ActionScript 2.0 :: Dragging A Duplicated Movie Clip?

Jul 31, 2003

I created a button that duplicates a movie clip, I want the user to be able to drag the duplicated movie clip. Right now, it duplicates the movie clip but when I try to drag it, it moves the first movie clip (the one being duplicated) instead of the one which was duplicated.

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I have attached a duplicate movie script action on a button to create a new copy of the clip (F900) with each press. This seems to work well; however, I can not, for the life of me, figure out how to create the script to remove the duplicated movie clipHere is the script I am using for the duplication and I did also attach the fla file:on (release) {  _root.F900.duplicateMovieClip ("F900_"+"x", x );  setProperty ("F900_"+"x", _x, 300);setProperty ("F900_"+"x", _y, 200);  x++;}Once I figure this out I would like to add different aircraft to it but that is not terribly important right now.

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I use this code on frame 1:

Code:
topEdge = 0
leftEdge = 0
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[Code]....

and it works great, but the flakes get duplicated even when i go to frame 2. What I would like is code to get rid of the movie clip

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ActionScript 2.0 :: Getting Rid Of A Duplicated Movie Clip

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I use this code on frame 1:[code]and it works great, but the flakes get duplicated even when i go to frame 2. What I would like is code to get rid of the movie clip.

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so i need to load a MC into the clips made with

Code:
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duplicateMovieClip(_root.blank, "a" + k, k);

[code].....

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I want to remove every duplicated clip with the clip.OnRelease bellow[code]...

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for (i=1; i<10; i++) {
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[code].....

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PHP Code:

pressed = false;bookArray =["0","1","2","3","4"];for (j=0;j < bookArray.length; j++){_root.shelf.attachMovie("book1","book"+j,_root.shelf.getNextHighestDepth()) _root.shelf["book" +j]._X = (j * 30); _root.shelf["book" +j]._Y = -6;_root.shelf["book" +j].id = j;_root.shelf["book" +j].onRelease = function ()  if (!pressed){ moveBooks(id,40); trace ("clicked on: " + id);}}

Now, the duplication works great, all books get placed well, BUT I'm having trouble with setting the variable id inside of the newly attached movieclip _root.shelf["book" +j] so I can later on use it on my onRelease function.

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I wanna to restrict some area in a movie of dragging a movie clip. eg . if there's a square (or a mazed shaped area) in the movie. a movie clip cannot entered inside the square while dragging. but it can be dragged rest of the space.

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here is my code

ham_mc.onPress=function(){
startDrag(this);
}
ham_mc.onRelease=ham_mc.onReleaseOutside=function(){

[code]...

The user can at first drag the movie clip. When released, the duplicateMovieClip command runs, leaving a new ham movie clip in the position the first is dragged to.When I click and drag the first ham movie click again, the duplicateMovieClip runs again but REPLACES the previous generated movie clip. I added x and x++ in an attempt to give the movie clip duplication a different name every time, but this doesn't solve it.How do I change this code so that a NEW ham_mc is created every time, rather than overwriting the old one.

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How do you remove each attached/duplicated movie clip on the screen?

Is there an easy script for this?

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I have a duplicated movie clip and that layer is inside a mask. I would like to mask that but it doesn't work. I have uploaded the fla so you can take a look.

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I have created a movie clip with the following path to a dynamic text field:
 
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I am new to action script (using AS2). I have a symbol (a button that looks like an arrowhead). I've used the code below to drag the arrowhead around the stage (where "arrow" is the symbol's instance on the stage)

But, I want the "arrowhead" to only be able to be dragged along a particular path -- picture a curved line that looks like a smile. SO, the user can only drag the symbol along that curved path.

[Code]...

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what im doing is the user drags the lego piece from the tray and drops it on the red square and the next piece arrives to do that again and again. The issue is that sometimes it screws up and doesnt go to the next step or goes backwards in steps like its hitting invisible pieces. heres a link to the project in action on my [url]......

The code I am using to drag and drop is attached in a text file to check out if needed.

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i've built a little game, where the user can drag and drop objects on a canvas. there's a button wheren the canvas turns black, and the objetcs (images) become white, like a photographic image. What I'm trying to do without sucess until now, it to make the draggable objects infinit, so the user can drag as many objects as he can.

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I'm working up a flash file that will eventually be controlled by the Kinect. So I've hidden the mouse and put a startDrag on a custom cursor. The problem is that I can't get a reliable result for a hover/over state when the cursor is over a movieclip. It only registers the over state sometimes and when it does, it's very brief, even if you hold the cursor over it for a long time.The problem seems to have something to do with the drag or the enter frame listener. It's like it can't process fast enough to realize when it's over the buttons.

ActionScript Code:
stop();
import GlobalClass;

[code]......

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I have created this swf that allows me to drag my movie clip around with easing effects.However, if I drag it too fast, my movie clip will actually goes out of my "flash".PS: I actually got this script from a user in this forum. Sorry about that. Hence, i left the credits there.)Is there anyway where I can set the boundaries where the movie clip can be dragged to? I've came across a website where the effect of dragging within a specific area is exactly what I desired.Also, I'm using AS2 and here it is.

//Tutorial criado pela Cabana Cro: www.cabanacriacao.com
//Visite tambm o Cabanoblog: www.cabanacriacao.com/blog
_root.myMC.ease = 5;

[code].....

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I was wondering what the best way is to play a movie clip while dragging a button inside a separate movie clip. Example: I'm creating a children's book in Flash form. Some childrens' books have movement using a pull tab on the side of the page. I have created two things for one of these pages:

A) The pull tab movie clip consisting of a button inside of it. Its code is as follows:

on (press) {
startDrag(toggleDrag2,false,596.5,118.0,666.5,118. 0);
}
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This way (and it works), the pull tab cannot be dragged along the y axis, and its movement along the x axis is restricted.

B) A movie clip with a symbol in it that has a motion tween, 75 frames, a stop action and key frame on each of the 75 frames.

[Code]...

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We all know how to drag a movie clip: my_mc.startDrag(target,[lock, left, top, right, bottom]) But does anyone know how to drag/restrict a movie clip to a 45 degree angle?

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Feb 4, 2004

does anybody know a way to use a the mouse to move a movie clip in one frame without dragging? what i'm shooting for is moving a map in the opposite direction of the mouse (mouse moves left, map moves right, mouse moves up, map moves down) and continues to move. not just one jump, but real motion. i've thought of initializing a getTimer after the mouse moves past a certain point and of moving the map after the mouse rolls over a hidden mc.i have only one stopped frame to do it in. it must be action script....

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ActionScript 2.0 :: Use Mouse To Move A Movie Clip In One Frame Without Dragging?

Feb 4, 2004

Does anybody know a way to use a the mouse to move a movie clip in one frame without dragging?

what i'm shooting for is moving a map in the opposite direction of the mouse (mouse moves left, map moves right, mouse moves up, map moves down) and continues to move. not just one jump, but real motion.

i've thought of initializing a getTimer after the mouse moves past a certain point and of moving the map after the mouse rolls over a hidden mc.

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ActionScript 3.0 :: Making A Movie Clip Rotate In 3D Space By Clicking And Dragging

May 19, 2009

So far my logic seems fine for half of the experiment, however, not the other half:[URL] What I'm trying to accomplish is when a user holds down the mouse and drags it across the stage the movie clip will rotate in 3D space horizontally. That works, however, when the mouse is released the movie continues to rotate along with the mouse position. When the movie clip is clicked again then it will stop rotating, but it cannot be clicked and dragged a second time. The link above explains it the best. Also I want to make it so the movie will start to rotate when the mouse is down anywhere on the stage and not just the mc itself.

[CODE]....

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ActionScript 3.0 :: ScrollPane Component - Draw A Rectangle On A Movie Clip(board_mc) By Dragging Mouse Over It

Mar 15, 2010

I need t draw a rectangle on a movie clip(board_mc) by dragging mouse over it......It works fine till here but I want to put the movie clip(board_mc) in scrollpane.
but after doing so the code doesnot work....can u plz guide me how to make this code work after placing the movie clip (board_mc) in scrollpane(say board_scp).

[Code]...

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ActionScript 2.0 :: Targeting Certain Duplicated Clip?

Aug 19, 2003

[AS]
amount = 1;
i = 1;
while (amount<20) {

[code]....

With that done, you can now do something like:

_root["box"+i].onRelease or whatever you want am i right?So with that said, that targets all the duplicated clips. So is it possible to just target certain ones? like the 3rd, 9th etc? [EDIT] Since the duplicated boxes should be called box1, box2 etc, I have tried something like:

_root.box1.onRelease.....

but no luck either.

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ActionScript 2.0 :: [FMX] Dragging And Dropping A Duplicate Clip

Sep 19, 2005

I'm creating a drag and drop movieclip to colour a different movieclip. I need to duplicate the first instance so as the original stays in the same place (on the pallette), and then the dragged one can be removed after it has been dropped into the area. This is the script for the dragging and dropping of the original instance, but I can't figure out the duplication/removal part:

on (press) {
startDrag("_root.pallette1");
this._alpha = 70;

[Code]....

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ActionScript 3.0 :: Can't Stop Clip Dragging When Cursor Goes Off Stage

Aug 28, 2010

I have a movieclip I'm dragging and dropping. When I drag the clip outside of the stage, it gets stuck in drag mode and when I bring the cursor back onto the stage it suddenly snaps back onto the cursors position and it continues to drag (basically screwing up my drag and drop sequence). What I'd like is for the clip to stop dragging and snap back to its original X and Y position whenever you drag it outside the SWFs stage. I tried to achieve this by adding a listener to the stage to listen for a MOUSE_UP event when the drag begins. But its not working and I keep getting errors.[code]
Which I don't understand because dropClip isn't a property its a function. If anyone can explain how I need to modify my code to make the clip stop dragging or if I can constrain the drag so you can't drag it outside the stage in the first place that could perhaps work as well.

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