I make the animation or effect.

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Can you have a/s in the external swf that runs a 'gotoAndplay' in the main movie? I want the swf to be halfway through when the picture on my main swf changes.~ Seretha(I can't load the picture in with the external swf because they have to be unloaded at different times and the picture HAS to load on a level under the external swf.)

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I have a mc INSIDE one of the layers in main scene, how to make it go to specified frame back on the main scene, when finished playing? Flash, cs4, as3.

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I am looking for an actionscript that will go to a certain frame in the timeline, play several frames and then jump to another frame in the timeline. Basically, I want to use this on several different buttons that use the same animation sequence to get to another part of the timeline.

The following is a scenario, but not script:
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I am currently doing this in a different way.

Buttons A and B are on Frame 1. Animations for Buttons A and B are the same, but are located on different frames. Animations for Button A would be on Frames 2-20. Animations for Button B would be on Frames 21-39. So...
When Button A is pressed, go to Frame 2. Play Frames 2-20 and stop on Frame 20.
When Button B is pressed, go to Frame 21. Play frames 21-39 and stop on Frame 39.

Do I have to create this extra timeline? Can I just put the animation in a separate movie? How can I play the movie and then connect each button to different parts of the timeline after the movie ends?

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I've got a timeline and four buttons which each gotoandplay from the first frame on the same timeline. But I want each button to Stop() at different frames on the same timeline. So is it possible to do a GotoAndPlay ... And Stop function on a button in flash?

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I was wondering if there is a way to tell flash to navigate to a movieclips timeline without that movie clip being on stage or having an instance...

For example i have MovieClip1 in my Library and its named MovieClip1...but its not located on the stage...

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so here's the function on main stage:

[Code]....

and here's the code that wants to call this function in a another movie clip. I've attached this clip dynamicaly to the main stage as well.

[Code].....

How can i acess slideImage function on the main stage. in AS2 _root.slideImage(btnNumber); would work. How Would I do this in AS3?

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Dec 30, 2009

I have a main.fla which has 3 movieclips inside it. All 3 mc's have timelines that run 40 frames. The main.fla timeline has each mc instance on a frame. mc_1 is on frame 1 mc_2 is on frame 40 mc_3 is on frame 81 as the main timeline plays the clips each one fades to the other. I need to know how to target this scenerio after mc_3 plays I need to have a goToAndplay (20) set up so the animation inside mc_1 starts playing (frame 20) of mc_1.

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I have a magic cloud effect. On frame 30 of the nested effect I would like an mc on the main timeline to become visible.Not too sure how to code with frame numbers,a) Do I put AS on the timeline of the nested clip ORb) Write code on the main timeline to listen for when the nested mc gets to frame 30

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ActionScript 3.0 :: GotoAndPlay Specific Frame In External Swf From Main Swf?

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I have a main swf that loads 2 external swfs. I click on button to see content of external swf #1 and see stuff. I do something that causes external swf to show other stuff (i.e. not at beginning state)

In the main swf I click on button to see content of external swf #2. External swf #1 content is made invisible and I see content of external swf stuff. NOW, if I click on button to take me back to see external swf #1, I see it's content in current state. I want to force it to start over again at frame #1 which will reset content.

However, no matter what I try, I can't seem to control which frame to go to in external swf using gotoAndplay.

[Code]...

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