ActionScript 2.0 :: Load Next Swf After Movieclip / Tween Complete?

May 8, 2009

In my scene I have 4 movie clips. Each clip has a stop(); in the first frame, then an actionscripted tween in the second frame. I also have 4 buttons in my scene which trigger the movie clip tween to play from the 2nd frame.

Anyway this all works fine, the buttons trigger the tweens. What I want to happen now is when all 4 of the tweened movieclips have finished playing, the next swf will load. (this is part of a multi-swf animation, each swf will be hosted online)

View 2 Replies


Similar Posts:


ActionScript 3.0 :: Load External SWF And Tween MovieClip Inside SWF?

Feb 23, 2009

I want to load a external SWF and tween a MovieClip inside the SWF. Is this possible?

TweenMax.to(_loadZone._animation, 1, {frame:40, ease:Quint.easeInOut});

I keep getting this error:

1119: Access of possibly undefined property _animation through a reference with static type flash.display.MovieClip.

View 2 Replies

ActionScript 3.0 :: Tween Motion Does Not Always Complete

Dec 16, 2008

I am having problems with the scripted Tween as the motion does not always complete and therefore does not let the rest of the script execute. Why these Tweens are not completing? I have a few of them throughout my program and they are all doing the same. I have to "Test Movie" several times before I get lucky and they complete and then the program runs fine. I have them all set to under 1.5 seconds as I read somewhere that there this might happen after this time. I am using IE 8 I'm not sure if that has anything to do with it.

View 3 Replies

ActionScript 3.0 :: Starting Tween After Another One Complete

Apr 18, 2009

I have the below code changing the y and height properties an mc instance (l_mc). What I am having trouble doing is detecting when the tweened y property is finished, then starting a y property tween of a diff. object (r_mc). I seem to get a big delay (even when I remove the height tween). Is there any way to detect when the tweened y (or any prop.) property has finished, without a delay, and start another animation?

var twMover1:Tween;
var twMover2:Tween;
lt_btn.addEventListener(MouseEvent.ROLL_OVER, expanding);
lt_btn.addEventListener(MouseEvent.ROLL_OUT, condensing);
rt_btn.addEventListener(MouseEvent.CLICK, leftClick);
function expanding(e:MouseEvent):void {
[Code] .....

View 6 Replies

ActionScript 3.0 :: Tween Event On Complete

Oct 4, 2010

I have a tween called fadin_Tween_1 and would like to create an eventListener for for COMPLET.

View 1 Replies

ActionScript 2.0 :: Tween On Complete Handler?

Apr 24, 2008

In AS 2 is there an on complete handler for tweens?For example I'm using something like

Code:
new Tween(_root.mainClip.galleryFace, "_x", Strong.easeOut, _root.mainClip.galleryFace._x, -imgPosition[p], 1.75, true);

[code]......

View 6 Replies

ActionScript 3.0 :: Tween Getting Stuck Before Complete?

May 12, 2009

Code:
function _tween(_mc:MovieClip, _to:int, _x:int){
var _twx1:Tween = new Tween(_mc, "y", Regular.easeOut ,(_to-80),_to,0.4, true);

[code].....

View 1 Replies

ActionScript 3.0 :: Dispatch Event On Tween Complete?

Feb 5, 2009

I don't seem to get the dispatch event working when i use atween. I tried before an dispatch Event andthat worked great. My working example:For example i have a class called LoadImageAnd inside this class i have:

loader.contentLoaderInfo.addEventListener(Event.COMPLETE,
completeHandler);
private function completeHandler(event:Event):void {

[code]......

View 3 Replies

ActionScript 3.0 :: Call Function Scripted On Tween Complete?

Sep 14, 2007

im trying to make an event listener for a when a tween completes, and im not having any luck, any advise

my script

function startmove(event:KeyboardEvent) {
switch (event.keyCode) {
case 17 :
if ((blasts>0) && (blown)) {

[code]....

how can i make it call the removebomb function after the tween is completed?

View 4 Replies

ActionScript 3.0 :: Move Clip Complete Motion Tween Movement After Dragging And Dropping It

Jun 5, 2011

how can i let a move clip complete his motion tween movement after dragging and dropping it
i am using this code and there is a motion tween applies to the movie clip r_mc

[Code]...

View 4 Replies

ActionScript 2.0 :: Alpha Tween - Movieclip Containing The FLV Component To Load The Right File - Fade In And When The Video Ends - Fade Out

Oct 13, 2008

I simply have one FLVPlayback component in the background and a movieclip on the layer above with an FLVPlayback component inside it. The first FLV component is constantly looping a five-second video. So all I need is for the movieclip containing the second FLV component to load the right file, fade in, and when the video ends, fade out. Absolutely all of that works... apart from the fading in. What I noticed was that my movieclip was fading in correctly, but the FLVPlayback component was empty and transparent until the fade had finished - then it played the clip. Here's my code, which gets called at random intervals:

[Code]...

View 3 Replies

ActionScript 3.0 :: MovieClip Button: Shape Tween Vs Motion Tween

May 1, 2009

my movieclip button was working perfectly as a motion tween. Can you use shape tweens as movie clip buttons? I just made that change, and kept my code:

[Code]....

View 1 Replies

ActionScript 3.0 :: Tween Movieclip From Current Position After Previous Tween

Mar 17, 2011

I am working on to slide a movieclip across the stage.The movie clip is five times the width of the stage and I am using the Tween  Class to move it across the stage when a button is pressed.The interaction I want is that when the button is pressed the movie clip moves a certain amount.If the button is pressed again it moves further.The script I have come up with though is taking the movieclip back to the original position of the movieclip and then moving it as opposed to moving it from the position it reached after the first button click.I have tried a few things but nothing is working.The script I am using at present is:[code]

View 5 Replies

ActionScript 2.0 :: Way To Load In Complete Html?

Sep 9, 2004

Is there any workaround to load in complete html pages with LoadVars ? I have this client that wants to update some pages (just adding and removing text and pictures), but I would love to do it in action scripting and have him update an external file. Now I could tell him to remove the tags from <html> to <body> and from </body> to </html>, save it as text file and add a variable (like myText at the top of his file, but that wouldn't make things much easier for him.probably start to complain that it would have been easier if I'd made it in html instead of flash Does anyone have any other ideas on how to display an html page inside of flash ? (except for opening browser windows and loading the page in that window ofcourse - that isn't good enough)

View 4 Replies

Actionscript 3.0 :: Animate A LoaderObj After Load Complete?

Feb 14, 2010

I have a basic set up, a Thumb (MovieClip) and a l (Loader). I animate the building of the Thumb, and then once the load is complete, I want to animate the JPG loaded by the Loader. Now, i have a for loop, that's creating multiples of this thumb, because they're several.My issue is I don't know how too - from the Event.COMPLETE function - animate the jpg loaded.

here's my code simplified:

Code: Select allvar thumb:MovieClip = new MovieClip();
addChild(thumb);
var l:Loade

[code]...

From that, e.currentTarget refers to the LoaderInfo, and not the Loader Object itself. How do I about animating the Loader Object that's a Child of the thumb (remember, there are several of them)?

View 4 Replies

ActionScript 2.0 :: Detect Image Load Complete After LoadMovie()

Sep 10, 2009

I use attachMovie() to create a new instance of a movieclip, then I use loadMovie() to load an external PNG image into the new movieclip. That is working fine.

I want to be able to detect when the image has finished loading into the movie clip container. I need to detect this because I want to check the image width and height.

If I check the width and height right after I call loadMovie() it is returning the default placeholder size, instead of the new loaded image size. It obviously has not finished loading when I check it there.

View 1 Replies

ActionScript 1/2 :: Detect Image Load Complete After LoadMovie

Sep 10, 2009

I use attachMovie() to create a new instance of a movieclip, then I use loadMovie() to load an external PNG image into the new movieclip. That is working fine.I want to be able to detect when the image has finished loading into the movie clip container. I need to detect this because I want to check the image width and height.If I check the width and height right after I call loadMovie() it is returning the default placeholder size, instead of the new loaded image size. It obviously has not finished loading when I check it there.I am using ActionScript 2.0 but I can use 3.0.

View 1 Replies

Actionscript 3 :: Load A File Without Waiting For COMPLETE Event?

Feb 5, 2011

Certainly it is not the best practice, but I need to load a file and get its contents within the same function call. That is calling the urlLoader.load function and then waiting (say with an while(true)) for the contents to load.

I am stuck with the fact that flash will not trigger events nor continue with the file loading until the current thread finishes. Is there any way to allow flash to make the file contents available without exiting the current method call.

On a side note, I know this is not a good thing to do. This is only for easing a process in a local environment in which I need the file contents without waiting for an event. If I let the process continue other events already queued will fire and becomes a mess. Sadly refactoring the code to wait altogether would be too much effort.

View 2 Replies

ActionScript 2.0 :: Detect Image Load Complete After LoadMovie()?

Sep 10, 2009

I use attachMovie() to create a new instance of a movieclip, then I use loadMovie() to load an external PNG image into the new movieclip. That is working fine.

I want to be able to detect when the image has finished loading into the movie clip container. I need to detect this because I want to check the image width and height.

If I check the width and height right after I call loadMovie() it is returning the default placeholder size, instead of the new loaded image size. It obviously has not finished loading when I check it there.

View 3 Replies

ActionScript 2.0 :: Load In Complete Html Pages With LoadVars?

Sep 9, 2004

Is there any workaround to load in complete html pages with LoadVars ?

I have this client that wants to update some pages (just adding and removing text and pictures), but I would love to do it in action scripting and have him update an external file.

Now I could tell him to remove the tags from <html> to <body> and from </body> to </html>, save it as text file and add a variable (like myText at the top of his file, but that wouldn't make things much easier for him.

He'll probably start to complain that it would have been easier if I'd made it in html instead of flash

how to display an html page inside of flash ? (except for opening browser windows and loading the page in that window ofcourse - that isn't good enough)

View 4 Replies

Flash :: Preloader To Load External SWF Without PROGRESS And COMPLETE Events

May 27, 2011

I have created the following preloader saved as "preloader.swf" that loads an external SWF file as follows:[code]I was reading to try avoid the PROGRESS and COMPLETE events since these events don't work 100% of the time.Now my question is this: is there a way of how I can go about to have the same functionality of loading an external SWF file (as above) but WITHOUT using the PROGRESS and COMPLETE events?

View 1 Replies

ActionScript 3.0 :: Loader Can't Get Complete Movieclip (chat)

Oct 21, 2009

I'm having troubles with a external movieclip(chat), using a loader to call it. I ve a Role Game and when i make click over a button, it calls this external chat and all it's ok with him but the login button.. This chat, has their own classes and packages ( really I'm reclying a code of Gil Beyruth, multiplayer game) and when I play just the chat ( localhost/chat.swf) works ok... but when I open it from my main movie ( localhost/game.swf) by means a Loader, the login button( chat) appears disabled.

View 2 Replies

Flex :: Load Spark Image Control And Wait For Complete Loading

Sep 16, 2011

how can I load in flex spark Image control and wait for complete loading? MX:image have method load() and listen COMPLETE event this is not in spark Image...is there only source?? or how can i listen when image is complete loading??

View 1 Replies

ActionScript 2.0 :: Preloader Wont Disappear After MovieClipLoader Determined Load Complete

Apr 26, 2010

I cant seem to make my preloader disappear after the MovieClipLoader class has determined the load is complete. I have a movieclip I attach onto the stage called thumbnailModule_mc inside of it I have the preloader movieclip (a simple spinning circle) and the image holder movieclip that the MovieClipLoader is listening to see when the image load is complete. When the load completes I want to set the alpha to zero and fade in the image. But my code doesn't work! the preloader stays visible.

Here is my code:

Code:
function loadHomeBar(xmlFileName:String) {
var homeSideBar:XML = new XML();
homeSideBar.ignoreWhite = true;

[Code]....

View 4 Replies

ActionScript 3.0 :: URLLoader Fires Event.COMPLETE Although Not Complete

Jun 14, 2011

I made a test where I download a file using URLLoader - something like this:

[Code]....

in the middle of the downloading process I physically disconnect the internet connection. the download stalls - but after aproximately 30 seconds downloadSuccessful is invoked, although only half of the data was downloaded. how can I make sure that the data to be downloaded is complete and correct?

View 2 Replies

ActionScript 3.0 :: Complete Event Triggered But Loading Can't Complete

Feb 17, 2011

I am loading in binary files with the url class which can be quite large 10mb + and it works fine on my server but another server I am testing on it can sometimes not work. Sometimes it will not load the file and other times it will only load about 20% and it throw a complete event??? Then of course other times it works fine. This server is https maybe that has something to do this it?

View 0 Replies

Add Preloader To MovieClip That Loops Until Complete File Loaded?

May 20, 2010

Add Preloader to MovieClip that loops until ALL movie clips in file are loaded? Is this possible?!

View 3 Replies

Actionscript 3 :: Image - LoaderInfo COMPLETE Event Doesn't Fire After Load() And LoadBytes()?

Sep 16, 2011

I'm trying to load PNG images with ActionScript with a Loader object. This works fine for some of the images (the INIT and COMPLETE events are fired as expected), for some other it doesn't. I've read in this thread that a URLLoader might help, so I tried that, using the loadBytes() function afterwards. Still doesn't work: the URLLoader fires the COMPLETE event, but the LoaderInfo object does not.I've written a sample class that demonstrates the problem with two files (one working, the other one not).

public class LoaderTest extends MovieClip {
var output:TextField;
var loader:Loader;[code].....

All images were generated with the PHP GD library and I'm compiling with SWFTools's as3compile.The two images map_in_big.png and map_us_big.png are in the same folder (not allowed to post more hyperlinks).

View 1 Replies

ActionScript 2.0 :: Clock - Get The Complete Date To Display If Use OnClipEvent(load) ... (enterFrame) Won't Work

Apr 10, 2002

I have this code on my MC. I just want to know if what i'm getting is correct. I have this to get the date, day, month, year...you know the drill, but i can only get the complete date to display if I use onClipEvent(load). (enterFrame) won't work, and i just wanted to make sure there was a reason behind it. Is it because I'm using arrays? check out the code. I do not want to majorly change the code if it can be avoided...

[Code]...

View 8 Replies

ActionScript 3.0 :: Return A MovieClip But Only After A Loader Has Triggered Its COMPLETE Event?

Mar 12, 2010

I want it to return a MovieClip but only after a Loader has triggered its COMPLETE Event.

like so;

Code:
static public function loadBitmap(URL:String):MovieClip {
// create MC
// create Loader

[Code].....

but it isn't fool proof because the MC is returned before the Loader finishes loading.

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved