ActionScript 2.0 :: Remove Each Attached/duplicated Movie Clip On The Screen?
Jan 20, 2010How do you remove each attached/duplicated movie clip on the screen?
Is there an easy script for this?
How do you remove each attached/duplicated movie clip on the screen?
Is there an easy script for this?
I want to remove every duplicated clip with the clip.OnRelease bellow[code]...
View 1 RepliesI copied this code from the web that creates snow and I have this code on frame 100. I want to remove this movie clip when it starts back again on frame 1.
[Code]...
Q1) The registration point of a created clip is top left - my question is how can I dynamically change it's registration point - say to center center?
(I am trying to attach a movie clip to a created clip and I wanted it to be centered inside the container - a related sub-question, how can I find the x-y coordinates of the attached movie clip within the created movie clip?)
Q2)When I tried to create two different movie clips, I found I had to create them at different depths, else the first would load and the second would not. Why would that be so? I'm on MX 2004 Pro.
how to duplicate movie clips which allow me to drag every movie clip duplicated.
View 4 RepliesI have attached a duplicate movie script action on a button to create a new copy of the clip (F900) with each press. This seems to work well; however, I can not, for the life of me, figure out how to create the script to remove the duplicated movie clipHere is the script I am using for the duplication and I did also attach the fla file:on (release) { _root.F900.duplicateMovieClip ("F900_"+"x", x ); setProperty ("F900_"+"x", _x, 300);setProperty ("F900_"+"x", _y, 200); x++;}Once I figure this out I would like to add different aircraft to it but that is not terribly important right now.
View 6 RepliesI use this code on frame 1:
Code:
topEdge = 0
leftEdge = 0
rightEdge = 550; //length of stage, CHANGE THIS
[Code]....
and it works great, but the flakes get duplicated even when i go to frame 2. What I would like is code to get rid of the movie clip
I use this code on frame 1:[code]and it works great, but the flakes get duplicated even when i go to frame 2. What I would like is code to get rid of the movie clip.
View 10 Repliesso i need to load a MC into the clips made with
Code:
on (keyPress "a") {
duplicateMovieClip(_root.blank, "a" + k, k);
[code].....
I created a button that duplicates a movie clip, I want the user to be able to drag the duplicated movie clip. Right now, it duplicates the movie clip but when I try to drag it, it moves the first movie clip (the one being duplicated) instead of the one which was duplicated.
View 6 Repliesfor (i=1; i<10; i++) {
nameMC.duplicateMovieClip("nameMC"+i, i, {_y:+position});
var position = position +150
[code].....
how you can attach some actionscript to a duplicated movie clip.
View 4 RepliesPHP Code:
pressed = false;bookArray =["0","1","2","3","4"];for (j=0;j < bookArray.length; j++){_root.shelf.attachMovie("book1","book"+j,_root.shelf.getNextHighestDepth()) _root.shelf["book" +j]._X = (j * 30); _root.shelf["book" +j]._Y = -6;_root.shelf["book" +j].id = j;_root.shelf["book" +j].onRelease = function () if (!pressed){ moveBooks(id,40); trace ("clicked on: " + id);}}
Now, the duplication works great, all books get placed well, BUT I'm having trouble with setting the variable id inside of the newly attached movieclip _root.shelf["book" +j] so I can later on use it on my onRelease function.
here is my code
ham_mc.onPress=function(){
startDrag(this);
}
ham_mc.onRelease=ham_mc.onReleaseOutside=function(){
[code]...
The user can at first drag the movie clip. When released, the duplicateMovieClip command runs, leaving a new ham movie clip in the position the first is dragged to.When I click and drag the first ham movie click again, the duplicateMovieClip runs again but REPLACES the previous generated movie clip. I added x and x++ in an attempt to give the movie clip duplication a different name every time, but this doesn't solve it.How do I change this code so that a NEW ham_mc is created every time, rather than overwriting the old one.
I have a duplicated movie clip and that layer is inside a mask. I would like to mask that but it doesn't work. I have uploaded the fla so you can take a look.
View 6 RepliesI have created a movie clip with the following path to a dynamic text field:
_root.i_lotteryball1.i_ballstrip.i_text.d_text1.text = _global.text1;
I have then duplicated the 'i_lotteryball1' movie clip, and called it 'i_lotteryball2'.When I try:
_root.i_lotteryball2.i_ballstrip.i_text.d_text1.text = _global.text2;
It changes the text in 'i_lotteryball1' text field aswell as 'i_lotteryball2' text field with the value of '_global.text2' How can I update each text field with different values.When I try to change the instance name of the text field inside 'i_lotteryball2' to 'd_text2', it changes the 'i_lotteryball1' text field instance name aswell to 'd_text2'!
My objective:
_root.i_lotteryball1.i_ballstrip.i_text.d_text1.text = _global.text1;
_root.i_lotteryball2.i_ballstrip.i_text.d_text2.text = _global.text1;
I want to apply actions to a movieClip nested inside a dynamicly attached movieClip, with the attachMovie method; it doesn't works when the movieClip is attached by a button:
1.when the swf movie loads with an attachMovie method the remove_btn clears the window_mc
[Code]....
Im pulling images from an xml file and I want to attach an onRelase and onRollOver event to each one, but it's not working
var thumbWidth = 24;
var thumbHeight = 24;
var xml = new XML();
[Code]....
I've attached a movie clip using the attachMovie method. I was wondering if it's possible to handle the attached movie clip... I don't know if I'm expaining this correctly but I'd like my movie clip to perform some simple actions (gotoAndPlay, Stop)This is my (lame) script:
//Ataching clip
this.emptyClip.attachMovie("photo001","Img001",get NextHighestDepth());
//Action for the attached clip
this.emptyClip.gotoAndPlay("starting");
How do i change movie clips inside MC3?lets say i have a button called but1 inside MC3, how do i make his enabled=false?
View 6 RepliesBasically its an onPress event handler on a movie clip that attaches another movie to it when pressed.The problem is, I only want the movie clip to be attached once in the designated x,y coordinates, no matter how many times the main object is pressed. I'm essentially trying to write my own FreeTransform script, that allows users to resize the object.
Below is the my source code:
ActionScript Code:
chair_mc.onPress = function() {
var bounds:Object = chair_mc.getBounds(this);
//
[code]...
i am trying to draw continues line one point to another by mouse click , and each points there will be a round shape(using linkage library method) with the mouse click .the lines all are removed by this (_root.newgrid1.clear()) method.the problem is that i was only able to remove one round shape from the stage using remove movie clip method,ow can i remove all the attached movie by the reset button from newgrid2?
################################################## ##
this is the method i used to remove the clip
_root.reset.onRelease = function ()
[code].....
I have a series of mc's I'm attaching from the library, with buttons in the main movieInside each of the attached mc's is a close button that needs to close the attached mc and launch a function in the main movie, but I'm having trouble addressing the button inside the attached mc from the main timeline.I've tried this:
Code:
calloutHolder_mc.attachMovie("mar01callout", "callout_mc", 0);
calloutHolder_mc.callout_mc.close_btn.onRelease = function(){
[code]......
I'm quite new to A.S and lately i got a problem when trying to trace the info of an attached movie clip.I created 2 movie clips named "test" and "testChild". In actions frame of "testChild" i put this:
[Code]...
Say I can create 200 different movie clips on the stage when I press a button and want to destroy them when I click on them, how would I do this.
[Code]....
i'm trying to remove a function from a movieclip, is there a way of doing this, so I keep the movieclip on stage but removes the onPress etc? I'd also want to be able to reapply that function the movieclip later.
View 2 RepliesI currently am creating a game where you shoot at targets that randomly appear. I have them set to be randomly generated via an attachMovieClip object, and all works well... EXCEPT that whenever it generates the clip from the Library, the instance is WAY above the rest of movie (layer-wise)!
This means that my custom-crosshairs cursor, for instance, is always behind the target and thus the user cannot mouseDown and shoot it.
do to the lack of good on Kongregate, I have come here =D
if(_root.row2.block1._x == _root.row1.block1._x)
{
_root.row2.block1.removeMovieClip();
[code]....
I have an AS3 project (publishing to FP10) where I load a custom made window from the main movie. The custom made window is saved in the Library and has a close button (called exitinteraction_btn).
I manage to load the window from the main movie with the following:
var WinA = new windowa(); addChild(WinA); var myTween:Tween = new Tween(WinA, "x", Elastic.easeIn, 175, 175, 5, true); var myTween:Tween = new Tween(WinA, "y", Strong.easeIn, 175, 175, 5, true);
This is the code in my custom window (which I cannot manage to close and have it remove itself from the main movie when clicked):
exitinteraction_btn.addEventListener(MouseEvent.CLICK, closeI);
function closeI(e:Event):void{ this.unloadAndStop();
}
I get the following error:
TypeError: Error #1006: unloadAndStop is not a function. at windowa/heyb()
Regarding System.capabilities.screenResolutionX in FMX, how would I achieve a movie clip on my stage to automatically alight to the left of the screen/browser depending on the viewers screen resolution?
View 1 Replies