ActionScript 2.0 :: Getting Rid Of A Duplicated Movie Clip
Mar 11, 2005
I use this code on frame 1:[code]and it works great, but the flakes get duplicated even when i go to frame 2. What I would like is code to get rid of the movie clip.
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Jan 29, 2010
how to duplicate movie clips which allow me to drag every movie clip duplicated.
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Nov 19, 2009
I have attached a duplicate movie script action on a button to create a new copy of the clip (F900) with each press. This seems to work well; however, I can not, for the life of me, figure out how to create the script to remove the duplicated movie clipHere is the script I am using for the duplication and I did also attach the fla file:on (release) { _root.F900.duplicateMovieClip ("F900_"+"x", x ); setProperty ("F900_"+"x", _x, 300);setProperty ("F900_"+"x", _y, 200); x++;}Once I figure this out I would like to add different aircraft to it but that is not terribly important right now.
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Mar 11, 2005
I use this code on frame 1:
Code:
topEdge = 0
leftEdge = 0
rightEdge = 550; //length of stage, CHANGE THIS
[Code]....
and it works great, but the flakes get duplicated even when i go to frame 2. What I would like is code to get rid of the movie clip
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Oct 5, 2006
so i need to load a MC into the clips made with
Code:
on (keyPress "a") {
duplicateMovieClip(_root.blank, "a" + k, k);
[code].....
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Jul 31, 2003
I created a button that duplicates a movie clip, I want the user to be able to drag the duplicated movie clip. Right now, it duplicates the movie clip but when I try to drag it, it moves the first movie clip (the one being duplicated) instead of the one which was duplicated.
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Apr 4, 2009
I want to remove every duplicated clip with the clip.OnRelease bellow[code]...
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Mar 16, 2010
for (i=1; i<10; i++) {
nameMC.duplicateMovieClip("nameMC"+i, i, {_y:+position});
var position = position +150
[code].....
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Dec 23, 2004
how you can attach some actionscript to a duplicated movie clip.
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Dec 13, 2009
PHP Code:
pressed = false;bookArray =["0","1","2","3","4"];for (j=0;j < bookArray.length; j++){_root.shelf.attachMovie("book1","book"+j,_root.shelf.getNextHighestDepth()) _root.shelf["book" +j]._X = (j * 30); _root.shelf["book" +j]._Y = -6;_root.shelf["book" +j].id = j;_root.shelf["book" +j].onRelease = function () if (!pressed){ moveBooks(id,40); trace ("clicked on: " + id);}}
Now, the duplication works great, all books get placed well, BUT I'm having trouble with setting the variable id inside of the newly attached movieclip _root.shelf["book" +j] so I can later on use it on my onRelease function.
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Jan 13, 2011
here is my code
ham_mc.onPress=function(){
startDrag(this);
}
ham_mc.onRelease=ham_mc.onReleaseOutside=function(){
[code]...
The user can at first drag the movie clip. When released, the duplicateMovieClip command runs, leaving a new ham movie clip in the position the first is dragged to.When I click and drag the first ham movie click again, the duplicateMovieClip runs again but REPLACES the previous generated movie clip. I added x and x++ in an attempt to give the movie clip duplication a different name every time, but this doesn't solve it.How do I change this code so that a NEW ham_mc is created every time, rather than overwriting the old one.
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Jan 20, 2010
How do you remove each attached/duplicated movie clip on the screen?
Is there an easy script for this?
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Mar 17, 2004
I have a duplicated movie clip and that layer is inside a mask. I would like to mask that but it doesn't work. I have uploaded the fla so you can take a look.
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Jun 23, 2011
I have created a movie clip with the following path to a dynamic text field:
_root.i_lotteryball1.i_ballstrip.i_text.d_text1.text = _global.text1;
I have then duplicated the 'i_lotteryball1' movie clip, and called it 'i_lotteryball2'.When I try:
_root.i_lotteryball2.i_ballstrip.i_text.d_text1.text = _global.text2;
It changes the text in 'i_lotteryball1' text field aswell as 'i_lotteryball2' text field with the value of '_global.text2' How can I update each text field with different values.When I try to change the instance name of the text field inside 'i_lotteryball2' to 'd_text2', it changes the 'i_lotteryball1' text field instance name aswell to 'd_text2'!
My objective:
_root.i_lotteryball1.i_ballstrip.i_text.d_text1.text = _global.text1;
_root.i_lotteryball2.i_ballstrip.i_text.d_text2.text = _global.text1;
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Aug 19, 2003
[AS]
amount = 1;
i = 1;
while (amount<20) {
[code]....
With that done, you can now do something like:
_root["box"+i].onRelease or whatever you want am i right?So with that said, that targets all the duplicated clips. So is it possible to just target certain ones? like the 3rd, 9th etc? [EDIT] Since the duplicated boxes should be called box1, box2 etc, I have tried something like:
_root.box1.onRelease.....
but no luck either.
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Nov 22, 2003
Im working on a rock climbing game, and used duplicateMovieClip() to make all the snow. When the character gets to the top of the mountain, the movie goes to the next scene, but the duplicated snow is still there. Look through the .fla at [URL]
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Feb 29, 2004
When you duplicate a movieclip or generate one through AS hittest will allways return true. I tried to make a selection script,by putting the code below into the frame. It makes a rectangle to select charclip movieclips (duplicated and numbered, therefor the for loop) to select them, like when you select icons on a desktop. Unfortunately, it will select all charclips wether theyre inside the rectangle or not. I tried to confirm this behaviour by making a simple hittest script like the one discribed on the kirupa actionscript tutorial, with a moviecript and a duplicated one. The moviescript was detected when it actually hit it, the duplicated one was detected all the time. How do I circumvent this? Should I ducplicate in an existing movieclip or something?
_root.createEmptyMovieClip("sfield",10000000);
_root.onMouseDown = function(){
x=_xmouse;
y=_ymouse;
[code]....
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Apr 21, 2004
i am currently making a game , and for some reason the hittest on my duplicated movie clips isnt working i know how to do them , and know it should be working , because it works on one of the movie clips but none of the others so im guessing it something to do with depth?
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Jan 19, 2005
just wondering if theres a way to pass variables to a duplicated movie.Ill be creating duplicate movies very fast (about 20 per second)and want them each to have differrent variables to work with.duplicating with that , and i want to pass 3 variables to the new movie clipdot.duplicateMovieClip("dot"+currdot, this.getNextHighestDepth(), {_x: xpos, _y:ypos});
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May 6, 2005
How do I change the y position for the duplicated movie clips I have created?This is the code I have used to create the movie clips. [code]
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Aug 29, 2005
i'm trying to have the text and position changed of a duplicated movie containing a text button. does any one knows how this would be possible?so you have the movie "options" thats being duplicated.in the movie you have the text named sub [code]probably basic actionscripting, but i've been trying more than an hour without any result.
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Apr 25, 2007
I am trying to create a hitTest between two duplicated objects. The code below is on a bullet. Bullets hit "bad" MCs that are called bad + x (X being a number from 22 - 40). I can't get it to work. I belive that I am not referencing the duplicated MCs correctly
Code:
for (x=22; x<42; x++) {
if (this.hitTest("_root.bad" + x)) {
[code].....
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Oct 12, 2007
I used a tutorial from here, that creates snow, and changed it up a bit so that it now creates fizz in a soda. however I'm running into a snag.Is there any way to mask duplicated movieClips so that they only show up in a certain area? Or some way to set parameters to accomplish the same effect? (i.e. I want the bubbles to only appear in the area of the cup, and not all over the place).Right now I have just set X and Y values to do this, but the cup is angled and not square, so it doesn't looks quite right.I have tried setting a mask on a layer above which the duplicated movie clip sits, and also have tried setting the depth of a mask_mc so that it is well above any of the layers that the bubbles are generated on (by use of a for() loop), but nothing works.
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Nov 27, 2007
I've created a tsunami menu made up of duplicated menu items. Each menu item should have a rollover and selected state of 240% which works fine. When a menu item has been selected it jumps to another frame but until the user interacts with it it should loop through the different categories.My problem is that I can't get the menu items to scale big while it is looping through the different categories on the matching category frames.
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Feb 29, 2004
When you duplicate a movieclip or generate one through AS hittest will allways return true. I tried to make a selection script, by putting the code below into the frame. It makes a rectangle to select charclip movieclips (duplicated and numbered, therefor the for loop) to select them, like when you select icons on a desktop. Unfortunately, it will select all charclips wether theyre inside the rectangle or not. I tried to confirm this behaviour by making a simple hittest script like the one discribed on the kirupa actionscript tutorial, with a moviecript and a duplicated one. The moviescript was detected when it actually hit it, the duplicated one was detected all the time. How do I circumvent this? Should I ducplicate in an existing movieclip or something?
_root.createEmptyMovieClip("sfield",10000000);
_root.onMouseDown = function(){
x=_xmouse;
[code].....
View 7 Replies
Jan 19, 2005
just wondering if theres a way to pass variables to a duplicated movie. Ill be creating duplicate movies very fast (about 20 per second) and want them each to have differrent variables to work with.
duplicating with that , and i want to pass 3 variables to the new movie clip
dot.duplicateMovieClip("dot"+currdot, this.getNextHighestDepth(), {_x: xpos, _y:ypos});
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May 6, 2005
How do I change the y position for the duplicated movie clips I have created?
This is the code I have used to create the movie clips.
var i = 1;
while (i <= 5){
duplicateMovieClip("bar", "bar" + i, 0);
i++;
}
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Oct 30, 2011
On my stage I have generated a series of Movie Clips at runtime. They drift around in a semi-random motion, causing them to occasionally overlap each other - is there any way of preventing them from doing this?
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Feb 4, 2005
I have the code tucked under a layer of some text, but the hearts end up covering up the text.
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Mar 21, 2007
I am making a small game in which you are a little shooty spaceship type thing, and there are duplicated mines falling around you. When you press space, the shooty spaceship type thing fires duplicated bullets. How do I check a hittest between any bullet
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