I've made a movie clip which goes from 0 opacity to 100%, it starts when i click a button. Then i've got a text field in which external text loads. I need the text to laod when the movie clip's opacity is at 100%. How do i do that?
In my scene I have 4 movie clips. Each clip has a stop(); in the first frame, then an actionscripted tween in the second frame. I also have 4 buttons in my scene which trigger the movie clip tween to play from the 2nd frame.
Anyway this all works fine, the buttons trigger the tweens. What I want to happen now is when all 4 of the tweened movieclips have finished playing, the next swf will load. (this is part of a multi-swf animation, each swf will be hosted online)
i have to load a sequence of external swf files inside a MC.I have no problems with that, but i want to, load the first, and after is fully loaded, make a timer that waits 30 seconds, and then loads the second external swf file.i dont have the original fla files of the external swf files.
I have a flash movie clip and need to load an external image inside the clip that reference to an external URL.. like URL i did something with XML but the image persist on every clip because it loads from actionscript using the x and y cords.
This is my first time working with As3 and im a bit lost, everything is so different from the old good As2... what im trying to achieve is to create a simple virtual tour, i have a map with a few buttons on it that when clicked should lead to a panoramic swf that contains a picture of that particular place in the map. I already have the map and the panoramic swfs. But im clueless as to how to actually put them all together in one document. I tried by using this method but for some reason that loads just the panorama swf and not the picture inside it.
I've loaded a external swf, what i want to do is interact with the movieclips inside of that swf.For example there's a box in the external swf, ... I want to add a motion tween to it when I click on a button on the container swf, so that the box pop's in on the stage.
I've a main movie with a container movieclip to load an external swf file. That's working fine but I want to control the movieclips of externally loaded movie. I tried the below method but not work out. Script on the main movie _root.holder.loadMovie ("1.swf", mytarget); // This is working fine _root.holder.mytarget.<movieclipname of the externally loaded movie>.onRelease= function (){ // Do something. } But the above script not worked out.
I am loading an external swf into my main swf. From my main swf I am trying to access a movieclip inside the external swf.
My code:
Code: trace(contentLoader.getChildByName("mask_mc").y); trace(contentLoader.getChildByName(event.target.mask_mc.name).x); (contentLoader is my loader, the mc iam trying to access is mask_mc)
I'm trying to load an external swf inside of my movie clip. meter.loadMovie("external.swf"); I managed to get the above to work but as soon as I press a button in the external movie it reacts with my main movie! So a button in the external movie that makes the timeline go to frame 2 makes the main flash file to goto frame 2. Also, can you load external swf files that use external folders for content? Basically I have an interactive diabetes meter and it's all controlled via scripting ( I didn't create it ) but it has the main swf file which you load. However it references other folders and scripting files.
I have a movie clip that needs to load an outside Variable and I know how to do it if the Variable is in the main time line.
Main TimeLine: timedelay = 5; MovieClip timedelay = _root.timedelay
What I can not figure out is how to load a variable in a movie clip that is on the Instance of itself (not in the movie clip).
I am fine if I only use one instance of the movie clip at a time on the stage since I can set the Variable on the Main TimeLine into the movieclip (using .root), but this would not work correctly if I want two instances of a movieclip with differenct variables.
Right now I am having to make duplicate copies of a movie clip with different Variable names. I was hoping there would be some way where I could only use one movie clip and give it different variables.
I have a swf called "myfile.swf" with a mp3 set to export for actionscript, and the Class has been called "soundName"With the following code, the sound plays great...
Actionscript Code: var bgURL:URLRequest = new URLRequest("myfile.swf");var swfLoader:Loader = new Loader();swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadProdComplete);swfLoader.load(bgURL);function loadProdComplete(e:Event):void { var tmpSound:Class = e.target.applicationDomain.getDefinition("soundName") as Class; var snd:Sound = new tmpSound() as Sound; snd.play();}
This lets the sound play great. But, because of what I'm trying to do, i would like it better to put the swf into a movieclip, then play the sound from there.
But i cannot seem to get it to work. The following code adds the movieclip to the stage fine, but then i have no way of accessing the library assets (i.e the "soundName" mp3) from the swf inside of the movieclip.
Actionscript Code: var bgURL:URLRequest = new URLRequest("myfile.swf");var swfLoader:Loader = new Loader();swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadProdComplete);swfLoader.load(bgURL);function
In my main .swf I have labels on the timeline, navs for those btns are on the first frame of the AS layer and each button sends the playhead to a different frame. On one frame called fr1 there is an mc called mc_1 that appears on stage when the playhead stops there. Inside mc_1 are a set of navigation buttons that need to call external .swfs.
Do I add event listeners on the last frame of mc_1 for each button? how do I call the loaders for the swfs on the buttons since the swfs will load on the main timeline NOT the mc_1 timeline?
So label on main timeline called fr1 will load external1 swf , on fr10 external 2.swf will load and so on.
I'm trying to use a loadMovie function inside a loop to load external PNG files when my game is loaded. Unfortunately, I can't get even a single loadMovie to work correctly, much less execute a bunch of them.The code is on the root time line, and is targetting an empty movie clip that is nested inside about 3 levels. There is a button, with a movie clip on it, and the empty clip I'm trying to load into on that.so the full target path is myBox_00.smallBox.myLogo(myBox_00 is the button, smallBox is the movie clip, and myLogo is the empty)[code].I even tried using a JPG image instead of a PNG and still no luck. The best I could do was number 4; and that didn't work, all it did was SOMETHING instead of NOTHING... unfortunately that something was to make the button (myBox_00) disappear entirely T_T.I've never had much luck with loading external images. What am I missing here?
I need to load some swfs inside a movieclip with preloader.So on the stage I have some movieclips (linked to "product1" class) which will act as buttons to load particular swf, a holder mc and a dynamic textfield(named-"percent") for preloading stuff.My problem is how to reffer "percent" text field from the "product1" class? my code is like this.
i found a script that unloads my external swf inside a movieclip when i click a button on my main screen. this script causes the external flash inside my moviclip to close and unload when i click the close button, which is what i want!. the only pain in the butt is it preloads the external flash when you go the flash site and i dont want that. i only want the script to close the external swf. if anyone is curious book.swf is the swf in the movieclip i am trying to close.[code]
I am using System.security.allowDomain in both files.The tween in movie2 fails to work when the swf loads from an external domain. However, it works perfectly when this swf is loaded locally. Also strange is that the movie2 tween does work externally if the tween libraries are commented out of movie1.The Challenge: Get both the red and blue boxes to fall when movie2.swf is loaded from an external domain.[code]
I simply have one FLVPlayback component in the background and a movieclip on the layer above with an FLVPlayback component inside it. The first FLV component is constantly looping a five-second video. So all I need is for the movieclip containing the second FLV component to load the right file, fade in, and when the video ends, fade out. Absolutely all of that works... apart from the fading in. What I noticed was that my movieclip was fading in correctly, but the FLVPlayback component was empty and transparent until the fade had finished - then it played the clip. Here's my code, which gets called at random intervals:
I have a flash file that loads an external class. Everything till here works file, now this flash when run loads menu from xml file and when you click one link it gotoAndStop() in a movieclip. In one of the frames I am loading an external movie. This script I took from another tutorial and which run well if I try it in a new flash file but when I put it there and run the file, everything works well except that the movie doesn't load. so I have: MainClass.as which is the default script which loads inside it another as file for the menu. Inside the frame where I want to load the movieclip I have this code:
What I would like to achieve is to load an external image into a movieclip. Then load another external image to blend over it after about a 3 second delay. I would like to load approximately 8 images in total. There are no buttons at this stage which why I am really struggling.
There is probably a simple way to do this but I have started to approach by loading an image from an array into a movieclip. Save the bitmap data into a movieclip underneath. Remove the top image ready to replace. I was planning on using labels to navigate to but I can't work out how incorporate a statement to change the imported image in conjunction with the labels.
Here is the code I have used so far.
stop(); var library:Array = new Array("images/WS.jpg", "images/NY.jpg", "images/SP.jpg", "images/AQ.jpg", "images/AWI.jpg", "images/MS.jpg" ); var fileChosen = library[0]
In AS2 I would normally create an empty MovieClip, give it an instance name and then in the actions I would make the linkage with emptyMC_mc.loadMovieClip("intro.flv");
In AS3 I'm breaking out to figure this out..., I'm making a game and I want the first frame to load an external FLV, then when the FLV is over, go to frame 2 and load another external FLV and then when this second FLV is over, go to frame number 3..
does anyone know how to display an external side inside a movieclip? I'm looking to have a movieclip basically load an html page (but i dont want the external html to replace all the swf content, I just want it to replace the movieclip loading it) not sure if this is possible
I have a flash Project, and I have external SWF's that are loading and unloading into my project. However I need the external SWF's to be under certain layers. What I would love to be able to do is load my external SWF's into a MovieClip that is already residing on the layer underneath those items. However I have no idea how to do this.
I have the files here. Pretty straight forward, the main SWF("mod_loading_2.swf"), loads and unloads the other two SWF's("m-1_intro.swf", and "m-2_WIB.swf"). There is a layer named loader layer, and I would like to load the external SWF's into a movieClip on that layer. The load and upload code are in the main SWF
How do I load these SWF's into a MovieClip on the timeline?
my movieclip button was working perfectly as a motion tween. Can you use shape tweens as movie clip buttons? I just made that change, and kept my code: