ActionScript 3.0 :: Move Clip Complete Motion Tween Movement After Dragging And Dropping It
Jun 5, 2011
how can i let a move clip complete his motion tween movement after dragging and dropping it
i am using this code and there is a motion tween applies to the movie clip r_mc
Is there a way to prevent a motion tween w/ rotation from dropping on the Y axis? Basically I used Free Transform to change the angle of a line, but it always lowers itself on the Y axis when I insert a motion tween in it.
what im doing is the user drags the lego piece from the tray and drops it on the red square and the next piece arrives to do that again and again. The issue is that sometimes it screws up and doesnt go to the next step or goes backwards in steps like its hitting invisible pieces. heres a link to the project in action on my [url]......
The code I am using to drag and drop is attached in a text file to check out if needed.
I'm creating a drag and drop movieclip to colour a different movieclip. I need to duplicate the first instance so as the original stays in the same place (on the pallette), and then the dragged one can be removed after it has been dropped into the area. This is the script for the dragging and dropping of the original instance, but I can't figure out the duplication/removal part:
on (press) { startDrag("_root.pallette1"); this._alpha = 70;
i've built a little game, where the user can drag and drop objects on a canvas. there's a button wheren the canvas turns black, and the objetcs (images) become white, like a photographic image. What I'm trying to do without sucess until now, it to make the draggable objects infinit, so the user can drag as many objects as he can.
I am having problems with the scripted Tween as the motion does not always complete and therefore does not let the rest of the script execute. Why these Tweens are not completing? I have a few of them throughout my program and they are all doing the same. I have to "Test Movie" several times before I get lucky and they complete and then the program runs fine. I have them all set to under 1.5 seconds as I read somewhere that there this might happen after this time. I am using IE 8 I'm not sure if that has anything to do with it.
They dynamically motion tween the movement to each lot. I am trying to achieve the same thing. At the moment I have a map with a similar capability, but mine "snaps" to the selected area, rather than animating to the selected area.My file can be viewed at
I use adobe production premium CS3. I made the movie(attached), just picture motion tween. As you see, that pictures in my movie just roll and roll. But, I would like to some interactive move in my movie like "when the mouse clic > picture move". Attachments: turnwith_blur.fla.zip (40.3 K)
I understand that motion tween is a new form of tween in CS 4 however I am unable to move a keyframe within the time line? am I missing something? I would hope I could select the keyframe (diamond shape) and move it around the timeline but apprently Im missing something.. I am not able to do a cut and copy either... is this normal behavior?
In a canvas, I am having a Box. Inside that box many panels are created at runtime. Right now I am able to drag and drop a panel at other panels position. So as a result all panels shift to right. Now when I drag a panel, I want that view should be as if that panel's image should look like moving. Rite now i am just using an image (dotted rectangle). But what i want it should like the instance of same panel.
I have a motion tween that I have move forward along a path, is there any way I can make the motion tween then move backward along the same path and then forward again.... like a loop?
I am programming a card sort application in which I am dragging and dropping the cards on the boxes. While dropping these cards it should arrange them in a stack format. e.g. if card1 is dragged and dropped on box1 it will appear behind it, card2 behind card1 and so on. And if I want drag these dropped cards to another box these cards should be rearranged accordingly without showing any in between empty slots. Now the problem is when I drag these cards from the box I set relative depths to them. But the after doing this the cards get disabled.
so I'm making this tabbed interface, but somehow for my third tab, after i drag and drop stuff that are in it, I can't click on previous tabs (as in they don't do anything anymore). Here's the following code for my third tab:
I'm working on a Flash project in which users are able to draw on the stage. Once they've drawn their lines and turned off the pen tool, though, I want them to be able to do something unusual. I want them to have the ability to drag and drop the lines they've drawn. I actually don't really care whether they pick up individual segments separately or everything together, but they need to be able to drag and drop in some way, shape or form.
The line-drawing code currently looks like this:
ActionScript Code: onMouseDown = function(){ if (penOn) { if (erased7 == true) {
[Code]......
When I make line7 draggable (by dynamically appending event handlers to the line after the user creates it), subsequent attempts by the user to draw lines cause the new lines to appear within the confines of the movieclip already created, no matter where the mouse button is pressed. The problem, as I've been able to determine, is essentially this: When you don't make the line draggable, the dimensions of the line movieclip expand every time the user clicks the mouse button. But appending the event handlers in effect freezes the movieclip, and its dimensions aren't changed after that, at least not by this code. I've tried workarounds, but no luck. I've also tried creating a new movieclip each time the user tries to draw another line, but that's failed as well
does anybody know a way to use a the mouse to move a movie clip in one frame without dragging? what i'm shooting for is moving a map in the opposite direction of the mouse (mouse moves left, map moves right, mouse moves up, map moves down) and continues to move. not just one jump, but real motion. i've thought of initializing a getTimer after the mouse moves past a certain point and of moving the map after the mouse rolls over a hidden mc.i have only one stopped frame to do it in. it must be action script....
Does anybody know a way to use a the mouse to move a movie clip in one frame without dragging?
what i'm shooting for is moving a map in the opposite direction of the mouse (mouse moves left, map moves right, mouse moves up, map moves down) and continues to move. not just one jump, but real motion.
i've thought of initializing a getTimer after the mouse moves past a certain point and of moving the map after the mouse rolls over a hidden mc.
I have a Flex (3.5) Tree with drag & drop support, but the problem is that after I drag an item (node) and drop it, it's supposed to be the selected item in the tree, but for some reason it's not highlighted.
i'm new to flash AS3. I am trying to create an drag drop activity where the user can match words and meanings by dropping and dragging into the right space. At the moment I want to create multiple drop areas for the boxes. At the moment they will only fall within their own target area - also only the boxes move and not the text. How do i create mutiple drop areas for the words and meanings?
I have a blank flash movie which has a circle drawn in the middle I then have a movie clip symbol called "star", it is basically a line drawing of a star Within the main movie, I have the "star" snapped to the circle so that I can make a "motion tween" to rotate the star around the circle. What I want to do, is make the "star" rotate around the circle but only doing it when the mouse cursor is being moved around the circle. So the "star" is following the mouse cursor, but the star should remain clipped to the curcle.
I need to move a movie clip with action script. I am writing action script to one of the layers and calling my movie clip "bird". I want to move the clip in a wave motion(like a sine wave). I am using the bird._x and bird._y and setting them equal to a variable. But the _y part of it is not moving. The movie clip is only moving from right to left and there is no upward or downward movement.
I'm making a game similar to Kaboom for my actionscript class
[URL]
I realize I'm not even close to done and its probably shitty but this is my code so far:
var bucket:Bucket=new Bucket var sun:Sun=new Sun var fireBalls:Array=new Array()
[Code].....
I know I want to use a timer event or something to get the sun to switch directions randomly but I can't quite figure it out
this is an idea of what the swf looks like (its not loading everything in this simulation, the bucket is on the stage and moves left and right onKeyDown in reality):
I have 10 objects in 10 layers to make a single logo. I have created them using flash drawing objects. Now I would like each object to come one by one on stage using motion tween. How can I go further? Do I need to make each object a movie clip before set it motion tween? Or do I need to make a single movie with all 10 objects as combined? Please note that I need each object to come on stage one by one (not a whole logo on once). Please provide help or any example tutorial link.
I'm having a problem getting a movie clip to Motion Tween from a positive value to a negative value. I have two movie/buttons on my stage. When you click one the other movie Tweens from a y value of 0 to a y value of 400. That works fine. However, when you click the other button, the movie clip should then Tween from a y value of 400 back to a y value of 0. I cannot get this reverse tween to work.
Code: // code for positive tween function movePeople(event:MouseEvent):void { movePlacesTween = new Tween(pageloaderB, "y", Strong.easeOut, 0, 400, 0.5, true); }
[Code].....
The second tween never reverses. It just stays in place.
I've also tried the same tweens using the y value of pageloaderB... so tweening from pageloaderB.y to pageloaderB.y+400, which works, but the reverse does not -- pageloaderB.y+400 to pageloaderB.y.
I'm making movement of movie clip via creating new Tween in Action Script 3, Flash CS4 and it happens, when I mouse over button in another movie clip. The problem is that movement sometimes work perfectly, but sometimes it gets stuck in middle of movement and continues only if I mouse over again. Here is the code of function of first frame in main scene:
Does anyone know whether it would be possible to set a motion path for a movie clip and to have the speed of the tween set as a variable which can be increased or decreased by the user during the movie?
If I perform a motion tween along a curved path, Flash CS4 does not allow to change the curves to "corner point" or "linear" in the motion editor. URL...
I have a movie clip called column1_mc. when I click a button I need to move the movie clip in incremental moves consisting of 30 pixels.
column1_mc._y = 30;
Does not work because that is giving a _y coordinate.For example.I need to make the movie clip jump to _y 300 but make 10x30 pixel incremental jumps. Moving 10 times 30 pixel jumps.