ActionScript 2.0 :: Accessing A Movieclip From External .as File
Sep 1, 2009
I'm trying to make a simple "tamagotchi-alike" application and i have encountered problems when trying to access a movieclip. To describe the situation, at the beginning there is nothing on the stage, then from a class called Kitty I attach a movieclip called mainStage with all the animations.
Instead of posting my entire files and such, I'll make a brief example of my situation and my desired outcome.My files consist of my document class entitled Engine.as and another class Abilities.as all within the same folder.On my stage I have a MovieClip with the instance name of item1_mc. On its personal timeline I have 2 frames, one entitled "inactive" and the other "active". Here's a sample of very similar code....
Code: package { import flash.display.MovieClip;
[code]....
How do I access item1_mc? In reality I have 6 different clips and I desire to access much more than frame changes...what's the overall best way to be able to interact with an item placed on the stage via an external .as file that is not the document class?
I've loaded a external swf, what i want to do is interact with the movieclips inside of that swf.For example there's a box in the external swf, ... I want to add a motion tween to it when I click on a button on the container swf, so that the box pop's in on the stage.
Instead of posting my entire files and such, I'll make a brief example of my situation and my desired outcome. My files consist of my document class entitled Engine.as and another class Abilities.as all within the same folder. On my stage I have a MovieClip with the instance name of item1_mc. On its personal timeline I have 2 frames, one entitled "inactive" and the other "active". Here's a sample of very similar code....
Let's say the button in the external swf has an instance name of testButton, and here is my code on the main flash which lets me load the external swf!
var auxLoader:Loader = new Loader(); function loadAux():void {
I have a blog that I insert swf video into via an iframe which references a CS4 published html page from my swf file. I would like to put html links into each individual blog post to act like a table of contents that someone could use to move to specific frames in my video.
How do I get to the MovieClips within an externally loaded Movie Clip. Lets say I have a movie Called ONE in the swf I just loaded. How can I work with it alpha, position and other properties of the children of this clip? CODE IN MAIN TIMLINE:
[Code]...
Now its loaded I want to change the postino of the clip called ONE in the movie LoadedMC I just created.
I have downloaded an AS 3 class file, designed to create an MD5 hash from a string. I have put the class file in my /components directory (with / being the root of my Flex project source).[code]...
Background: I have a project where i need to create multiple objects that consume the same base calss from an external .as file. each of the individual fla files that consume the base class need to pass a variable to the base class so the class can return information specific to the fla.
My question is,if i have an external class path set up, how do i get a variable on the first frame of the movie to be visible to the base class && how do i call upon its value from within the class.
i've been all afternoon trying to figure out a solution to my problem, and I can't seem to find it, or cannot implement it. Let me lay it out for you: I have an actionscript file linked to a movieclip. (movieclip:skate class linked: generic_skate).I have it set up that way so I can create an array of skates easily (i'm using a for loop to create them), and each skate has its own attributes (name, description, price and the image that is supposed to go on the deck)In the stage, i have three text boxes, one for the price, other for the name, and another one for the description.In the generic_skate class, I'm handling all the mouse events (in this case mouseOver and mouseOut.
What i want to accomplish is: when the user hovers over a skate, the info shows up in the text fields and when he hovers out, the info goes away. My problem: Since I'm doing all the mouse interaction in the class file, my guess is that I have to access the stage to get to the text boxes that are placed there to change its info or somehow create a "middle" man to do all the handling.
I want access MovieClips Dynamically from the external flash file.There are 5 MovieClips named Loader_1_mc, Loader_2_mc,.Loader_5_mc like so. Each of this movieClip contain 5 movieClips by named acc_1,acc_2, acc_5 like.How Can I access From the swf file. i tried few steps within nested loop.[code]
I'm working on what might be called my first OOP project using AS3. I have no prior programming experience and I'm just starting out learning AS3. So here's my question - The project FLA file has no graphics on its timeline. All the graphics are imported externally through a display class which loads several .swf files onto the main stage. In one of these .swf files there is a MovieClip instance (which is functioning as a mask) by the name of viewArea_mc.
Now I'm working on a new class which has something to do with graphics that will be revealed through the viewArea_mc mask (mentioned above). My question is basically how do I address this viewArea_mc object from this new class? Let's say this new class is a kind of container whose width and height are dependent on the width and height of viewArea_mc. How do I address those properties of viewArea_mc? For example, say I have a variable in this new class called container. Why is this code giving me an error?
I am working on a website, its a project, I built custom buttons and used there own AS3 to make them play on hover. There is one problem thou, in my main scene or timeline I created this function:
about_but.addEventListener(MouseEvent.CLICK, function(){ var aboutURL:URLRequest = new URLRequest("about.swf"); }) contact_but.addEventListener(MouseEvent.CLICK, function(){ var contactURL:URLRequest = new URLRequest("contact.swf"); }) cat_but.addEventListener(MouseEvent.CLICK, function(){ var galleryURL:URLRequest = new URLRequest("catalogue.swf"); }) port_but.addEventListener(MouseEvent.CLICK, function(){ var portURL:URLRequest = new URLRequest("port.swf"); })
Ok but it had the navigatetoURL function but I took it out. Reason is because I want these buttons to load in a movieclip (mc_loader) as external swf files. I am not sure as is to linking these buttons to the loader movieclip.
I am trying to make a website using flash, and as I dive deeper on this project i realize that it is far more complex than I thought.I came across with this problem:In my webpage, i reserved a big space for content, which would include text and images (a space for news). In that space, flash would read, and show, a word file (for example), thus making it possible to update the content of the website without changing the SWF file, but changing only the external word document.
I'm loading an external logo (.swf) into a movieclip. The user would actually select what logo to load from a list. After loading the selected logo into the empty movieclip, the user can than apply certain changes such as changing the logo colors, the size, the rotation and the position of the logo over a certain product.What I want to do is to expand on this by allowing the user to select whether they want the logo tiled across the product
I am developing iOS app in Adobe AIR and Adobe Flash CS5.5... It's basically a huge timeline of movie clips with entrance screen. What I want to do is somehow create an external AS or TXT file, in which I got few movie clips defined as visible/hidden. I want the movie itself to change those states of the movie clips in the external file when it reaches certain frames in the main timeline, so that the next time you open the app and its entrance screen, there are buttons (movie clips) made visible there which can link/bring you to the previously reached frame.
I am currently using an external Class file for an instance in my .fla project. It creates an instance of that specific class and has it carry out some functions.I want to access a MovieClip on the stage in the .fla file in the external Class file. How can I do this?For example, the Class file creates an instance of that class, and I want the x and y coordinates of that instance to be equal to that of let's say circle_mc. Now circle_mc is on the stage of the .fla file, and therefore cannot be accessed. How can I get around this?
I want to load my external SWF file using the following code in "Panel4_mc" instead of on stage. How can I do it" function btnClick(event:MouseEvent):void {
I am loading an external swf file/movieclip onto the main stage - it is a simple transition and once it has finished playing, I want to jump to a frame in the main stage.I've loaded the movieclip onto the stage, but don't know how to jump to another frame after it has played and stopped...what's needs to be added to this to goto a frame on the main stage........
I have searched the archives here, but cant get a clean answer on this.I am loading an external SWF sucessfully, but I need to manipulate a MovieClip instance within that external SWF from the main file.
Code: // SLIDE 1 IMAGE LOADING var slide1Loader:Loader = new Loader(); var image1:URLRequest=new URLRequest("slides/1.swf"); slide1Loader.load(image1); slide1.slideImage.addChild(slide1Loader);
That is the successful code to bring it in - but now I need to be able to use a movieclip within it called COPYMC
I'm using Flash MX 2004, and using the loadMovie() function to draw an external .swf file into a blank movieclip. My question is how the browser (let's assume Internet Explorer) caches this information. I know that after a Flash movie is loaded within an HTML page, the browser caches it, so that on the next load the movie appears nearly instantly from the cache. However, does it also cache the movie loaded using loadMovie(), or does it always redownload that external movie regardless?
I've been searching around all afternoon, and am pulling my hair out. 1) I have a movieclip instance on stage (simple graphical element that represents platforms for a hero to run and jump along). I have placed it on the stage with an external class engine.as and in this class it is called myPlatform and is an object of Platforms.as. The movieClip is called platforms and from a trace(myPlatform.name) the instance name is instance3.
2) I am attempting to access the properties of myPlatform in an Enterframe event loop in my character control and collision class (called hero.as)
Basically here is the bit of code I am trying implement within Hero.as :
[Code]...
This all worked when I was writing actionscipt within the FLA file, on the timeline frame 1. I simply don't know how to access myPlatform from within the external Hero.as class! Do I need to create a variable? Is there a really easy way to do this with some syntax/command that I have not learned yet?
I have got two movieclips on the main timeline. First one is envelope_mc and second is bg_main. In envelope_mc timeline there is a button on 25th frame which plays ahead when clicked. Here's the code for first movieclip:
Code on_btn.addEventListener(MouseEvent.CLICK, playAhead); function playAhead(event:MouseEvent):void { play(); }I have also got some animation on bg_main which
I have got two movieclips on the main timeline. First one is envelope_mc and second is bg_main. In envelope_mc timeline there is a button on 25th frame which plays ahead when clicked. Here's the code for first movieclip:
Code: on_btn.addEventListener(MouseEvent.CLICK, playAhead); function playAhead(event:MouseEvent):void { play(); }
I have also got some animation on bg_main which I wan't to trigger on 30th frame (inside bg_main timeline) when button is clicked in envelope_mc timeline. Here's the code for second movieclip:
Code: MovieClip(root).on_btn.addEventListener(MouseEvent.CLICK, playAhead); function playAhead(event:MouseEvent):void { play(); }
Complete error: TypeError: Error #1010: A term is undefined and has no properties. at Flashphotographygallerywebsite7_fla::bg_1/frame25()
I am trying to import a SWF file into a custom loader and then treat the loaded SWF file as a MovieClip object. The code for the functionality can be seen below.
public function loadMyMovie(movie:String) { var now:Date = new Date(); var rnd:String = "?randomize=" + now.time;
[Code].....
When I do this I get the following error.
"Implicit coercion of a value with static type flash.display:DisplayObject to a possibly unrelated type flash.display:MovieClip."
I am trying to access the variable myParentVariable within the function myParentFunction() from the MovieClip's myMovieClip_mc function myMovieClipFunction().
I know that It works if I declare the variable myParentVariable outside of the myParentFunction() but I don't really want to do that
main timeline //-------------------------------------------------------------------- --- myParentFunction(); function myParentFunction():void
I'm trying to access a parent movieClip from the child movieClip
Here's what I want to do,
I've got a movieClip named wrong_mc, which plays for a couple of frames and on the last frame, its got a close button "close_btn" inside of it, now I wanna write the code such that when close_btn is played the movieClip "wrong_mc" should go and stop at frame1, I'm just not able to access this movieClip from the button.