ActionScript 3.0 :: Accessing A Movieclip Inside Of An External SWF?
Apr 5, 2011
I've loaded a external swf, what i want to do is interact with the movieclips inside of that swf.For example there's a box in the external swf, ... I want to add a motion tween to it when I click on a button on the container swf, so that the box pop's in on the stage.
I made a script that creates a MovieClip (two stationary Ovals, side by side) from the library and transports them from the left side of the stage to the right.The idea would be to make the RIGHT Oval decrease in size as the MovieClip is traveling while keeping the LEFT Oval the same size. (All of them being part of an Array)I thought to convert the right Oval to a MovieClip within the parent MovieClip, but I have not been able to access the ".width" and ".height" of the nested MovieClip.Not sure whether I'm on the right track or not.
I need to disable some buttons in a movie in level0. I manage to do that. but the thing is i have some other buttons inside a movieclip and i can't disable them... what should i do? how can i acess the buttons inside the movieclip to disable them? the code i'm using for the buttons in level0 is:
on (release) { for (i=0; i<4; i++) { _level0["button"+i].enabled = false; }
and for acessing the buttons inside MyMovieClip...?
I have a MC that is too tall for my stage and want to place it inside a ScrollPane. The probelm is accessing functions inside the MC. I have tried scrollpane.content.mc.function but that doesn't work. How do you access a mc inside tghe scrollpane?
how to build a button inside a movieclip. I have a template that has movieclips within movieclips, and when I create a button (all using AS2) the button will work if I test the scene, but in the whole flash movie it does not work. I also have some buttons located inside a ScrollPane that also do not call correctly.
I'm trying to understand how to build a button inside a movieclip. I have a template that has movieclips within movieclips, and when I create a button (all using AS2) the button will work if I test the scene, but in the whole flash movie it does not work. I also have some buttons located inside a ScrollPane that also do not call correctly.
I want to dynamically load the graphic of the button into an mc inside each frame of the button (up and over). Inside each frame I have a movie clip (canvas and canvas_over). The green box is the button object (header_btn):
This is my code: var hLoader:Loader = new Loader(); hLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, hLoaded); hLoader.load(new URLRequest("[URL]")); function hLoaded(event:Event):void { [Code] ..... It would be nice though if as3 allowed for buttons to contain objects.
I have a movieclip with 10 bitmaps in it. I wanna access each of them.
myMovieClip is the movieclip containing those 10 bitmaps. I wanna access those bitmaps one by one. All 10 bitmaps are imported separately. I tried this :
for ( var i =0 ; i< myMovieClip.numChildren ; i++) { trace ( myMovieClip.getChildAt(i) ); }
Problem is numChildren comes "1" only, as if it doesnot consider those 10 pieces of bitmap.
I'm running into an error accessing a movieclip from a loaded swf. Inside of my loadedMovie.swf file, I have a movie with the instance name of "bg". I want to change the width of that to movie clip when it is loaded into the parent movie but I'm getting an error saying "Access of possibly undefined property bg through a reference with static type flash.display:Loader."
Code: Select all/* ---------- LOADER ---------- */ var myLoader: Loader = new Loader(); myLoader.load(new URLRequest("loadedMovie.swf"));
I'm having trouble accessing some components that reside inside of a movieclip that i'm displaying inside of a window component through the PopUpManager:
how can i access any components that exist within the linked movie clip in my library? i have two labels that I want to update but can't figure out for the life of me how...
I'm trying to make a simple "tamagotchi-alike" application and i have encountered problems when trying to access a movieclip. To describe the situation, at the beginning there is nothing on the stage, then from a class called Kitty I attach a movieclip called mainStage with all the animations.
Instead of posting my entire files and such, I'll make a brief example of my situation and my desired outcome. My files consist of my document class entitled Engine.as and another class Abilities.as all within the same folder. On my stage I have a MovieClip with the instance name of item1_mc. On its personal timeline I have 2 frames, one entitled "inactive" and the other "active". Here's a sample of very similar code....
Let's say the button in the external swf has an instance name of testButton, and here is my code on the main flash which lets me load the external swf!
var auxLoader:Loader = new Loader(); function loadAux():void {
Instead of posting my entire files and such, I'll make a brief example of my situation and my desired outcome.My files consist of my document class entitled Engine.as and another class Abilities.as all within the same folder.On my stage I have a MovieClip with the instance name of item1_mc. On its personal timeline I have 2 frames, one entitled "inactive" and the other "active". Here's a sample of very similar code....
Code: package { import flash.display.MovieClip;
[code]....
How do I access item1_mc? In reality I have 6 different clips and I desire to access much more than frame changes...what's the overall best way to be able to interact with an item placed on the stage via an external .as file that is not the document class?
I've a main movie with a container movieclip to load an external swf file. That's working fine but I want to control the movieclips of externally loaded movie. I tried the below method but not work out. Script on the main movie _root.holder.loadMovie ("1.swf", mytarget); // This is working fine _root.holder.mytarget.<movieclipname of the externally loaded movie>.onRelease= function (){ // Do something. } But the above script not worked out.
I am loading an external swf into my main swf. From my main swf I am trying to access a movieclip inside the external swf.
My code:
Code: trace(contentLoader.getChildByName("mask_mc").y); trace(contentLoader.getChildByName(event.target.mask_mc.name).x); (contentLoader is my loader, the mc iam trying to access is mask_mc)
I'm trying to load an external swf inside of my movie clip. meter.loadMovie("external.swf"); I managed to get the above to work but as soon as I press a button in the external movie it reacts with my main movie! So a button in the external movie that makes the timeline go to frame 2 makes the main flash file to goto frame 2. Also, can you load external swf files that use external folders for content? Basically I have an interactive diabetes meter and it's all controlled via scripting ( I didn't create it ) but it has the main swf file which you load. However it references other folders and scripting files.
I have a swf called "myfile.swf" with a mp3 set to export for actionscript, and the Class has been called "soundName"With the following code, the sound plays great...
Actionscript Code: var bgURL:URLRequest = new URLRequest("myfile.swf");var swfLoader:Loader = new Loader();swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadProdComplete);swfLoader.load(bgURL);function loadProdComplete(e:Event):void { var tmpSound:Class = e.target.applicationDomain.getDefinition("soundName") as Class; var snd:Sound = new tmpSound() as Sound; snd.play();}
This lets the sound play great. But, because of what I'm trying to do, i would like it better to put the swf into a movieclip, then play the sound from there.
But i cannot seem to get it to work. The following code adds the movieclip to the stage fine, but then i have no way of accessing the library assets (i.e the "soundName" mp3) from the swf inside of the movieclip.
Actionscript Code: var bgURL:URLRequest = new URLRequest("myfile.swf");var swfLoader:Loader = new Loader();swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadProdComplete);swfLoader.load(bgURL);function
In my main .swf I have labels on the timeline, navs for those btns are on the first frame of the AS layer and each button sends the playhead to a different frame. On one frame called fr1 there is an mc called mc_1 that appears on stage when the playhead stops there. Inside mc_1 are a set of navigation buttons that need to call external .swfs.
Do I add event listeners on the last frame of mc_1 for each button? how do I call the loaders for the swfs on the buttons since the swfs will load on the main timeline NOT the mc_1 timeline?
So label on main timeline called fr1 will load external1 swf , on fr10 external 2.swf will load and so on.
i found a script that unloads my external swf inside a movieclip when i click a button on my main screen. this script causes the external flash inside my moviclip to close and unload when i click the close button, which is what i want!. the only pain in the butt is it preloads the external flash when you go the flash site and i dont want that. i only want the script to close the external swf. if anyone is curious book.swf is the swf in the movieclip i am trying to close.[code]
But I have a serious problem. Someone has to help me before I lose my mind. That's the project I've sent before. I've just returned from holiday and I'm stuck in focusing between mc's. My .fla file is included. I want my app to jump to the next movie clip after entering a letter to the current one. But there I have the problem : accessing mc inside mc. You'll see the details on the .fla file.[URL]..
but how can i access the parent DataGrid or anything outside of this class ?In Java it can be done, but how can i pass any value to this class. My use case is that i click on a delete button and the row is deleted, impossible to do if i cannot access the parent DataGrid and call methods to work with it.
In my game currently I have a series of UILoaders which can be set to load a specific swf file inside the larger one. What Im trying to do is manipulate the 'child' swf file from the parent- in particular use the goToAndPlay() function. Im pretty sure Ive seen the solution before but I cant find it now.
How make the connection from the UILoader class to its contents as a movieClip?
I've created a number of MC's dynamically. Inside each MC, there are 4 comboBoxes. I'm trying to access the selectedItem.label from code.When I However, when trying to access from code on the timeline, I can't get the value e.g.trace("=======================" + my_FC_row.getChildAt(4)); // Value is ComboBoxIf I trytrace("=======================" + my_FC_row.getChildAt(4).selectedItem.label);