GotoAndPlay Any MovieClips Timeline In Library?

Nov 23, 2010

I was wondering if there is a way to tell flash to navigate to a movieclips timeline without that movie clip being on stage or having an instance...

For example i have MovieClip1 in my Library and its named MovieClip1...but its not located on the stage...

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ActionScript 3.0 :: GotoAndplay From The Instance On Stage To MovieClip In Library?

Nov 2, 2010

I am trying to learn ActionScript 3. I have a MovieClip called Ship in the library and have made class of it called ship. The Ship movieClip glows from Frame 6 to indicate when it crashes into an asteroid.The myShipMovieClip child is controlled by arrow keys and asteroid approaches. The hitTest works but I cant get the ship to glow i.e. from the timeline go to the Ship MovieCli in the library and go to frame 6 to start it to glow. I have managed to do this in ActionScript 2 but have tried for the last few days to try and do it in AS3here is my code :

import flash.events.KeyboardEvent;
import flash.events.Event;
import flash.display.MovieClip;

[code].....

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IDE :: GotoAndPlay The Main Timeline?

Dec 6, 2005

I have a main navigation bar on my main stage that is constant through out. I have converted the bar to a movie clip. How do i then tell the movie clip to look at the main stage, not inside the mc, when a button/mouse event is clicked. This is what i have.

stop();
name_btn.addEventListener(MouseEvent.CLICK, enterMovie);
function enterMovie(myEvent:MouseEvent):void{

[code].....

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GotoAndPlay And Then Skip Frames In Timeline?

Jul 25, 2009

I am looking for an actionscript that will go to a certain frame in the timeline, play several frames and then jump to another frame in the timeline. Basically, I want to use this on several different buttons that use the same animation sequence to get to another part of the timeline.

The following is a scenario, but not script:
Buttons A and B are on Frame 1. Animation is on Frames 2-20:
When Button A is pressed, go to Frame 2. Play Frames 2-20, then go to Frame 21.
When Button B is pressed, go to Frame 2. Play Frames 2-20, then go to Frame 22.
I am currently doing this in a different way.

Buttons A and B are on Frame 1. Animations for Buttons A and B are the same, but are located on different frames. Animations for Button A would be on Frames 2-20. Animations for Button B would be on Frames 21-39. So...
When Button A is pressed, go to Frame 2. Play Frames 2-20 and stop on Frame 20.
When Button B is pressed, go to Frame 21. Play frames 21-39 and stop on Frame 39.

Do I have to create this extra timeline? Can I just put the animation in a separate movie? How can I play the movie and then connect each button to different parts of the timeline after the movie ends?

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ActionScript 3.0 :: GotoAndPlay From Mc To Main Timeline?

Nov 23, 2009

I'm trying to play a frame label that is on the main timeline by clicking on a button inside of a movieclip.Here is the error I'm getting. I most definitely have a page1 label on the frame.[code]

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ActionScript 2.0 :: GotoAndPlay From First Frame On Same Timeline

Mar 23, 2010

I've got a timeline and four buttons which each gotoandplay from the first frame on the same timeline. But I want each button to Stop() at different frames on the same timeline. So is it possible to do a GotoAndPlay ... And Stop function on a button in flash?

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ActionScript 1/2 :: GotoAndPlay With A _mc On The Main Timeline

Dec 6, 2011

I am trying to use a button on frame 1 to go to a movie clip that is on frame 1018 ( i put the movie clip on the main timeline on frame 1018)
 
so main(root) --> 1018 --> shipattack_mc ---> "endtest"
 
I have tried using these commands and a few variations of the same thing. _parent this.

shipattack.gotoAndPlay('endtest")
gotoAndPlay("endtest")
 
My main timeline ends at 1018 with a stop() and the movieclip "shipattack_mc" plays out its 1000 or so frames. I am testing some things towards the end of the shipattack and want a button to skip to the end.

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ActionScript 2.0 :: MovieClips With Buttons - GotoAndPlay Frame

Mar 30, 2009

I have my main stage upon which I have 4 movieclips with buttons over the top of them. The movieclips are essentially boxes and are all on the left hand side of the stage. I am making a presentation of various projects I have been working on and the idea is that when I click on a button, the movieclip below moves slightly to the right (clear of the other buttons) and gets larger to fill the rest of the space on the stage. My project is then displayed in that box.

When I click on the button the movieclip underneath it is told to goto frame 2 and play. For this example lets call it MC1. Once the button is clicked it goes to frame 2 of MC1 and plays a shape tween (basically the box moves and gets larger). I disable all other buttons on the page. Once it has finished I have added a button in the top right to basically do the reverse (i.e move the box back to its orginal size and location. I then enable all of the buttons.

This works fine in principal because I can view all of the movieclips individually but just have to close them before I can look at the next one. The only reason I disable all of the buttons is because if I don't do that and happen to click on one of the other buttons they do the same thing as the first MC1, but MC1 stays in place and doesn't return to its original size. Is there actionscript to basically do the following:

1) I click on MC1 - it opens and shows my project.
2) I then happen to click on MC3 and it will close MC1 and then open MC3.

However, the order in which I press the buttons could be completely random so I could go from MC2 to MC4, MC 2 to MC1 etc. I know that I cant just add code that says on(release) of a button gotoAndPlay the frame that makes the Movieclip back to its original size, for all of the movieclips simply because not all of the movieclips are open it is just one of them. Is there some sort of script that remembers the last button or movieclip that was used? I am sure there must be some 'If' ''Then' statements involved but again I am stabbing in the dark.

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ActionScript 2.0 :: GotoAndPlay() Not Working In Main Timeline?

Aug 12, 2009

I have a main timline with MCs in it. when the MC gets to the last frame, there's an onEnterFrame event telling the main timline to go back to frame 129 (labled "b1") and play.

I got the MovieClip(root).gotoAndPlay("b1"); part added to my function to call the root. however, when I test the movie, it does everything correct except play. it goes to b1 and stops. here's my as3:

code: this.addEventListener(Event.ENTER_FRAME,goBack);
function goBack(e:Event):void {
MovieClip(root).gotoAndPlay("b1");
}

why it won't play? I've tried using just the frame number and that won't help either. there's nothing else on the main timeline to stop the movie...

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ActionScript 3.0 :: GotoAndPlay From Inside A MC To The Main Timeline

Aug 15, 2009

I`m a AS2 user, having a few problems getting adjusted to AS 3. What I want to do: In my stage I have 3 movieclips:

- Intro (frame 1)
- Main (2)
- End (3)

In the movieclip Intro i show some pictures etc, when it comes to the end, i want to go to the 2nd frame on the MAIN timeline. This used to be _root.gotoAndPlay("main"); using the hierarchy allways starting from _root or _level0. or _parent... I have tried searching but am not sure how to lookup this problem. I would be really happy if someone could post me a link how to address movieclips through other movieclips or starting from the root in AS3 and for the right code to use the function gotoAndPlay to go 1 frame further in the main timeline.

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Detect End Of GotoAndPlay And Play Another Section Of Timeline

Aug 19, 2010

I have a series of sections in the timeline and I'd like to use gotoandplay. How do I begin playback of another section of the timeline. Is there a way to detect the end of gotoandplay?
For example: 3 objects and 6 frames.
Each object has a animate in frame and an opposite animate out frame. At each frame the user can pick any of the three objects but if an object is already animated in then is must first play it's 2nd animate out frame. I need to detect the end of an animate out sequence to begin the first frame of the selected object.

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ActionScript 2.0 :: GotoAndPlay A Frame On The Main Timeline?

May 8, 2008

I am working on a site that involves a dropdown gallery menu. I have placed four buttons inside the dropdown menu and it works only with the geturl function, but i want it to gotoAndPlay a particular frame outside of the movie clip. is that possible? Here is the link. TJ2 Studios

Im sorry if i am not clear. My actionscript is coming along very slowly. I created a dropdown menu inside a button. This button is supposed to gotoAndPlay frame 365 outside of the mc i created within that button, ie on the main timeline. But it does not work. However when put the script getURL it goes to the site i commanded.

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ActionScript 2.0 :: Use GotoAndPlay To Direct Main Timeline

Sep 30, 2004

How do I use the gotoAndPlay to direct the the main timeline to goto frame 2, and not frame 2 of _root.circle MC? with _parent? I know this might be a simple question, but my brain hurts from the previous 'debugging'.[code]

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ActionScript 2.0 :: Gotoandplay - Showing Different Photo Sets On The Same Timeline?

Aug 31, 2005

what im doing is showing different photo sets on the same timeline for my site. so i thought i would have each photoset on a frame and each frame has the stop function on it to keep it from playing them all. so i have a button saying "set 1" and when you click that its supposed to play frame 5. code on the button:

on (release) {
gotoAndPlay(7);
}
(set one is on frame 7) but this doesnt work i dont get it. whats wrong? is there a better way to do this?

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ActionScript 2.0 :: GotoAndPlay Certain Frame In Timeline: Backwards And Forwards?

Nov 15, 2006

I had the idea of a circular menu, and when the user clicks on a menu item, that one rotates to the top, and becomes highlighted (hopefully with easing). I've searched around here for reversing timelines, etc. but can only find ones that go to the next set frame.How do I get it to skip past the menu items in between? For example if #1 is at the top and I click on #4, I want it to skip past #2 and #3.

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ActionScript 2.0 :: Why Do Movieclips Inside Movieclips Have Different _x And _y Than The Timeline

Oct 30, 2007

why does a MC inside another MC have different _x and _y values than the main timeline?What I am trying to do right now is animate a MC inside another MC then get the main MC holding everything to move where that new MC ended animating at (it's part of a game I'm making.)

I know it's confusing but Flash shows the cursors current X and Y in the info panel, which is the same as the main timeline. Yet inside the movieclip, an x of 76 and a y of 277 on the timeline is -195 and -30.9 (respectively) inside the MC.How do I fix it so I can get the _x and _y values to match up so I can tell the main MC to reposition itself to the new X and Y (of the inside MC)

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Button Inside Of ScrollPane To GotoAndPlay Frame On The Main Timeline?

May 5, 2011

I have a scrollPane on my stage, and I have a movieClip inside of it with a bunch of buttons. When you click on one of the buttons, I need it to gotoAndPlay a frame label on the main timeline. So far I cannot get this to work.

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ActionScript 3.0 :: Main Timeline Control - GotoAndPlay Specific Frame

Oct 15, 2009

I want a button which is on an externally loaded swf to tell a movieclip on my main swf to gotoand play a specific frame. Is this possible and how would I do it?

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ActionScript 2.0 :: Use The GotoAndPlay To Direct The The Main Timeline To Goto Frame 2

Sep 30, 2004

After the HitTest, How do I use the gotoAndPlay to direct the the main timeline to goto frame 2, and not frame 2 of _root.circle MC? with _parent?

I know this might be a simple question, but my brain hurts from the previous 'debugging'.....

both of these give me the same results.

onClipEvent (enterFrame) {
if (_root.circle.hitTest(_root.box1)) {
gotoAndPlay(2);
;

[Code].....

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ActionScript 2.0 :: Using GotoAndPlay From Inside A Movie Clip To Go Back To The Main Timeline

Aug 12, 2009

I have a ten-frame Flash doc. Seven of these frames have movie clips. What I want to do is be able to have a user navigate to another frame in the main timeline by clicking a button at the end of each movieclip.

I'm using this code:

on(release){
gotoAndPlay("Scene 1",6);
}

[Code]....

And I"m not getting errors but it's not working when I launch the movie.

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ActionScript 3.0 :: Function - Button Will GotoAndPlay One Frame Beyond Where The Timeline Presently Is Stopped At

Feb 23, 2011

I'm taking a class on Flash right now but its set up in this strange manner where they barely teach you actionscript at all but expect you to be able to take the examples in class and work and amend them into your projects. I am trying to write a function for a button that will gotoAndPlay one frame beyond where the timeline presently is stopped at.

[Code]...

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ActionScript 3.0 :: Code The Button Inside The Movieclip To GotoAndPlay To Frame 1 On The Main Timeline?

May 11, 2011

ive made a simple game for a uni project, when you get game over a movieclip comes up and inside the movie clip there is a button to restart the game. how to i code the button inside the movieclip to gotoAndPlay to frame 1 on the main timeline?

[Code]...

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ActionScript 2.0 :: GotoAndPlay - Link A Button In Main Timeline To A Label- Frame In A Movie Clip

May 18, 2010

I want to link a button in my main timeline to a label- frame in a movie clip. The movie clip is called "Adetail" and the label is "on01"... I type in the following script

[Code]...

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IDE :: Loading Movieclips From Library?

Nov 9, 2009

i used this code with linkage to load a movieclip from library using flash action script 3

btn.addEventListener(MouseEvent.MOUSE_UP,goLayersS ite);
function goLayersSite(Event)
{
var myMovieClip:MovieClip = new Tree();
empty.addChild(myMovieClip);
}

i want to know how am i able to load a flash movie clip from my current library into my stage with using a button via flash action script 2.

since im using other codes in action script 2 i can not cancel them and i really need to load a movie clip in my AS2 FLA.

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ActionScript 2.0 :: [CS4] Loading Movieclips From Library Via XML

Feb 5, 2009

I'll do my best to keep this question as short as possible:

I've made 5 'fruit' movieclips and they're in my library.

And using so.addVariable("getNumber", "003"); in my HTML code, I'd like those particular fruit movieclips to play one after the other (and then loop).

I've had a look around for something similar, without luck, so I'm trying to make it from scratch. I got as far as getting it to load the first number and then the first type and url, but I'm stuck on getting to go onto the next type, also being able to define (with addVariable) which number's nodes gets played.

Here's an example of my XML to show the structure.
Code:
<?xml version="1.0" encoding="utf-8"?>
<list>
<number="001" >

[Code].....

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ActionScript 3.0 :: Adding Movieclips From Library?

Dec 1, 2008

I want to add 20 Moviclips at a time by Loop, from Library. so can any body tell me how could it possible.I can add one MovieClip just by as:

var mc:Movieclip = new MovieName();

But i need some string type method which can add multiple MovieClips from Library at a time.in AS2 there was a method for attchMovie, in which we can add Linkage name with Name0, Name1, Name2 as 'Name'+i.....

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ActionScript 3.0 :: Use Library Movieclips With Classes?

Jan 15, 2010

I've created a carousel class which takes one parameter, an array of menu item names, these will then be displayed on the carousel. I've then created  two movieclips for the left and right controls, added them to the library and given them classes of their own.Within the carousel class I instantiate instances of the two control classes which then enables me to add event listeners for rollover and rollout.

What I'd like to know is, is this the best way to do this short of creating the controls using pure actionscript?I'd like to not have to add the class properties for the left and right controls and have a situation where I could just give them the right name and they would work or maybe pass them in as parameters and use them that way.

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ActionScript 3.0 :: Loading Movieclips From The Library?

Feb 25, 2010

I have several buttons that on mouse over will load a library movie clip. I want that movieclip to load on top of everything then once it's played allow me to either replay that movieclip by hovering over the button again or play a different movieclip by hovering over another button etc etc. with the ability to repeat this.
 
My code below currently loads my movieclip on top in hte corerct place however wont allow me to hover over another button and only plays once: var my_packages_mc:MovieClip = new packages_mc();var my_treatments_mc:MovieClip = new treatments_mc();

[Code]...

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ActionScript 2.0 :: Loading Movieclips From Library Via XML?

Feb 5, 2009

I've made 5 'fruit' movieclips and they're in my library.And using so.addVariable("getNumber", "003"); in my HTML code, I'd like those particular fruit movieclips to play one after the other (and then loop).I've had a look around for something similar, without luck, so I'm trying to make it from scratch. I got as far as getting it to load the first number and then the first type and url, but I'm stuck on getting to go onto the next type, also being able to define (with addVariable) which number's nodes gets played.[Code]....

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ActionScript 3.0 :: Adding Movieclips From A Library?

Jul 20, 2009

I'm still new to AS3, so firstly, is there a place to read up on the structure of AS3?

2ndly, I'm trying to place a movieclip from the library into a class that extends movieclip like so:

the library movieclip is named "player" for example.

[Code]...

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