IDE :: CLONE Movie Clip When Dragging And Dropping

Oct 19, 2009

i've built a little game, where the user can drag and drop objects on a canvas. there's a button wheren the canvas turns black, and the objetcs (images) become white, like a photographic image. What I'm trying to do without sucess until now, it to make the draggable objects infinit, so the user can drag as many objects as he can.

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ActionScript 3.0 :: Movie Clip Dragging And Dropping ?

Apr 1, 2011

what im doing is the user drags the lego piece from the tray and drops it on the red square and the next piece arrives to do that again and again. The issue is that sometimes it screws up and doesnt go to the next step or goes backwards in steps like its hitting invisible pieces. heres a link to the project in action on my [url]......

The code I am using to drag and drop is attached in a text file to check out if needed.

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ActionScript 2.0 :: [FMX] Dragging And Dropping A Duplicate Clip

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I'm creating a drag and drop movieclip to colour a different movieclip. I need to duplicate the first instance so as the original stays in the same place (on the pallette), and then the dragged one can be removed after it has been dropped into the area. This is the script for the dragging and dropping of the original instance, but I can't figure out the duplication/removal part:

on (press) {
startDrag("_root.pallette1");
this._alpha = 70;

[Code]....

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ActionScript 3.0 :: Move Clip Complete Motion Tween Movement After Dragging And Dropping It

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how can i let a move clip complete his motion tween movement after dragging and dropping it
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[Code]...

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In a canvas, I am having a Box. Inside that box many panels are created at runtime. Right now I am able to drag and drop a panel at other panels position. So as a result all panels shift to right. Now when I drag a panel, I want that view should be as if that panel's image should look like moving. Rite now i am just using an image (dotted rectangle). But what i want it should like the instance of same panel.

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I am programming a card sort application in which I am dragging and dropping the cards on the boxes. While dropping these cards it should arrange them in a stack format. e.g. if card1 is dragged and dropped on box1 it will appear behind it, card2 behind card1 and so on. And if I want drag these dropped cards to another box these cards should be rearranged accordingly without showing any in between empty slots. Now the problem is when I drag these cards from the box I set relative depths to them. But the after doing this the cards get disabled.

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ActionScript 3.0 :: Making Tabs Work After Dragging And Dropping Something?

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so I'm making this tabbed interface, but somehow for my third tab, after i drag and drop stuff that are in it, I can't click on previous tabs (as in they don't do anything anymore). Here's the following code for my third tab:

<code>
words.addEventListener(MouseEvent.MOUSE_DOWN, doPress);
words.addEventListener(MouseEvent.MOUSE_UP, doRelease);

[code].....

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ActionScript 2.0 :: Dragging And Dropping User-drawn Lines?

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I'm working on a Flash project in which users are able to draw on the stage. Once they've drawn their lines and turned off the pen tool, though, I want them to be able to do something unusual. I want them to have the ability to drag and drop the lines they've drawn. I actually don't really care whether they pick up individual segments separately or everything together, but they need to be able to drag and drop in some way, shape or form.

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ActionScript Code:
onMouseDown = function(){
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[Code]......

When I make line7 draggable (by dynamically appending event handlers to the line after the user creates it), subsequent attempts by the user to draw lines cause the new lines to appear within the confines of the movieclip already created, no matter where the mouse button is pressed. The problem, as I've been able to determine, is essentially this: When you don't make the line draggable, the dimensions of the line movieclip expand every time the user clicks the mouse button. But appending the event handlers in effect freezes the movieclip, and its dimensions aren't changed after that, at least not by this code. I've tried workarounds, but no luck. I've also tried creating a new movieclip each time the user tries to draw another line, but that's failed as well

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Flex :: Selected Item In A Tree Is Not Highlighted After Dragging And Dropping It?

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I have a Flex (3.5) Tree with drag & drop support, but the problem is that after I drag an item (node) and drop it, it's supposed to be the selected item in the tree, but for some reason it's not highlighted.

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ActionScript 3.0 :: Drag And Drop Activity - Match Words And Meanings By Dropping And Dragging Into The Right Space

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i'm new to flash AS3. I am trying to create an drag drop activity where the user can match words and meanings by dropping and dragging into the right space. At the moment I want to create multiple drop areas for the boxes. At the moment they will only fall within their own target area - also only the boxes move and not the text. How do i create mutiple drop areas for the words and meanings?

[Code]....

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ActionScript 3.0 :: Creating 'reflection' Of A Movie Clip By Dragging Multiple Movie Clips

Apr 5, 2011

how to imitate a reflection of a movie clip in a "mirror." I don't know if I should have the initial movie clip on custom cursor or have it set to drag... but either way I don't know how to make the second clip the "reflection follow along. Obviously it would need to follow at a slightly offset pattern so that you would be able to see both clips (or majority of them) at the same time. It's for a school project that is due at 9am tomorrow so time is of the essence!!

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ActionScript 2.0 :: Restrict Some Area In A Movie Of Dragging A Movie Clip?

Apr 26, 2004

I wanna to restrict some area in a movie of dragging a movie clip. eg . if there's a square (or a mazed shaped area) in the movie. a movie clip cannot entered inside the square while dragging. but it can be dragged rest of the space.

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ActionScript 2.0 :: Dragging A Movie Clip Along A Path?

Jan 18, 2009

I am new to action script (using AS2). I have a symbol (a button that looks like an arrowhead). I've used the code below to drag the arrowhead around the stage (where "arrow" is the symbol's instance on the stage)

But, I want the "arrowhead" to only be able to be dragged along a particular path -- picture a curved line that looks like a smile. SO, the user can only drag the symbol along that curved path.

[Code]...

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ActionScript 2.0 :: Dragging A Duplicated Movie Clip?

Jul 31, 2003

I created a button that duplicates a movie clip, I want the user to be able to drag the duplicated movie clip. Right now, it duplicates the movie clip but when I try to drag it, it moves the first movie clip (the one being duplicated) instead of the one which was duplicated.

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ActionScript 3.0 :: OVER/HOVER States When Dragging A Movie Clip?

Jun 30, 2011

I'm working up a flash file that will eventually be controlled by the Kinect. So I've hidden the mouse and put a startDrag on a custom cursor. The problem is that I can't get a reliable result for a hover/over state when the cursor is over a movieclip. It only registers the over state sometimes and when it does, it's very brief, even if you hold the cursor over it for a long time.The problem seems to have something to do with the drag or the enter frame listener. It's like it can't process fast enough to realize when it's over the buttons.

ActionScript Code:
stop();
import GlobalClass;

[code]......

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ActionScript 2.0 :: Setting Boundaries For Dragging Movie Clip?

Jul 2, 2009

I have created this swf that allows me to drag my movie clip around with easing effects.However, if I drag it too fast, my movie clip will actually goes out of my "flash".PS: I actually got this script from a user in this forum. Sorry about that. Hence, i left the credits there.)Is there anyway where I can set the boundaries where the movie clip can be dragged to? I've came across a website where the effect of dragging within a specific area is exactly what I desired.Also, I'm using AS2 and here it is.

//Tutorial criado pela Cabana Cro: www.cabanacriacao.com
//Visite tambm o Cabanoblog: www.cabanacriacao.com/blog
_root.myMC.ease = 5;

[code].....

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ActionScript 2.0 :: Play Movie Clip While Dragging Button?

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I was wondering what the best way is to play a movie clip while dragging a button inside a separate movie clip. Example: I'm creating a children's book in Flash form. Some childrens' books have movement using a pull tab on the side of the page. I have created two things for one of these pages:

A) The pull tab movie clip consisting of a button inside of it. Its code is as follows:

on (press) {
startDrag(toggleDrag2,false,596.5,118.0,666.5,118. 0);
}
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}

This way (and it works), the pull tab cannot be dragged along the y axis, and its movement along the x axis is restricted.

B) A movie clip with a symbol in it that has a motion tween, 75 frames, a stop action and key frame on each of the 75 frames.

[Code]...

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We all know how to drag a movie clip: my_mc.startDrag(target,[lock, left, top, right, bottom]) But does anyone know how to drag/restrict a movie clip to a 45 degree angle?

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ActionScript 2.0 :: Use A Mouse To Move A Movie Clip In One Frame Without Dragging?

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does anybody know a way to use a the mouse to move a movie clip in one frame without dragging? what i'm shooting for is moving a map in the opposite direction of the mouse (mouse moves left, map moves right, mouse moves up, map moves down) and continues to move. not just one jump, but real motion. i've thought of initializing a getTimer after the mouse moves past a certain point and of moving the map after the mouse rolls over a hidden mc.i have only one stopped frame to do it in. it must be action script....

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ActionScript 2.0 :: Use Mouse To Move A Movie Clip In One Frame Without Dragging?

Feb 4, 2004

Does anybody know a way to use a the mouse to move a movie clip in one frame without dragging?

what i'm shooting for is moving a map in the opposite direction of the mouse (mouse moves left, map moves right, mouse moves up, map moves down) and continues to move. not just one jump, but real motion.

i've thought of initializing a getTimer after the mouse moves past a certain point and of moving the map after the mouse rolls over a hidden mc.

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So far my logic seems fine for half of the experiment, however, not the other half:[URL] What I'm trying to accomplish is when a user holds down the mouse and drags it across the stage the movie clip will rotate in 3D space horizontally. That works, however, when the mouse is released the movie continues to rotate along with the mouse position. When the movie clip is clicked again then it will stop rotating, but it cannot be clicked and dragged a second time. The link above explains it the best. Also I want to make it so the movie will start to rotate when the mouse is down anywhere on the stage and not just the mc itself.

[CODE]....

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ActionScript 3.0 :: ScrollPane Component - Draw A Rectangle On A Movie Clip(board_mc) By Dragging Mouse Over It

Mar 15, 2010

I need t draw a rectangle on a movie clip(board_mc) by dragging mouse over it......It works fine till here but I want to put the movie clip(board_mc) in scrollpane.
but after doing so the code doesnot work....can u plz guide me how to make this code work after placing the movie clip (board_mc) in scrollpane(say board_scp).

[Code]...

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ActionScript 3.0 :: Can't Stop Clip Dragging When Cursor Goes Off Stage

Aug 28, 2010

I have a movieclip I'm dragging and dropping. When I drag the clip outside of the stage, it gets stuck in drag mode and when I bring the cursor back onto the stage it suddenly snaps back onto the cursors position and it continues to drag (basically screwing up my drag and drop sequence). What I'd like is for the clip to stop dragging and snap back to its original X and Y position whenever you drag it outside the SWFs stage. I tried to achieve this by adding a listener to the stage to listen for a MOUSE_UP event when the drag begins. But its not working and I keep getting errors.[code]
Which I don't understand because dropClip isn't a property its a function. If anyone can explain how I need to modify my code to make the clip stop dragging or if I can constrain the drag so you can't drag it outside the stage in the first place that could perhaps work as well.

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Actionscript 3 :: Flash - The Supplied DisplayObject Must Be A Child Of The Caller When Dragging A Clip?

Feb 21, 2011

all I'm trying to do is set up dragging for my movie clips, but I keep getting this error:The supplied DisplayObject must be a child of the caller.This is my code:

projectThumb.addEventListener( MouseEvent.MOUSE_DOWN, onThumbPress );
projectThumb.addEventListener( MouseEvent.MOUSE_UP, onThumbRelease );
function onThumbPress( e:MouseEvent ):void

[code].....

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ActionScript 1/2 :: Targeting A Movie Clip Inside A Movie Clip Inside Another Movie Clip With A Twist?

May 9, 2010

Im able to link to a movieclip inside a movieclipUnfortunately one of the movieclips now are a scrollbar and scroll. Now the actionscript isnt working?cal.onPress = function() {gotoAndPlay(2);message1.contentMain.message.total = unit1;

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ActionScript 3.0 :: Flash - Movie Clip To Play Unless The Person's Mouse Curser Is On The Movie Clip For More Than A Second

Jun 24, 2010

I am pretty new to ActionScript 3 and Flash. I don't want my movie clip to play unless the person's mouse curser is on the movie clip for more than a second. If the person just runs their curser over the movie clips really quickly, then it should do nothing. It must be more than a second. How do I code that?

[Code]...

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ActionScript 2.0 :: DropTest - Check And See If The Dragged Movie Clip Is Completely Within The Bounds Of Another Movie Clip

Jan 11, 2010

I'm creating a small drag & drop activity, and I want to be able to check and see if the dragged movie clip is completely within the bounds of another movie clip (or at least in the bounds of a certain x/y zone on the main stage. I can't use dropTest because it returns true if any tiny bit of the movie clip overlaps with the dropTest movie clip.

I also thought of something that just checks the x/y coordinates of the dragged movie clip, but I'd need this to reflect a range of values rather than one coordinate. For instance, I'd want to return true if the movie clip's x is between 50-60 AND the y is between 50-60. I'm attaching a small graphic to illustrate in case my explanation isn't clear enough [URL]

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ActionScript 2.0 :: On Button Release Clear Current Movie Clip And Bring In New Movie Clip

Feb 21, 2010

I have created a flash website, each button is a movie clip with an invisible button over it containing the following script

on (rollOver) {
_root.mouse_over_profile_btn = true;
}
on (rollOut) {

[Code]....

each page is also a movie clip and on release of a button its played. the problem is that when i press another button to play another movie clip 'page' the old content is still there.

Is there a way of reversing the page transition i have used to bring out the movie clip and then bring in the next movie clip.

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ActionScript 2.0 :: Collision Detection - Goto A Certain Scence When A Movie Clip Collides With Another Movie Clip

Jun 22, 2005

i am making a pacman game, and i need to know how to make it go to a certain scence when a movie clip collides with another movie clip.

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ActionScript 3.0 :: MCs Classes - Can't Send An Event From The Eagle Movie Clip Or The T2D Movie Clip To Tell The Other To Fade Out

Nov 5, 2010

There is a bad gap in my knowledge with Event Dispatch and Event architecture, and this problem proves it. I've been getting nowhere on this problem for two days, I've posted everything to my Flash site. Go here, please: [URL] Click on "Flash Banners" The two thumbnails represent two different classes. Each class is identical. Both are "extends Movie Clip" classes. Tweeners of various types control the hover and click methods. URL Loaders load the thumnails which I then wrap in MC's and make them buttonMode = true, etc. Hover and click to load the Banners on the thumbnails.

I can't send an event from the Eagle movie clip or the T2D movie clip to tell the other to fade out. Both Banner classes are instantiated through a separate Base class. I'm sure this has to be an Event Dispatch from one MC to another and that it can't be done by the Base class. how I can send an Event or Event Dispatch and what the code structure is so one movie clip can in one class can tell the other movie clip in the other class to disappear while it's neighbour is playing. I'm happy to post code or explain / clarify anything that's not clear.

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