ActionScript 3.0 :: Load External FLV Into Empty MovieClip?
May 28, 2009
In AS2 I would normally create an empty MovieClip, give it an instance name and then in the actions I would make the linkage with emptyMC_mc.loadMovieClip("intro.flv");
In AS3 I'm breaking out to figure this out..., I'm making a game and I want the first frame to load an external FLV, then when the FLV is over, go to frame 2 and load another external FLV and then when this second FLV is over, go to frame number 3..
i just recently started programming in flash and so far I have learned a lot, but new questions keep coming up
My problem is that I want to load an external swf in an empty movieclip and then manipulate this loaded swf from my main movie. For example tell it to go to a certain frame. Is such a thing possible?
I am loading an external swf into an empty movie clip by use of a button.The movieclip is a sort of menu that begins with an animation of the menu opening, there are multiple different movieclips I am using with this format.What I am trying to accomplish is this.When another button is pressed, I want the movieclip (regardless of which one is loaded) to either:Go to a specific frame and play a closing animation within the movieclip, BEFORE a new movieclip is loaded. OR reverse the animation BEFORE loading new movieclip.Since there are 4 or 5 buttons all loading different clips, I need all the buttons to work this way regardless of which movieclip is loaded.
I'm working on a site for a friend's art gallery.I have a dynamic html file I'm using to list an archive of shows so that it can be easily updated by the curator.Is it possible to code a link in the externally loaded xml file that will tell my flash movie to load an external swf into an empty mc on the root? is there a way to:
create a variable in AS that when added to the xml file, triggers something like loadMovie("g_0306.swf", "_root.empty"); ?
I've loaded an external .swf into a movieclip in my parent .swf using the loadMovie(); function. The file loads perfectly and in the right position, however I can no longer access the functions of the external .swf. When I load the file into a level rather than a movieclip, the functions (buttons and timeline) of the external .swf work properly. Is there any way to use the functions of the external .swf when I load it into an empty movie clip?
I am trying to load in a sound from XML into a empty movieclip when a user selects a button... this is my code for loading the sound but I can't get it to play.
Code:
function loadXML(loaded) { if (loaded) { _root.ContentSound =
Why in the world won't this work? I have an empty MC on the stage and nothing else. On the empty MC (named "clip") I have: Code: onClipEvent(load){ this.loadMovie("myexternal.swf"); } I've also tried _root.clip and yes I've quadruple checked instance names etc.
how to load external SWFs into an empty movieclip, and then having them unload when another is selected. At the moment, all I can do is load the swf onto the stage with no positioning, and clicking the other button just loads the next swf on top.
Actionscript Code: stop();standard_btn.addEventListener(MouseEvent.CLICK, onLoadClick);function onLoadClick(evt:MouseEvent):void{ var loader:Loader = new Loader();
I'm trying to make an empty movieclip (content) that loads an external swf move above some other movieclips after is is fully loaded, and another movieclip (stage_mc) hits frame 25. It needs to load behind and the stage_mc, then move above it when stage_mc hits frame25. I tried this code on the main timeline, and the main timeline is one frame.
[Code]...
and it's not working. I've also tried it without the this.onEnterFrame, and another variation on the content mc.None of these things are working.
i'm trying to attach/create a new empty movieclip to load an image into each time my function fires (function has setInterval on it).so far, my code works in that the first time it creates the empty clip and loads the pic in it, measures the loaded bytes and alpha fades in when it's loaded.when the function repeats however, the newly created clip is either not there or i am not referencing it correctly, or there's some problem with the way i'm trying to do this.I don't want to delete the previously attached clip since i'm alpha fading the new one to 100 on top of it.kind of a simple crossfade that way.here's my code:
I have a problem with buttons and transitions.I have two buttons onstage (they're inside a movie clip) inside the movie, on the button one I have the following code:
on (release) { if (_root.externaltwo._currentframe == 7) { _root.externaltwo.gotoAndPlay(8);[code]....
I have similar code on button two and this does indeed make the buttons move into place as required. My problem is this, I need to load in external swf files into an empty movie clip on the main stage called container. These External SWF files have transitions and this is where my problem is. If I place a normal button on the stage it works but not if the button is inside a movie clip and has actions applied as above. The code next is what I have believe should also be placed on the button to make swf transition one load in.
on (release) { if (_root.currMovie == undefined) { _root.currMovie = "externalone";[code].....
Obviously a similar code would be placed on button two so the transitions could take place.I am uploading my file so you can see exactly what I am talking about. Also in this file will be a folder containg a version that works but without the buttons moving up and down which is the effect I wish to have
I have a button when I click on it it is suppose to load an external swf into a empty movie clip. But everytime I clicked it, it juz loops the whole flash animation of this very whole flash the button is currently in which it should actually load the external swf to the empty MC. I can't attack my file here since it is too big.
Based on the Kirupa Flash XML Gallery, I tried to expand it as far as I could. Right now, it loads the images, generates buttons dynamically according to how many images are in the XML que, and each image is hyperlinked. I want to load in a swf file dynamically via XML into an another empty movieclip everytime I go to a new image. In another words if I have 9 images in my gallery, each image is assigned a swf file to load into another empty movieclip.
I have a problem with buttons and transitions and it is similar to a problem I had a couple of days ago that I posted and that was sorted out. I have two buttons onstage (they're inside a movie clip) inside the movie, on the button one I have the following
[Code]....
I have similar code on button two and this does indeed make the buttons move into place as required. My problem is this, I need to load in external swf files into an empty movie clip on the main stage called container. These External SWF files have transitions and this is where my problem is. If I place a normal button on the stage it works but not if the button is inside a movie clip and has actions applied as above. The code next is what I have believe should also be placed on the button to make swf transition one load in.
I want to load an external swf called 'signs.swf' into an empty mc called 'signholder'.
var loadit2 = new Loader(); loadit2.load(new URLRequest("signs.swf")); signholder.addChild(loadit2);
Everything works. Cool. But, I now want to target something within the signs.swf. How do I do it though? What is the path? Do I have to give the child of signholder an instance name? Everything I try fails.
If I wanted the root timeline of the external swf to gotoAndPlay(2) for example,...would i say...
signholder.loadit2.gotoAndPlay(2) ??? var wow:MovieClip = loadit2.content as MovieClip; wow.gotoAndPlay(2) ????
I went through Claudio's preloader transition tutorial on kirupa ([URL]). I have tried to apply it to my own fla and everything seems to work fine EXCEPT I can't get any of the external swfs to load into the empty movie clip called "content". And yes, I have checked and rechecked to make sure that all MCs have instance names!
The function below belongs to an XML based photoGallery.swf... Its menu is automatically populated from the same XML file as well (thumbnail picture, title, description). The pictures load into an empty mc called imageContainer.In another empty mc called textContainer, I would like to load some text.swf from the xml list as well.How would you include that in the code?
Code: function loadTmbs () { var tmbs:XML = new XML ();[code]......
I have a flash file that loads an external class. Everything till here works file, now this flash when run loads menu from xml file and when you click one link it gotoAndStop() in a movieclip. In one of the frames I am loading an external movie. This script I took from another tutorial and which run well if I try it in a new flash file but when I put it there and run the file, everything works well except that the movie doesn't load. so I have: MainClass.as which is the default script which loads inside it another as file for the menu. Inside the frame where I want to load the movieclip I have this code: