ActionScript 3.0 :: Load External SWF Into MovieClip?
Jul 7, 2009I am stuggling to load an external SWF into a MovieClip:
Code:
var airportsLoader:Loader = new Loader();
airports_mc.addChild(airportsLoader);
[code].....
I am stuggling to load an external SWF into a MovieClip:
Code:
var airportsLoader:Loader = new Loader();
airports_mc.addChild(airportsLoader);
[code].....
I need to create a flash library. Each item has a text discription and a image of the item.
I'm doing it using an external XML file, but unfortunately, I'm hitting my head against the walls because I can't load both
i'd like to load an external image in a movieclip via
createEmptyMovieClip(..)
mcName.loadMovie( imageName )
trying to set the mc-size via
mcName._width = 100
mcName._height = 100
nothing changes. furthermore - any possibilities to zoom or stretch the image to get the size provided from the mc?
I have a flash file that loads an external class. Everything till here works file, now this flash when run loads menu from xml file and when you click one link it gotoAndStop() in a movieclip. In one of the frames I am loading an external movie. This script I took from another tutorial and which run well if I try it in a new flash file but when I put it there and run the file, everything works well except that the movie doesn't load. so I have: MainClass.as which is the default script which loads inside it another as file for the menu. Inside the frame where I want to load the movieclip I have this code:
[Code]....
What I would like to achieve is to load an external image into a movieclip. Then load another external image to blend over it after about a 3 second delay. I would like to load approximately 8 images in total. There are no buttons at this stage which why I am really struggling.
There is probably a simple way to do this but I have started to approach by loading an image from an array into a movieclip. Save the bitmap data into a movieclip underneath. Remove the top image ready to replace. I was planning on using labels to navigate to but I can't work out how incorporate a statement to change the imported image in conjunction with the labels.
Here is the code I have used so far.
stop();
var library:Array = new Array("images/WS.jpg", "images/NY.jpg", "images/SP.jpg", "images/AQ.jpg", "images/AWI.jpg", "images/MS.jpg" );
var fileChosen = library[0]
[Code].....
In AS2 I would normally create an empty MovieClip, give it an instance name and then in the actions I would make the linkage with emptyMC_mc.loadMovieClip("intro.flv");
In AS3 I'm breaking out to figure this out..., I'm making a game and I want the first frame to load an external FLV, then when the FLV is over, go to frame 2 and load another external FLV and then when this second FLV is over, go to frame number 3..
does anyone know how to display an external side inside a movieclip? I'm looking to have a movieclip basically load an html page (but i dont want the external html to replace all the swf content, I just want it to replace the movieclip loading it) not sure if this is possible
View 2 RepliesI have a flash Project, and I have external SWF's that are loading and unloading into my project. However I need the external SWF's to be under certain layers. What I would love to be able to do is load my external SWF's into a MovieClip that is already residing on the layer underneath those items. However I have no idea how to do this.
I have the files here. Pretty straight forward, the main SWF("mod_loading_2.swf"), loads and unloads the other two SWF's("m-1_intro.swf", and "m-2_WIB.swf"). There is a layer named loader layer, and I would like to load the external SWF's into a movieClip on that layer. The load and upload code are in the main SWF
How do I load these SWF's into a MovieClip on the timeline?
I want to load a external SWF and tween a MovieClip inside the SWF. Is this possible?
TweenMax.to(_loadZone._animation, 1, {frame:40, ease:Quint.easeInOut});
I keep getting this error:
1119: Access of possibly undefined property _animation through a reference with static type flash.display.MovieClip.
I've got some swf's that I want to be able to load in to an mc and for the swf's to fit to the size of the mc. This works with jpeg's but not swf's, maybe to do with the way they've been set up, but I can't change these swf sizes.The code I have, (that's from another thread) will load a jpeg and make this fit, but not an swf is:
Code:
// container movieClip x and y positions
var container_x = 116.45;
[code].....
I am new to AS3 and I need some help with the Senocular Transform Tool (AS3 version)
I'm having trouble with loading in an external image such that I can transform with the Senocular Transform Tool class.
I have managed to load in the picture but the transform class doesn't seem want to grab it. [code]...
I bought a third-party image gallery xml driven where images activate html links. I need the image, when pressed, to import an external swf in the same movieclip where the gallery is and not external html links.
here the xml code:
<content>
<title><![CDATA[<b>title</b>]]></title>
<image>images/02.jpg</image>
[Code]....
any image simple recall a html link, while I need to load in the same movieclip an external movieclip.
I'm loading an external logo (.swf) into a movieclip. The user would actually select what logo to load from a list. After loading the selected logo into the empty movieclip, the user can than apply certain changes such as changing the logo colors, the size, the rotation and the position of the logo over a certain product.What I want to do is to expand on this by allowing the user to select whether they want the logo tiled across the product
View 3 RepliesI want to load my external SWF file using the following code in "Panel4_mc" instead of on stage. How can I do it" function btnClick(event:MouseEvent):void {
[Code]...
i know that:
sample_mc1.loadMovie("example.swf",1)
//will load "example.swf" into the current "sample_mc1" of the same swf file
however how can I load 'sample_mc1' to a movieclip located in a external swf file?
I have been working on code updation project wherein initially we had an image and text as movieclips in fla library. The image and the text are read by the actionscript program which then creates an animation.[code]...
I want to ease the updation process by giving the url of the image in an XML file. Read the image url from the xml and load this image in the library of the fla as movieclip. This, i think, will result in less code change and improve the updation of the final animation image.
The problem i am facing is not been able to figure out how can i change the image (after fetching its URL) to a movieclip and then load it in the library?
I have a ScrollBar with some buttons in it. I need to know how I can load an external swf in a MovieClip which is on the root of main application?
View 3 RepliesI need to fill some movieclip with an external image in AS3. I know how to use an image contained in the FLA's library as background filling, but I don't know how to do this with an external loaded image.
View 3 Repliesif you open up the TEST.swf you can see how I want my transition to look like.. everything works perfectly.. then if you open the Load.swf and click one of those red buttons.. it loads up the external swf.. but if you click another button it loads up the same external thing.the difference between Load.swf and TEST.swf is that in Load.swf is container in which the TEST.swf is loaded..
View 4 Repliesi just recently started programming in flash and so far I have learned a lot, but new questions keep coming up
My problem is that I want to load an external swf in an empty movieclip and then manipulate this loaded swf from my main movie. For example tell it to go to a certain frame. Is such a thing possible?
Structure: There is 1 main file that loads external SWF files depending on what is clicked on.One of the external SWF files loads its text from external text files. This works fine when viewing the SWF applet on its own. But when viewing as a whole site, the text doesnt appear. Very annoying.I made that particular SWF on my mums computer running Flash MX 2004The flash file itself uses the Scrollbar component from MX.Could someone tell me why the text doesnt load in this scenario? It runs fine on its own, just not as an external SWF.
View 4 RepliesI have a Flex application that just load an external SWF, but the application load and unload infinitely my swf.
[Code]...
I am trying to get a nav button in one movie (main_nav.swf) to target a my main movie (index.swf) and load a sub nav movie (metals_subnav_infinite.swf) into it. The sub nav movie will do a similar task - loading a portfolio swf into main movie (index.swf). Here is the file breakdown of my working files:index.swf - main final movie which loads "main_nav_infinite3.swf" on startmain_nav_infinite3.swf - loads main nav "main_nav.swf" and scrolls it infinitely (infinite menu)main_nav.swf - main nav with buttons that trigger sub nav "metals_subnav_infinite.swf" to load into index.swfmetals_subnav_infinite.swf - loads sub nav "metals_subnav.swf" and scrolls it infinitelymetals_subnav.swf - sub nav with buttons that trigger "folio.swf" (have not created this file yet!) to load into "index.swf"The script I was focusing on is in main_nav.fla and it is:
metals_mc_bn.onRelease = function() {
reActivateMenu();
this.gotoAndStop(3);
[code].....
How do you load external library objects from an external swf? I want to have an external swf that only contains library objects that are exported for Actionscript, and load these from the master .swf file dynamically during the master swf execution. (I may have multiple external swf resource files)I want to be able to load the external swf, and then access it's library objects via actionscript in my main swf file.
View 6 Repliesas3 is new for me, but i would like to write a script using loader to load an external swf, and control the external swf. But I find I can't control the swf, because there are no fixed instance name. here is my script.
[Code]...
When i try to load an external swf file using Loader.Load(); The swf starts playing even before the init event is fired. Is there any way to stop the swf from playing atleast until the init event or complete event is fired?
View 1 RepliesI'm loading (and unloading) external swfs into a holder in my main document. However, they seem to load perfectly the first time, but after that, they load at a different x and y. I've seen this happen before in someone else's file, but I'm not sure what the solution is.
This is the bare bones of it:
Code:
sceneHolder.x=0;
sceneHolder.y=0;
addChild(sceneHolder);
[Code].....
Okay so I am trying to load external swfs which load videos dynamically.
I can load the swfs into the parent fla fine (if I remove all the code and just place a circle or something on the stage of the swf), and the swfs are also loading their respective videos correctly. But when I try to load the external swfs, if they contain any casting related code in them, I'm getting an error
[AS]TypeError: Error #1009: Cannot access a property or method of a null object reference.
at swf1_fla::MainTimeline/frame1()[/AS]
Is there some specific method to casting within external swfs?
My code for loading the videos is this:
[AS]var vc:NetConnection = new NetConnection();
vc.connect(null);
var vs:NetStream = new NetStream(vc);
[Code].....
How I can make this script lo load mp3 files via an external xml file like music.xml and if is possible to load random
Code:
music = new Sound();
music.onSoundComplete = function() {
[code]....
I've got a small (more than 100 hours of thinkwork up till now!) problem I can't seem to solve:
I want to populate an external loaded swf with an dynamicly loaded xml fil (loaded from my config.xml).
[Code].....
how do I get the external xml into the external swf as a variable for the actionscript in the external loaded swf (So I just want to put the path in the script in my external swf...).